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Tower Of Guns performance fix (Linux)

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Nov 28th, 2014
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=Entry
  5. LocalMap=Entry
  6. LocalOptions=
  7. TransitionMap=Entry
  8. MapExt=changeme
  9. EXEName=unreal.exe
  10. DebugEXEName=DEBUG-unreal.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Default Game Name
  15. GameNameShort=DGN
  16.  
  17. [Engine.ScriptPackages]
  18. EngineNativePackages=Core
  19. EngineNativePackages=Engine
  20. ; This is always needed since there are native UObjects
  21. EngineNativePackages=GFxUI
  22. EngineNativePackages=IpDrv
  23. EngineNativePackages=WinDrv
  24. EngineNativePackages=GameFramework
  25. EngineNativePackages=SubstanceAir
  26. ; IpDrv and WinDrv are most likely the only packages needed here - they're included unless WITH_UE3_NETWORKING is 0. DO NOT put OnlineSubsystem packages here
  27. NetNativePackages=IpDrv
  28. NetNativePackages=WinDrv
  29. EditorPackages=UnrealEd
  30. EditorPackages=SubstanceAirEd
  31. ; This is only used when WITH_GFX is true
  32. ScaleformEditorPackages=GFxUIEditor
  33.  
  34. [Engine.Engine]
  35. NetworkDevice=IpDrv.TcpNetDriver
  36. FallbackNetworkDevice=IpDrv.TcpNetDriver
  37. ConsoleClassName=Engine.Console
  38. GameViewportClientClassName=Engine.GameViewportClient
  39. LocalPlayerClassName=Engine.LocalPlayer
  40. DataStoreClientClassName=Engine.DataStoreClient
  41. ; The language used by the engine
  42. Language=INT
  43. bAllowMatureLanguage=FALSE
  44. GameEngine=Engine.GameEngine
  45. EditorEngine=UnrealEd.EditorEngine
  46. UnrealEdEngine=UnrealEd.UnrealEdEngine
  47. Client=WinDrv.WindowsClient
  48. Render=Render.Render
  49. Input=Engine.Input
  50. Canvas=Engine.Canvas
  51. TinyFontName=EngineFonts.TinyFont
  52. SmallFontName=EngineFonts.SmallFont
  53. MediumFontName=EngineFonts.SmallFont
  54. LargeFontName=EngineFonts.SmallFont
  55. SubtitleFontName=EngineFonts.SmallFont
  56. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  57. DefaultMaterialName=EngineMaterials.DefaultMaterial
  58. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  59. DefaultTextureName=EngineMaterials.DefaultDiffuse
  60. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  61. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  62. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  63. TickMaterialName=EditorMaterials.Tick_Mat
  64. CrossMaterialName=EditorMaterials.Cross_Mat
  65. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  66. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  67. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  68. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  69. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  70. RandomAngleTextureName=EngineMaterials.RandomAngles
  71. RandomNormalTextureName=EngineMaterials.RandomNormal2
  72. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  73. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  74. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  75. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  76. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  77. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  78. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  79. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  80. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  81. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  82. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  83. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  84. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  85. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  86. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  87. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  88. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  89. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  90. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  91. MobileEmulationMasterMaterialName=MobileEngineMaterials.MobileMasterMaterial
  92. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  93. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  94. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  95. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  96. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  97. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  98. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  99.  
  100. ; Roughly how many texels per world unit when generating a building LOD color texture
  101. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  102.  
  103. ; Roughly how many texels per world unit when generating a building LOD lighting texture
  104. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  105.  
  106. ; Maximum size of a building LOD color texture
  107. ; IMPORTANT: If you change this, you should also consider changing TEXTUREGROUP_ProcBuilding_Face!
  108. MaxProcBuildingLODColorTextureSize=1024
  109.  
  110. ; Maximum size of a building LOD lighting texture
  111. ; IMPORTANT: If you change this, you should also consider changing TEXTUREGROUP_ProcBuilding_LightMap!
  112. MaxProcBuildingLODLightingTextureSize=256
  113.  
  114. ; Whether to crop building LOD textures to rectangular textures to reduce wasted memory
  115. UseProcBuildingLODTextureCropping=True
  116.  
  117. ; Whether to force use of power-of-two LOD textures (uses more memory, but may have better performance)
  118. ; NOTE: Currently enabled until non-pow2 textures are supported on core platforms
  119. ForcePowerOfTwoProcBuildingLODTextures=True
  120.  
  121.  
  122. ; True if we should combine light/shadow maps together if they're very similar to one another
  123. bCombineSimilarMappings=False
  124.  
  125. ; Maximum root mean square deviation of the image difference allowed for mappings to be combined. Requires bCombineSimilarLightAndShadowMappings to be enabled.
  126. MaxRMSDForCombiningMappings=6.0
  127.  
