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  1. /q c warrenord.town.dillon
  2. /q e n Animal Abductions
  3. /q e d "Ah, hello there! Young lad, are you possibly looking for some eggs?"
  4.  
  5. /q e ToFind OnClickNpc Farmer Dillon
  6. /q e ToFind IfInWorld warrenord
  7. /q e ToFind IfTester
  8.  
  9. /q e OnFind DoHearSound VILLAGER_HAGGLE
  10. /q e OnFind DoFind warrenord.town.dillon.100
  11. /q e OnFind DoFind warrenord.town.dillon.200
  12.  
  13. /q c warrenord.town.dillon.100
  14. /q e n Say 'yes'
  15.  
  16. /q e ToAdvance OnChat yes
  17. /q e ToAdvance IfInRegion warrenord.farmerdillon
  18. /q e ToAdvance IfInWorld warrenord
  19.  
  20. /q e OnComplete DoHearSound VILLAGER_NO
  21. /q e OnComplete DoFind warrenord.town.dillon.100.100
  22. /q e OnComplete DoFind warrenord.town.dillon.300
  23. /q e OnComplete DoUnfind warrenord.town.dillon.200
  24.  
  25. /q c warrenord.town.dillon.100.100
  26. /q e n No Eggs For Sale
  27. /q e d "Well, lad, I'm afraid I don't have any to sell to you at this moment. In fact, three of my most prized chickens were stolen last night! I implore you to talk to Officer Maro - he's right inside the town jail; it's very hard to miss him."
  28. /q e t 0
  29.  
  30. /q c warrenord.town.dillon.200
  31. /q e n Say 'no'
  32.  
  33. /q e ToAdvance OnChat no
  34. /q e ToAdvance IfInRegion warrenord.farmerdillon
  35. /q e ToAdvance IfInWorld warrenord
  36.  
  37. /q e OnComplete DoHearSound VILLAGER_NO
  38. /q e OnComplete DoFind warrenord.town.dillon.200.100
  39. /q e OnComplete DoFind warrenord.town.dillon.300
  40. /q e OnComplete DoUnfind warrenord.town.dillon.100
  41.  
  42. /q c warrenord.town.dillon.200.100
  43. /q e n No Eggs For Sale
  44. /q e d "That's a darn shame. I'm afraid I wouldn't have any to sell to you anyway. If you could actually help me with something, that'd be perfect! I suppose that's why you are here, if not to purchase any of my goods. Unfortunately, three of my chickens were stolen last night, and I need them back. I would appreciate it if you talked to Officer Maro inside the town jail. There might also be a reward for your services."
  45. /q e t 0
  46.  
  47. /q c warrenord.town.dillon.300
  48. /q e n Talk to Officer Maro
  49. /q e d You should help out the struggling farmer and help the authorities find out who is behind this plot.
  50.  
  51. /q e ToAdvance OnClickNpc Officer Maro
  52. /q e ToAdvance IfInWorld warrenord
  53.  
  54. /q e OnComplete DoHearSound VILLAGER_HAGGLE
  55. /q e OnComplete DoFind warrenord.town.dillon.400
  56.  
  57. /q c warrenord.town.dillon.400
  58. /q e n Say 'Farmer Dillon sent me'
  59. /q e d Upon opening your mouth to utter a greeting to him, he turns his head and yells at one of the prison guards down the hallway, "You vain milk-livered minnow!" He then turns back to you with an irritated expression on his face, questioning, "What do you want?"
  60.  
  61. /q e ToAdvance OnChat Farmer Dillon sent me
  62. /q e ToAdvance IfInRegion warrenord.jail
  63.  
  64. /q e OnComplete DoHearSound VILLAGER_HAGGLE
  65. /q e OnComplete DoFind warrenord.town.dillon.400.100
  66. /q e OnComplete DoFind warrenord.town.dillon.500
  67. /q e OnComplete DoFind warrenord.town.dillon.600
  68. /q e OnComplete DoFind warrenord.town.dillon.700
  69.  
  70. /q c warrenord.town.dillon.400.100
  71. /q e n Persons of Interest
  72. /q e d "Well, Dillon sent you? This robbing is becoming more and more conspiratorial. While you're here in town, I need you to...confer with a few people."
  73. /q e t 0
  74.  
