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Cogs log.txt

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Jul 27th, 2011
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  1. Log output for Cogs build 110309, Cogs Linux 1.0.1
  2. Video driver: x11
  3. Loading preferences.
  4. Loading localized strings.
  5. Successfully loaded texture data/textures/splashscreen.dds
  6. Initializing sound.
  7. Loading asset library.
  8. Loading level info.
  9. write me: /home/icculus/projects/cogs-linux/src/main.cpp:972Initializing Interface3D
  10. Initializing asset library.
  11. Successfully loaded texture data/textures/woodtile01.dds
  12. Successfully loaded texture data/textures/woodtile01-normal.dds
  13. Successfully loaded texture data/textures/parchment.dds
  14. Successfully loaded texture data/textures/counter.dds
  15. Successfully loaded texture data/loc/english/uiDebrief.dds
  16. Successfully loaded texture data/loc/english/uiDebrief-normal.dds
  17. Successfully loaded texture data/textures/awardDone.dds
  18. Successfully loaded texture data/textures/awardDone-normal.dds
  19. Successfully loaded texture data/textures/awardMoves.dds
  20. Successfully loaded texture data/textures/awardMoves-normal.dds
  21. Successfully loaded texture data/textures/awardTime.dds
  22. Successfully loaded texture data/textures/awardTime-normal.dds
  23. Successfully loaded texture data/loc/english/uiDetails.dds
  24. Successfully loaded texture data/loc/english/uiDetails-normal.dds
  25. Successfully loaded texture data/textures/uiEntryMain.dds
  26. Successfully loaded texture data/textures/uiEntryMain-normal.dds
  27. Successfully loaded texture data/textures/uiLogoLetters.dds
  28. Successfully loaded texture data/textures/uiLogoLetters-normal.dds
  29. Successfully loaded texture data/loc/english/uiEntryMenu.dds
  30. Successfully loaded texture data/loc/english/uiEntryMenu-normal.dds
  31. Successfully loaded texture data/textures/galileo_cubemap.dds
  32. Successfully loaded texture data/textures/chime_cubemap.dds
  33. Successfully loaded texture data/textures/irisCubemap.dds
  34. Successfully loaded texture data/textures/normal-noise.dds
  35. Successfully loaded texture data/textures/counter-time-dial.dds
  36. Successfully loaded texture data/textures/counter-moves-dial.dds
  37. Successfully loaded texture data/textures/iris-blade.dds
  38. Successfully loaded texture data/textures/iris-bump.tga
  39. Successfully loaded texture data/textures/bronze.dds
  40. Successfully loaded texture data/textures/copper.dds
  41. Successfully loaded texture data/textures/silver.dds
  42. Successfully loaded texture data/textures/chimegold.dds
  43. Successfully loaded texture data/textures/chimesilver.dds
  44. Successfully loaded texture data/textures/chimecopper.dds
  45. Successfully loaded texture data/textures/gear-pegs.dds
  46. Successfully loaded texture data/textures/gear02.dds
  47. Successfully loaded texture data/textures/scratches01-normal.dds
  48. Successfully loaded texture data/loc/english/uiHowTo.dds
  49. Successfully loaded texture data/loc/english/uiHowTo-normal.dds
  50. Successfully loaded texture data/textures/clockHand.dds
  51. Successfully loaded texture data/loc/english/uiOptions.dds
  52. Successfully loaded texture data/loc/english/uiOptions-normal.dds
  53. Successfully loaded texture data/textures/uiHudDrivewheel.dds
  54. Successfully loaded texture data/textures/uiHudLowerShaft.dds
  55. Successfully loaded texture data/textures/uiHudSwingarm.dds
  56. Successfully loaded texture data/textures/uiHudUpperShaft.dds
  57. Successfully loaded texture data/textures/uiHudCounterweight.dds
  58. Successfully loaded texture data/textures/uiHudClockTime.dds
  59. Successfully loaded texture data/textures/uiHudClockMoves.dds
  60. Successfully loaded texture data/loc/english/uiHud.dds
  61. Successfully loaded texture data/loc/english/uiHud-normal.dds
  62. Successfully loaded texture data/textures/buttonRound.dds
  63. Successfully loaded texture data/textures/buttonLocked.dds
  64. Successfully loaded texture data/textures/tuneIndicator.dds
  65. Shader compile log for data/effects/TextureBumpCubemap.vsh:
  66. Vertex shader was successfully compiled to run on hardware.
  67.  