  128. ImageReflectionTextureSize=1024
  129. TerrainMaterialMaxTextureCount=16
  130. TerrainTessellationCheckCount=6
  131. TerrainTessellationCheckBorder=2.0
  132. TerrainTessellationCheckDistance=4096.0
  133. BeginUPTryCount=200000
  134. bStaticDecalsEnabled=True
  135. bDynamicDecalsEnabled=True
  136. bForceStaticTerrain=False
  137. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  138. LightComplexityColors=(R=0,G=0,B=0,A=1)
  139. LightComplexityColors=(R=0,G=255,B=0,A=1)
  140. LightComplexityColors=(R=63,G=191,B=0,A=1)
  141. LightComplexityColors=(R=127,G=127,B=0,A=1)
  142. LightComplexityColors=(R=191,G=63,B=0,A=1)
  143. LightComplexityColors=(R=255,G=0,B=0,A=1)
  144. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  145. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  146. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  147. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  148. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  149. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  150. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  151. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  152. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  153. MaxPixelShaderAdditiveComplexityCount=900
  154. TimeBetweenPurgingPendingKillObjects=60
  155. bUseTextureStreaming=True
  156. bUseBackgroundLevelStreaming=True
  157. bSubtitlesEnabled=True
  158. bSubtitlesForcedOff=FALSE
  159. ScoutClassName="Engine.Scout"
  160. DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess
  161. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  162. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  163. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  164. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  165. DefaultSoundName=EngineSounds.WhiteNoise
  166. bOnScreenKismetWarnings=TRUE
  167. bEnableKismetLogging=FALSE
  168. bUseRecastNavMesh=TRUE
  169. ; If setting bAllowDebugViewmodesOnConsoles=TRUE, must also add EngineDebugMaterials to the StartupPackages for console platforms
  170. bAllowDebugViewmodesOnConsoles=FALSE
  171. CameraRotationThreshold=45.0
  172. CameraTranslationThreshold=10000
  173. PrimitiveProbablyVisibleTime = 8.0
  174. PercentUnoccludedRequeries = 0.125
  175. MaxOcclusionPixelsFraction = 0.1
  176. MinTextureDensity=0.0
  177. IdealTextureDensity=13.0
  178. MaxTextureDensity=55.0
  179. MinLightMapDensity=0.0
  180. IdealLightMapDensity=0.05
  181. MaxLightMapDensity=0.2
  182. RenderLightMapDensityGrayscaleScale=1.0
  183. RenderLightMapDensityColorScale=1.0
  184. bRenderLightMapDensityGrayscale=false
  185. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  186. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  187. bDisablePhysXHardwareSupport=True
  188. DemoRecordingDevice=Engine.DemoRecDriver
  189. bPauseOnLossOfFocus=FALSE
  190. MaxFluidNumVerts=1048576
  191. FluidSimulationTimeLimit=30.0
  192. MaxParticleResize=0
  193. MaxParticleResizeWarn=0
  194. bCheckParticleRenderSize=True
  195. MaxParticleVertexMemory=524288
  196. NetClientTicksPerSecond=200
  197. MaxTrackedOcclusionIncrement=0.10
  198. TrackedOcclusionStepSize=0.10
  199. MipFadeInSpeed0=0
  200. MipFadeOutSpeed0=0
  201. MipFadeInSpeed1=0
  202. MipFadeOutSpeed1=0
  203. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  204. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  205. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  206. PhysXGpuHeapSize=64
  207. PhysXMeshCacheSize=16
  208. bShouldGenerateSimpleLightmaps=TRUE
  209.  
  210. ; Enables normal map sampling when Lightmass is generating 'simple' light maps. This increases lighting build time, but may improve quality when normal maps are used to represent curvature over a large surface area. When this setting is disabled, 'simple' light maps will not take normal maps into account.
  211. bUseNormalMapsForSimpleLightMaps=TRUE
  212.  
  213. bSmoothFrameRate=TRUE
  214. MinSmoothedFrameRate=30
  215. MaxSmoothedFrameRate=400
  216. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  217. NumPawnsAllowedToBeSpawnedInAFrame=2
  218. ; This is the default (additive) color of selected objects in the editor
  219. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  220. ; This is the default (additive) color of hovered objects in the editor
  221. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  222. ; This is the startup state of the OnScreenDebugMessage system
  223. bEnableOnScreenDebugMessages=true
  224. AllowScreenDoorFade=False
  225. AllowNvidiaStereo3d=False
  226. ; Allows matinee tracks to modify material instances on post process chains
  227. EnableMatineePostProcessMaterialParam=False
  228. ; If in a DEBUG build, and DevAbsorbFunc is unsuppressed, the functions in this array will be ignored when throwing warning logs about non-simulated functions being absorbed
  229. IgnoreSimulatedFuncWarnings=Tick
  230. NearClipPlane=10.0
  231. bUseStreamingPause=false
  232. bKeepAllMaterialQualityLevelsLoaded=False
  233.  
  234. [PlatformInterface]
  235. CloudStorageInterfaceClassName=
  236. FacebookIntegrationClassName=
  237. InGameAdManagerClassName=
  238.  
  239. [Engine.SeqAct_Interp]
  240. ; These control the default rendering overrides for matinee's with director tracks
  241. ; By default, some features are disabled to make room for cinematic lighting and shadowing
  242. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  243.  
  244. [Engine.StreamingMovies]
  245. RenderPriorityPS3=1001
  246. SuspendGameIO=True
  247.  
  248. [Engine.ISVHacks]
  249. bInitializeShadersOnDemand=TRUE
  250. DisableATITextureFilterOptimizationChecks=False
  251. UseMinimalNVIDIADriverShaderOptimization=False
  252. PumpWindowMessagesWhenRenderThreadStalled=False
  253.  
  254. [Engine.GameEngine]
  255. MaxDeltaTime=0
  256.  
  257.  
  258.  
  259. ; mostly copied from 2k4
  260. [Engine.DemoRecDriver]
  261. AllowDownloads=True
  262. DemoSpectatorClass=Engine.PlayerController
  263. MaxClientRate=25000
  264. ConnectionTimeout=15.0
  265. InitialConnectTimeout=30.0
  266. AckTimeout=1.0
  267. KeepAliveTime=1.0
  268. SimLatency=0
  269. RelevantTimeout=5.0
  270. SpawnPrioritySeconds=1.0
  271. ServerTravelPause=4.0
  272. NetServerMaxTickRate=30
  273. LanServerMaxTickRate=30
  274. MaxRewindPoints=30
  275. RewindPointInterval=1.0
  276. NumRecentRewindPoints=7
  277.  
  278. [Engine.PackagesToAlwaysCook]
  279.  
  280. [Engine.StartupPackages]
  281. bSerializeStartupPackagesFromMemory=TRUE
  282. bFullyCompressStartupPackages=FALSE
  283. Package=EngineMaterials
  284. ; Console platforms will remove EngineDebugMaterials from their StartupPackages
  285. Package=EngineDebugMaterials
  286. Package=EngineSounds
  287. Package=EngineFonts
  288. Package=SoundClassesAndModes
  289.  
  290. [Engine.PackagesToForceCookPerMap]
  291.  
  292. [Engine.MobileShaderGroups]
  293.  
  294. [Core.System]
  295. MaxObjectsNotConsideredByGC=95221
  296. SizeOfPermanentObjectPool=0
  297. StaleCacheDays=30
  298. MaxStaleCacheSize=10
  299. MaxOverallCacheSize=30
  300. PackageSizeSoftLimit=300
  301. AsyncIOBandwidthLimit=0
  302. CachePath=..\..\%GAME%Game\Cache
  303. CacheExt=.uxx
  304. Paths=..\..\Engine\Content
  305. ScriptPaths=..\..\%GAME%Game\Script
  306. FRScriptPaths=..\..\%GAME%Game\ScriptFinalRelease
  307. CutdownPaths=..\..\%GAME%Game\CutdownPackages
  308. CutdownPaths=..\..\%GAME%Game\Script
  309. ScreenShotPath=..\..\%GAME%Game\ScreenShots
  310. LocalizationPaths=..\..\Engine\Localization
  311. Extensions=upk
  312. Extensions=u
  313. Extensions=umap
  314. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  315. TextureFileCacheExtension=tfc
  316. bDisablePromptToRebuildScripts=FALSE
  317. Suppress=Dev
  318. Suppress=DevAbsorbFuncs
  319. Suppress=DevAnim
  320. Suppress=DevAssetDataBase
  321. Suppress=DevAudio
  322. Suppress=DevAudioVerbose
  323. Suppress=DevBind
  324. Suppress=DevBsp
  325. Suppress=DevCamera
  326. Suppress=DevCollision
  327. Suppress=DevCompile
  328. Suppress=DevComponents
  329. Suppress=DevConfig
  330. Suppress=DevCooking
  331. Suppress=DevCrossLevel
  332. Suppress=DevDataStore
  333. Suppress=DevDecals
  334. Suppress=DevFaceFX
  335. Suppress=DevGFxUI
  336. Suppress=DevGFxUIWarning
  337. Suppress=DevGarbage
  338. ;Suppress=DevHDDCaching
  339. Suppress=DevKill
  340. Suppress=DevLevelTools
  341. Suppress=DevLightmassSolver
  342. Suppress=DevLoad
  343. Suppress=DevMovie
  344. Suppress=DevNavMesh
  345. Suppress=DevNavMeshWarning
  346. Suppress=DevNet
  347. Suppress=DevNetTraffic
  348. Suppress=DevNetTrafficDetail
  349. Suppress=DevOnline
  350. Suppress=DevPath
  351. Suppress=DevReplace
  352. Suppress=DevSHA
  353. Suppress=DevSave
  354. Suppress=DevShaders
  355. Suppress=DevShadersDetailed
  356. Suppress=DevSound
  357. Suppress=DevStats
  358. Suppress=DevStreaming
  359. Suppress=DevTick
  360. Suppress=DevUI
  361. Suppress=DevUIAnimation
  362. Suppress=DevUIFocus
  363. Suppress=DevUIStates
  364. Suppress=DevUIStyles
  365. Suppress=DevMCP
  366. Suppress=DevHTTP
  367. Suppress=DevHttpRequest
  368. Suppress=DevBeacon
  369. Suppress=DevBeaconGame
  370. Suppress=DevOnlineGame
  371. Suppress=DevMatchmaking
  372. Suppress=DevMovieCapture
  373.  
  374. Suppress=GameStats
  375. Suppress=Init
  376. Suppress=Input
  377. Suppress=Inventory
  378. Suppress=Localization
  379. Suppress=LocalizationWarning
  380. Suppress=PlayerManagement
  381. Suppress=PlayerMove
  382.  
  383.  
  384. [Engine.Client]
  385. DisplayGamma=2.2
  386. MinDesiredFrameRate=35.000000
  387. InitialButtonRepeatDelay=0.2
  388. ButtonRepeatDelay=0.1
  389.  
  390. [WinDrv.WindowsClient]
  391. AudioDeviceClass=XAudio2.XAudio2Device
  392. MinAllowableResolutionX=0
  393. MinAllowableResolutionY=0
  394. MaxAllowableResolutionX=0
  395. MaxAllowableResolutionY=0
  396. MinAllowableRefreshRate=0
  397. MaxAllowableRefreshRate=0
  398. ParanoidDeviceLostChecking=1
  399. AllowJoystickInput=1
  400.  
  401. [WinDrv.HttpRequestWindowsMcp]
  402. AppID="UDK"
  403. AppSecret="Your_app_secret_here"
  404.  
  405. [XAudio2.XAudio2Device]
  406. MaxChannels=32
  407. CommonAudioPoolSize=0
  408. MinCompressedDurationGame=5
  409. MinCompressedDurationEditor=4
  410. LowPassFilterResonance=0.9
  411.  
  412. [ALAudio.ALAudioDevice]
  413. MaxChannels=32
  414. CommonAudioPoolSize=0
  415. MinCompressedDurationGame=5
  416. MinCompressedDurationEditor=4
  417. LowPassFilterResonance=0.9
  418. //DeviceName=Generic Software
  419.  
  420. [CoreAudio.CoreAudioDevice]
  421. MaxChannels=32
  422. CommonAudioPoolSize=0
  423. MinCompressedDurationGame=5
  424. MinCompressedDurationEditor=4
  425. LowPassFilterResonance=0.9
  426.  
  427. [Engine.Player]
  428. ConfiguredInternetSpeed=10000
  429. ConfiguredLanSpeed=20000
  430. PP_DesaturationMultiplier=1.0
  431. PP_HighlightsMultiplier=1.0
  432. PP_MidTonesMultiplier=1.0
  433. PP_ShadowsMultiplier=1.0
  434.  
  435. [IpDrv.TcpNetDriver]
  436. AllowDownloads=True
  437. AllowPeerConnections=False
  438. AllowPeerVoice=False
  439. ConnectionTimeout=30.0
  440. InitialConnectTimeout=200.0
  441. AckTimeout=1.0
  442. KeepAliveTime=0.2
  443. MaxClientRate=15000
  444. MaxInternetClientRate=10000
  445. RelevantTimeout=5.0
  446. SpawnPrioritySeconds=1.0
  447. ServerTravelPause=4.0
  448. NetServerMaxTickRate=30
  449. LanServerMaxTickRate=35
  450. DownloadManagers=IpDrv.HTTPDownload
  451. DownloadManagers=Engine.ChannelDownload
  452. NetConnectionClassName="IpDrv.TcpipConnection"
  453.  
