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- [URL]
- Protocol=unreal
- Name=Player
- Map=Entry
- LocalMap=Entry
- LocalOptions=
- TransitionMap=Entry
- MapExt=changeme
- EXEName=unreal.exe
- DebugEXEName=DEBUG-unreal.exe
- SaveExt=usa
- Port=7777
- PeerPort=7778
- GameName=Default Game Name
- GameNameShort=DGN
- [Engine.ScriptPackages]
- EngineNativePackages=Core
- EngineNativePackages=Engine
- ; This is always needed since there are native UObjects
- EngineNativePackages=GFxUI
- EngineNativePackages=IpDrv
- EngineNativePackages=WinDrv
- EngineNativePackages=GameFramework
- EngineNativePackages=SubstanceAir
- ; IpDrv and WinDrv are most likely the only packages needed here - they're included unless WITH_UE3_NETWORKING is 0. DO NOT put OnlineSubsystem packages here
- NetNativePackages=IpDrv
- NetNativePackages=WinDrv
- EditorPackages=UnrealEd
- EditorPackages=SubstanceAirEd
- ; This is only used when WITH_GFX is true
- ScaleformEditorPackages=GFxUIEditor
- [Engine.Engine]
- NetworkDevice=IpDrv.TcpNetDriver
- FallbackNetworkDevice=IpDrv.TcpNetDriver
- ConsoleClassName=Engine.Console
- GameViewportClientClassName=Engine.GameViewportClient
- LocalPlayerClassName=Engine.LocalPlayer
- DataStoreClientClassName=Engine.DataStoreClient
- ; The language used by the engine
- Language=INT
- bAllowMatureLanguage=FALSE
- GameEngine=Engine.GameEngine
- EditorEngine=UnrealEd.EditorEngine
- UnrealEdEngine=UnrealEd.UnrealEdEngine
- Client=WinDrv.WindowsClient
- Render=Render.Render
- Input=Engine.Input
- Canvas=Engine.Canvas
- TinyFontName=EngineFonts.TinyFont
- SmallFontName=EngineFonts.SmallFont
- MediumFontName=EngineFonts.SmallFont
- LargeFontName=EngineFonts.SmallFont
- SubtitleFontName=EngineFonts.SmallFont
- WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
- DefaultMaterialName=EngineMaterials.DefaultMaterial
- DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
- DefaultTextureName=EngineMaterials.DefaultDiffuse
- EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
- GeomMaterialName=EngineDebugMaterials.GeomMaterial
- DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
- TickMaterialName=EditorMaterials.Tick_Mat
- CrossMaterialName=EditorMaterials.Cross_Mat
- DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
- SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
- SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
- ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
- ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
- RandomAngleTextureName=EngineMaterials.RandomAngles
- RandomNormalTextureName=EngineMaterials.RandomNormal2
- RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
- WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
- LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
- LightMapDensityNormalName=EngineMaterials.DefaultNormal
- LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
- LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
- LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
- ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
- ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
- RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
- VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
- VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
- VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
- VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
- VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
- VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
- HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
- BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
- TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
- MobileEmulationMasterMaterialName=MobileEngineMaterials.MobileMasterMaterial
- EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
- DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
- LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
- TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
- TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
- ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
- BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
- ; Roughly how many texels per world unit when generating a building LOD color texture
- ProcBuildingLODColorTexelsPerWorldUnit=0.075
- ; Roughly how many texels per world unit when generating a building LOD lighting texture
- ProcBuildingLODLightingTexelsPerWorldUnit=0.015
- ; Maximum size of a building LOD color texture
- ; IMPORTANT: If you change this, you should also consider changing TEXTUREGROUP_ProcBuilding_Face!
- MaxProcBuildingLODColorTextureSize=1024
- ; Maximum size of a building LOD lighting texture
- ; IMPORTANT: If you change this, you should also consider changing TEXTUREGROUP_ProcBuilding_LightMap!
- MaxProcBuildingLODLightingTextureSize=256
- ; Whether to crop building LOD textures to rectangular textures to reduce wasted memory
- UseProcBuildingLODTextureCropping=True
- ; Whether to force use of power-of-two LOD textures (uses more memory, but may have better performance)
- ; NOTE: Currently enabled until non-pow2 textures are supported on core platforms
- ForcePowerOfTwoProcBuildingLODTextures=True
- ; True if we should combine light/shadow maps together if they're very similar to one another
- bCombineSimilarMappings=False
- ; Maximum root mean square deviation of the image difference allowed for mappings to be combined. Requires bCombineSimilarLightAndShadowMappings to be enabled.