  75. /q c warrenord.town.dillon.500
  76. /q e n Talk to Margaret Walters
  77. /q e d "One of them is a crude peasant woman, one that I have suspected for a while about these incidents. She is an anarchist, one that despises the nobility and the order of society, probably due to her husband's execution after he murdered two drunken fighters in a Regalian alley. Use this information to your advantage. She will probably be in the local tavern."
  78.  
  79. /q e ToAdvance OnClickNpc Margaret Walters
  80. /q e ToAdvance IfInWorld warrenord
  81.  
  82. /q e OnComplete DoHearSound VILLAGER_NO
  83. /q e OnComplete DoFind warrenord.town.dillon.500.100
  84. /q e OnComplete DoFind warrenord.town.dillon.500.200
  85. /q e OnComplete DoFind warrenord.town.dillon.500.300
  86. /q e OnComplete DoFind warrenord.town.dillon.500.400
  87.  
  88. /q c warrenord.town.dillon.500.100
  89. /q e n Difficult Discussion
  90. /q e d She glares at you in disgust. "Ugh, why should I help you? You're just a servant of the corrupt nobility."
  91. /q e t 0
  92.  
  93. /q c warrenord.town.dillon.500.200
  94. /q e n Say 'you will be punished'
  95.  
  96. /q e ToAdvance OnChat you will be punished
  97. /q e ToAdvance IfInRegion warrenord.tavern
  98.  
  99. /q e OnComplete DoHearSound VILLAGER_NO
  100. /q e OnComplete DoFind warrenord.town.dillon.500.200.100
  101.  
  102. /q c warrenord.town.dillon.500.200.100
  103. /q e n Not Very Effective
  104. /q e d "Bah! I'll punish them one day. Then they'll realize my pain."
  105. /q e t 0
  106.  
  107. /q c warrenord.town.dillon.500.300
  108. /q e n Say 'is it because of your husband?'
  109.  
  110. /q e ToAdvance OnChat is it because of your husband?
  111. /q e ToAdvance IfInRegion warrenord.tavern
  112.  
  113. /q e OnComplete DoHearSound VILLAGER_NO
  114. /q e OnComplete DoFind warrenord.town.dillon.500.300.100
  115.  
  116. /q c warrenord.town.dillon.500.300.100
  117. /q e n A Touchy Subject
  118. /q e d The fire in her eyes burns, making you uncomfortable to look at her. "The next time you talk about my husband, I will slit your throat."
  119. /q e t 0
  120.  
  121. /q c warrenord.town.dillon.500.400
  122. /q e n Say 'I only wish to speak about the livestock that you've abducted'
  123.  
  124. /q e ToAdvance OnChat I only wish to speak about the livestock that you've abducted
  125. /q e ToAdvance IfInRegion warrenord.tavern
  126.  
  127. /q e OnComplete DoHearSound VILLAGER_HAGGLE
  128. /q e OnComplete DoFind warrenord.town.dillon.500.400.100
  129.  
  130. /q c warrenord.town.dillon.500.400.100
  131. /q e n Say 'you don't need to lie to me!'
  132. /q e d "What animals? I've done nothing of the sort? I don't even care for those obnoxious barnyard creatures."
  133.  
  134. /q e ToAdvance OnChat you don't need to lie to me!
  135. /q e ToAdvance IfInRegion warrenord.tavern
  136.  
  137. /q e OnComplete DoHearSound VILLAGER_NO
  138. /q e OnComplete DoFind warrenord.town.dillon.500.400.200
  139. /q e OnComplete DoFind warrenord.town.dillon.500.500
  140. /q e OnComplete DoUnfind warrenord.town.dillon.500.200
  141. /q e OnComplete DoUnfind warrenord.town.dillon.500.300
  142.  
  143. /q c warrenord.town.dillon.500.400.200
  144. /q e n False Accusations
  145. /q e d "But I am not! Why would I? Ah, why bother defending myself, you'll just kill me anyway."
  146. /q e t 0
  147.  
  148. /q c warrenord.town.dillon.500.500
  149. /q e n A Dead End
  150. /q e d You apologize to her for bothering her, and walk away from the scowling Margaret. You understand that while she is bitter towards society, she has no apparent reason or wish to cause harm to anybody else.
