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v1.8b (2016-08-26)

Aug 26th, 2016
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  1. [v1.8b] - 2016-08-26
  2.  
  3. NPCs
  4. - Dremora:
  5. Will use shields in combat
  6. Have:
  7. 75% resistance to fire
  8. 25% weakness to frost
  9. 50% resistance to poison
  10. reduced size compared to previous versions
  11.  
  12.  
  13. Animals/Creatures
  14. - Remove all changes related to Dragon Sizes. This was causing animation issues.
  15. - Trolls were too OP. Removed all their damage resistance.
  16.  
  17.  
  18. Items
  19. - Increased Miraak's sword reach by 50%
  20.  
  21.  
  22. Spells
  23. - Changed Thrall death effect duration to 30s
  24.  
  25. - Added Furniture Spells & Scrolls:
  26. Conjure Bed Roll (Novice)
  27. Conjure Tanning Rack (Novice)
  28. Conjure Bed (Apprentice)
  29. Conjure Anvil (Adept)
  30. Conjure Workbench (Apprentice)
  31. Conjure Smelter (Apprentice) (can only be used outdoors)
  32. Conjure Grindstone (Apprentice)
  33. Conjure Arcane Enchanter (Adept)
  34. Conjure Alchemy Lab (Adept)
  35. Conjure Chest (Expert)
  36. Conjure Dump Chest (Apprentice)
  37. Conjure Cooking Pot (Apprentice)
  38. Casting these spells will spawn the respective furniture a few meters in front of the player. The furniture will vanish after 7 seconds (it can be longer depending if the player uses a perk mod that alters spell time based on skill), but not while the player is using them.
  39. Only one object type can be spawned at one time. Trying to spawn more than one will wield a notification informing of this.
  40. The Spells/Scrolls are sold by Phinis Gestor. Scrolls have a chance to be sold by vendors that sell magic items too.
  41.  
  42.  
  43.  
  44. Game Settings
  45.  
  46.  
  47.  
  48. Bugfixes
  49. - Fixed bug related to save corruption after the player obtained the shout from the Bleak Falls Barrow Sanctum.
  50.  
  51.  
  52.  
  53.  
  54. Misc
  55. - Keep/Palace guards use better equipment and have higher base level than other guards
  56. - Guards will attack Thugs/Assassins
  57.  
  58. - Disabled combat boundaries
  59. What this means: Enemies will follow the player out of dungeons and into the wilderness.
  60.  
  61. - Edit packages from the quest "Before the Storm"
  62. NPCs involved (Ralof/Gerdur/Hadvar/Alvor) will either jog or run to their locations instead of walking.
  63. They will also ignore combat in these instances (This is helpful for example in the Ralof encounter with Gerdur. A mudcrab near the bridge most of the time turned hostile, making them stop the scene and go fight it)
  64.  
  65. - Decreased amount of arrows that NPCs drop
  66.  
  67. - Added changes related to the Melee fix tweak to 7 of the playable races that i forgot to include.
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