  68. Shader compile log for data/effects/TextureBumpCubemap.fsh:
  69. Fragment shader failed to compile with the following errors:
  70. ERROR: 0:41: error(#132) Syntax error: 'smooth' parse error
  71. ERROR: error(#273) 1 compilation errors. No code generated
  72.  
  73. Failed to compile fragment shader data/effects/TextureBumpCubemap.fsh
  74. Shader compile log for data/effects/TextureAlpha.vsh:
  75. Vertex shader was successfully compiled to run on hardware.
  76.  
  77. Shader compile log for data/effects/TextureAlpha.fsh:
  78. Fragment shader was successfully compiled to run on hardware.
  79.  
  80. Shader compile log for data/effects/ShadowMap.vsh:
  81. Vertex shader was successfully compiled to run on hardware.
  82.  
  83. Shader compile log for data/effects/ShadowMap.fsh:
  84. Fragment shader was successfully compiled to run on hardware.
  85.  
  86. Shader compile log for data/effects/Texture.vsh:
  87. Vertex shader was successfully compiled to run on hardware.
  88.  
  89. Shader compile log for data/effects/Texture.fsh:
  90. Fragment shader was successfully compiled to run on hardware.
  91.  
  92. Initializing particle manager.
  93. Successfully loaded texture data/textures/steam.dds
  94. Successfully loaded texture data/textures/particle-fire.dds
  95. Successfully loaded texture data/loc/english/font18black.tga
  96. Successfully loaded texture data/loc/english/font18black-selected.tga
  97. Successfully loaded texture data/textures/fontSymbols.tga
  98. Successfully loaded texture data/loc/english/font28black.tga
  99. Creating offscreen scroller texture 512x1024.
  100. Initializing off-screen canvas texture with dimensions 352x44.
  101. Initializing off-screen canvas texture with dimensions 352x44.
  102. Initializing off-screen canvas texture with dimensions 608x456.
  103. Initializing off-screen canvas texture with dimensions 608x456.
  104. Initializing off-screen canvas texture with dimensions 320x240.
  105. Initializing off-screen canvas texture with dimensions 320x240.
  106. Successfully loaded texture data/loc/german/language.dds
  107. Successfully loaded texture data/loc/english/language.dds
  108. Successfully loaded texture data/loc/spanish/language.dds
  109. Successfully loaded texture data/loc/french/language.dds
  110. Successfully loaded texture data/loc/italian/language.dds
  111. Successfully loaded texture data/loc/lolspeak/language.dds
  112. Successfully loaded texture data/loc/dutch/language.dds
  113. Successfully loaded texture data/loc/polish/language.dds
  114. Successfully loaded texture data/loc/portuguese/language.dds
  115. Successfully loaded texture data/loc/russian/language.dds
  116. Creating offscreen scroller texture 256x512.
  117. Shader compile log for data/effects/Screen_Copy.vsh:
  118. Vertex shader was successfully compiled to run on hardware.
  119.  
  120. Shader compile log for data/effects/Screen_Copy.fsh:
  121. Fragment shader was successfully compiled to run on hardware.
  122.  
  123. Shader compile log for data/effects/Screen_Combine.vsh:
  124. Vertex shader was successfully compiled to run on hardware.
  125.  
  126. Shader compile log for data/effects/Screen_Combine.fsh:
  127. Fragment shader was successfully compiled to run on hardware.
  128.  
  129. Shader compile log for data/effects/Screen_DownFilter4.vsh:
  130. Vertex shader was successfully compiled to run on hardware.
  131.  
  132. Shader compile log for data/effects/Screen_DownFilter4.fsh:
  133. Fragment shader was successfully compiled to run on hardware.
  134.  
