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Jan 21st, 2017
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  1. /*
  2. * Format:
  3. * licenses: ARRAY (This is for limiting spawn to certain things)
  4. * 0: License Name
  5. * 1: License Check Type
  6. * false: If license isn't set
  7. * true: If license is set
  8. * Example:
  9. * licenses[] = { { "pilot", true }, { "rebel", false } }; //Shows up for players with pilot and without rebel license.
  10. *
  11. * level: ARRAY (This is for limiting spawn to certain things)
  12. * 0: Variable to read from
  13. * 1: Variable Value Type (SCALAR / BOOL / EQUAL / INVERSE)
  14. * SCALAR: VALUE => VALUE
  15. * BOOL: VALUE EXISTS
  16. * EQUAL: VALUE == VALUE
  17. * INVERSE: VALUE <= VALUE
  18. * 2: What to compare to (-1 = Check Disabled)
  19. *
  20. */
  21. class CfgSpawnPoints {
  22. class Civilian {
  23. class Kavala {
  24. displayName = "Lakside";
  25. spawnMarker = "lakside_b2l";
  26. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  27. licenses[] = { { "", false } };
  28. level[] = { "", "", -1 };
  29. };
  30.  
  31. class Athira {
  32. displayName = "Silver Lake";
  33. spawnMarker = "spawn_silverlake";
  34. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  35. licenses[] = { { "", false } };
  36. level[] = { "", "", -1 };
  37. };
  38.  
  39. class Pyrgos {
  40. displayName = "Morrison";
  41. spawnMarker = "spawn_mori";
  42. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  43. licenses[] = { { "", true } };
  44. level[] = { "", "", -1 };
  45. };
  46.  
  47. class Sofia {
  48. displayName = "Los Diablos";
  49. spawnMarker = "los_2";
  50. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  51. licenses[] = { { "", true } };
  52. level[] = { "", "", -1 };
  53. };
  54.  
  55. class RebelS {
  56. displayName = "Camp des Mafieux";
  57. spawnMarker = "mafia_1";
  58. icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
  59. licenses[] = { { "rebel", true } };
  60. level[] = { "", "", -1 };
  61. };
  62. };
  63.  
  64. class Cop {
  65. class Kavala {
  66. displayName = "Lakside QG";
  67. spawnMarker = "cop_spawn_1";
  68. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  69. licenses[] = { { "", true } };
  70. level[] = { "", "", -1 };
  71. };
  72.  
  73. class Athira {
  74. displayName = "Morrison";
  75. spawnMarker = "cop_spawn_3";
  76. icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
  77. licenses[] = { { "", true } };
  78. level[] = { "", "", -1 };
  79. };
  80.  
  81. class Pyrgos {
  82. displayName = "Los Diablos";
  83. spawnMarker = "cop_spawn_2";
  84. icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
  85. licenses[] = { { "", true } };
  86. level[] = { "", "", -1 };
  87. };
  88. };
  89.  
  90. class Medic {
  91. class Kavala {
  92. displayName = "Caserne de lakeside";
  93. spawnMarker = "medic_spawn_1";
  94. icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
  95. licenses[] = { { "", true } };
  96. level[] = { "", "", -1 };
  97. };
  98.  
  99. class Pyrgos {
  100. displayName = "Caserne du Samu";
  101. spawnMarker = "medic_spawn_2";
  102. icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
  103. licenses[] = { { "", true } };
  104. level[] = { "", "", -1 };
  105. };
  106.  
  107. class Athira {
  108. displayName = "Centre de depanage";
  109. spawnMarker = "medic_spawn_3";
  110. icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
  111. licenses[] = { { "", true } };
  112. level[] = { "", "", -1 };
  113. };
  114. };
  115. };
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