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Jan 23rd, 2017
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  1. //FilterScript placa por dialog By: XxASxX
  2. #include <a_samp>
  3. #include <zcmd>
  4. #if defined FILTERSCRIPT
  5.  
  6. public OnFilterScriptInit()
  7. {
  8. return 1;
  9. }
  10.  
  11. public OnFilterScriptExit()
  12. {
  13. return 1;
  14. }
  15.  
  16. #else
  17.  
  18. main()
  19. {
  20. }
  21.  
  22. #endif
  23.  
  24. public OnGameModeInit()
  25. {
  26. return 1;
  27. }
  28.  
  29. public OnGameModeExit()
  30. {
  31. return 1;
  32. }
  33.  
  34. public OnPlayerRequestClass(playerid, classid)
  35. {
  36. return 1;
  37. }
  38.  
  39. public OnPlayerConnect(playerid)
  40. {
  41. return 1;
  42. }
  43.  
  44. public OnPlayerDisconnect(playerid, reason)
  45. {
  46. return 1;
  47. }
  48.  
  49. public OnPlayerSpawn(playerid)
  50. {
  51. return 1;
  52. }
  53.  
  54. public OnPlayerDeath(playerid, killerid, reason)
  55. {
  56. return 1;
  57. }
  58.  
  59. public OnVehicleSpawn(vehicleid)
  60. {
  61. return 1;
  62. }
  63.  
  64. public OnVehicleDeath(vehicleid, killerid)
  65. {
  66. return 1;
  67. }
  68.  
  69. public OnPlayerText(playerid, text[])
  70. {
  71. return 1;
  72. }
  73.  
  74. public OnPlayerCommandText(playerid, cmdtext[])
  75. {
  76. return 0;
  77. }
  78.  
  79. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  80. {
  81. return 1;
  82. }
  83.  
  84. public OnPlayerExitVehicle(playerid, vehicleid)
  85. {
  86. return 1;
  87. }
  88.  
  89. public OnPlayerStateChange(playerid, newstate, oldstate)
  90. {
  91. return 1;
  92. }
  93.  
  94. public OnPlayerEnterCheckpoint(playerid)
  95. {
  96. return 1;
  97. }
  98.  
  99. public OnPlayerLeaveCheckpoint(playerid)
  100. {
  101. return 1;
  102. }
  103.  
  104. public OnPlayerEnterRaceCheckpoint(playerid)
  105. {
  106. return 1;
  107. }
  108.  
  109. public OnPlayerLeaveRaceCheckpoint(playerid)
  110. {
  111. return 1;
  112. }
  113.  
  114. public OnRconCommand(cmd[])
  115. {
  116. return 1;
  117. }
  118.  
  119. public OnPlayerRequestSpawn(playerid)
  120. {
  121. return 1;
  122. }
  123.  
  124. public OnObjectMoved(objectid)
  125. {
  126. return 1;
  127. }
  128.  
  129. public OnPlayerObjectMoved(playerid, objectid)
  130. {
  131. return 1;
  132. }
  133.  
  134. public OnPlayerPickUpPickup(playerid, pickupid)
  135. {
  136. return 1;
  137. }
  138.  
  139. public OnVehicleMod(playerid, vehicleid, componentid)
  140. {
  141. return 1;
  142. }
  143.  
  144. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  145. {
  146. return 1;
  147. }
  148.  
  149. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  150. {
  151. return 1;
  152. }
  153.  
  154. public OnPlayerSelectedMenuRow(playerid, row)
  155. {
  156. return 1;
  157. }
  158.  
  159. public OnPlayerExitedMenu(playerid)
  160. {
  161. return 1;
  162. }
  163.  
  164. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  165. {
  166. return 1;
  167. }
  168.  
  169. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  170. {
  171. return 1;
  172. }
  173.  
  174. public OnRconLoginAttempt(ip[], password[], success)
  175. {
  176. return 1;
  177. }
  178.  
  179. public OnPlayerUpdate(playerid)
  180. {
  181. return 1;
  182. }
  183.  
  184. public OnPlayerStreamIn(playerid, forplayerid)
  185. {
  186. return 1;
  187. }
  188.  
  189. public OnPlayerStreamOut(playerid, forplayerid)
  190. {
  191. return 1;
  192. }
  193.  
  194. public OnVehicleStreamIn(vehicleid, forplayerid)
  195. {
  196. return 1;
  197. }
  198.  
  199. public OnVehicleStreamOut(vehicleid, forplayerid)
  200. {
  201. return 1;
  202. }
  203.  
  204. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  205. {
  206. if(dialogid == 10101)
  207. {
  208. new string[128], Float:angle;
  209. if(strlen(inputtext) < 1 || strlen(inputtext) > 8) return SendClientMessage(playerid, 0xAFAFAFAA, "{3cff00}[Placa]: {FFFFFF}Texto Invalido.");
  210. else
  211. {
  212. new Float:X, Float:Y, Float:Z;
  213. format(string, sizeof(string), "{3cff00}[Placa]: {FFFFFF}Você mudou o texto de sua placa para {00fffc}%s.", inputtext);
  214. SendClientMessage(playerid, 0x33CCFFAA, string);
  215. GetPlayerPos(playerid, X, Y, Z);
  216. GetPlayerFacingAngle(playerid, angle);
  217. SetVehicleNumberPlate(GetPlayerVehicleID(playerid), inputtext);
  218. SetVehicleToRespawn(GetPlayerVehicleID(playerid));
  219. GetPlayerPos(playerid, X, Y, Z);
  220. SetVehiclePos(GetPlayerVehicleID(playerid), X, Y, Z);
  221. SetVehicleZAngle(GetPlayerVehicleID(playerid), angle);
  222. SetVehiclePos(GetPlayerVehicleID(playerid), X, Y, Z+2);
  223. PutPlayerInVehicle(playerid, GetPlayerVehicleID(playerid), 0);
  224. }
  225. return 1;
  226. }
  227. return 1;
  228. }
  229.  
  230. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  231. {
  232. return 1;
  233. }
  234. CMD:placa(playerid)
  235. {
  236. if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xAFAFAFAA, "{3cff00}× ERRO × {FFFFFF}Você não está em um veiculo");
  237. ShowPlayerDialog(playerid, 10101, DIALOG_STYLE_INPUT, "Mudar Placa", "{00fffc}Digite sua Placa:\n\n{3cff00}Maximo de 8 Caracteres", "Mudar", "Cancelar");
  238. return 1;
  239. }
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