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  1. AsyncLoadSequence begin. SceneToLoad: Kingsport:PlayerSpawnLocation_FromSewer
  2.  
  3. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  4.  
  5. 10:03:20 AM: Loading Scene...
  6.  
  7. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  8.  
  9. UnloadTime: 130.356445 ms
  10. Unloading 7 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0)
  11.  
  12. Unloading 11317 unused Assets to reduce memory usage. Loaded Objects now: 58435.
  13. Total: 312.119598 ms (FindLiveObjects: 3.608292 ms CreateObjectMapping: 11.796487 ms MarkObjects: 274.450439 ms DeleteObjects: 22.016649 ms)
  14.  
  15. 10:03:20 AM: Level load loop started.
  16.  
  17. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  18.  
  19. 10:03:20 AM: Level loaded. Loading prefabs.
  20.  
  21. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  22.  
  23. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' shader state not supported
  24. Error assigning cubemap texture to 2D texture property: Dimensions must match
  25.  
  26. (Filename: Line: 137)
  27.  
  28. Error assigning cubemap texture to 2D texture property '_Reflection': Dimensions must match
  29.  
  30. (Filename: Line: 190)
  31.  
  32. The referenced script on this Behaviour is missing!
  33.  
  34. (Filename: Line: 1783)
  35.  
  36. UnloadTime: 4.414270 ms
  37. Unloading 4 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0)
  38.  
  39. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 83977.
  40. Total: 378.447388 ms (FindLiveObjects: 4.223276 ms CreateObjectMapping: 8.670851 ms MarkObjects: 365.231873 ms DeleteObjects: 0.222396 ms)
  41.  
  42. 10:03:25 AM: Level and prefabs load completed. loopCounter=0
  43.  
  44. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  45.  
  46. 10:03:25 AM: Scenario init completed. Scenario=
  47.  
  48. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  49.  
  50. Network storage reset
  51.  
  52. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  53.  
  54. NetworkingPeer: Connecting to "64.150.184.223:5056"
  55.  
  56. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  57.  
  58. OpAuthenticate: Requesting authentication on game server for UserId=5334c22f38ca220fb8e2d047
  59.  
  60. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  61.  
  62. No trainer data has been assigned to this trainer: Villager
  63.  
  64. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  65.  
  66. 10:03:29 AM: Joined room. Loading plots...
  67.  
  68. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  69.  
  70. SceneServer: OnStatusChanged:Connect
  71.  
  72. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  73.  
  74. SceneServer: OnStatusChanged:EncryptionEstablished
  75.  
  76. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  77.  
  78. Plot - initialized
  79.  
  80. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  81.  
  82. 10:03:38 AM: Finished loading plots. Loop Counter=16
  83.  
  84. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  85.  
  86. Equipping Avatars...
  87.  
  88. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  89.  
  90. Failed to load asset: Items/RefMats/Wood01_Board
  91.  
  92. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  93.  
  94. Loading default item archetype instead: Items/Decorations/Bucket2
  95.  
  96. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  97.  
  98. Failed to load asset: Items/RefMats/Wood01_Timber
  99.  
  100. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  101.  
  102. Loading default item archetype instead: Items/Decorations/Bucket2
  103.  
  104. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  105.  
  106. Failed to load asset: Items/RefMats/Wood01_Timber
  107.  
  108. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  109.  
  110. Loading default item archetype instead: Items/Decorations/Bucket2
  111.  
  112. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  113.  
  114. Failed to load asset: Items/RefMats/Wood01_Board
  115.  
  116. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  117.  
  118. Loading default item archetype instead: Items/Decorations/Bucket2
  119.  
  120. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  121.  
  122. Failed to load asset: Items/RefMats/Wood01_Timber
  123.  
  124. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  125.  
  126. Loading default item archetype instead: Items/Decorations/Bucket2
  127.  
  128. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  129.  
  130. Start:System_Create ERR_MEMORY - Not enough memory or resources.
  131. Unhandled exception while initializing radio player: System.Exception: Start:System_Create ERR_MEMORY - Not enough memory or resources.