  151. /q e t 0
  152.  
  153. /q c warrenord.town.dillon.600
  154. /q e n Talk to Stonemason Eddie
  155. /q e d "A witness, or at least he claims to be one, has recently revealed himself to us. The local stonemason, still probably in his workshop on the east side of town, was traveling past one of the farms when he saw two masked figures stab a cow and drag its carcass over the fence and into the nearby forest. He may be able to describe them in better detail to you."
  156.  
  157. /q e ToAdvance OnClickNpc Stonemason Eddie
  158. /q e ToAdvance IfInWorld warrenord
  159.  
  160. /q e OnComplete DoHearSound VILLAGER_HAGGLE
  161. /q e OnComplete DoFind warrenord.town.dillon.600.100
  162. /q e OnComplete DoFind warrenord.town.dillon.600.200
  163. /q e OnComplete DoFind warrenord.town.dillon.600.300
  164. /q e OnComplete DoFind warrenord.town.dillon.600.400
  165.  
  166. /q c warrenord.town.dillon.600.100
  167. /q e n Finally Here
  168. /q e d "Ah, I was waiting for you to show up! I wanted to speak to you about the recent animal theft."
  169. /q e t 0
  170.  
  171. /q c warrenord.town.dillon.600.200
  172. /q e n Say 'can you describe what happened?'
  173.  
  174. /q e ToAdvance OnChat can you describe what happened?
  175. /q e ToAdvance IfInRegion warrenord.stonemasonry
  176.  
  177. /q e OnComplete DoHearSound VILLAGER_HAGGLE
  178. /q e OnComplete DoFind warrenord.town.dillon.600.200.100
  179.  
  180. /q c warrenord.town.dillon.600.200.100
  181. /q e n The Crime Scene Clarified...Somewhat
  182. /q e d "Ah, so there I was, traveling along the road, when suddenly I see a farm up ahead. That's not the strange part, you see, the strange part was the fact that I saw two robed men jump over the fence and make their way over to one of the cows. Before it could make a sound, they stabbed it, presumably through the heart, killing it. They then leaped back over the fence, dragging the carcass with them."
  183. /q e t 0
  184.  
  185. /q c warrenord.town.dillon.600.300
  186. /q e n Say 'describe the men'
  187.  
  188. /q e ToAdvance OnChat describe the men
  189. /q e ToAdvance IfInRegion warrenord.stonemasonry
  190.  
  191. /q e OnComplete DoHearSound VILLAGER_HAGGLE
  192. /q e OnComplete DoFind warrenord.town.dillon.600.300.100
  193.  
  194. /q c warrenord.town.dillon.600.300.100
  195. /q e n Say 'describe the insignia'
  196. /q e d "Now, that is a hard part. It was very dark and even a bit foggy. Their robes were...blue, I think, and had a strange insignia on their right breast. Or was it their left..."
  197.  
  198. /q e ToAdvance OnChat describe the insignia
  199. /q e ToAdvance IfInRegion warrenord.stonemasonry
  200.  
  201. /q e OnComplete DoHearSound VILLAGER_HAGGLE
  202. /q e OnComplete DoFind warrenord.town.dillon.600.300.200
  203.  
  204. /q c warrenord.town.dillon.600.300.200
  205. /q e n Obscure Details
  206. /q e d "Oh, now that I think about it, the insignia wasn't there, it was simply a trick of the light. I'm sorry I can't help you more."
  207. /q e t 0
  208.  
  209. /q c warrenord.town.dillon.600.400
  210. /q e n Say 'what were you doing along that road?'
  211.  
  212. /q e ToAdvance OnChat what were you doing along that road?
  213. /q e ToAdvance IfInRegion warrenord.stonemasonry
  214.  
  215. /q e OnComplete DoHearSound VILLAGER_HAGGLE
  216. /q e OnComplete DoFind warrenord.town.dillon.600.400.100
  217.  
  218. /q c warrenord.town.dillon.600.400.100
  219. /q e n Say 'why did you need a loan?'
  220. /q e d "I was traveling, my good fellow, to a quarry in the mountains. My friend was to loan me some materials to use."
  221.  
  222. /q e ToAdvance OnChat why did you need a loan?
  223. /q e ToAdvance IfInRegion warrenord.stonemasonry
  224.  
