Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Log output for Cogs build 110309, Cogs Linux 1.0.1
- Video driver: x11
- Loading preferences.
- Loading localized strings.
- Successfully loaded texture data/textures/splashscreen.dds
- Initializing sound.
- Loading asset library.
- Loading level info.
- write me: /home/icculus/projects/cogs-linux/src/main.cpp:972Initializing Interface3D
- Initializing asset library.
- Successfully loaded texture data/textures/woodtile01.dds
- Successfully loaded texture data/textures/woodtile01-normal.dds
- Successfully loaded texture data/textures/parchment.dds
- Successfully loaded texture data/textures/counter.dds
- Successfully loaded texture data/loc/english/uiDebrief.dds
- Successfully loaded texture data/loc/english/uiDebrief-normal.dds
- Successfully loaded texture data/textures/awardDone.dds
- Successfully loaded texture data/textures/awardDone-normal.dds
- Successfully loaded texture data/textures/awardMoves.dds
- Successfully loaded texture data/textures/awardMoves-normal.dds
- Successfully loaded texture data/textures/awardTime.dds
- Successfully loaded texture data/textures/awardTime-normal.dds
- Successfully loaded texture data/loc/english/uiDetails.dds
- Successfully loaded texture data/loc/english/uiDetails-normal.dds
- Successfully loaded texture data/textures/uiEntryMain.dds
- Successfully loaded texture data/textures/uiEntryMain-normal.dds
- Successfully loaded texture data/textures/uiLogoLetters.dds
- Successfully loaded texture data/textures/uiLogoLetters-normal.dds
- Successfully loaded texture data/loc/english/uiEntryMenu.dds
- Successfully loaded texture data/loc/english/uiEntryMenu-normal.dds
- Successfully loaded texture data/textures/galileo_cubemap.dds
- Successfully loaded texture data/textures/chime_cubemap.dds
- Successfully loaded texture data/textures/irisCubemap.dds
- Successfully loaded texture data/textures/normal-noise.dds
- Successfully loaded texture data/textures/counter-time-dial.dds
- Successfully loaded texture data/textures/counter-moves-dial.dds
- Successfully loaded texture data/textures/iris-blade.dds
- Successfully loaded texture data/textures/iris-bump.tga
- Successfully loaded texture data/textures/bronze.dds
- Successfully loaded texture data/textures/copper.dds
- Successfully loaded texture data/textures/silver.dds
- Successfully loaded texture data/textures/chimegold.dds
- Successfully loaded texture data/textures/chimesilver.dds
- Successfully loaded texture data/textures/chimecopper.dds
- Successfully loaded texture data/textures/gear-pegs.dds
- Successfully loaded texture data/textures/gear02.dds
- Successfully loaded texture data/textures/scratches01-normal.dds
- Successfully loaded texture data/loc/english/uiHowTo.dds
- Successfully loaded texture data/loc/english/uiHowTo-normal.dds
- Successfully loaded texture data/textures/clockHand.dds
- Successfully loaded texture data/loc/english/uiOptions.dds
- Successfully loaded texture data/loc/english/uiOptions-normal.dds
- Successfully loaded texture data/textures/uiHudDrivewheel.dds
- Successfully loaded texture data/textures/uiHudLowerShaft.dds
- Successfully loaded texture data/textures/uiHudSwingarm.dds
- Successfully loaded texture data/textures/uiHudUpperShaft.dds
- Successfully loaded texture data/textures/uiHudCounterweight.dds
- Successfully loaded texture data/textures/uiHudClockTime.dds
- Successfully loaded texture data/textures/uiHudClockMoves.dds
- Successfully loaded texture data/loc/english/uiHud.dds
- Successfully loaded texture data/loc/english/uiHud-normal.dds
- Successfully loaded texture data/textures/buttonRound.dds
- Successfully loaded texture data/textures/buttonLocked.dds
- Successfully loaded texture data/textures/tuneIndicator.dds
- Shader compile log for data/effects/TextureBumpCubemap.vsh:
- Vertex shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/TextureBumpCubemap.fsh:
- Fragment shader failed to compile with the following errors:
- ERROR: 0:41: error(#132) Syntax error: 'smooth' parse error
- ERROR: error(#273) 1 compilation errors. No code generated
- Failed to compile fragment shader data/effects/TextureBumpCubemap.fsh
- Shader compile log for data/effects/TextureAlpha.vsh:
- Vertex shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/TextureAlpha.fsh:
- Fragment shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/ShadowMap.vsh:
- Vertex shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/ShadowMap.fsh:
- Fragment shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Texture.vsh:
- Vertex shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Texture.fsh:
- Fragment shader was successfully compiled to run on hardware.