  132. at onarom.media.Player.ERRCHECK (RESULT result, System.String msg, Boolean except) [0x00000] in <filename unknown>:0
  133. at onarom.media.Player..ctor (System.String configFile) [0x00000] in <filename unknown>:0
  134. at onarom.sota.media.Radio.Awake () [0x00000] in <filename unknown>:0
  135.  
  136. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  137.  
  138. Start:System_Create ERR_MEMORY - Not enough memory or resources.
  139. Unhandled exception while initializing radio player: System.Exception: Start:System_Create ERR_MEMORY - Not enough memory or resources.
  140. at onarom.media.Player.ERRCHECK (RESULT result, System.String msg, Boolean except) [0x00000] in <filename unknown>:0
  141. at onarom.media.Player..ctor (System.String configFile) [0x00000] in <filename unknown>:0
  142. at onarom.sota.media.Radio.Awake () [0x00000] in <filename unknown>:0
  143.  
  144. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  145.  
  146. Failed to load asset: Items/RawMats/Coal01
  147.  
  148. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  149.  
  150. Loading default item archetype instead: Items/Decorations/Bucket2
  151.  
  152. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  153.  
  154. Start:System_Create ERR_MEMORY - Not enough memory or resources.
  155. Unhandled exception while initializing radio player: System.Exception: Start:System_Create ERR_MEMORY - Not enough memory or resources.
  156. at onarom.media.Player.ERRCHECK (RESULT result, System.String msg, Boolean except) [0x00000] in <filename unknown>:0
  157. at onarom.media.Player..ctor (System.String configFile) [0x00000] in <filename unknown>:0
  158. at onarom.sota.media.Radio.Awake () [0x00000] in <filename unknown>:0
  159.  
  160. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  161.  
  162. Start:System_Create ERR_MEMORY - Not enough memory or resources.
  163. Unhandled exception while initializing radio player: System.Exception: Start:System_Create ERR_MEMORY - Not enough memory or resources.
  164. at onarom.media.Player.ERRCHECK (RESULT result, System.String msg, Boolean except) [0x00000] in <filename unknown>:0
  165. at onarom.media.Player..ctor (System.String configFile) [0x00000] in <filename unknown>:0
  166. at onarom.sota.media.Radio.Awake () [0x00000] in <filename unknown>:0
  167.  
  168. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  169.  
  170. Start:System_Create ERR_MEMORY - Not enough memory or resources.
  171. Unhandled exception while initializing radio player: System.Exception: Start:System_Create ERR_MEMORY - Not enough memory or resources.
  172. at onarom.media.Player.ERRCHECK (RESULT result, System.String msg, Boolean except) [0x00000] in <filename unknown>:0
  173. at onarom.media.Player..ctor (System.String configFile) [0x00000] in <filename unknown>:0
  174. at onarom.sota.media.Radio.Awake () [0x00000] in <filename unknown>:0
  175.  
  176. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  177.  
  178. Start:System_Create ERR_MEMORY - Not enough memory or resources.
  179. Unhandled exception while initializing radio player: System.Exception: Start:System_Create ERR_MEMORY - Not enough memory or resources.
  180. at onarom.media.Player.ERRCHECK (RESULT result, System.String msg, Boolean except) [0x00000] in <filename unknown>:0
  181. at onarom.media.Player..ctor (System.String configFile) [0x00000] in <filename unknown>:0
  182. at onarom.sota.media.Radio.Awake () [0x00000] in <filename unknown>:0
  183.  
  184. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  185.  
  186. Plot - inventory loaded.
  187.  
  188. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  189.  
  190. Spawning local player at (78.02, 20.95, 23.31) using spawner PlayerSpawnLocation_FromSewer. SnapToGround=True
  191.  
  192. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  193.  
  194. 10:03:45 AM: Local player created. Loop Counter=179
  195.  
  196. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  197.  
  198. 10:03:45 AM: Finished Garbage collect
  199.  
  200. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  201.  
  202. 10:03:47 AM: Equipment load complete. Loop Counter=17
  203.  
  204. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  205.  
  206. Hiding Loading Screen...
  207.  
  208. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  209.  
  210. Lock for HUD.Conversation toggled OFF
  211.  
  212. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  213.  
  214. Fading in...
  215.  