  454. [OnlineSubsystemSteamworks.IpNetDriverSteamworks]
  455. NetConnectionClassName="OnlineSubsystemSteamworks.IpNetConnectionSteamworks"
  456. bSteamSocketsOnly=False
  457.  
  458. [IpServer.UdpServerQuery]
  459. GameName=ut
  460.  
  461. [IpDrv.UdpBeacon]
  462. DoBeacon=True
  463. BeaconTime=0.50
  464. BeaconTimeout=5.0
  465. BeaconProduct=ut
  466. ServerBeaconPort=8777
  467. BeaconPort=9777
  468.  
  469. [TextureStreaming]
  470. MinTextureResidentMipCount=7
  471. PoolSize=256
  472. MemoryMargin=20
  473. MemoryLoss=0
  474. HysteresisLimit=20
  475. DropMipLevelsLimit=16
  476. StopIncreasingLimit=12
  477. StopStreamingLimit=8
  478. MinEvictSize=10
  479. MinFudgeFactor=1
  480. FudgeFactorIncreaseRateOfChange=0.5
  481. FudgeFactorDecreaseRateOfChange=-0.4
  482. MinRequestedMipsToConsider=11
  483. MinTimeToGuaranteeMinMipCount=2
  484. MaxTimeToGuaranteeMinMipCount=12
  485. UseTextureFileCache=TRUE
  486. LoadMapTimeLimit=20.0
  487. LightmapStreamingFactor=0.04
  488. ShadowmapStreamingFactor=0.04
  489. MaxLightmapRadius=2000.0
  490. AllowStreamingLightmaps=True
  491. TextureFileCacheBulkDataAlignment=1
  492. UsePriorityStreaming=True
  493. bAllowSwitchingStreamingSystem=False
  494. UseDynamicStreaming=True
  495. bEnableAsyncDefrag=False
  496. bEnableAsyncReallocation=False
  497. MaxDefragRelocations=256
  498. MaxDefragDownShift=128
  499. BoostPlayerTextures=3.0
  500. TemporalAAMemoryReserve=4.0
  501.  
  502. [StreamByURL]
  503. PostLoadPause=6.0
  504.  
  505. [UnrealEd.EditorEngine]
  506. LocalPlayerClassName=UnrealEd.EditorPlayer
  507. bSubtitlesEnabled=True
  508. GridEnabled=True
  509. SnapScaleEnabled=True
  510. ScaleGridSize=5
  511. SnapVertices=False
  512. SnapDistance=10.000000
  513. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  514. RotGridEnabled=True
  515. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  516. GameCommandLine=-log
  517. FOVAngle=90.000000
  518. GodMode=True
  519. AutoSaveDir=..\..\Engine\Autosaves
  520. InvertwidgetZAxis=True
  521. UseAxisIndicator=True
  522. MatineeCurveDetail=0.1
  523. Client=WinDrv.WindowsClient
  524. CurrentGridSz=4
  525. bUseMayaCameraControls=True
  526. bPrefabsLocked=True
  527. HeightMapExportClassName="TerrainHeightMapExporterTextT3D"
  528. EditorOnlyContentPackages=EditorMeshes
  529. EditorOnlyContentPackages=EditorMaterials
  530. EditorOnlyContentPackages=EditorResources
  531. EditorOnlyContentPackages=EditorLandscapeResources
  532. EditorOnlyContentPackages=EditorShellMaterials
  533. EditorOnlyContentPackages=MobileEngineMaterials
  534. EditPackagesInPath=..\..\Development\Src
  535. EditPackages=Core
  536. EditPackages=Engine
  537. EditPackages=IpDrv
  538. EditPackages=GFxUI
  539. EditPackages=GameFramework
  540. EditPackages=UnrealEd
  541. EditPackages=GFxUIEditor
  542. EditPackages=WinDrv
  543. EditPackages=OnlineSubsystemPC
  544. EditPackages=OnlineSubsystemGameSpy
  545. EditPackages=OnlineSubsystemLive
  546. EditPackages=OnlineSubsystemSteamworks
  547. EditPackages=OnlineSubsystemGameCenter
  548. EditPackages=SubstanceAir
  549. EditPackages=SubstanceAirEd
  550. bBuildReachSpecs=FALSE
  551. bGroupingActive=TRUE
  552. bCustomCameraAlignEmitter=TRUE
  553. CustomCameraAlignEmitterDistance=100.0
  554. bDrawSocketsInGMode=FALSE
  555. bSmoothFrameRate=TRUE
  556. MinSmoothedFrameRate=30
  557. MaxSmoothedFrameRate=400
  558. FarClippingPlane=0
  559. TemplateMapFolders=..\..\Engine\Content\Maps\Templates
  560. UseOldStyleMICEditorGroups=true
  561.  
  562. [UnrealEd.UnrealEdEngine]
  563. AutoSaveIndex=0
  564. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  565. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  566. PackagesToBeFullyLoadedAtStartup=EditorResources
  567. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  568. PackagesToBeFullyLoadedAtStartup=EngineFonts
  569. PackagesToBeFullyLoadedAtStartup=EngineResources
  570. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  571. PackagesToBeFullyLoadedAtStartup=MapTemplateIndex
  572.  
  573. [Engine.DataStoreClient]
  574. GlobalDataStoreClasses="Engine.UIDataStore_GameResource"
  575. GlobalDataStoreClasses="Engine.UIDataStore_Fonts"
  576. GlobalDataStoreClasses="Engine.UIDataStore_Registry"
  577. GlobalDataStoreClasses="Engine.UIDataStore_InputAlias"
  578. ;PlayerDataStoreClassNames="Engine.UIDataStore_InputAlias"
  579.  
