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- Initialize engine version: 5.3.6p8 (c04dd374db98)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dumx.dll 21.21.13.7866]
- Renderer: NVIDIA GeForce GTX 1060 6GB
- Vendor: NVIDIA
- VRAM: 6084 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\AmplifyMotion.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\ProfileAttribute.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\ProfileAttribute.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
- - Completed reload, in 0.069 seconds
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 0.702007 ms
- 2017-02-25T16:44:41 0.000 INF [Steamworks.NET] SteamAPI_Init() ok
- 2017-02-25T16:44:41 0.023 INF [NET] Disabling protocol: UNET
- 2017-02-25T16:44:41 0.024 INF [NET] Disabling protocol: RakNet
- 2017-02-25T16:44:41 0.025 INF [NET] Disabling protocol: SteamNetworking
- 2017-02-25T16:44:41 0.026 INF NET: InitCallbacks
- 2017-02-25T16:44:41 0.032 INF Texture quality is set to 0
- 2017-02-25T16:44:41 0.033 INF Precaching...
- 2017-02-25T16:44:41 0.036 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2017-02-25T16:44:41 0.091 INF [EAC] Not loading, not started from launcher
- 2017-02-25T16:44:41 0.267 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2017-02-25T16:44:41 0.281 INF Precaching file: Data/Bundles/BlockTextureAtlases
- 2017-02-25T16:44:41 0.306 INF Precaching file: Data/Bundles/TerrainTextures
- 2017-02-25T16:44:41 0.317 INF Precaching done
- 2017-02-25T16:44:47 5.750 INF Loading main scene
- The referenced script on this Behaviour (Game Object 'wdwFocusHealthState') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'AudioMixerManager') is missing!
- (Filename: Line: 1655)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.977586 ms
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\SDX.Payload.dll (this message is harmless)
- 2017-02-25T16:44:47 5.931 INF Awake
- 2017-02-25T16:44:47 5.959 INF Version: Alpha 15.2 (b8) Compatibility Version: Alpha 15.2, Build: Windows 64 Bit
- 2017-02-25T16:44:47 5.959 INF System information:
- 2017-02-25T16:44:47 5.960 INF OS: Windows 10 (10.0.0) 64bit
- 2017-02-25T16:44:47 5.960 INF CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (cores: 8)
- 2017-02-25T16:44:47 5.960 INF RAM: 24523 MB
- 2017-02-25T16:44:47 5.961 INF GPU: NVIDIA GeForce GTX 1060 6GB (6084 MB)
- 2017-02-25T16:44:47 5.961 INF Graphics API: Direct3D 9.0c [nvd3dumx.dll 21.21.13.7866] (shader level 3.0)
- 2017-02-25T16:44:47 5.961 INF Last played version: Alpha 15.2
- 2017-02-25T16:44:47 5.962 INF Local UTC offset: -6 hours
- 2017-02-25T16:44:47 5.963 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie.exe -sdxconfig=C:\Users\pamc8\AppData\Local\Temp\tmp9BE0.tmp
- 2017-02-25T16:44:47 5.964 INF Starting PlayerInputManager...
- 2017-02-25T16:44:47 5.978 INF InControl (version 1.6.6 build 8695, native module = False, XInput = True)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Copy/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Copy/7DaysToDie_Data/Mono/.\XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Copy/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Copy/7DaysToDie_Data/Mono/libXInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Copy/7DaysToDie_Data/Mono/.\libXInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Copy/7DaysToDie_Data/Mono/libXInputInterface32
- 2017-02-25T16:44:47 6.064 INF Starting UserProfileManager...
- 2017-02-25T16:44:47 6.070 WRN ApplyAllowControllerOption, sets: 3
- 2017-02-25T16:44:47 6.080 INF Texture quality is set to 0
- 2017-02-25T16:44:47 6.113 INF [MODS] Start loading
- 2017-02-25T16:44:47 6.114 INF [MODS] Trying to load from SDX
- 2017-02-25T16:44:47 6.145 INF [MODS] Loaded Mod: SDX (1)
- 2017-02-25T16:44:47 6.146 INF [MODS] Loading done
- 2017-02-25T16:44:47 6.154 INF Loading permissions file at 'C:\Users\pamc8\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2017-02-25T16:44:47 6.181 INF Loading permissions file done.
- 2017-02-25T16:44:47 6.209 INF Awake done
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\SDX.Core.dll (this message is harmless)
- Target: 7 Days To Die [1.0]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Mod Engine Started.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Finding type refs...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading mods assembly
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\Mods.dll (this message is harmless)
- SDX: Failed to get types: The classes in the module cannot be loaded.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Find Files: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources, *.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\40x46Granade.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: 40x46Granade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\aIAWMF300WM.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: aIAWMF300WM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\ak12.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: ak12
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\ak47.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-02-25T16:44:48 6.902 INF Reloading serveradmin.xml
- 2017-02-25T16:44:48 6.902 INF Loading permissions file at 'C:\Users\pamc8\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2017-02-25T16:44:48 6.903 INF Loading permissions file done.