  216. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  217.  
  218. 10:03:51 AM: AsyncLevelLoad Completed!
  219.  
  220. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  221.  
  222. PhotonUnreliablePacketStats: Rcv 1159, Lost 162 (Max loss=33 from player "Anendrue")
  223.  
  224. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  225.  
  226. Failed to load asset: Items/RawMats/Coal01
  227.  
  228. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  229.  
  230. Loading default item archetype instead: Items/Decorations/Bucket2
  231.  
  232. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  233.  
  234. Failed to load asset: Items/RawMats/Coal01
  235.  
  236. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  237.  
  238. Loading default item archetype instead: Items/Decorations/Bucket2
  239.  
  240. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  241.  
  242. Start:System_Create ERR_MEMORY - Not enough memory or resources.
  243. Unhandled exception while initializing radio player: System.Exception: Start:System_Create ERR_MEMORY - Not enough memory or resources.
  244. at onarom.media.Player.ERRCHECK (RESULT result, System.String msg, Boolean except) [0x00000] in <filename unknown>:0
  245. at onarom.media.Player..ctor (System.String configFile) [0x00000] in <filename unknown>:0
  246. at onarom.sota.media.Radio.Awake () [0x00000] in <filename unknown>:0
  247.  
  248. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  249.  
  250. Shroud of the Avatar(658,0xac5122c0) malloc: *** mmap(size=4329472) failed (error code=12)
  251. *** error: can't allocate region
  252. *** set a breakpoint in malloc_error_break to debug
  253. DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
  254. Trying to allocate: 4194304B with 16 alignment. MemoryLabel: STL
  255. Allocation happend at: Line:74 in
  256. Memory overview
  257.  
  258.  
  259. [ ALLOC_DEFAULT ] used: 507333196B | peak: 0B | reserved: 594727646B
  260.  
  261. [ ALLOC_GFX ] used: 183843083B | peak: 0B | reserved: 286800316B
  262.  
  263. [ ALLOC_CACHEOBJECTS ] used: 474520B | peak: 0B | reserved: 10485760B
  264.  
  265. [ ALLOC_TYPETREE ] used: 3603491B | peak: 0B | reserved: 8388608B
  266.  
  267. [ ALLOC_PROFILER ] used: 85500B | peak: 0B | reserved: 4194304B
  268. Could not allocate memory: System out of memory!
  269. Trying to allocate: 4194304B with 16 alignment. MemoryLabel: STL
  270. Allocation happend at: Line:74 in
  271. Memory overview
  272.  
  273.  
  274. [ ALLOC_DEFAULT ] used: 507333196B | peak: 0B | reserved: 594727646B
  275.  
  276. [ ALLOC_GFX ] used: 183843083B | peak: 0B | reserved: 286800316B
  277.  
  278. [ ALLOC_CACHEOBJECTS ] used: 474520B | peak: 0B | reserved: 10485760B
  279.  
  280. [ ALLOC_TYPETREE ] used: 3603491B | peak: 0B | reserved: 8388608B
  281.  
  282. [ ALLOC_PROFILER ] used: 85500B | peak: 0B | reserved: 4194304B
  283.  
  284.  
  285. (Filename: Line: 917)
  286.  