  580. [DevOptions.Shaders]
  581. AutoReloadChangedShaders=True
  582. bAllowMultiThreadedShaderCompile=True
  583. bAllowDistributedShaderCompile=False
  584. bAllowDistributedShaderCompileForBuildPCS=False
  585. NumUnusedShaderCompilingThreads=6
  586. ThreadedShaderCompileThreshold=6
  587. MaxShaderJobBatchSize=30
  588. PrecompileShadersJobThreshold=40000
  589. bDumpShaderPDBs=False
  590. bPromptToRetryFailedShaderCompiles=True
  591.  
  592. [DevOptions.Debug]
  593. ShowSelectedLightmap=False
  594.  
  595. [StatNotifyProviders]
  596. BinaryFileStatNotifyProvider=true
  597. XmlStatNotifyProvider=false
  598. CsvStatNotifyProvider=false
  599. StatsNotifyProvider_UDP=true
  600. PIXNamedCounterProvider=false
  601.  
  602. [StatNotifyProviders.StatNotifyProvider_UDP]
  603. ListenPort=13000
  604.  
  605. [RemoteControl]
  606. SuppressRemoteControlAtStartup=False
  607.  
  608. [LogFiles]
  609. PurgeLogsDays=3
  610. LogTimes=True
  611.  
  612. [AnimationCompression]
  613. CompressCommandletVersion=3 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  614. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  615. TranslationCompressionFormat=0
  616. RotationCompressionFormat=1
  617. AlternativeCompressionThreshold=1.f
  618. ForceRecompression=False
  619. bOnlyCheckForMissingSkeletalMeshes=False
  620. KeyEndEffectorsMatchName=IK
  621. KeyEndEffectorsMatchName=eye
  622. KeyEndEffectorsMatchName=weapon
  623. KeyEndEffectorsMatchName=hand
  624. KeyEndEffectorsMatchName=attach
  625. KeyEndEffectorsMatchName=camera
  626.  
  627. [IpDrv.OnlineSubsystemCommonImpl]
  628. MaxLocalTalkers=1
  629. MaxRemoteTalkers=16
  630. bIsUsingSpeechRecognition=false
  631.  
  632. [IpDrv.OnlineGameInterfaceImpl]
  633. LanAnnouncePort=14001
  634. LanQueryTimeout=5.0
  635.  
  636. [OnlineSubsystemLive.OnlineSubsystemLive]
  637. LanAnnouncePort=14001
  638. VoiceNotificationDelta=0.2
  639.  
  640. [Engine.StaticMeshCollectionActor]
  641. bCookOutStaticMeshActors=TRUE
  642. MaxStaticMeshComponents=100
  643.  
  644. [Engine.StaticLightCollectionActor]
  645. bCookOutStaticLightActors=TRUE
  646. MaxLightComponents=100
  647.  
  648. [LiveSock]
  649. bUseVDP=True
  650. bUseSecureConnections=true
  651. MaxDgramSockets=64
  652. MaxStreamSockets=16
  653. DefaultRecvBufsizeInK=256
  654. DefaultSendBufsizeInK=256
  655. SystemLinkPort=14000
  656.  
  657. [CustomStats]
  658. LD=Streaming fudge factor
  659. LD=FrameTime
  660. LD=Terrain Smooth Time
  661. LD=Terrain Render Time
  662. LD=Decal Render Time
  663. LD=Terrain Triangles
  664. LD=Decal Triangles
  665. LD=Decal Draw Calls
  666. LD=Static Mesh Tris
  667. LD=Skel Mesh Tris
  668. LD=Skel Verts CPU Skin
  669. LD=Skel Verts GPU Skin
  670. LD=30+ FPS
  671. LD=Total CPU rendering time
  672. LD=Total GPU rendering time
  673. LD=Occluded primitives
  674. LD=Projected shadows
  675. LD=Visible static mesh elements
  676. LD=Visible dynamic primitives
  677. LD=Texture Pool Size
  678. LD=Physical Memory Used
  679. LD=Virtual Memory Used
  680. LD=Audio Memory Used
  681. LD=Texture Memory Used
  682. LD=360 Texture Memory Used
  683. LD=Animation Memory
  684. LD=Vertex Lighting Memory
  685. LD=StaticMesh Vertex Memory
  686. LD=StaticMesh Index Memory
  687. LD=SkeletalMesh Vertex Memory
  688. LD=SkeletalMesh Index Memory
  689. LD=Decal Vertex Memory
  690. LD=Decal Index Memory
  691. LD=Decal Interaction Memory
  692. MEMLEAN=Virtual Memory Used
  693. MEMLEAN=Audio Memory Used
  694. MEMLEAN=Animation Memory
  695. MEMLEAN=FaceFX Cur Mem
  696. MEMLEAN=Vertex Lighting Memory
  697. MEMLEAN=StaticMesh Vertex Memory
  698. MEMLEAN=StaticMesh Index Memory
  699. MEMLEAN=SkeletalMesh Vertex Memory
  700. MEMLEAN=SkeletalMesh Index Memory
  701. MEMLEAN=Decal Vertex Memory
  702. MEMLEAN=Decal Index Memory
  703. MEMLEAN=Decal Interaction Memory
  704. MEMLEAN=VertexShader Memory
  705. MEMLEAN=PixelShader Memory
  706. GameThread=Async Loading Time
  707. GameThread=Audio Update Time
  708. GameThread=FrameTime
  709. GameThread=HUD Time
  710. GameThread=Input Time
  711. GameThread=Kismet Time
  712. GameThread=Move Actor Time
  713. GameThread=RHI Game Tick
  714. GameThread=RedrawViewports
  715. GameThread=Script time
  716. GameThread=Tick Time
  717. GameThread=Update Components Time
  718. GameThread=World Tick Time
  719. GameThread=Async Work Wait
  720. GameThread=PerFrameCapture
  721. GameThread=DynamicLightEnvComp Tick
  722. Mobile=ES2 Draw Calls
  723. Mobile=ES2 Draw Calls (UP)
  724. Mobile=ES2 Triangles Drawn
  725. Mobile=ES2 Triangles Drawn (UP)
  726. Mobile=ES2 Program Count
  727. Mobile=ES2 Program Count (PP)
  728. Mobile=ES2 Program Changes
  729. Mobile=ES2 Uniform Updates (Bytes)
  730. Mobile=ES2 Base Texture Binds
  731. Mobile=ES2 Detail Texture Binds
  732. Mobile=ES2 Lightmap Texture Binds
  733. Mobile=ES2 Environment Texture Binds
  734. Mobile=ES2 Bump Offset Texture Binds
  735. Mobile=Frustum Culled primitives
  736. Mobile=Statically occluded primitives
  737. SplitScreen=Processed primitives
  738. SplitScreen=Mesh draw calls
  739. SplitScreen=Mesh Particles
  740. SplitScreen=Particle Draw Calls
  741.  
