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- env.time( ) : Gets or sets the current time
- env.daylength : The length of a day in real minutes
- env.nightlength : The length of a night in real minutes
- airdrop.drop() : no help
- airdrop.min_players : no help
- save.avatars( ) : Saves all avatars of alive users
- save.load( string Filename ) : Load a map. Careful - this doesn't clear the map first!
- save.tofile( string Name ) : Saves to a file
- save.world( ) : Performs a auto save and restarts auto save timer
- save.all( ) : saves world and all alive avatars
- save.friendly : Should save a json formatted save too (for debugging)
- save.autosavetime : The amount of seconds between auto saves
- save.profile : turn on to display more timing info on world saves
- player.backpackLockTime : no help
- voice.distance : The voice distance
- dmg.godmode( ) : Set all admins to be god true/false
- global.find( string Name ) : Search for a command
- global.findsv( string Name ) : Search for a command (server-side)
- global.echo( string output ) : Prints something to the debug output
- global.quit( ) : Quits the game
- global.status( ) : Print out currently connected clients etc
- global.say( ) : Sends a message in chat
- global.users( ) : Show user info for players on server.
- global.banlist( ) : List of banned users (sourceds compat)
- global.banlistex( ) : List of banned users - shows reasons and usernames
- global.listid( ) : List of banned users, by ID (sourceds compat)
- global.kick( ) : kick a user from the server
- global.ban( ) : Bans a user from the server
- global.banid( ) : Bans a userid from the server
- global.removeid( ) : Unbans a userid from the server
- global.unbanall( ) : Removes all bans
- global.logprint : When set to True, all console printing will go through Debug.Log
- global.fpslog : Prints fps at said interval
- config.save( ) : Save the current config to config.cfg
- config.load( ) : Load the current config from config.cfg
- objects.count( ) : Logs object counts
- objects.prefabs( ) : Logs prefab names by count
- interp.ratio : This value determins how much time to append to interp delay ( on clients ) based on server.sendrate
- interp.delayms : This value adds a fixed amount of delay ( in milliseconds ) to interp delay ( on clients ).
- packet.loglevel : Setting this to non zero values will allow log messages ( for things like rpc drops )
- packet.dropclockthresh : Fix clock sync threshold, when someones timestamps have been corrected this many times their clock will resync. ( 0 for off )
- packet.verify : Enable/disable packet dropping caused by invalid timestamps
- packet.dropms : Set the alloted transit time (in millis) for rpcs whom use NetCull.VerifyRPC
- packet.dropsec : Set the alloted transit time (in seconds) for rpcs whom use NetCull.VerifyRPC
- netcull.list() : no help
- netcull.log : no help
- truth.punish : no help
- truth.threshold : no help
- server.setlog( ) : gets/sets log flags to given log level
- server.framerate : The server's target framerate. 30 is fine.
- server.clienttimeout : How long until unresponsive clients timeout.
- server.hostname : The name of the current server
- server.maxplayers : The maximum allowed connected players
- server.port : The port for the server to use. Requires restart.
- server.pvp : Should players be allowed to damage other players
- server.map : The scene file to use
- server.datadir : Folder in which to store data. Must end in slash.
- server.sendrate : Sendrate. Higher = more cpu, more network. Lower = less frequent updates, delayed game play.
- server.lan : Allow for more communication to be had by unconnected players (useful over lan)
- server.ip : The local ip to use for server. use "" for any
- server.timesrc : Time measurement source (0=stopwatch, 1=tickcount, 2=datetime)
- server.sendbuffer : the send buffer size ( must be inside of a .cfg )
- server.receivebuffer : the receive buffer size ( must be inside of a .cfg )
- server.log : gets/sets the minimum log level
- server.steamgroup : If set only users in this steam group can join the server. This should be the huge numberic ID of the
- steam group.
- profile.record( int seconds ) : Starts profiling for x seconds.
- chat.enabled : Enable or disable chat displaying
- chat.serverlog : no help
- lockentry.changepassword() : no help
- notice.popupall() : no help
- wildlife.forceupdate : no help
- decay.deploy_maxhealth_sec : Number of seconds until decay deals max health amount of damage
- decay.decaytickrate : How often decay is processed
- decay.maxperframe : Maximum amount of env decays to process per frame. Use zero to process all env decays every frame
- decay.maxtestperframe : Maximum amount of env decays to process with raycasts. Use zero to process all env decays every frame
- falldamage.min_vel : Fall velocity to begin fall damage calculations - min 18
- falldamage.max_vel : Fall Velocity when damage of maxhealth will be applied
- falldamage.enabled : enable/disable fall damage
- falldamage.injury_length : Average amount of time a leg injury lasts
- crafting.complete( ) : completes every single crafting job in progress (for all crafting character)
- crafting.cancel( ) : cancels every single crafting job in progress (for all crafting character)
- crafting.instant : no help
- crafting.instant_admins : no help
- crafting.timescale : no help
- crafting.workbench_speed : no help
- gunshots.aiscared : no help
- inv.give( <case sensitive name of item> [number of stacks or uses=1] [number of ammo=random] [number of mod slots=random] ) : give item(s) to calling alive admin with inventory
- inv.givearmor( <case sensitive name of item> [number of stacks or uses=1] [number of ammo=random] [number of mod slots=random] ) : give armor(s) to calling alive admin with inventory
- inv.giveall( <case sensitive name of item> [number of stacks or uses=1] [number of ammo=random] [number of mod slots=random] ) : give item(s) to every alive player with a inventory
- inv.giveplayer( <player name> <case sensitive name of item> [number of stacks or uses=1] [number of ammo=random] [number of mod slots=random] ) : give item(s) to every alive player with inventory and matching name
- inv.giveplayerarmor( <player name> <case sensitive name of item> [number of stacks or uses=1] [number of ammo=random] [number of mod slots=random] ) : give armor(s) to every alive player with inventory and matching name
- inv.ammo( [number of ammo to give] ) : gives you the ammo for the current active item if any
- inv.loglevel : no help
- inv.clientupdates : no help
- conditionloss.damagemultiplier : Multiply the amount of condition loss when it happens
- conditionloss.armorhealthmult : Incoming damage is multiplied by this and applied as condition loss to armor i.e. 100 dmg * 0.333 = 33% condition loss
- rcon.password : Remote connection password for admin. - use: rcon.password password
- teleport.toplayer( string fromName, string destName ) : Teleport one player to another. if only one player is entered then the calling player will be fromName and entered will be destName
- teleport.topos( string fromName, float x, float y, float z ) : Teleport player to a point in world space
- sleepers.clear() : no help
- sleepers.kill() : no help
- sleepers.loglevel : no help
- sleepers.pointsolver : no help
- sleepers.on : no help
- structure.touchall() : no help
- structure.minpercentdmg : no help
- structure.framelimit : no help
- structure.maxframeattempt : no help
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