  287. Receiving unhandled NULL exception
  288. Obtained 52 stack frames.
  289. #0 0x000000000fba98 in dense_hashtable<std::pair<int const, Object*>, int, InstanceIDHashFunctor, dense_hash_map<int, Object*, InstanceIDHashFunctor, std::equal_to<int>, stl_allocator<std::pair<int const, Object*>, (MemLabelIdentifier)54, 16> >::SelectKey, std::equal_to<int>, stl_allocator<std::pair<int const, Object*>, (MemLabelIdentifier)54, 16> >::copy_from(dense_hashtable<std::pair<int const, Object*>, int, InstanceIDHashFunctor, dense_hash_map<int, Object*, InstanceIDHashFunctor, std::equal_to<int>, stl_allocator<std::pair<int const, Object*>, (MemLabelIdentifier)54, 16> >::SelectKey, std::equal_to<int>, stl_allocator<std::pair<int const, Object*>, (MemLabelIdentifier)54, 16> > const&, unsigned long)
  290. #1 0x000000000fb57f in dense_hashtable<std::pair<int const, Object*>, int, InstanceIDHashFunctor, dense_hash_map<int, Object*, InstanceIDHashFunctor, std::equal_to<int>, stl_allocator<std::pair<int const, Object*>, (MemLabelIdentifier)54, 16> >::SelectKey, std::equal_to<int>, stl_allocator<std::pair<int const, Object*>, (MemLabelIdentifier)54, 16> >::resize_delta(unsigned long, unsigned long)
  291. #2 0x000000000fb394 in dense_hashtable<std::pair<int const, Object*>, int, InstanceIDHashFunctor, dense_hash_map<int, Object*, InstanceIDHashFunctor, std::equal_to<int>, stl_allocator<std::pair<int const, Object*>, (MemLabelIdentifier)54, 16> >::SelectKey, std::equal_to<int>, stl_allocator<std::pair<int const, Object*>, (MemLabelIdentifier)54, 16> >::insert(std::pair<int const, Object*> const&)
  292. #3 0x000000000f7689 in Object::Produce(int, int, MemLabelId, ObjectCreationMode)
  293. #4 0x00000000232966 in CollectAndProduceGameObjectHierarchy(Unity::GameObject&, Transform*, vector_map<int, int, std::less<int>, stl_allocator<std::pair<int, int>, (MemLabelIdentifier)78, 16> >*)
  294. #5 0x00000000232c4e in CollectAndProduceGameObjectHierarchy(Unity::GameObject&, Transform*, vector_map<int, int, std::less<int>, stl_allocator<std::pair<int, int>, (MemLabelIdentifier)78, 16> >*)
  295. #6 0x00000000232d73 in CollectAndProduceClonedIsland(Object&, vector_map<int, int, std::less<int>, stl_allocator<std::pair<int, int>, (MemLabelIdentifier)78, 16> >*)
  296. #7 0x00000000233096 in _ZL15CloneObjectImplP6ObjectR10vector_mapIiiSt4lessIiE13stl_allocatorISt4pairIiiEL18MemLabelIdentifier78ELi16EEE
  297. #8 0x00000000232fdb in CloneObject(Object&)
  298. #9 0x0000000046622c in Object_CUSTOM_Internal_CloneSingle(ReadOnlyScriptingObjectOfType<Object>)
  299. #10 0x0000002a444300 in (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object) + 0x28 (0x2a4442d8 0x2a444327) [0x5742e00 - Unity Root Domain]
  300. #11 0x0000002a444284 in UnityEngine.Object:Instantiate (UnityEngine.Object) + 0x24 (0x2a444260 0x2a444289) [0x5742e00 - Unity Root Domain]
  301. #12 0x0000004b32e880 in Plot:CreatePlacedItem (Plot/PlacedItem) + 0x78 (0x4b32e808 0x4b32edbe) [0x5742e00 - Unity Root Domain]
  302. #13 0x0000004b32cd70 in Plot:LoadCallback (Portalarium.SotA.Operations.ErrorCode,ShroudDatabase.PlotId,int,Portalarium.SotA.Operations.InventoryId[],Portalarium.Common.Network.JSONPropertyBag[],Portalarium.SotA.Operations.MessageSubdivideState) + 0x1e8 (0x4b32cb88 0x4b32cf56) [0x5742e00 - Unity Root Domain]
  303. #14 0x0000004b32c5e4 in PersistenceService/NetworkStorage:OnRetrievePlotDataResponse (Portalarium.SotA.Operations.ErrorCode,int,Portalarium.SotA.Operations.InventoryId[],Portalarium.Common.Network.JSONPropertyBag[],Portalarium.SotA.Operations.MessageSubdivideState) + 0x11c (0x4b32c4c8 0x4b32c6c2) [0x5742e00 - Unity Root Domain]