- Initializing particle manager.
- Successfully loaded texture data/textures/steam.dds
- Successfully loaded texture data/textures/particle-fire.dds
- Successfully loaded texture data/loc/english/font18black.tga
- Successfully loaded texture data/loc/english/font18black-selected.tga
- Successfully loaded texture data/textures/fontSymbols.tga
- Successfully loaded texture data/loc/english/font28black.tga
- Creating offscreen scroller texture 512x1024.
- Initializing off-screen canvas texture with dimensions 352x44.
- Initializing off-screen canvas texture with dimensions 352x44.
- Initializing off-screen canvas texture with dimensions 608x456.
- Initializing off-screen canvas texture with dimensions 608x456.
- Initializing off-screen canvas texture with dimensions 320x240.
- Initializing off-screen canvas texture with dimensions 320x240.
- Successfully loaded texture data/loc/german/language.dds
- Successfully loaded texture data/loc/english/language.dds
- Successfully loaded texture data/loc/spanish/language.dds
- Successfully loaded texture data/loc/french/language.dds
- Successfully loaded texture data/loc/italian/language.dds
- Successfully loaded texture data/loc/lolspeak/language.dds
- Successfully loaded texture data/loc/dutch/language.dds
- Successfully loaded texture data/loc/polish/language.dds
- Successfully loaded texture data/loc/portuguese/language.dds
- Successfully loaded texture data/loc/russian/language.dds
- Creating offscreen scroller texture 256x512.
- Shader compile log for data/effects/Screen_Copy.vsh:
- Vertex shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Screen_Copy.fsh:
- Fragment shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Screen_Combine.vsh:
- Vertex shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Screen_Combine.fsh:
- Fragment shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Screen_DownFilter4.vsh:
- Vertex shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Screen_DownFilter4.fsh:
- Fragment shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Screen_BlurHorizontal.vsh:
- Vertex shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Screen_BlurHorizontal.fsh:
- Fragment shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Screen_BlurVertical.vsh:
- Vertex shader was successfully compiled to run on hardware.
- Shader compile log for data/effects/Screen_BlurVertical.fsh:
- Fragment shader was successfully compiled to run on hardware.
- Closing splash screen.
- Starting main render loop.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 1.
- [......]
- OpenGL error 0x0502 at Material::useEffect 2.
- OpenGL error 0x0502 at Material::useEffect 3.
- OpenGL error 0x0502 at Material::useEffect 4.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 2.
- OpenGL error 0x0502 at Material::useEffect 3.
- OpenGL error 0x0502 at Material::useEffect 4.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 2.
- OpenGL error 0x0502 at Material::useEffect 3.
- OpenGL error 0x0502 at Material::useEffect 4.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 2.
- OpenGL error 0x0502 at Material::useEffect 3.
- OpenGL error 0x0502 at Material::useEffect 4.
- OpenGL error 0x0502 at Material::useEffect 1.
- OpenGL error 0x0502 at Material::useEffect 2.
- OpenGL error 0x0502 at Material::useEffect 3.
- OpenGL error 0x0502 at Material::useEffect 4.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement