- Task 2 – A
- This is a game which the user uses an input device such as the mouse to spot the difference. Once all the differences are spotted a sound will confirm that all are spotted, it will then go to the next image. If user turns ran out, it will be game over and another sound will be heard to confirm that the game is over, the sound will sound like a game-over sound.
- UNA
- • Psychological – the motivation would be spotting all the difference of the second image from the original, as well as getting a top high score.
- • Knowledge & Experience – no experience needed regarding on how to play the game, but it does require you to know how to use the mouse.
- • Age group – 4 and above, this game isn’t designed to any specific age group, anyone can play and will find it enjoyable, it’s not hard and only the amount of how many things to spot will change. If it’s on hard mode, then players will have to spot more difference.
- • Education – no education needed.
- • Physical characteristics – colour blindness will greatly affect the way the person will play this game. Because some of the pictures require to spot colours not just the appearance of the image, therefore if a person is colour blind he/she won’t be able to complete the game.
- • Physiological – sight is important to play the game because it is the fundamental of playing this game, to see the difference and then to click it. If one has impaired sight they cannot spot the difference never mind clicking it. Hearing is not necessary but a sound will play once all the difference is spotted to congratulate the user.
- • Gender – not applicable
- • Cultural – language and data formats can be considered since not all speak English and read left to right. Not all countries have the same alphabets so people who doesn’t know the English language will not be able to read the instructions. But I think that this game doesn’t really need instructions because it’s very frank and the user will perceive what the game is if they have done it in the past. Finally, some images might be offensive to some people of different culture, so using images for the game must be taken into account seriously.
- • Training – no training needed to play, but basic reading and computer skill is needed, to be specific the mouse.
- Design Specification
- • Interaction style – the interaction would be the using of the mouse and pointing and clicking the right spot of the picture. The user can also click the skip button to go to the next image if he/she finds it hard. Or they can also exit the game if they are done with it.
- • Attention – the attention will be the heading so they can see what the game is, there is also attention to both image because the user will be comparing both to see the difference of the second image. Colours are also applied on the picture again to focus attention but the form will stay gray so that the attention is focused on the images.
- • Grouping – there won’t be any grouping because it’s all in one form.
- • Metaphor – the metaphor in this form would be the buttons, the skip button and the exit button. There won’t be any image to go with it, but linguistic text will be used. The text will help identify what those two buttons are.
- • Colour – there won’t be any colour on the form, but the image will have, this helps the user to focus on the images to play the game. As already mentioned in the UNA, colour is need to enhance the form and must have limited number of uses. But because the picture is the major part of playing the game, it will contain many colours but that wouldn’t affect the user because the images will just be landscapes or places not abstract, patterned, colourful images.
- • Cognition - the cognition in this form is experiential cognition, as already mentioned in the slideshow about experiential cognition is when one perceives on what to do according to what they already learned in the pas which involves playing games. So this game is an experiential cognition.
- • Formats/emphasising – the fonts for the headings and the instructions will be black. The format will be Verdana because according to the UNA, the age will be for all and anyone can play as long as they don’t have serious disabilities, e.g. visually impaired. So fonts like comic sans will not be used because when adults play and see that the fonts is a bit childish then they might think that it is only for kids and won’t play. So Verdana will be used which also helps people with reading problem to read it properly.
- • Consistency – there won’t be any harming influence regarding consistency because its only one form and the images will only be the ones that will use colour, the form will not. The fonts will stay black to contrast with the gray background. The fonts though must be kept consistent meaning that the font style will be the same and sizes of headings and instructions must be appropriate.
- • Affordance – the affordance on this form would be the two buttons to help the user perceive that it is a button. It also adds to the attribute of the button as a metaphor so users can see clearly that it is a button not just a flat image.
