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Shipfag's EoTE/AoR Ugly Creation System.

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Jun 9th, 2014
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  1. Shipfag's EoTE/AoR Ugly Creation System.
  2.  
  3. The infamous ugly starfighters are a well-known fixture in many outer rim
  4.  
  5. pirate and smuggler gangs, although most are inferior to all but the worst
  6.  
  7. factory-built starfighters.
  8.  
  9. Each Ugly is comprised of Three major parts: The main body, the wings and the
  10.  
  11. engines, although some lack wings (mostly those that use Y-wing engines), and
  12.  
  13. some use a cockpit from a different craft than the main body. most uglies are
  14.  
  15. made using parts from two starfighters, although a rare few use parts from
  16.  
  17. freighters or occasionally airspeeders or else combine parts from three
  18.  
  19. starfighters.
  20.  
  21. pick (or roll for) one component from each of the following tables. each will
  22.  
  23. have a number of values listed. at the the end, combine all of the listed
  24.  
  25. numbers to arrive at the ship's final stats. also included is a value for
  26.  
  27. weapon points, which are used later to determine the Ugly's armamant
  28.  
  29. Main Body:
  30. Ship type: HT SS Sensor Range Ship's compliment Weapon Points Armor
  31. Y-wing 6 3 Close 1 Pilot,(1 Gunner) 5 3
  32. TIE 3 2 Close 1 Pilot 2 2
  33. Z-95 4 2 Close 1 Pilot 3 3
  34. CloakShape 5 2 Close 1 Pilot 3 3
  35. R-41 4 2 Close 1 Pilot 3 3
  36. V-wing 3 2 Close 1 Pilot 2 2
  37. Eta-2 2 2 Close 1 Pilot 3 2
  38. C-73 3 3 Close 1 Pilot 1 2
  39. Toscan 8-Q 4 3 Close 1 Pilot 3 3
  40. ARC-170 6 3 Close 1 Pilot, 2 others 3 3
  41. Z-95 MK I 4 2 Close 1 Pilot 3 2
  42. X-wing 5 3 Close 1 Pilot 3 3
  43. Pinook 3 2 Close 1 Pilot 2 2
  44.  
  45.  
  46. Wings:
  47. Ship type: HT SS Handling Weapon Points
  48. Y-wing 2 2 -1 0
  49. TIE/LN 2 2 +1 0
  50. Z-95 2 2 +1 2
  51. CloakShape 3 2 -1 2
  52. R-41 2 2 +0 2
  53. V-wing 2 2 +0 3
  54. TIE/INT 2 3 +2 3
  55. TIE/D 2 3 +1 4
  56. Eta-2 2 2 +1 1
  57. C-73 2 2 +0 2
  58. Toscan 8-Q 2 2 +0 1
  59. ARC-170 3 2 +1 4
  60. Z-95 MK I 2 1 +0/+1 2
  61. X-wing 2 2 +1 4
  62. Tri-Fighter 3 2 -1 3
  63. Pinook 2 1 +0 1
  64. T-16 1 1 +0/+1 0
  65. Notes: Y-wing 'wings' must be selected if Y-wing engines are being used
  66. Using a Y-wing body always reduces handling by one.
  67. Engines:
  68. Ship type: HT SS Speed Handling
  69. Y-wing 3 2 3 +0
  70. TIE 1 2 4 +0
  71. Z-95 3 2 3 +0
  72. CloakShape 2 1 3 +0
  73. R-41 2 2 3 +0
  74. V-wing 2 1 4 +0
  75. Eta-2 1 1 4 +1
  76. C-73 2 1 3 +0
  77. Toscan 8-Q 2 2 3 +0
  78. ARC-170 3 2 3 +0
  79. Z-95 MK I 1 2 3 +0
  80. X-wing 3 2 4 +0
  81. Pinook 2 1 3 -1
  82. Note: No Ugly may have a handling value of greater than +2.
  83.  
  84. Weapons Point Costs
  85. Autoblaster: 1.5
  86. Triple Blaster: 1
  87. Light Laser Cannon: 1 (can mount 3 for 2)
  88. Medium laser Cannon: 1
  89. Heavy blaster Cannon: 1.5
  90. Light Ion Cannon: 1
  91. Medium Ion Cannon: 2
  92. Concussion missile launcher: 1.5
  93. Proton Torpedo Launcher: 1.5
  94. Quad laser cannon: 6
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