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- [v1.8b] - 2016-08-26
- NPCs
- - Dremora:
- Will use shields in combat
- Have:
- 75% resistance to fire
- 25% weakness to frost
- 50% resistance to poison
- reduced size compared to previous versions
- Animals/Creatures
- - Remove all changes related to Dragon Sizes. This was causing animation issues.
- - Trolls were too OP. Removed all their damage resistance.
- Items
- - Increased Miraak's sword reach by 50%
- Spells
- - Changed Thrall death effect duration to 30s
- - Added Furniture Spells & Scrolls:
- Conjure Bed Roll (Novice)
- Conjure Tanning Rack (Novice)
- Conjure Bed (Apprentice)
- Conjure Anvil (Adept)
- Conjure Workbench (Apprentice)
- Conjure Smelter (Apprentice) (can only be used outdoors)
- Conjure Grindstone (Apprentice)
- Conjure Arcane Enchanter (Adept)
- Conjure Alchemy Lab (Adept)
- Conjure Chest (Expert)
- Conjure Dump Chest (Apprentice)
- Conjure Cooking Pot (Apprentice)
- Casting these spells will spawn the respective furniture a few meters in front of the player. The furniture will vanish after 7 seconds (it can be longer depending if the player uses a perk mod that alters spell time based on skill), but not while the player is using them.
- Only one object type can be spawned at one time. Trying to spawn more than one will wield a notification informing of this.
- The Spells/Scrolls are sold by Phinis Gestor. Scrolls have a chance to be sold by vendors that sell magic items too.
- Game Settings
- Bugfixes
- - Fixed bug related to save corruption after the player obtained the shout from the Bleak Falls Barrow Sanctum.
- Misc
- - Keep/Palace guards use better equipment and have higher base level than other guards
- - Guards will attack Thugs/Assassins
- - Disabled combat boundaries
- What this means: Enemies will follow the player out of dungeons and into the wilderness.
- - Edit packages from the quest "Before the Storm"
- NPCs involved (Ralof/Gerdur/Hadvar/Alvor) will either jog or run to their locations instead of walking.
- They will also ignore combat in these instances (This is helpful for example in the Ralof encounter with Gerdur. A mudcrab near the bridge most of the time turned hostile, making them stop the scene and go fight it)
- - Decreased amount of arrows that NPCs drop
- - Added changes related to the Melee fix tweak to 7 of the playable races that i forgot to include.
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