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  1. # Configuration file
  2.  
  3. biome {
  4. I:biomeDegraded=105
  5. }
  6.  
  7.  
  8. block {
  9. I:blockBlood=true
  10. I:blockPoison=true
  11. I:bloodChest=true
  12. I:bloodInfuser=true
  13. I:bloodStainedBlock=true
  14. I:bloodyCobblestone=true
  15. I:darkBlock=true
  16. I:darkOre=true
  17. I:environmentalAccumulator=true
  18. I:excrementPile=true
  19. I:hardenedBlood=true
  20. I:invisibleRedstoneBlock=true
  21. I:lightningBomb=true
  22. I:netherMonsterBlock=true
  23. I:obscuredGlass=true
  24. I:purifier=true
  25. I:undeadLeaves=true
  26. I:undeadLog=true
  27. I:undeadPlank=true
  28. I:undeadSapling=true
  29. }
  30.  
  31.  
  32. core {
  33. B:info.debug=false
  34. S:info.version=@VERSION@
  35. }
  36.  
  37.  
  38. "degradation effect" {
  39. B:biome=true
  40. B:knockbackDistort=true
  41. B:mobSpawn=true
  42. B:nauseate=true
  43. B:particle=true
  44. B:sound=true
  45. B:terraform=true
  46. }
  47.  
  48.  
  49. enchantment {
  50. I:breaking=101
  51. I:enchantmentBreaking=101
  52. I:enchantmentLifestealing=102
  53. I:enchantmentPoisonTip=104
  54. I:enchantmentUnusing=103
  55. I:lifeStealing=102
  56. I:poisonTip=104
  57. I:unusing=103
  58. }
  59.  
  60.  
  61. entity {
  62. # The amount of ticks (on average), this bomb should tick before explosion.
  63. I:entityLightningBomb.fuse=100
  64. }
  65.  
  66.  
  67. general {
  68. # If the Blood Chest should add random bad enchants with a small chance to repairing items.
  69. B:bloodChest.addRandomBadEnchants=true
  70.  
  71. # The amount Blood mB required for repairing one damage value.
  72. I:bloodChest.mBPerDamage=5
  73.  
  74. # If the Blood Chest should be able to repair tools from Tinkers' Construct
  75. B:bloodChest.repairTConstructTools=true
  76.  
  77. # The amount of ticks required for repairing one damage value.
  78. I:bloodChest.ticksPerDamage=2
  79.  
  80. # The base amount of blood (mB) this container can hold * the level of container.
  81. I:bloodContainer.containerSizeBase=5000
  82.  
  83. # The amount of blood (mB) this container can hold.
  84. I:bloodExtractor.containerSize=5000
  85.  
  86. # The maximum amount of blood (mB) that can be extracted from this block. IMPORTANT: must be larger than minMB!
  87. I:bloodExtractor.maxMB=750
  88.  
  89. # The maximum multiplier for amount of mB to receive per mob HP. IMPORTANT: must be larger than maximumMobMultiplier!
  90. D:bloodExtractor.maximumMobMultiplier=40.0
  91.  
  92. # The minimum amount of blood (mB) that can be extracted from this block.
  93. I:bloodExtractor.minMB=250
  94.  
  95. # The minimum multiplier for amount of mB to receive per mob HP.
  96. D:bloodExtractor.minimumMobMultiplier=5.0
  97.  
  98. # Defines the maximum number of blocks the client's broom should move when we notice there is a desync between the client's and server's position.
  99. D:broom.desyncCorrectionValue=0.4
  100.  
  101. # Defines the maximum number of blocks the client's broom position can be out of sync with the position sent by the server.
  102. D:broom.desyncThreshold=1.0
  103.  
  104. # Sets the default default speed in increments per tick with which an item will move when being process by an environmental accumulator.
  105. D:environmentalAccumulator.defaultProcessItemSpeed=0.015
  106.  
  107. # Sets the default amount of ticks the environmental accumulator takes to process an item.
  108. I:environmentalAccumulator.defaultProcessItemTickCount=100
  109.  
  110. # Sets the default amount of ticks the environmental accumulator takes to cool down
  111. I:environmentalAccumulator.defaultTickCooldown=12000
  112. I:environmentalAccumulator.tickCooldown=12000
  113.  
  114. # The relative effectiveness when compared to bonemeal if shift right click using.
  115. I:excrementPile.effectiveness=3
  116.  
  117. # If Excrement can also poison any mob next to players.
  118. B:excrementPile.poisonEntities=false
  119. B:info.dieWithoutAnyReason=false
  120. B:info.farting=true
  121. B:info.versionChecker=true
  122.  
  123. # If the Kineticator should also attract XP orbs.
  124. B:kineticator.moveXP=true
  125.  
  126. # If crafting of the ender pearl should be enabled.
  127. B:potentiaSphere.enderPearlRecipe=true
  128.  
  129. # If the redstone grenade should drop again as an item after it is being thrown.
  130. B:redstoneGrenade.dropAfterUsage=false
  131. }
  132.  
  133.  
  134. item {
  135. I:bloodContainer=true
  136. I:bloodExtractor=true
  137. I:bloodInfusionCore=true
  138. I:bloodPearlOfTeleportation=true
  139. I:blook=true
  140. I:broom=true
  141. I:bucketBlood=true
  142. I:bucketPoison=true
  143. I:darkGem=true
  144. I:darkPowerGem=true
  145. I:darkStick=true
  146. I:hardenedBloodShard=true
  147. I:invertedPotentia=true
  148. I:kineticator=true
  149. I:lightningGrenade=true
  150. I:maceOfDistortion=true
  151. I:poisonSac=true
  152. I:potentiaSphere=true
  153. I:redstoneGrenade=true
  154. I:weatherContainer=true
  155. I:werewolfBone=true
  156. I:werewolfFlesh=true
  157. I:werewolfFur=true
  158. }
  159.  
  160.  
  161. mob {
  162. # Should the Netherfish be enabled?
  163. B:netherfish.isEnabled=true
  164.  
  165. # Should the Poisonous Libelle do damage, next to poisoning?
  166. B:poisonousLibelle.hasAttackDamage=false
  167.  
  168. # Should the Poisonous Libelle be enabled?
  169. B:poisonousLibelle.isEnabled=true
  170.  
  171. # Should the Werewolf be enabled?
  172. B:werewolf.isEnabled=true
  173.  
  174. # Should the Werewolf villager be enabled?
  175. B:werewolfVillager.isEnabled=true
  176.  
  177. # The id of the Werewolf villager.
  178. I:werewolfVillager.villagerID=66666
  179. }
  180.  
  181.  
  182. oregeneration {
  183. # How much ores per vein.
  184. I:darkOre.blocksPerVein=4
  185.  
  186. # Generation ends of this level.
  187. I:darkOre.endY=66
  188.  
  189. # Generation starts from this level.
  190. I:darkOre.startY=6
  191.  
  192. # How many veins per chunk.
  193. I:darkOre.veinsPerChunk=10
  194. B:info.extraSilverfish=false
  195.  
  196. # How many veins per chunk.
  197. I:netherMonsterBlock.veinsPerChunk=250
  198. }
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