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Jan 31st, 2015
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  1. private void addTile()
  2. {
  3. GameObject tile = new GameObject("Tile_" + tileList.Count);
  4. SpriteRenderer sr = tile.AddComponent("SpriteRenderer") as SpriteRenderer;
  5. sr.sprite = path;
  6. tile.transform.position = new Vector3(Input.mousePosition.x, Input.mousePosition.y, tile.transform.position.z);
  7. tileList.Add(tile);
  8. }
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