  742. [MemorySplitClassesToTrack]
  743. Class=AnimSequence
  744. Class=AudioComponent
  745. Class=AudioDevice
  746. Class=BrushComponent
  747. Class=CylinderComponent
  748. Class=DecalComponent
  749. Class=DecalManager
  750. Class=DecalMaterial
  751. Class=Font
  752. Class=Level
  753. Class=Material
  754. Class=MaterialInstanceConstant
  755. Class=MaterialInstanceTimeVarying
  756. Class=Model
  757. Class=ModelComponent
  758. Class=MorphTarget
  759. Class=NavigationMeshBase
  760. Class=ParticleModule
  761. Class=ParticleSystemComponent
  762. Class=PathNode
  763. Class=ProcBuilding_SimpleLODActor
  764. Class=RB_BodyInstance
  765. Class=RB_BodySetup
  766. Class=ReachSpec
  767. Class=Sequence
  768. Class=SkeletalMesh
  769. Class=SkeletalMeshComponent
  770. Class=SoundCue
  771. Class=SoundNode
  772. Class=SoundNodeWave
  773. Class=StaticMesh
  774. Class=StaticMeshActor
  775. Class=StaticMeshCollectionActor
  776. Class=StaticMeshComponent
  777. Class=Terrain
  778. Class=TerrainComponent
  779. Class=Texture2D
  780. Class=UIRoot
  781.  
  782. [MemLeakCheckExtraExecsToRun]
  783. Cmd="obj list class=StaticMesh -Alphasort -DetailedInfo"
  784. Cmd="obj list class=StaticMeshActor -ALPHASORT -DetailedInfo"
  785. Cmd="obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo"
  786. Cmd="obj list class=TextureMovie -Alphasort -DetailedInfo"
  787. Cmd="obj list class=Level -ALPHASORT -DetailedInfo"
  788. Cmd="lightenv list volumes"
  789. Cmd="lightenv list transition"
  790. Cmd="ListThreads"
  791.  
  792. [ConfigCoalesceFilter]
  793. FilterOut=%GAME%Engine.ini
  794. FilterOut=%GAME%Editor.ini
  795. FilterOut=%GAME%Input.ini
  796. FilterOut=%GAME%Lightmass.ini
  797. FilterOut=%GAME%Game.ini
  798. FilterOut=%GAME%GameDedicatedServer.ini
  799. FilterOut=%GAME%UI.ini
  800. FilterOut=%GAME%SystemSettings.ini
  801. FilterOut=%GAME%EngineG4WLive.ini
  802. FilterOut=%GAME%EngineG4WLiveDedicatedServer.ini
  803. FilterOut=%GAME%EngineNoLive.ini
  804. FilterOut=%GAME%EngineNoLiveDedicatedServer.ini
  805. FilterOut=%GAME%EditorKeyBindings.ini
  806. FilterOut=%GAME%EditorUserSettings.ini
  807. FilterOut=%GAME%EngineGameSpy.ini
  808. FilterOut=%GAME%EngineSteamworks.ini
  809. FilterOut=Descriptions.int
  810. FilterOut=Editor.int
  811. FilterOut=EditorTips.int
  812. FilterOut=UnrealEd.int
  813. FilterOut=WinDrv.int
  814. FilterOut=XWindow.int
  815. FilterOut=GfxUIEditor.int
  816. FilterOut=Properties.int
  817.  
  818. [TaskPerfTracking]
  819. bUseTaskPerfTracking=TRUE
  820. RemoteConnectionIP="10.1.20.20"
  821. ConnectionString="Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2"
  822. RemoteConnectionStringOverride="Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn"
  823.  
  824. [FPSChartTracking]
  825. ShouldTrackFPSWhenNonInteractive=False
  826.  
  827. [TaskPerfMemDatabase]
  828. bUseTaskPerfMemDatabase=TRUE
  829. RemoteConnectionIP="10.1.20.20"
  830. ConnectionString="Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2"
  831. RemoteConnectionStringOverride="Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn"
  832.  
  833. [MemoryPools]
  834. FLightPrimitiveInteractionInitialBlockSize=512
  835. FModShadowPrimitiveInteractionInitialBlockSize=512
  836.  
  837. [MobileMaterialCookSettings]
  838. SkinningOnlyMaterials=
  839. NoLightmapOnlyMaterials=
  840.  
  841. [Engine.PhysicsLODVerticalEmitter]
  842. ParticlePercentage=100
  843.  
  844. [Engine.OnlineSubsystem]
  845. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  846. AsyncMinCompletionTime=0.0
  847.  
  848. [Engine.OnlineRecentPlayersList]
  849. MaxRecentPlayers=100
  850. MaxRecentParties=5
  851.  
  852. [VoIP]
  853. VolumeThreshold=0.2
  854. bHasVoiceEnabled=true
  855.  
  856. [FullScreenMovie]
  857. bForceNoMovies=FALSE
  858.  
  859. [IPDrv.WebConnection]
  860. MaxValueLength=512
  861. MaxLineLength=4096
  862.  
  863. [IPDrv.WebServer]
  864. ApplicationPaths[0]=/ServerAdmin
  865. ApplicationPaths[1]=/images
  866. ;;Applications[0]=UWeb.HelloWeb
  867. ;;ApplicationPaths[0]=/Hello
  868. ListenPort=80
  869. MaxConnections=18
  870. ExpirationSeconds=86400
  871. bEnabled=false
  872.  