- MaxRMSDForCombiningMappings=6.0
- ImageReflectionTextureSize=1024
- TerrainMaterialMaxTextureCount=16
- TerrainTessellationCheckCount=6
- TerrainTessellationCheckBorder=2.0
- TerrainTessellationCheckDistance=4096.0
- BeginUPTryCount=200000
- bStaticDecalsEnabled=True
- bDynamicDecalsEnabled=True
- bForceStaticTerrain=False
- LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
- LightComplexityColors=(R=0,G=0,B=0,A=1)
- LightComplexityColors=(R=0,G=255,B=0,A=1)
- LightComplexityColors=(R=63,G=191,B=0,A=1)
- LightComplexityColors=(R=127,G=127,B=0,A=1)
- LightComplexityColors=(R=191,G=63,B=0,A=1)
- LightComplexityColors=(R=255,G=0,B=0,A=1)
- ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
- ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
- ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
- ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
- ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
- MaxPixelShaderAdditiveComplexityCount=900
- TimeBetweenPurgingPendingKillObjects=60
- bUseTextureStreaming=True
- bUseBackgroundLevelStreaming=True
- bSubtitlesEnabled=True
- bSubtitlesForcedOff=FALSE
- ScoutClassName="Engine.Scout"
- DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess
- DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
- ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- DefaultSoundName=EngineSounds.WhiteNoise
- bOnScreenKismetWarnings=TRUE
- bEnableKismetLogging=FALSE
- bUseRecastNavMesh=TRUE
- ; If setting bAllowDebugViewmodesOnConsoles=TRUE, must also add EngineDebugMaterials to the StartupPackages for console platforms
- bAllowDebugViewmodesOnConsoles=FALSE
- CameraRotationThreshold=45.0
- CameraTranslationThreshold=10000
- PrimitiveProbablyVisibleTime = 8.0
- PercentUnoccludedRequeries = 0.125
- MaxOcclusionPixelsFraction = 0.1
- MinTextureDensity=0.0
- IdealTextureDensity=13.0
- MaxTextureDensity=55.0
- MinLightMapDensity=0.0
- IdealLightMapDensity=0.05
- MaxLightMapDensity=0.2
- RenderLightMapDensityGrayscaleScale=1.0
- RenderLightMapDensityColorScale=1.0
- bRenderLightMapDensityGrayscale=false
- LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
- LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
- bDisablePhysXHardwareSupport=True
- DemoRecordingDevice=Engine.DemoRecDriver
- bPauseOnLossOfFocus=FALSE
- MaxFluidNumVerts=1048576
- FluidSimulationTimeLimit=30.0
- MaxParticleResize=0
- MaxParticleResizeWarn=0
- bCheckParticleRenderSize=True
- MaxParticleVertexMemory=524288
- NetClientTicksPerSecond=200
- MaxTrackedOcclusionIncrement=0.10
- TrackedOcclusionStepSize=0.10
- MipFadeInSpeed0=0
- MipFadeOutSpeed0=0
- MipFadeInSpeed1=0
- MipFadeOutSpeed1=0
- StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
- StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
- StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
- PhysXGpuHeapSize=64
- PhysXMeshCacheSize=16
- bShouldGenerateSimpleLightmaps=TRUE
- ; Enables normal map sampling when Lightmass is generating 'simple' light maps. This increases lighting build time, but may improve quality when normal maps are used to represent curvature over a large surface area. When this setting is disabled, 'simple' light maps will not take normal maps into account.
- bUseNormalMapsForSimpleLightMaps=TRUE
- bSmoothFrameRate=TRUE
- MinSmoothedFrameRate=30
- MaxSmoothedFrameRate=400
- bCheckForMultiplePawnsSpawnedInAFrame=FALSE
- NumPawnsAllowedToBeSpawnedInAFrame=2
- ; This is the default (additive) color of selected objects in the editor
- DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
- ; This is the default (additive) color of hovered objects in the editor
- DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
- ; This is the startup state of the OnScreenDebugMessage system
- bEnableOnScreenDebugMessages=true
- AllowScreenDoorFade=False
- AllowNvidiaStereo3d=False
- ; Allows matinee tracks to modify material instances on post process chains
- EnableMatineePostProcessMaterialParam=False
- ; If in a DEBUG build, and DevAbsorbFunc is unsuppressed, the functions in this array will be ignored when throwing warning logs about non-simulated functions being absorbed