- SDX: Resources add bundle: ak47
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\ak74.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: ak74
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\akc74y.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: akc74y
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\ambulancia.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: ambulancia
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\ammoLoader.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: ammoLoader
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\AppleFruit.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: AppleFruit
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\appleTree.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: appleTree
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\armorAssambler.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: armorAssambler
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\audio.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: audio
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\automatUbludok.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: automatUbludok
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\axes.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: axes
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\beetPlant.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: beetPlant
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\benelliM3Super90.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: benelliM3Super90
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\benelliM3Super902.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: benelliM3Super902
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\benelliXM1014.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: benelliXM1014
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\bitaTPX.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: bitaTPX
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\burntZombeR.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: burntZombeR
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\c4.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: c4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\carlGustafM45.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: carlGustafM45
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\Carrot.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: Carrot
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\carrotPlant.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: carrotPlant
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\ChickenCoop0.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: ChickenCoop0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: spoon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: StorageBoxCustomLabel
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\storageBuildingIns.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: storageBuildingIns
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\storageExplosivesIns.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: storageExplosivesIns
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\storageFoodIns.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: storageFoodIns
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\storageHealthIns.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: storageHealthIns
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\storageWeaponsIns.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: storageWeaponsIns
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\Strawberry.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: Strawberry
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\studyDesk.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: studyDesk
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\supply.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: supply
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\svd.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: svd
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\testSup.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: testSup
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\Tomato.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: Tomato
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\tomatoPlant.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: tomatoPlant
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\uziPro.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: uziPro
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\vintarez.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: vintarez
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\wallSafe.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: wallSafe
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\wallSafeIns.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: wallSafeIns
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\wheatPlant.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: wheatPlant
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\WoodBridge1x3.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: WoodBridge1x3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\WoodBridge2x4.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: WoodBridge2x4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\WoodenBarrels.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: WoodenBarrels
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\WoodGate2x3.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: WoodGate2x3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\WoodGate3x2.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: WoodGate3x2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\WoodGate3x2R1.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: WoodGate3x2R1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\WoodGate3x2R2.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: WoodGate3x2R2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\WoodShutters.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: WoodShutters
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\WoodShutters2.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: WoodShutters2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\WoodShutters2R1.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: WoodShutters2R1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\WoodShutters2R2.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: WoodShutters2R2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\WoodShuttersMR.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: WoodShuttersMR
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\SDX070/Targets\7DaysToDie\Mods\ER\Resources\WoodShuttersWR.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: WoodShuttersWR
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Begin Load mod script...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at SDX.Payload.ModEngine.InstantiateModScripts () [0x00000] in <filename unknown>:0
- at SDX.Payload.ModEngine.Init () [0x00000] in <filename unknown>:0
- at SDX.Payload.Entry.Setup () [0x00000] in <filename unknown>:0
- at GameManager.Awake () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-02-25T16:45:18 36.536 INF Atlas reset took 163 ms
- 2017-02-25T16:45:18 36.539 INF Atlas load took 225 ms
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\Mono.Posix.dll (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Copy/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Copy/7DaysToDie_Data/Mono/.\libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die - Copy/7DaysToDie_Data/Mono/libc
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14786.
- Total: 12.421786 ms (FindLiveObjects: 0.641601 ms CreateObjectMapping: 0.358921 ms MarkObjects: 11.396925 ms DeleteObjects: 0.019353 ms)
- 2017-02-25T16:45:18 36.606 INF User joined: Pam
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 2b00 -> priority: 1
- Thread -> id: 29d8 -> priority: 1
- UMA Overlay loading took 828 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- UMA Slot loading took 2 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- 2017-02-25T16:45:34 52.979 INF XUI loading took 7277ms
- 2017-02-25T16:45:34 52.981 INF WorldStaticData.Init() needed 13.968s
- 2017-02-25T16:45:34 53.254 INF [Steamworks.NET] Login ok.
