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Aug 23rd, 2014
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  1. 1 - [Special] Move on next attack.
  2. 2 - Weapons hit count, [Last hit finish with a smash.]
  3. 3 - Load Counter attack/Lance Counter [Assult Slash] or Charge/Lance Charge [Full Weapon Combo]
  4. 4 - Windmill, [Assult Slash if knocked down]
  5. 5 - Defend, [Smash after] or Weapon Hit Combo [Weapon Hit Combo]
  6. 6 - Smash, [Assult Slash and Windmill after.]
  7.  
  8. Archer - Bow, Crossbow
  9. 1 - Pass Turn
  10. 2 - 1 Shot
  11. 3 - Double up the shots of your next attack, roll again.
  12. 4 - 2 Shots
  13. 5 - 3 Shots
  14. 6 - Magnum Shot
  15. Humans may use AR for rolls 2,4,5.
  16.  
  17. Mage - Magey Things
  18. 1 - Ice Bolt, May Skip next 1,2 turns to add 2,4 charges
  19. 2 - Lightning Bolt, May Skip next 1,2 turns to add 2,4 charges
  20. 3 - Fire Bolt, May Skip next 1,2 turns to add 2,4 charges
  21. 4 - Thunder, May Skip next 1,2 turns to add 2,4 charges
  22. 5 - Ice Spear, May Skip next 1,2 turns to add 2,4 charges
  23. 6 - Fireball, Skip your next turn.
  24.  
  25. Alchemist - Alchemy Things
  26. 1 - Use 2 HP 30s
  27. 2 - Toggle Chain Cylinder on/off
  28. 3 - Water Cannon
  29. 4 - Flame Burst
  30. 5 - Frozen Blast, Don't actually frozen blast, they just skip their next turn, wind blast for damage.
  31. 6 - Heat Buster if available, If enemy skipped last turn, Golden Time/Elemental Wave it.
  32.  
  33. Martial Artist
  34. 1 - Skip turn
  35. 2 - 1 punch
  36. 3 - First combo skill
  37. 4 - Up to second combo
  38. 5 - up to third combo
  39. 6 - Tumble, enemy skips next turn catching up.
  40.  
  41. Puppet - REQUIRES REPAIR KITS.
  42. 1 - Enemy targets puppet next turn
  43. 2 - Act 1
  44. 3 - Act 4
  45. 4 - Act 7
  46. 5 - Puppet's Snare, Enemy skips next turn
  47. 6 - Wire Pull
  48. IF PUPPET IS DEAD, SPEND NEXT TURN REPAIRING IT
  49.  
  50. Guns
  51. 1 - Skip Turn
  52. 2 - 1 Auto Attack
  53. 3 - Flash Launcher
  54. 4 - Bullet Slide
  55. 5 - 2 Auto Attacks
  56. 6 - Reload
  57. If out of bullets, auto reload next turn.
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