- IgnoreSimulatedFuncWarnings=Tick
- NearClipPlane=10.0
- bUseStreamingPause=false
- bKeepAllMaterialQualityLevelsLoaded=False
- [PlatformInterface]
- CloudStorageInterfaceClassName=
- FacebookIntegrationClassName=
- InGameAdManagerClassName=
- [Engine.SeqAct_Interp]
- ; These control the default rendering overrides for matinee's with director tracks
- ; By default, some features are disabled to make room for cinematic lighting and shadowing
- RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
- [Engine.StreamingMovies]
- RenderPriorityPS3=1001
- SuspendGameIO=True
- [Engine.ISVHacks]
- bInitializeShadersOnDemand=TRUE
- DisableATITextureFilterOptimizationChecks=False
- UseMinimalNVIDIADriverShaderOptimization=False
- PumpWindowMessagesWhenRenderThreadStalled=False
- [Engine.GameEngine]
- MaxDeltaTime=0
- ; mostly copied from 2k4
- [Engine.DemoRecDriver]
- AllowDownloads=True
- DemoSpectatorClass=Engine.PlayerController
- MaxClientRate=25000
- ConnectionTimeout=15.0
- InitialConnectTimeout=30.0
- AckTimeout=1.0
- KeepAliveTime=1.0
- SimLatency=0
- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- NetServerMaxTickRate=30
- LanServerMaxTickRate=30
- MaxRewindPoints=30
- RewindPointInterval=1.0
- NumRecentRewindPoints=7
- [Engine.PackagesToAlwaysCook]
- [Engine.StartupPackages]
- bSerializeStartupPackagesFromMemory=TRUE
- bFullyCompressStartupPackages=FALSE
- Package=EngineMaterials
- ; Console platforms will remove EngineDebugMaterials from their StartupPackages
- Package=EngineDebugMaterials
- Package=EngineSounds
- Package=EngineFonts
- Package=SoundClassesAndModes
- [Engine.PackagesToForceCookPerMap]
- [Engine.MobileShaderGroups]
- [Core.System]
- MaxObjectsNotConsideredByGC=95221
- SizeOfPermanentObjectPool=0
- StaleCacheDays=30
- MaxStaleCacheSize=10
- MaxOverallCacheSize=30
- PackageSizeSoftLimit=300
- AsyncIOBandwidthLimit=0
- CachePath=..\..\%GAME%Game\Cache
- CacheExt=.uxx
- Paths=..\..\Engine\Content
- ScriptPaths=..\..\%GAME%Game\Script
- FRScriptPaths=..\..\%GAME%Game\ScriptFinalRelease
- CutdownPaths=..\..\%GAME%Game\CutdownPackages
- CutdownPaths=..\..\%GAME%Game\Script
- ScreenShotPath=..\..\%GAME%Game\ScreenShots
- LocalizationPaths=..\..\Engine\Localization
- Extensions=upk
- Extensions=u
- Extensions=umap
- SaveLocalizedCookedPackagesInSubdirectories=FALSE
- TextureFileCacheExtension=tfc
- bDisablePromptToRebuildScripts=FALSE
- Suppress=Dev
- Suppress=DevAbsorbFuncs
- Suppress=DevAnim
- Suppress=DevAssetDataBase
- Suppress=DevAudio
- Suppress=DevAudioVerbose
- Suppress=DevBind
- Suppress=DevBsp
- Suppress=DevCamera
- Suppress=DevCollision
- Suppress=DevCompile
- Suppress=DevComponents
- Suppress=DevConfig
- Suppress=DevCooking
- Suppress=DevCrossLevel
- Suppress=DevDataStore
- Suppress=DevDecals
- Suppress=DevFaceFX
- Suppress=DevGFxUI
- Suppress=DevGFxUIWarning
- Suppress=DevGarbage
- ;Suppress=DevHDDCaching
- Suppress=DevKill
- Suppress=DevLevelTools
- Suppress=DevLightmassSolver
- Suppress=DevLoad
- Suppress=DevMovie
- Suppress=DevNavMesh
- Suppress=DevNavMeshWarning
- Suppress=DevNet
- Suppress=DevNetTraffic
- Suppress=DevNetTrafficDetail
- Suppress=DevOnline
- Suppress=DevPath
- Suppress=DevReplace
- Suppress=DevSHA
- Suppress=DevSave
- Suppress=DevShaders
- Suppress=DevShadersDetailed
- Suppress=DevSound
- Suppress=DevStats
- Suppress=DevStreaming
- Suppress=DevTick
- Suppress=DevUI
- Suppress=DevUIAnimation
- Suppress=DevUIFocus
- Suppress=DevUIStates
- Suppress=DevUIStyles
- Suppress=DevMCP
- Suppress=DevHTTP
- Suppress=DevHttpRequest
- Suppress=DevBeacon
- Suppress=DevBeaconGame
- Suppress=DevOnlineGame
- Suppress=DevMatchmaking
- Suppress=DevMovieCapture
- Suppress=GameStats
- Suppress=Init
- Suppress=Input
- Suppress=Inventory
- Suppress=Localization
- Suppress=LocalizationWarning
- Suppress=PlayerManagement
- Suppress=PlayerMove
- [Engine.Client]
- DisplayGamma=2.2
- MinDesiredFrameRate=35.000000
- InitialButtonRepeatDelay=0.2
- ButtonRepeatDelay=0.1
- [WinDrv.WindowsClient]
- AudioDeviceClass=XAudio2.XAudio2Device
- MinAllowableResolutionX=0
