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- private void addTile()
- {
- GameObject tile = new GameObject("Tile_" + tileList.Count);
- SpriteRenderer sr = tile.AddComponent("SpriteRenderer") as SpriteRenderer;
- sr.sprite = path;
- tile.transform.position = new Vector3(Input.mousePosition.x, Input.mousePosition.y, tile.transform.position.z);
- tileList.Add(tile);
- }
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