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- 15:10:07: INFO[main]: Client: Detached inventory update: "creative"
- 15:10:07: INFO[main]: Client: Detached inventory update: "creative_trash"
- 15:10:07: INFO[main]: Client got TOCLIENT_MOVE_PLAYER pos=(-2.14748e+06,-19985.8,-1035.02) pitch=-27.889 yaw=327.149
- 15:10:07: INFO[main]: Client: Privileges updated: ban basic_privs bring cleaninventory fast fly gi give interact kick money money_admin noclip password privs rollback server settime shout sign_editor teleport weather worldedit
- 15:10:07: INFO[main]: GenericCAO: Got init data
- 15:10:07: INFO[main]: ClientEnvironment::addActiveObject(): added (id=1)
- 15:10:07: INFO[ServerThread]: ServerMap: SQLite3 database opened
- 15:10:07: ERROR[ServerThread]: ERROR: An unhandled exception occurred: createSector(): pos. over limit
- In thread aeaffb40:
- /build/buildd/minetestc55-201403082118/src/server.cpp:132: virtual void* ServerThread::Thread(): Assertion '0' failed.
- Debug stacks:
- DEBUG STACK FOR THREAD 99ac7b40:
- #0 virtual void* MeshUpdateThread::Thread()
- DEBUG STACK FOR THREAD 9daf8b40:
- #0 virtual void* EmergeThread::Thread()
- DEBUG STACK FOR THREAD aeaffb40:
- #0 virtual void* ServerThread::Thread()
- (Leftover data: #1 void Server::AsyncRunStep(bool))
- (Leftover data: #2 virtual void ServerEnvironment::step(float))
- (Leftover data: #3 virtual MapBlock* ServerMap::emergeBlock(v3s16, bool): p=(-2048,-125,-7), create_blank=1)
- (Leftover data: #4 ServerMapSector* ServerMap::createSector(v2s16): p2d=(-2048,-7))
- (Leftover data: #5 MapSector* ServerMap::loadSectorMeta(std::string, bool))
- DEBUG STACK FOR THREAD b472f740:
- #0 int main(int, char**)
- #1 void Client::step(float)
- #2 virtual void ClientEnvironment::step(float)
- (Leftover data: #3 void Client::Receive())
- (Leftover data: #4 void Client::ProcessData(irr::u8*, irr::u32, irr::u16))
- (Leftover data: #5 void ItemStack::deSerialize(std::istream&, IItemDefManager*))
- Abgebrochen
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