- MinAllowableResolutionY=0
- MaxAllowableResolutionX=0
- MaxAllowableResolutionY=0
- MinAllowableRefreshRate=0
- MaxAllowableRefreshRate=0
- ParanoidDeviceLostChecking=1
- AllowJoystickInput=1
- [WinDrv.HttpRequestWindowsMcp]
- AppID="UDK"
- AppSecret="Your_app_secret_here"
- [XAudio2.XAudio2Device]
- MaxChannels=32
- CommonAudioPoolSize=0
- MinCompressedDurationGame=5
- MinCompressedDurationEditor=4
- LowPassFilterResonance=0.9
- [ALAudio.ALAudioDevice]
- MaxChannels=32
- CommonAudioPoolSize=0
- MinCompressedDurationGame=5
- MinCompressedDurationEditor=4
- LowPassFilterResonance=0.9
- //DeviceName=Generic Software
- [CoreAudio.CoreAudioDevice]
- MaxChannels=32
- CommonAudioPoolSize=0
- MinCompressedDurationGame=5
- MinCompressedDurationEditor=4
- LowPassFilterResonance=0.9
- [Engine.Player]
- ConfiguredInternetSpeed=10000
- ConfiguredLanSpeed=20000
- PP_DesaturationMultiplier=1.0
- PP_HighlightsMultiplier=1.0
- PP_MidTonesMultiplier=1.0
- PP_ShadowsMultiplier=1.0
- [IpDrv.TcpNetDriver]
- AllowDownloads=True
- AllowPeerConnections=False
- AllowPeerVoice=False
- ConnectionTimeout=30.0
- InitialConnectTimeout=200.0
- AckTimeout=1.0
- KeepAliveTime=0.2
- MaxClientRate=15000
- MaxInternetClientRate=10000
- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- NetServerMaxTickRate=30
- LanServerMaxTickRate=35
- DownloadManagers=IpDrv.HTTPDownload
- DownloadManagers=Engine.ChannelDownload
- NetConnectionClassName="IpDrv.TcpipConnection"
- [OnlineSubsystemSteamworks.IpNetDriverSteamworks]
- NetConnectionClassName="OnlineSubsystemSteamworks.IpNetConnectionSteamworks"
- bSteamSocketsOnly=False
- [IpServer.UdpServerQuery]
- GameName=ut
- [IpDrv.UdpBeacon]
- DoBeacon=True
- BeaconTime=0.50
- BeaconTimeout=5.0
- BeaconProduct=ut
- ServerBeaconPort=8777
- BeaconPort=9777
- [TextureStreaming]
- MinTextureResidentMipCount=7
- PoolSize=256
- MemoryMargin=20
- MemoryLoss=0
- HysteresisLimit=20
- DropMipLevelsLimit=16
- StopIncreasingLimit=12
- StopStreamingLimit=8
- MinEvictSize=10
- MinFudgeFactor=1
- FudgeFactorIncreaseRateOfChange=0.5
- FudgeFactorDecreaseRateOfChange=-0.4
- MinRequestedMipsToConsider=11
- MinTimeToGuaranteeMinMipCount=2
- MaxTimeToGuaranteeMinMipCount=12
- UseTextureFileCache=TRUE
- LoadMapTimeLimit=20.0
- LightmapStreamingFactor=0.04
- ShadowmapStreamingFactor=0.04
- MaxLightmapRadius=2000.0
- AllowStreamingLightmaps=True
- TextureFileCacheBulkDataAlignment=1
- UsePriorityStreaming=True
- bAllowSwitchingStreamingSystem=False
- UseDynamicStreaming=True
- bEnableAsyncDefrag=False
- bEnableAsyncReallocation=False
- MaxDefragRelocations=256
- MaxDefragDownShift=128
- BoostPlayerTextures=3.0
- TemporalAAMemoryReserve=4.0
- [StreamByURL]
- PostLoadPause=6.0
- [UnrealEd.EditorEngine]
- LocalPlayerClassName=UnrealEd.EditorPlayer
- bSubtitlesEnabled=True
- GridEnabled=True
- SnapScaleEnabled=True
- ScaleGridSize=5
- SnapVertices=False
- SnapDistance=10.000000
- GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
- RotGridEnabled=True
- RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
- GameCommandLine=-log
- FOVAngle=90.000000
- GodMode=True
- AutoSaveDir=..\..\Engine\Autosaves
- InvertwidgetZAxis=True
- UseAxisIndicator=True
- MatineeCurveDetail=0.1
- Client=WinDrv.WindowsClient
- CurrentGridSz=4
- bUseMayaCameraControls=True
- bPrefabsLocked=True
- HeightMapExportClassName="TerrainHeightMapExporterTextT3D"
- EditorOnlyContentPackages=EditorMeshes
- EditorOnlyContentPackages=EditorMaterials
- EditorOnlyContentPackages=EditorResources
- EditorOnlyContentPackages=EditorLandscapeResources
- EditorOnlyContentPackages=EditorShellMaterials
- EditorOnlyContentPackages=MobileEngineMaterials
- EditPackagesInPath=..\..\Development\Src
- EditPackages=Core
- EditPackages=Engine
- EditPackages=IpDrv
- EditPackages=GFxUI
- EditPackages=GameFramework
- EditPackages=UnrealEd
- EditPackages=GFxUIEditor
- EditPackages=WinDrv
- EditPackages=OnlineSubsystemPC
- EditPackages=OnlineSubsystemGameSpy
- EditPackages=OnlineSubsystemLive
- EditPackages=OnlineSubsystemSteamworks
- EditPackages=OnlineSubsystemGameCenter
- EditPackages=SubstanceAir