- 2017-02-25T16:45:35 53.530 INF AchievementManager: Received stats and achievements from Steam
- 2017-02-25T16:45:53 72.423 INF NET: Starting server protocols
- 2017-02-25T16:45:53 72.448 INF NET: UNET server started
- 2017-02-25T16:45:54 72.488 INF NET: Unity NW server started
- 2017-02-25T16:45:54 72.489 INF [Steamworks.NET] NET: Server started
- SDX: SDX ModEngine::StartModScripts
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-02-25T16:45:54 72.490 INF StartGame
- 2017-02-25T16:45:54 72.703 INF Atlas reset took 211 ms
- 2017-02-25T16:45:54 73.105 INF Atlas resized to fit more icons. Old 1615 icons, 4096x4096, now 2217 icons, 8192x8192
- 2017-02-25T16:45:55 74.025 INF Adding 638 sprites to atlas took 1534 ms
- 2017-02-25T16:45:56 75.082 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 24
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BlockDurabilityModifier = 100
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 104.243.42.154
- GamePref.ConnectToServerPort = 23104
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 120
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 2
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySenseMemory = 30
- GamePref.EnemySpawnMode = 1
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 2
- GamePref.GameMode = GameModeSurvivalSP
- GamePref.GameName = 622
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 15.2
- GamePref.GameWorld = Random Gen
- GamePref.JoiningOptions = True
- GamePref.LandClaimDeadZone = 0
- GamePref.LandClaimDecayMode = 2
- GamePref.LandClaimExpiryTime = 10
- GamePref.LandClaimOfflineDurabilityModifier = 0
- GamePref.LandClaimOnlineDurabilityModifier = 0
- GamePref.LandClaimSize = 31
- GamePref.LastGameResetRevision = 9
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = -1
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAA = 1
- GamePref.OptionsAllowController = False
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsBackgroundGlobalOpacity = 0.8031636
- GamePref.OptionsBloom = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDOF = False
- GamePref.OptionsFieldOfView = 80
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.7422705
- GamePref.OptionsGraphicsQuality = 4
- GamePref.OptionsGrassDistance = 3
- GamePref.OptionsHudOpacity = 0
- GamePref.OptionsHudSize = 2
- GamePref.OptionsImageEffects = True
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsLODDistance = 1
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMotionBlur = 3
- GamePref.OptionsMouseSensitivity = 0.5025126
- GamePref.OptionsMusicVolumeLevel = 0.5
- GamePref.OptionsObjectBlur = False
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsReflectedShadows = True
- GamePref.OptionsReflectionQuality = 4
- GamePref.OptionsResolution = 0
- GamePref.OptionsShadowDistance = 4
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsSSAO = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsSunShafts = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTextureQuality = 0
- GamePref.OptionsTreeQuality = 3
- GamePref.OptionsUMATextureQuality = 0
- GamePref.OptionsViewDistance = 12
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 0
- GamePref.OptionsWaterParticleLimiter = 0.5095044
- GamePref.OptionsWaterQuality = 1
- GamePref.PersistentPlayerProfiles = False
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561198067574707
- GamePref.PlayerKillingMode = 2
- GamePref.PlayerName = Pam
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\pamc8\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetPort = 25003
- GamePref.ZombiePlayers = True
- GamePref.ZombiesRun = 1
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AnimalCount = 0
- GameStat.BlockDurabilityModifier = 1
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 16
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.Difficulty = 2
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySenseMemory = 60
- GameStat.EnemySpawnMode = 3
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 7
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.ZombieHordeMeter = False
- 2017-02-25T16:45:56 75.170 INF StartAsServer
- 2017-02-25T16:45:56 75.174 INF createWorld: Random Gen, 622, GameModeSurvivalSP
- 2017-02-25T16:45:56 75.213 INF Started thread thread_Regenerating
- 2017-02-25T16:45:56 75.213 INF Started thread FQ
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/forest/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/pine_forest/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/pine_forest/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/radiated/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/radiated/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/radiated/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/wasteland/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/burnt_forest/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/burnt_forest/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/forest/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/wasteland/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/wasteland/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/sky
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/fog
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/sky
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/fog
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-02-25T16:45:56 75.286 INF World.Load: Random Gen
- 2017-02-25T16:45:56 75.310 INF Started thread thread_Pathfinder
- 2017-02-25T16:45:56 75.318 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
- 2017-02-25T16:45:56 75.321 INF Started thread thread_GenerateChunks
- 2017-02-25T16:45:56 75.469 INF Loading and parsing of generator took 147ms
- WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Setting to default shader.