  873. [IPDrv.WebResponse]
  874. IncludePath=/Web
  875. CharSet=iso-8859-1
  876.  
  877. [TextureTracking]
  878. #TextureName=T_GD_Traffic_Crosswalk_01
  879.  
  880. [AnimNotify]
  881. Trail_MaxSampleRate=200.0
  882.  
  883. [Engine.UIDataStore_OnlinePlayerData]
  884. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  885.  
  886. [Engine.LocalPlayer]
  887. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  888.  
  889. [MobileSupport]
  890. bShouldCachePVRTCTextures=False
  891. bShouldCacheATITCTextures=False
  892. bShouldCacheETCTextures=False
  893. bShouldCacheFlashTextures=False
  894. bShouldFlattenMaterials=True
  895. FlattenedTextureResolutionBias=0
  896. UDKRemotePort=41765
  897. UDKRemotePortPIE=41766
  898.  
  899. [Engine.GameViewportClient]
  900. bDebugNoGFxUI=FALSE
  901.  
  902. # this probably needs be a lot more complicated and be similiar to the summary gather we do in MemLeakCheck
  903. [ContentComparisonReferenceTypes]
  904. +Class=AnimSet
  905. +Class=SkeletalMesh
  906. +Class=SoundCue
  907. +Class=StaticMesh
  908. +Class=ParticleSystem
  909. +Class=Texture2D
  910.  
  911.  
  912. [UnitTesting]
  913. UnitTestPath=..\..\Engine\UnitTests
  914. UnitTestPackageName=UnitTestPackage
  915.  
  916. [Engine.HttpFactory]
  917. HttpRequestClassName=WinDrv.HttpRequestWindows
  918.  
  919. [IpDrv.OnlineImageDownloaderWeb]
  920. MaxSimultaneousDownloads=8
  921.  
  922. [IpDrv.McpServiceConfig]
  923. Protocol="http"
  924. Domain="localhost:8888"
  925.  
  926. [IpDrv.McpServiceBase]
  927. McpConfigClassName="IpDrv.McpServiceConfig"
  928.  
  929. [IpDrv.McpServerTimeBase]
  930. McpServerTimeClassName="IpDrv.McpServerTimeManager"
  931.  
  932. [IpDrv.McpServerTimeManager]
  933. TimeStampUrl="/timestamp"
  934.  
  935. [IpDrv.McpGroupsBase]
  936. McpGroupsManagerClassName="IpDrv.McpGroupsManager"
  937.  
  938. [IpDrv.McpGroupsManager]
  939. CreateGroupUrl = "/groupcreate"
  940. DeleteGroupUrl = "/groupdelete"
  941. QueryGroupsUrl = "/grouplist"
  942. QueryGroupMembersUrl = "/groupmembers"
  943. AddGroupMembersUrl = "/groupmembers"
  944. RemoveGroupMembersUrl = "/groupmembers"
  945. DeleteGroupUrl = "/groupdelete"
  946. DeleteAllGroupsUrl = "/groupdeletebyownerid"
  947. QueryGroupInvitesUrl = "/groupinvite"
  948. AcceptGroupInviteUrl = "/groupinvite"
  949. RejectGroupInviteUrl = "/groupinvite"
  950.  
  951. [IpDrv.McpMessageBase]
  952. McpMessageManagerClassName="IpDrv.McpMessageManager"
  953.  
  954. [IpDrv.McpMessageManager]
  955. CompressionType = MMCT_LZO
  956. CreateMessageUrl = "/messagecreate"
  957. DeleteMessageUrl = "/messagedelete"
  958. QueryMessagesUrl = "/messagelist"
  959. QueryMessageContentsUrl = "/messagecontents"
  960.  
  961. [IpDrv.McpIdMappingBase]
  962. McpIdMappingClassName="IpDrv.McpIdMappingManager"
  963.  
  964. [IpDrv.McpIdMappingManager]
  965. AddMappingUrl="/useraddaccountmapping"
  966. QueryMappingUrl="/userresolveaccountmappings"
  967.  
  968. [IpDrv.McpUserManagerBase]
  969. McpUserManagerClassName="IpDrv.McpUserManager"
  970.  
  971. [IpDrv.McpUserManager]
  972. RegisterUserMcpUrl="/registerusermcp"
  973. RegisterUserFacebookUrl="/registeruserfacebook"
  974. QueryUserUrl="/userstatus"
  975. QueryUsersUrl="/usermultiplestatus"
  976. DeleteUserUrl="/deleteuser"
  977. McpAuthUrl="/authenticateusermcp"
  978. FacebookAuthUrl="/authenticateuserfacebook"
  979.  
  980. [IpDrv.McpThreadedChatV3]
  981. ChatThreadResource="/api/chatthreads"
  982. ChatThreadResourceConcerningUser="/api/chatthreads/{threadId}/user/{mcpId}"
  983. ChatPostsResourceConcerningUser="/api/chatthreads/user/{mcpId}/posts"
  984. ChatPostsResourceForUsers="/api/chatthreads/{threadId}/users"
  985. bWantsRepliesForUsers=true
  986.  
  987. [IpDrv.McpRemoteNotificationV3]
  988. PushNotificationPath="/api/push/IOS"
  989.  
  990. [IpDrv.McpUserManagerV3]
  991. AccountUrl="/api/account"
  992. AuthUrl="/api/account/{epicId}"
  993. QueryUrl="/api/identity"
  994.  
  995. [IpDrv.McpGroupsManagerV3]
  996. GroupsUrl="/api/user/{epicId}/groups"
  997. GroupMembersUrl="/api/user/{epicId}/groups/{groupId}/members"
  998.  
  999. [IpDrv.McpIdMappingManagerV3]
  1000. AddMappingUrl="/api/account/{epicId}/account"
  1001. QueryMappingUrl="/api/identity/mappings/{type}"
  1002.  
  1003. [IpDrv.McpMessageManagerV3]
  1004. OutboxPath="/api/messaging/{epicId}/outbox"
  1005. InboxPath="/api/messaging/{epicId}/inbox"
  1006. HeaderPath="/api/messaging/{epicId}/inbox/{messageId}/header"
  1007. MessagePath="/api/messaging/{epicId}/inbox/{messageId}"
  1008.  