- EditPackages=SubstanceAirEd
- bBuildReachSpecs=FALSE
- bGroupingActive=TRUE
- bCustomCameraAlignEmitter=TRUE
- CustomCameraAlignEmitterDistance=100.0
- bDrawSocketsInGMode=FALSE
- bSmoothFrameRate=TRUE
- MinSmoothedFrameRate=30
- MaxSmoothedFrameRate=400
- FarClippingPlane=0
- TemplateMapFolders=..\..\Engine\Content\Maps\Templates
- UseOldStyleMICEditorGroups=true
- [UnrealEd.UnrealEdEngine]
- AutoSaveIndex=0
- PackagesToBeFullyLoadedAtStartup=EditorMaterials
- PackagesToBeFullyLoadedAtStartup=EditorMeshes
- PackagesToBeFullyLoadedAtStartup=EditorResources
- PackagesToBeFullyLoadedAtStartup=EngineMaterials
- PackagesToBeFullyLoadedAtStartup=EngineFonts
- PackagesToBeFullyLoadedAtStartup=EngineResources
- PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
- PackagesToBeFullyLoadedAtStartup=MapTemplateIndex
- [Engine.DataStoreClient]
- GlobalDataStoreClasses="Engine.UIDataStore_GameResource"
- GlobalDataStoreClasses="Engine.UIDataStore_Fonts"
- GlobalDataStoreClasses="Engine.UIDataStore_Registry"
- GlobalDataStoreClasses="Engine.UIDataStore_InputAlias"
- ;PlayerDataStoreClassNames="Engine.UIDataStore_InputAlias"
- [DevOptions.Shaders]
- AutoReloadChangedShaders=True
- bAllowMultiThreadedShaderCompile=True
- bAllowDistributedShaderCompile=False
- bAllowDistributedShaderCompileForBuildPCS=False
- NumUnusedShaderCompilingThreads=6
- ThreadedShaderCompileThreshold=6
- MaxShaderJobBatchSize=30
- PrecompileShadersJobThreshold=40000
- bDumpShaderPDBs=False
- bPromptToRetryFailedShaderCompiles=True
- [DevOptions.Debug]
- ShowSelectedLightmap=False
- [StatNotifyProviders]
- BinaryFileStatNotifyProvider=true
- XmlStatNotifyProvider=false
- CsvStatNotifyProvider=false
- StatsNotifyProvider_UDP=true
- PIXNamedCounterProvider=false
- [StatNotifyProviders.StatNotifyProvider_UDP]
- ListenPort=13000
- [RemoteControl]
- SuppressRemoteControlAtStartup=False
- [LogFiles]
- PurgeLogsDays=3
- LogTimes=True
- [AnimationCompression]
- CompressCommandletVersion=3 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
- DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
- TranslationCompressionFormat=0
- RotationCompressionFormat=1
- AlternativeCompressionThreshold=1.f
- ForceRecompression=False
- bOnlyCheckForMissingSkeletalMeshes=False
- KeyEndEffectorsMatchName=IK
- KeyEndEffectorsMatchName=eye
- KeyEndEffectorsMatchName=weapon
- KeyEndEffectorsMatchName=hand
- KeyEndEffectorsMatchName=attach
- KeyEndEffectorsMatchName=camera
- [IpDrv.OnlineSubsystemCommonImpl]
- MaxLocalTalkers=1
- MaxRemoteTalkers=16
- bIsUsingSpeechRecognition=false
- [IpDrv.OnlineGameInterfaceImpl]
- LanAnnouncePort=14001
- LanQueryTimeout=5.0
- [OnlineSubsystemLive.OnlineSubsystemLive]
- LanAnnouncePort=14001
- VoiceNotificationDelta=0.2
- [Engine.StaticMeshCollectionActor]
- bCookOutStaticMeshActors=TRUE
- MaxStaticMeshComponents=100
- [Engine.StaticLightCollectionActor]
- bCookOutStaticLightActors=TRUE
- MaxLightComponents=100
- [LiveSock]
- bUseVDP=True
- bUseSecureConnections=true
- MaxDgramSockets=64
- MaxStreamSockets=16
- DefaultRecvBufsizeInK=256
- DefaultSendBufsizeInK=256
- SystemLinkPort=14000
- [CustomStats]
- LD=Streaming fudge factor
- LD=FrameTime
- LD=Terrain Smooth Time
- LD=Terrain Render Time
- LD=Decal Render Time
- LD=Terrain Triangles
- LD=Decal Triangles
- LD=Decal Draw Calls
- LD=Static Mesh Tris
- LD=Skel Mesh Tris
- LD=Skel Verts CPU Skin
- LD=Skel Verts GPU Skin
- LD=30+ FPS
- LD=Total CPU rendering time
- LD=Total GPU rendering time
- LD=Occluded primitives
- LD=Projected shadows
- LD=Visible static mesh elements
- LD=Visible dynamic primitives
- LD=Texture Pool Size
- LD=Physical Memory Used
- LD=Virtual Memory Used
- LD=Audio Memory Used
- LD=Texture Memory Used
- LD=360 Texture Memory Used
- LD=Animation Memory
- LD=Vertex Lighting Memory
- LD=StaticMesh Vertex Memory
- LD=StaticMesh Index Memory
- LD=SkeletalMesh Vertex Memory
- LD=SkeletalMesh Index Memory
- LD=Decal Vertex Memory
- LD=Decal Index Memory
- LD=Decal Interaction Memory
- MEMLEAN=Virtual Memory Used
- MEMLEAN=Audio Memory Used
- MEMLEAN=Animation Memory
- MEMLEAN=FaceFX Cur Mem
