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Arma 3 terrain

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Jan 16th, 2017
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  1. -------------------------------------------------------------------------------------------------------------------------------------
  2. "Layer.cfg":
  3. -------------------------------------------------------------------------------------------------------------------------------------
  4. class layers
  5. {
  6. class Grass_Green
  7. {
  8. texture = "";
  9. material= "ww1_map\data\gdt_felix_grass_green.rvmat";
  10. };
  11. };
  12. class legend
  13. {
  14. picture="ww1_map\source\maplegend.png";
  15. class colors
  16. {
  17. Grass_Green[] = {{0,255,0}};
  18. };
  19. };
  20. -------------------------------------------------------------------------------------------------------------------------------------
  21. "gdt_felix_green_grass.rvmat"
  22. -------------------------------------------------------------------------------------------------------------------------------------
  23. #define _ARMA_
  24.  
  25. ambient[] = {0.9,0.9,0.9,1};
  26. diffuse[] = {0.9,0.9,0.9,1};
  27. forcedDiffuse[] = {0.02,0.02,0.02,1};
  28. specular[] = {0.0,0.0,0.0,0};
  29. specularPower = 1; // specular interpolator must be enabled
  30. emmisive[] = {0,0,0,0};
  31. PixelShaderID = "NormalMapDiffuse";
  32. VertexShaderID = "NormalMapDiffuseAlpha";
  33. //surfaceInfo = "landtext\bumps.bisurf";
  34. class Stage1
  35. {
  36. texture="ww1_map\data\gdt_felix_grass_green_nopx.paa";
  37. uvSource="tex";
  38. class uvTransform
  39. {
  40. aside[] = {5,0,0};
  41. up[] = {0,5,0};
  42. dir[] = {0,0,10};
  43. pos[] = {0,0,0};
  44. };
  45. };
  46. class Stage2
  47. {
  48. texture="ww1_map\data\gdt_felix_grass_green_co.paa";
  49. uvSource="tex";
  50. class uvTransform
  51. {
  52. aside[] = {5,0,0};
  53. up[] = {0,5,0};
  54. dir[] = {0,0,10};
  55. pos[] = {0,0,0};
  56. };
  57. };
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