  1009. [IpDrv.McpUserInventoryManagerV3]
  1010. ProcessCommandUrl="/api/profile/process"
  1011. ProfileResourcePath="/api/profile/user/{epicId}/{profileId}"
  1012. IapResourcePath="/api/iap/purchase/{epicId}"
  1013.  
  1014. [IpDrv.McpSystemCloudFileManagerV3]
  1015. FileResourcePath="/api/cloudstorage/system"
  1016.  
  1017. [IpDrv.McpUserCloudFileManagerV3]
  1018. FileResourcePath="/api/cloudstorage/user/{epicId}/{uniqueFilename}"
  1019. LastNResourcePath="/api/cloudstorage/user"
  1020.  
  1021. [IpDrv.McpClashMobManagerV3]
  1022. ChallengePath="/api/challenges"
  1023. UserChallengePath="/api/challenges/{challengeId}/users"
  1024. ChallengeFilePath="/api/challenges/{challengeId}/file/{fileName}"
  1025. UserChallengeUpdatePath="/api/challenges/{challengeId}/users/{epicId}/saveSlots/{saveSlotId}"
  1026.  
  1027. [IpDrv.McpUserCloudFileDownload]
  1028. EnumerateCloudFilesUrl="/cloudstoragelist"
  1029. ReadCloudFileUrl="/cloudstoragecontents"
  1030. WriteCloudFileUrl="/cloudstoragesave"
  1031. DeleteCloudFileUrl="/cloudstoragedelete"
  1032.  
  1033. [IpDrv.McpClashMobBase]
  1034. McpClashMobClassName="IpDrv.McpClashMobManager"
  1035.  
  1036. [IpDrv.McpClashMobManager]
  1037. ChallengeListUrl="/challengelist"
  1038. ChallengeStatusUrl="/challengestatus"
  1039. ChallengeMultiStatusUrl="/challengemultiplestatus"
  1040. AcceptChallengeUrl="/acceptchallenge"
  1041. UpdateChallengeProgressUrl="/updatechallenge"
  1042. UpdateRewardProgressUrl="/updatereward"
  1043.  
  1044.  
  1045. [IpDrv.McpManagedValueManagerBase]
  1046. McpManagedValueManagerClassName="IpDrv.McpManagedValueManager"
  1047.  
  1048. [IpDrv.McpManagedValueManager]
  1049. CreateSaveSlotUrl="/createvalues"
  1050. ReadSaveSlotUrl="/listvalues"
  1051. UpdateValueUrl="/updatevalue"
  1052. DeleteValueUrl="/deletevalue"
  1053.  
  1054. [IpDrv.McpUserInventoryBase]
  1055. McpUserInventoryClassName="IpDrv.McpUserInventoryManager"
  1056.  
  1057. [IpDrv.McpUserInventoryManager]
  1058. CreateSaveSlotUrl="/createsaveslot"
  1059. DeleteSaveSlotUrl="/deletesaveslot"
  1060. ListSaveSlotUrl="/listsaveslot"
  1061. ListItemsUrl="/listitems"
  1062. PurchaseItemUrl="/purchaseitem"
  1063. SellItemUrl="/sellitem"
  1064. EarnItemUrl="/earnitem"
  1065. ConsumeItemUrl="/consumeitem"
  1066. DeleteItemUrl="/deleteitem"
  1067. IapRecordUrl="/recordiap"
  1068.  
  1069. [IpDrv.McpClashMobFileDownload]
  1070. RequestFileURL="/challengefile"
  1071.  
  1072. [IpDrv.McpServerTimeManagerV3]
  1073. TimeStampUrl="/api/timestamp"
  1074.  
  1075. [IpDrv.McpLeaderboardsBase]
  1076. McpLeaderboardsClassName="IpDrv.McpLeaderboardsV3"
  1077.  
  1078. [IpDrv.McpLeaderboardsV3]
  1079. LeaderboardEntriesPath="/api/leaderboard/{leaderboardName}/entries"
  1080. LeaderboardEntriesByColumnRangePath="/api/leaderboard/{leaderboardName}/{timeframe}/{columnName}/"
  1081. BaseLeaderboardPath="/api/leaderboard"
  1082. LeaderboardEntryPath="/api/leaderboard/{leaderboardName}/entry/{gameAccountId}"
  1083.  
  1084. [IpDrv.OnlineTitleFileDownloadWeb]
  1085. RequestFileURL="/downloadfile"
  1086. RequestFileListURL="/listfiles"
  1087. TimeOut=10.0
  1088.  
  1089. [OnlineSubsystemPC.OnlineSubsystemPC]
  1090. TitleFileClassName="IpDrv.OnlineTitleFileDownloadWeb"
  1091. TitleFileCacheClassName="IpDrv.TitleFileDownloadCache"
  1092. UserCloudFileClassName="IpDrv.McpUserCloudFileDownload"
  1093.  
  1094. [OnlineSubsystemGameCenter.OnlineSubsystemGameCenter]
  1095. bSupportsGameInvites=true
  1096. bLoginOnInit=true
  1097. TitleFileClassName="IpDrv.OnlineTitleFileDownloadWeb"
  1098. TitleFileCacheClassName="IpDrv.TitleFileDownloadCache"
  1099. UserCloudFileClassName="IpDrv.McpUserCloudFileDownload"
  1100.  
  1101. [OnlineSubsystem]
  1102. PollingIntervalInMs=50
  1103. bAllowAsyncBlocking=true
  1104. DebugTaskDelayInMs=0
  1105.  
  1106. [SubstanceAir]
  1107. ; number of mipmaps to keep during cooking
  1108. MipCountAfterCooking=7
  1109. ; total memory budget
  1110. MemBudgetMb=2048
  1111. ; 0 = will use all the cores (minus 1)
  1112. FreeCore=0
  1113. ; TRUE will keep all bitmap versions
  1114. bForceTextureBaking=TRUE
  1115. bInstallTimeGeneration=FALSE
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