  225. /q e OnComplete DoHearSound VILLAGER_HAGGLE
  226. /q e OnComplete DoFind warrenord.town.dillon.600.400.200
  227.  
  228. /q c warrenord.town.dillon.600.400.200
  229. /q e n Bad Business
  230. /q e d "While I don't like to admit it, business has been tough. Very tough. You could say I'm in some debt troubles right now, but I don't see why you are asking."
  231. /q e t 0
  232.  
  233. /q c warrenord.town.dillon.600.500
  234. /q e n Stumped…Not Quite
  235. /q e d Sitting there, stumped, you look around the room looking for a clue. "Do you think I might be able to have something for my troubles assisting you? I know I wasn't much help, but I need something as compensation." You nod your head slowly as your eyes settle upon a hanging parchment, some sort of bounty for information that could lead to the capture of the 'animal abductors'.
  236. /q e t 0
  237.  
  238. /q e ToFind IfCompleted warrenord.town.dillon.600.200
  239. /q e ToFind IfCompleted warrenord.town.dillon.600.300.100
  240. /q e ToFind IfCompleted warrenord.town.dillon.600.400.100
  241.  
  242. /q e OnFind DoFind warrenord.town.dillon.600.600
  243.  
  244. /q c warrenord.town.dillon.600.600
  245. /q e n Say 'are you just in this for the reward?'
  246.  
  247. /q e ToAdvance OnChat are you just in this for the reward?
  248. /q e ToAdvance IfInRegion warrenord.stonemasonry
  249.  
  250. /q e OnComplete DoHearSound VILLAGER_NO
  251. /q e OnComplete DoFind warrenord.town.dillon.600.700
  252.  
  253. /q c warrenord.town.dillon.600.700
  254. /q e n Say 'but weren't you just asking for a reward?'
  255. /q e d "Oh no sir, I do this to show patriotism to the Regalian Empire, and to my native Warrenord." His face starts to flush and turn bright red.
  256.  
  257. /q e ToAdvance OnChat but weren't you just asking for a reward?
  258. /q e ToAdvance IfInRegion warrenord.stonemasonry
  259.  
  260. /q e OnComplete DoHearSound VILLAGER_NO
  261. /q e OnComplete DoFind warrenord.town.dillon.600.800
  262. /q e OnComplete DoFind warrenord.town.dillon.600.900
  263.  
  264. /q c warrenord.town.dillon.600.800
  265. /q e n Fraudulent Witness
  266. /q e d "Yes, but, but, not like that..." The stonemason sttuters and attempts to put together a sentence, but fails to do so. You get up and leave, realizing that he has nothing to offer you.
  267. /q e t 0
  268.  
  269. /q c warrenord.town.dillon.600.900
  270. /q e n A Dead End
  271. /q e d You realize that Eddie is simply making up a complex story to reap a reward. He is of no help to Maro's investigation.
  272. /q e t 0
  273.  
  274. /q c warrenord.town.dillon.700
  275. /q e n Talk to Marc Montgomery
  276. /q e d "The thieves guild might be behind this. I have a man who is attempting to infiltrate the guild right now, a man named Marc Montgomery. You might be able to find him outside the main guild headquarters that leads into the sewer, but be wary. He will attack you and kill you if you approach him without telling him that he is a 'stormy lantern'."
  277.  
  278. /q e ToAdvance OnClickNpc Marc Montgomery
  279. /q e ToAdvance IfInWorld warrenord
  280.  
  281. /q e OnComplete DoHearSound VILLAGER_NO
  282. /q e OnComplete DoFind warrenord.town.dillon.700.100
  283. /q e OnComplete DoFind warrenord.town.dillon.700.200
  284. /q e OnComplete DoFind warrenord.town.dillon.700.300
  285. /q e OnComplete DoFind warrenord.town.dillon.700.400
  286.  
  287. /q c warrenord.town.dillon.700.100
  288. /q e n A Dangerous Situation
  289. /q e d "Halt! Fool, do you think I'll let you pass?" He draws his sword before you can even raise your hands in a sign of peace.
  290. /q e t 0
  291.  
  292. /q c warrenord.town.dillon.700.200
  293. /q e n Say 'you are a stormy compass'
  294.  
