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Nov 24th, 2014
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  1. iPhone Unity internal profiler stats:
  2. cpu-player> min: 239.9 max: 260.2 avg: 245.1
  3. cpu-ogles-drv> min: 0.8 max: 1.4 avg: 0.9
  4. cpu-present> min: 3.1 max: 6.2 avg: 4.4
  5. cpu-waits-gpu> min: 3.1 max: 6.2 avg: 4.4
  6. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  7. frametime> min: 247.1 max: 268.2 avg: 251.7
  8. draw-call #> min: 33 max: 38 avg: 35 | batched: 37
  9. tris #> min: 10491 max: 10721 avg: 10603 | batched: 2326
  10. verts #> min: 19577 max: 20037 avg: 19802 | batched: 4653
  11. player-detail> physx: 59.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.6 render: 162.6 fixed-update-count: 12 .. 14
  12. mono-scripts> update: 5.6 fixedUpdate: 7.3 coroutines: 1.4
  13. mono-memory> used heap: 9039872 allocated heap: 10711040 max number of collections: 0 collection total duration: 0.0
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