  135. Shader compile log for data/effects/Screen_BlurHorizontal.vsh:
  136. Vertex shader was successfully compiled to run on hardware.
  137.  
  138. Shader compile log for data/effects/Screen_BlurHorizontal.fsh:
  139. Fragment shader was successfully compiled to run on hardware.
  140.  
  141. Shader compile log for data/effects/Screen_BlurVertical.vsh:
  142. Vertex shader was successfully compiled to run on hardware.
  143.  
  144. Shader compile log for data/effects/Screen_BlurVertical.fsh:
  145. Fragment shader was successfully compiled to run on hardware.
  146.  
  147. Closing splash screen.
  148. Starting main render loop.
  149. OpenGL error 0x0502 at Material::useEffect 1.
  150. OpenGL error 0x0502 at Material::useEffect 1.
  151. OpenGL error 0x0502 at Material::useEffect 1.
  152. OpenGL error 0x0502 at Material::useEffect 1.
  153. OpenGL error 0x0502 at Material::useEffect 1.
  154. OpenGL error 0x0502 at Material::useEffect 1.
  155. OpenGL error 0x0502 at Material::useEffect 1.
  156. OpenGL error 0x0502 at Material::useEffect 1.
  157. OpenGL error 0x0502 at Material::useEffect 1.
  158. OpenGL error 0x0502 at Material::useEffect 1.
  159. OpenGL error 0x0502 at Material::useEffect 1.
  160. OpenGL error 0x0502 at Material::useEffect 1.
  161. OpenGL error 0x0502 at Material::useEffect 1.
  162. OpenGL error 0x0502 at Material::useEffect 1.
  163. OpenGL error 0x0502 at Material::useEffect 1.
  164. OpenGL error 0x0502 at Material::useEffect 1.
  165. OpenGL error 0x0502 at Material::useEffect 1.
  166. OpenGL error 0x0502 at Material::useEffect 1.
  167. OpenGL error 0x0502 at Material::useEffect 1.
  168. OpenGL error 0x0502 at Material::useEffect 1.
  169. OpenGL error 0x0502 at Material::useEffect 1.
  170. OpenGL error 0x0502 at Material::useEffect 1.
  171. OpenGL error 0x0502 at Material::useEffect 1.
  172. OpenGL error 0x0502 at Material::useEffect 1.
  173. OpenGL error 0x0502 at Material::useEffect 1.
  174. OpenGL error 0x0502 at Material::useEffect 1.
  175. OpenGL error 0x0502 at Material::useEffect 1.
  176. OpenGL error 0x0502 at Material::useEffect 1.
  177. OpenGL error 0x0502 at Material::useEffect 1.
  178. OpenGL error 0x0502 at Material::useEffect 1.
  179.  
  180.  
  181. [......]
  182.  
  183. OpenGL error 0x0502 at Material::useEffect 2.
  184. OpenGL error 0x0502 at Material::useEffect 3.
  185. OpenGL error 0x0502 at Material::useEffect 4.
  186. OpenGL error 0x0502 at Material::useEffect 1.
  187. OpenGL error 0x0502 at Material::useEffect 2.
  188. OpenGL error 0x0502 at Material::useEffect 3.
  189. OpenGL error 0x0502 at Material::useEffect 4.
  190. OpenGL error 0x0502 at Material::useEffect 1.
  191. OpenGL error 0x0502 at Material::useEffect 2.
  192. OpenGL error 0x0502 at Material::useEffect 3.
  193. OpenGL error 0x0502 at Material::useEffect 4.
  194. OpenGL error 0x0502 at Material::useEffect 1.
  195. OpenGL error 0x0502 at Material::useEffect 2.
  196. OpenGL error 0x0502 at Material::useEffect 3.
  197. OpenGL error 0x0502 at Material::useEffect 4.
  198. OpenGL error 0x0502 at Material::useEffect 1.
  199. OpenGL error 0x0502 at Material::useEffect 2.
  200. OpenGL error 0x0502 at Material::useEffect 3.
  201. OpenGL error 0x0502 at Material::useEffect 4.
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