- MEMLEAN=Vertex Lighting Memory
- MEMLEAN=StaticMesh Vertex Memory
- MEMLEAN=StaticMesh Index Memory
- MEMLEAN=SkeletalMesh Vertex Memory
- MEMLEAN=SkeletalMesh Index Memory
- MEMLEAN=Decal Vertex Memory
- MEMLEAN=Decal Index Memory
- MEMLEAN=Decal Interaction Memory
- MEMLEAN=VertexShader Memory
- MEMLEAN=PixelShader Memory
- GameThread=Async Loading Time
- GameThread=Audio Update Time
- GameThread=FrameTime
- GameThread=HUD Time
- GameThread=Input Time
- GameThread=Kismet Time
- GameThread=Move Actor Time
- GameThread=RHI Game Tick
- GameThread=RedrawViewports
- GameThread=Script time
- GameThread=Tick Time
- GameThread=Update Components Time
- GameThread=World Tick Time
- GameThread=Async Work Wait
- GameThread=PerFrameCapture
- GameThread=DynamicLightEnvComp Tick
- Mobile=ES2 Draw Calls
- Mobile=ES2 Draw Calls (UP)
- Mobile=ES2 Triangles Drawn
- Mobile=ES2 Triangles Drawn (UP)
- Mobile=ES2 Program Count
- Mobile=ES2 Program Count (PP)
- Mobile=ES2 Program Changes
- Mobile=ES2 Uniform Updates (Bytes)
- Mobile=ES2 Base Texture Binds
- Mobile=ES2 Detail Texture Binds
- Mobile=ES2 Lightmap Texture Binds
- Mobile=ES2 Environment Texture Binds
- Mobile=ES2 Bump Offset Texture Binds
- Mobile=Frustum Culled primitives
- Mobile=Statically occluded primitives
- SplitScreen=Processed primitives
- SplitScreen=Mesh draw calls
- SplitScreen=Mesh Particles
- SplitScreen=Particle Draw Calls
- [MemorySplitClassesToTrack]
- Class=AnimSequence
- Class=AudioComponent
- Class=AudioDevice
- Class=BrushComponent
- Class=CylinderComponent
- Class=DecalComponent
- Class=DecalManager
- Class=DecalMaterial
- Class=Font
- Class=Level
- Class=Material
- Class=MaterialInstanceConstant
- Class=MaterialInstanceTimeVarying
- Class=Model
- Class=ModelComponent
- Class=MorphTarget
- Class=NavigationMeshBase
- Class=ParticleModule
- Class=ParticleSystemComponent
- Class=PathNode
- Class=ProcBuilding_SimpleLODActor
- Class=RB_BodyInstance
- Class=RB_BodySetup
- Class=ReachSpec
- Class=Sequence
- Class=SkeletalMesh
- Class=SkeletalMeshComponent
- Class=SoundCue
- Class=SoundNode
- Class=SoundNodeWave
- Class=StaticMesh
- Class=StaticMeshActor
- Class=StaticMeshCollectionActor
- Class=StaticMeshComponent
- Class=Terrain
- Class=TerrainComponent
- Class=Texture2D
- Class=UIRoot
- [MemLeakCheckExtraExecsToRun]
- Cmd="obj list class=StaticMesh -Alphasort -DetailedInfo"
- Cmd="obj list class=StaticMeshActor -ALPHASORT -DetailedInfo"
- Cmd="obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo"
- Cmd="obj list class=TextureMovie -Alphasort -DetailedInfo"
- Cmd="obj list class=Level -ALPHASORT -DetailedInfo"
- Cmd="lightenv list volumes"
- Cmd="lightenv list transition"
- Cmd="ListThreads"
- [ConfigCoalesceFilter]
- FilterOut=%GAME%Engine.ini
- FilterOut=%GAME%Editor.ini
- FilterOut=%GAME%Input.ini
- FilterOut=%GAME%Lightmass.ini
- FilterOut=%GAME%Game.ini
- FilterOut=%GAME%GameDedicatedServer.ini
- FilterOut=%GAME%UI.ini
- FilterOut=%GAME%SystemSettings.ini
- FilterOut=%GAME%EngineG4WLive.ini
- FilterOut=%GAME%EngineG4WLiveDedicatedServer.ini
- FilterOut=%GAME%EngineNoLive.ini
- FilterOut=%GAME%EngineNoLiveDedicatedServer.ini
- FilterOut=%GAME%EditorKeyBindings.ini
- FilterOut=%GAME%EditorUserSettings.ini
- FilterOut=%GAME%EngineGameSpy.ini
- FilterOut=%GAME%EngineSteamworks.ini
- FilterOut=Descriptions.int
- FilterOut=Editor.int
- FilterOut=EditorTips.int
- FilterOut=UnrealEd.int
- FilterOut=WinDrv.int
- FilterOut=XWindow.int
- FilterOut=GfxUIEditor.int
- FilterOut=Properties.int
- [TaskPerfTracking]
- bUseTaskPerfTracking=TRUE
- RemoteConnectionIP="10.1.20.20"
- ConnectionString="Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2"
- RemoteConnectionStringOverride="Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn"
- [FPSChartTracking]
- ShouldTrackFPSWhenNonInteractive=False
- [TaskPerfMemDatabase]
- bUseTaskPerfMemDatabase=TRUE
- RemoteConnectionIP="10.1.20.20"
- ConnectionString="Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2"
- RemoteConnectionStringOverride="Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn"
- [MemoryPools]