- 2017-02-25T16:46:00 79.144 INF createWorld() done
- 2017-02-25T16:46:00 79.145 INF Loading players.xml
- 2017-02-25T16:46:03 82.449 INF Created player with id=171
- 2017-02-25T16:46:03 82.472 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 50
- 2017-02-25T16:46:03 82.472 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 2, default = 0
- 2017-02-25T16:46:03 82.473 INF Setting for 'EnemySenseMemory' does not match the default (server will go to the modded category): current = 30, default = 60
- 2017-02-25T16:46:03 82.473 INF Setting for 'EnemySpawnMode' does not match the default (server will go to the modded category): current = 1, default = 3
- 2017-02-25T16:46:03 82.474 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = -1, default = 30
- 2017-02-25T16:46:03 82.474 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 24, default = 72
- 2017-02-25T16:46:04 82.480 INF Modified file (server will go to the modded category): Data/Config/archetypes.xml has invalid hash
- 2017-02-25T16:46:04 82.481 INF Modified file (server will go to the modded category): Data/Config/biomes.xml has invalid hash
- 2017-02-25T16:46:04 82.485 INF Modified file (server will go to the modded category): Data/Config/blocks.xml has invalid hash
- 2017-02-25T16:46:04 82.486 INF Modified file (server will go to the modded category): Data/Config/buffs.xml has invalid hash
- 2017-02-25T16:46:04 82.487 INF Modified file (server will go to the modded category): Data/Config/entityclasses.xml has invalid hash
- 2017-02-25T16:46:04 82.488 INF Modified file (server will go to the modded category): Data/Config/entitygroups.xml has invalid hash
- 2017-02-25T16:46:04 82.493 INF Modified file (server will go to the modded category): Data/Config/items.xml has invalid hash
- 2017-02-25T16:46:04 82.494 INF Modified file (server will go to the modded category): Data/Config/loot.xml has invalid hash
- 2017-02-25T16:46:04 82.495 INF Modified file (server will go to the modded category): Data/Config/materials.xml has invalid hash
- 2017-02-25T16:46:04 82.497 INF Modified file (server will go to the modded category): Data/Config/progression.xml has invalid hash
- 2017-02-25T16:46:04 82.498 INF Modified file (server will go to the modded category): Data/Config/quests.xml has invalid hash
- 2017-02-25T16:46:04 82.500 INF Modified file (server will go to the modded category): Data/Config/recipes.xml has invalid hash
- 2017-02-25T16:46:04 82.501 INF Modified file (server will go to the modded category): Data/Config/rwgmixer.xml has invalid hash
- 2017-02-25T16:46:04 82.503 INF Modified file (server will go to the modded category): Data/Config/sounds.xml has invalid hash
- 2017-02-25T16:46:04 82.504 INF Modified file (server will go to the modded category): Data/Config/spawning.xml has invalid hash
- 2017-02-25T16:46:04 82.505 INF Modified file (server will go to the modded category): Data/Config/traders.xml has invalid hash
- 2017-02-25T16:46:04 82.506 INF Modified file (server will go to the modded category): Data/Config/xui.xml has invalid hash
- 2017-02-25T16:46:04 82.509 INF StartGame done
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die - Copy\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Stormy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Rainy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Foggy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/BloodMoon/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/BloodMoon/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-02-25T16:46:08 86.960 INF [Steamworks.NET] GameServer.Init successful
- 2017-02-25T16:46:08 87.087 INF ************************Weather Packages Created FROM BIOMES :D ************************
- 2017-02-25T16:46:10 88.649 INF [Steamworks.NET] Create Lobby
- 2017-02-25T16:46:10 88.650 INF [Steamworks.NET] GameServer.LogOn successful
- 2017-02-25T16:46:10 88.968 INF [Steamworks.NET] Lobby creation succeeded
- 2017-02-25T16:46:10 88.971 INF [Steamworks.NET] Lobby entered: 109775243984583075
- 2017-02-25T16:48:52 251.457 INF Disconnect
- 2017-02-25T16:48:52 251.458 INF NET: Stopping server protocols
- 2017-02-25T16:48:52 251.467 INF NET: UNET server stopped
- 2017-02-25T16:48:53 251.492 INF NET: Untiy NW server stopped
- 2017-02-25T16:48:53 251.493 INF [Steamworks.NET] NET: Server stopped
- 2017-02-25T16:48:53 251.493 INF [NET] ServerShutdown
- 2017-02-25T16:48:53 251.494 INF SaveAndCleanupWorld
- 2017-02-25T16:48:53 251.555 INF Saving 0 of chunks took 20ms
- 2017-02-25T16:48:53 251.559 INF [Steamworks.NET] Stopping server
- 2017-02-25T16:48:53 251.607 INF World.Unload
- 2017-02-25T16:48:53 251.616 INF Exited thread thread_GenerateChunks
- 2017-02-25T16:48:53 251.618 INF Exited thread thread_Pathfinder
- 2017-02-25T16:48:53 251.620 INF World.Cleanup
- 2017-02-25T16:48:53 251.621 INF Exited thread thread_Regenerating
- 2017-02-25T16:48:53 251.622 INF Exited thread FQ
- 2017-02-25T16:48:53 251.727 INF Persistent GamePrefs saved
- 2017-02-25T16:48:53 251.727 INF Cleanup
- 2017-02-25T16:48:53 251.729 WRN Missing cleanup for XML: sounds
- 2017-02-25T16:48:53 252.182 INF OnApplicationQuit
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