  295. /q e ToAdvance OnChat you are a stormy compass
  296. /q e ToAdvance IfInRegion warrenord.sewers
  297.  
  298. /q e OnComplete DoHearSound VILLAGER_NO
  299. /q e OnComplete DoFind warrenord.town.dillon.700.200.100
  300. /q e OnComplete DoFind warrenord.town.dillon.700.500
  301. /q e OnComplete DoUnfind warrenord.town.dillon.700.300
  302. /q e OnComplete DoUnfind warrenord.town.dillon.700.400
  303. /q e OnComplete DoCmd /sentry <npc_id> target add player:{p}
  304.  
  305. /q c warrenord.town.dillon.700.200.100
  306. /q e n A Wrong Answer
  307. /q e d "A what? That doesn't even...bah! It's all the same, you will die anyway!"
  308. /q e t 0
  309.  
  310. /q c warrenord.town.dillon.700.300
  311. /q e n Say 'you are a stormy lantern'
  312.  
  313. /q e ToAdvance OnChat you are a stormy lantern
  314. /q e ToAdvance IfInRegion warrenord.sewers
  315.  
  316. /q e OnComplete DoHearSound VILLAGER_YES
  317. /q e OnComplete DoFind warrenord.town.dillon.700.300.100
  318. /q e OnComplete DoUnfind warrenord.town.dillon.700.200
  319. /q e OnComplete DoUnfind warrenord.town.dillon.700.400
  320.  
  321. /q c warrenord.town.dillon.700.300.100
  322. /q e n Say 'investigating a crime for Maro'
  323. Upon hearing the last word, he instantly changes his tense expression into one of relief. "You're lucky you got those words out in time, lad, otherwise I would've had to decapitate you. What brings you here?"
  324.  
  325. /q e ToAdvance OnChat investigating a crime for Maro
  326. /q e ToAdvance IfInRegion warrenord.sewers
  327.  
  328. /q e OnComplete DoHearSound VILLAGER_HAGGLE
  329. /q e OnComplete DoFind warrenord.town.dillon.700.300.200
  330. /q e OnComplete DoFind warrenord.town.dillon.700.300.300
  331. /q e OnComplete DoFind warrenord.town.dillon.700.300.400
  332. /q e OnComplete DoFind warrenord.town.dillon.700.300.500
  333.  
  334. /q c warrenord.town.dillon.700.300.200
  335. /q e n Some Assistance
  336. /q e d "Ah, interesting. What can I help you with?"
  337. /q e t 0
  338.  
  339. /q c warrenord.town.dillon.700.300.300
  340. /q e n Say 'what is your responsibility within the Thieves Guild?'
  341.  
  342. /q e ToAdvance OnChat what is your responsibility within the Thieves Guild?
  343. /q e ToAdvance IfInRegion warrenord.sewers
  344.  
  345. /q e OnComplete DoHearSound VILLAGER_HAGGLE
  346. /q e OnComplete DoFind warrenord.town.dillon.700.300.300.100
  347.  
  348. /q c warrenord.town.dillon.700.300.300.100
  349. /q e n Can't Save Everyone
  350. /q e d "I work as a spy for Maro. We don't have the time or manpower to divert every single theft or scheme that the Guild brews up, but the grandest ones are foiled. If we tried to stop every plan, not only would my cover be blown, but the power of Maro's militia would be quite reduced."
  351. /q e t 0
  352.  
  353. /q c warrenord.town.dillon.700.300.400
  354. /q e n Say 'why are you a stormy lantern?'
  355.  
  356. /q e ToAdvance OnChat why are you a stormy lantern?
  357. /q e ToAdvance IfInRegion warrenord.sewers
  358.  
  359. /q e OnComplete DoHearSound VILLAGER_HAGGLE
  360. /q e OnComplete DoFind warrenord.town.dillon.700.300.400.100
  361.  
  362. /q c warrenord.town.dillon.700.300.400.100
  363. /q e n An Interesting Code
  364. /q e d "Well, it's a code name that Maro uses. Oftentimes I am alone by myself in the Thieves Guild and have to act like one of them, but if Maro needs to get a message to me, that phrase will let me realize that the courier is an ally. It protects me as well as the messenger."
  365. /q e t 0
  366.  
  367. /q c warrenord.town.dillon.700.300.500
  368. /q e n Say 'does the Thieves Guild steal animals?'