- FLightPrimitiveInteractionInitialBlockSize=512
- FModShadowPrimitiveInteractionInitialBlockSize=512
- [MobileMaterialCookSettings]
- SkinningOnlyMaterials=
- NoLightmapOnlyMaterials=
- [Engine.PhysicsLODVerticalEmitter]
- ParticlePercentage=100
- [Engine.OnlineSubsystem]
- NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
- AsyncMinCompletionTime=0.0
- [Engine.OnlineRecentPlayersList]
- MaxRecentPlayers=100
- MaxRecentParties=5
- [VoIP]
- VolumeThreshold=0.2
- bHasVoiceEnabled=true
- [FullScreenMovie]
- bForceNoMovies=FALSE
- [IPDrv.WebConnection]
- MaxValueLength=512
- MaxLineLength=4096
- [IPDrv.WebServer]
- ApplicationPaths[0]=/ServerAdmin
- ApplicationPaths[1]=/images
- ;;Applications[0]=UWeb.HelloWeb
- ;;ApplicationPaths[0]=/Hello
- ListenPort=80
- MaxConnections=18
- ExpirationSeconds=86400
- bEnabled=false
- [IPDrv.WebResponse]
- IncludePath=/Web
- CharSet=iso-8859-1
- [TextureTracking]
- #TextureName=T_GD_Traffic_Crosswalk_01
- [AnimNotify]
- Trail_MaxSampleRate=200.0
- [Engine.UIDataStore_OnlinePlayerData]
- PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
- [Engine.LocalPlayer]
- AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
- [MobileSupport]
- bShouldCachePVRTCTextures=False
- bShouldCacheATITCTextures=False
- bShouldCacheETCTextures=False
- bShouldCacheFlashTextures=False
- bShouldFlattenMaterials=True
- FlattenedTextureResolutionBias=0
- UDKRemotePort=41765
- UDKRemotePortPIE=41766
- [Engine.GameViewportClient]
- bDebugNoGFxUI=FALSE
- # this probably needs be a lot more complicated and be similiar to the summary gather we do in MemLeakCheck
- [ContentComparisonReferenceTypes]
- +Class=AnimSet
- +Class=SkeletalMesh
- +Class=SoundCue
- +Class=StaticMesh
- +Class=ParticleSystem
- +Class=Texture2D
- [UnitTesting]
- UnitTestPath=..\..\Engine\UnitTests
- UnitTestPackageName=UnitTestPackage
- [Engine.HttpFactory]
- HttpRequestClassName=WinDrv.HttpRequestWindows
- [IpDrv.OnlineImageDownloaderWeb]
- MaxSimultaneousDownloads=8
- [IpDrv.McpServiceConfig]
- Protocol="http"
- Domain="localhost:8888"
- [IpDrv.McpServiceBase]
- McpConfigClassName="IpDrv.McpServiceConfig"
- [IpDrv.McpServerTimeBase]
- McpServerTimeClassName="IpDrv.McpServerTimeManager"
- [IpDrv.McpServerTimeManager]
- TimeStampUrl="/timestamp"
- [IpDrv.McpGroupsBase]
- McpGroupsManagerClassName="IpDrv.McpGroupsManager"
- [IpDrv.McpGroupsManager]
- CreateGroupUrl = "/groupcreate"
- DeleteGroupUrl = "/groupdelete"
- QueryGroupsUrl = "/grouplist"
- QueryGroupMembersUrl = "/groupmembers"
- AddGroupMembersUrl = "/groupmembers"
- RemoveGroupMembersUrl = "/groupmembers"
- DeleteGroupUrl = "/groupdelete"
- DeleteAllGroupsUrl = "/groupdeletebyownerid"
- QueryGroupInvitesUrl = "/groupinvite"
- AcceptGroupInviteUrl = "/groupinvite"
- RejectGroupInviteUrl = "/groupinvite"
- [IpDrv.McpMessageBase]
- McpMessageManagerClassName="IpDrv.McpMessageManager"
- [IpDrv.McpMessageManager]
- CompressionType = MMCT_LZO
- CreateMessageUrl = "/messagecreate"
- DeleteMessageUrl = "/messagedelete"
- QueryMessagesUrl = "/messagelist"
- QueryMessageContentsUrl = "/messagecontents"
- [IpDrv.McpIdMappingBase]
- McpIdMappingClassName="IpDrv.McpIdMappingManager"
- [IpDrv.McpIdMappingManager]
- AddMappingUrl="/useraddaccountmapping"
- QueryMappingUrl="/userresolveaccountmappings"
- [IpDrv.McpUserManagerBase]
- McpUserManagerClassName="IpDrv.McpUserManager"
- [IpDrv.McpUserManager]
- RegisterUserMcpUrl="/registerusermcp"
- RegisterUserFacebookUrl="/registeruserfacebook"
- QueryUserUrl="/userstatus"
- QueryUsersUrl="/usermultiplestatus"
- DeleteUserUrl="/deleteuser"
- McpAuthUrl="/authenticateusermcp"
- FacebookAuthUrl="/authenticateuserfacebook"
- [IpDrv.McpThreadedChatV3]
- ChatThreadResource="/api/chatthreads"
- ChatThreadResourceConcerningUser="/api/chatthreads/{threadId}/user/{mcpId}"
- ChatPostsResourceConcerningUser="/api/chatthreads/user/{mcpId}/posts"
- ChatPostsResourceForUsers="/api/chatthreads/{threadId}/users"
- bWantsRepliesForUsers=true
- [IpDrv.McpRemoteNotificationV3]
- PushNotificationPath="/api/push/IOS"
- [IpDrv.McpUserManagerV3]
- AccountUrl="/api/account"
- AuthUrl="/api/account/{epicId}"
