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Apr 27th, 2015
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  1. // repositions the gunmodel to mimic CSS more closely.
  2.  
  3. viewmodel_presetpos "0"
  4. viewmodel_fov "68"
  5. viewmodel_offset_x "2.5"
  6. viewmodel_offset_y "1"
  7. viewmodel_offset_z "-1.500000"
  8.  
  9. // removes the shifting of the arm when crouching down.
  10.  
  11. cl_viewmodel_shift_left_amt "0"
  12. cl_viewmodel_shift_right_amt "0"
  13. m_mousespeed 0
  14. m_mouseaccel 0
  15.  
  16. ////
  17.  
  18.  
  19. // removes the bobbing of the weapon back and forth, when you run.
  20.  
  21. cl_bob_lower_amt "0"
  22. cl_bobamt_lat "0"
  23. cl_bobamt_vert "0"
  24.  
  25. // scales the HUD depending on what resolution you use, 1 is max.
  26.  
  27. hud_scaling "1"
  28.  
  29. // lowers delay between sounds.
  30.  
  31. snd_mixahead "0.05"
  32. snd_musicvolume "0"
  33. snd_headphone_pan_exponent "2"
  34. snd_headphone_pan_radial_weight "2
  35. snd_legacy_surround "0"
  36. snd_pitchquality "1"
  37. dsp_enhance_stereo "0"
  38.  
  39.  
  40. // sets interpolation values.
  41.  
  42. cl_interp "0"
  43. cl_interp_ratio "1"
  44.  
  45.  
  46. // usual rate commands
  47.  
  48. rate "128000" // Maximum download bandwidth in bytes/second. Do not set lower than 80000 unless you have a bad connection
  49. cl_cmdrate "128" // Maximum packets sent from client to server per second. Set to 64 when experiencing loss
  50. cl_updaterate "128" // Maximum packets sent from server to client per second. Set to 64 when experiencing choke
  51. cl_interp "0" // Don't change this, setting this to 0 lets servers adjust this to the perfect value
  52. cl_interp_ratio "1" // Use 1 if you have a stable connection, set to 2 when experiencing loss or choke
  53. rate "128000"
  54.  
  55.  
  56. r_drawtracers_firstperson 1
  57.  
  58.  
  59. // causes the scope to move less while moving scoped and reduces bobbing effect
  60.  
  61. cl_bobcycle "2"
  62.  
  63. fps_max 241
  64. fps_max_menu 144
  65. cl_showfps 0
  66.  
  67. cl_radar_scale "0.5"
  68. cl_radar_rotate "1"
  69. closeonbuy "1"
  70. cl_forcepreload "1"
  71. cl_showhelp 0
  72. cl_lagcompensation "1"
  73. cl_predictweapons "1"
  74. cl_resend "6"
  75. cl_timeout "9999999"
  76. r_dynamic "0"
  77. r_eyegloss "0"
  78. r_eyemove "0"
  79. r_eyeshift_x "0"
  80. r_eyeshift_y "0"
  81. r_eyeshift_z "0"
  82. r_eyesize "0""
  83. muzzleflash_light "0"
  84. sys_antialiasing "0"
  85. sys_aspectratio "-1"
  86. sys_refldetail "0"
  87. mat_queue_mode 2
  88.  
  89. cl_crosshairstyle 4;
  90. cl_crosshairgap 1;
  91. cl_crosshairthickness 1.5;
  92. cl_crosshairsize 5;
  93. cl_crosshair_draw_outline 1;
  94.  
  95. sensitivity "2"
  96. exec "binds.cfg"
  97. exec "alias.cfg"
  98.  
  99. ECHO ================================================
  100. ECHO ===[ Dodge Autoexec CFG loaded! ]=====
  101. ECHO ===[ Goodluck have fun! ]=====
  102. ECHO ================================================
  103.  
  104. //////////////
  105. host_writeconfig
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