  369.  
  370. /q e ToAdvance OnChat what is your responsibility within the Thieves Guild?
  371. /q e ToAdvance IfInRegion warrenord.sewers
  372.  
  373. /q e OnComplete DoHearSound VILLAGER_HAGGLE
  374. /q e OnComplete DoFind warrenord.town.dillon.700.300.500.100
  375. /q e OnComplete DoFind warrenord.town.dillon.700.600
  376.  
  377. /q c warrenord.town.dillon.700.300.500.100
  378. /q e n No Such Thing as Petty Theft
  379. /q e d "Oh dear heavens, no. They would never degrade to such petty theft, and they have high ambitions. I guess we are fortunate in that regard. They might pull off one of those heists every once in a while to exact revenge, but for what you are talking about, no, the Thieves Guild does not operate like that."
  380. /q e t 0
  381. /q c warrenord.town.dillon.700.400
  382. /q e n Say 'I come in peace'
  383.  
  384. /q e ToAdvance OnChat I come in peace
  385. /q e ToAdvance IfInRegion warrenord.sewers
  386.  
  387. /q e OnComplete DoHearSound VILLAGER_NO
  388. /q e OnComplete DoFind warrenord.town.dillon.700.400.100
  389. /q e OnComplete DoFind warrenord.town.dillon.700.500
  390. /q e OnComplete DoUnfind warrenord.town.dillon.700.200
  391. /q e OnComplete DoUnfind warrenord.town.dillon.700.300
  392. /q e OnComplete DoCmd /sentry <npc_id> target add player:{p}
  393.  
  394. /q c warrenord.town.dillon.700.400.100
  395. /q e n A Wrong Answer
  396. /q e d "If you truly were arriving in peace, you wouldn't be using those words. Die now!"
  397. /q e t 0
  398.  
  399. /q c warrenord.town.dillon.700.500
  400. /q e n Kill Marc Montgomery
  401. /q e d Defend yourself!
  402.  
  403. /q e ToAdvance OnKillNpc Marc Montgomery
  404. /q e ToAdvance IfInWorld warrenord
  405.  
  406. /q e OnComplete DoHearSound VILLAGER_DEATH
  407. /q e OnComplete DoFind warrenord.town.dillon.700.500.100
  408. /q e OnComplete DoFind warrenord.town.dillon.700.600
  409. /q e OnComplete DoCmd /sentry <npc_id> target remove player:{p}
  410.  
  411. /q c warrenord.town.dillon.700.500.100
  412. /q e n Aftermath
  413. /q e d "He falls to the ground in agony. As you search his corpse, you find a notebook detailing all of the activities of the Thieves Guild for the last month. Skimming through the pages, you discover that the Thieves Guild supposedly has no correlation with the missing livestock. You return the note to his corpse and leave swiftly, deciding not to mention to Maro what occurred to his contact."
  414.  
  415. /q c warrenord.town.dillon.700.600
  416. /q e n A Dead End
  417. /q e d It seems that the Thieves Guild is not associated to the crimes. You might have to search for answers elsewhere.
  418. /q e t 0
  419.  
  420. /q c warrenord.town.dillon.800
  421. /q e n Return to Officer Maro
  422. /q e d It seems that nobody has any leads for you to follow up on. The three people have been talked to and they have all been dead ends. You might as well return to Maro and tell him of your lack of progress.
  423.  
  424. /q e ToFind IfFound warrenord.town.dillon.500.500
  425. /q e ToFind IfFound warrenord.town.dillon.600.900
  426. /q e ToFind IfFound warrenord.town.dillon.700.600
  427.  
  428. /q e ToAdvance OnClickNpc Officer Maro
  429. /q e ToAdvance IfInWorld warrenord
  430.  
  431. /q e OnComplete DoHearSound VILLAGER_HAGGLE
  432. /q e OnComplete DoFind warrenord.town.dillon.800.100
  433. /q e OnComplete DoGiveMoney 30
  434.  
  435. /q c warrenord.town.dillon.800.100
  436. /q e n Quest End
  437. /q e d "Dear me, nothing? At all? This is going to be more difficult than I expected. Here's some coin for your help. I might have more information on this problem, so return to me later."
  438. /q e t 0
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