- QueryUrl="/api/identity"
- [IpDrv.McpGroupsManagerV3]
- GroupsUrl="/api/user/{epicId}/groups"
- GroupMembersUrl="/api/user/{epicId}/groups/{groupId}/members"
- [IpDrv.McpIdMappingManagerV3]
- AddMappingUrl="/api/account/{epicId}/account"
- QueryMappingUrl="/api/identity/mappings/{type}"
- [IpDrv.McpMessageManagerV3]
- OutboxPath="/api/messaging/{epicId}/outbox"
- InboxPath="/api/messaging/{epicId}/inbox"
- HeaderPath="/api/messaging/{epicId}/inbox/{messageId}/header"
- MessagePath="/api/messaging/{epicId}/inbox/{messageId}"
- [IpDrv.McpUserInventoryManagerV3]
- ProcessCommandUrl="/api/profile/process"
- ProfileResourcePath="/api/profile/user/{epicId}/{profileId}"
- IapResourcePath="/api/iap/purchase/{epicId}"
- [IpDrv.McpSystemCloudFileManagerV3]
- FileResourcePath="/api/cloudstorage/system"
- [IpDrv.McpUserCloudFileManagerV3]
- FileResourcePath="/api/cloudstorage/user/{epicId}/{uniqueFilename}"
- LastNResourcePath="/api/cloudstorage/user"
- [IpDrv.McpClashMobManagerV3]
- ChallengePath="/api/challenges"
- UserChallengePath="/api/challenges/{challengeId}/users"
- ChallengeFilePath="/api/challenges/{challengeId}/file/{fileName}"
- UserChallengeUpdatePath="/api/challenges/{challengeId}/users/{epicId}/saveSlots/{saveSlotId}"
- [IpDrv.McpUserCloudFileDownload]
- EnumerateCloudFilesUrl="/cloudstoragelist"
- ReadCloudFileUrl="/cloudstoragecontents"
- WriteCloudFileUrl="/cloudstoragesave"
- DeleteCloudFileUrl="/cloudstoragedelete"
- [IpDrv.McpClashMobBase]
- McpClashMobClassName="IpDrv.McpClashMobManager"
- [IpDrv.McpClashMobManager]
- ChallengeListUrl="/challengelist"
- ChallengeStatusUrl="/challengestatus"
- ChallengeMultiStatusUrl="/challengemultiplestatus"
- AcceptChallengeUrl="/acceptchallenge"
- UpdateChallengeProgressUrl="/updatechallenge"
- UpdateRewardProgressUrl="/updatereward"
- [IpDrv.McpManagedValueManagerBase]
- McpManagedValueManagerClassName="IpDrv.McpManagedValueManager"
- [IpDrv.McpManagedValueManager]
- CreateSaveSlotUrl="/createvalues"
- ReadSaveSlotUrl="/listvalues"
- UpdateValueUrl="/updatevalue"
- DeleteValueUrl="/deletevalue"
- [IpDrv.McpUserInventoryBase]
- McpUserInventoryClassName="IpDrv.McpUserInventoryManager"
- [IpDrv.McpUserInventoryManager]
- CreateSaveSlotUrl="/createsaveslot"
- DeleteSaveSlotUrl="/deletesaveslot"
- ListSaveSlotUrl="/listsaveslot"
- ListItemsUrl="/listitems"
- PurchaseItemUrl="/purchaseitem"
- SellItemUrl="/sellitem"
- EarnItemUrl="/earnitem"
- ConsumeItemUrl="/consumeitem"
- DeleteItemUrl="/deleteitem"
- IapRecordUrl="/recordiap"
- [IpDrv.McpClashMobFileDownload]
- RequestFileURL="/challengefile"
- [IpDrv.McpServerTimeManagerV3]
- TimeStampUrl="/api/timestamp"
- [IpDrv.McpLeaderboardsBase]
- McpLeaderboardsClassName="IpDrv.McpLeaderboardsV3"
- [IpDrv.McpLeaderboardsV3]
- LeaderboardEntriesPath="/api/leaderboard/{leaderboardName}/entries"
- LeaderboardEntriesByColumnRangePath="/api/leaderboard/{leaderboardName}/{timeframe}/{columnName}/"
- BaseLeaderboardPath="/api/leaderboard"
- LeaderboardEntryPath="/api/leaderboard/{leaderboardName}/entry/{gameAccountId}"
- [IpDrv.OnlineTitleFileDownloadWeb]
- RequestFileURL="/downloadfile"
- RequestFileListURL="/listfiles"
- TimeOut=10.0
- [OnlineSubsystemPC.OnlineSubsystemPC]
- TitleFileClassName="IpDrv.OnlineTitleFileDownloadWeb"
- TitleFileCacheClassName="IpDrv.TitleFileDownloadCache"
- UserCloudFileClassName="IpDrv.McpUserCloudFileDownload"
- [OnlineSubsystemGameCenter.OnlineSubsystemGameCenter]
- bSupportsGameInvites=true
- bLoginOnInit=true
- TitleFileClassName="IpDrv.OnlineTitleFileDownloadWeb"
- TitleFileCacheClassName="IpDrv.TitleFileDownloadCache"
- UserCloudFileClassName="IpDrv.McpUserCloudFileDownload"
- [OnlineSubsystem]
- PollingIntervalInMs=50
- bAllowAsyncBlocking=true
- DebugTaskDelayInMs=0
- [SubstanceAir]
- ; number of mipmaps to keep during cooking
- MipCountAfterCooking=7
- ; total memory budget
- MemBudgetMb=2048
- ; 0 = will use all the cores (minus 1)
- FreeCore=0
- ; TRUE will keep all bitmap versions
- bForceTextureBaking=TRUE
- bInstallTimeGeneration=FALSE
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