  304. #15 0x0000004b32c4b0 in PersistenceService:Portalarium.SotA.SceneServer.SceneClientInterface_client.IPlotContentResponse.RetrievePlotDataResponse (Portalarium.SotA.Operations.ErrorCode,int,Portalarium.SotA.Operations.InventoryId[],Portalarium.Common.Network.JSONPropertyBag[],Portalarium.SotA.Operations.MessageSubdivideState) + 0x28 (0x4b32c488 0x4b32c4b5) [0x5742e00 - Unity Root Domain]
  305. #16 0x0000004b32c284 in Portalarium.SotA.SceneServer.SceneClientInterface_client:RcvPlotContentResponse (Portalarium.SotA.SceneServer.SceneClientInterface_client/IPlotContentResponse,Portalarium.Photon.PortMessage) + 0x3fc (0x4b32be88 0x4b32c477) [0x5742e00 - Unity Root Domain]
  306. #17 0x0000004b32be6c in PersistenceService:OnRcvSceneServerResponse (ExitGames.Client.Photon.PhotonPeer,Portalarium.Photon.PortMessage) + 0x24 (0x4b32be48 0x4b32be75) [0x5742e00 - Unity Root Domain]
  307. #18 0x0000000e5962b5 in Portalarium.Photon.MessageDispatcher:DispatchMessage (ExitGames.Client.Photon.PhotonPeer,Portalarium.Photon.PortMessage,System.Collections.Generic.List`1<Portalarium.Photon.MessageDispatcher/MessageHandler>) + 0x55 (0xe596260 0xe596301) [0x5742e00 - Unity Root Domain]
  308. #19 0x0000000e596249 in Portalarium.Photon.MessageDispatcher:DispatchResponseMessage (ExitGames.Client.Photon.PhotonPeer,Portalarium.Photon.PortMessage) + 0x19 (0xe596230 0xe59624e) [0x5742e00 - Unity Root Domain]
  309. #20 0x000000318ae151 in SceneServer:ExitGames.Client.Photon.IPhotonPeerListener.OnOperationResponse (ExitGames.Client.Photon.OperationResponse) + 0xe9 (0x318ae068 0x318ae1e4) [0x5742e00 - Unity Root Domain]
  310. #21 0x00000048fa63ec in ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback (byte[]) + 0x3cc (0x48fa6020 0x48fa66c3) [0x5742e00 - Unity Root Domain]
  311. #22 0x0000003a76f5c1 in ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands () + 0x859 (0x3a76ed68 0x3a76f5f1) [0x5742e00 - Unity Root Domain]
  312. #23 0x0000003a76ece0 in ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands () + 0x70 (0x3a76ec70 0x3a76ed13) [0x5742e00 - Unity Root Domain]
  313. #24 0x0000003a76ec44 in ExitGames.Client.Photon.PhotonPeer:Service () + 0x14 (0x3a76ec30 0x3a76ec6b) [0x5742e00 - Unity Root Domain]
  314. #25 0x0000003a773959 in SceneServer:Update () + 0x19 (0x3a773940 0x3a7739af) [0x5742e00 - Unity Root Domain]
  315. #26 0x00000005789d39 in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x41 (0x5789cf8 0x5789d8d) [0x5742e00 - Unity Root Domain]
  316. #27 0x000000014077fe in mono_jit_runtime_invoke
  317. #28 0x0000000153a49f in mono_runtime_invoke
  318. #29 0x00000000253c75 in scripting_method_invoke(ScriptingMethod*, MonoObject*, ScriptingArguments&, MonoException**)
  319. #30 0x00000000357f30 in ScriptingInvocationNoArgs::Invoke(MonoException**)
  320. #31 0x00000000357ede in ScriptingInvocationNoArgs::Invoke()
  321. #32 0x00000000349a90 in MonoBehaviour::CallMethodIfAvailable(int)
  322. #33 0x00000000346684 in MonoBehaviour::Update()
  323. #34 0x0000000023141b in void BaseBehaviourManager::CommonUpdate<BehaviourManager>()
  324. #35 0x000000002fad47 in PlayerLoop(bool, bool, IHookEvent*)
  325. #36 0x0000000066305c in -[PlayerAppDelegate UpdatePlayer]
  326. #37 0x00000096220bab in __NSFireTimer
  327. #38 0x0000009bf8a2a6 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
  328. #39 0x0000009bf89c37 in __CFRunLoopDoTimer
  329. #40 0x0000009bf68cd0 in __CFRunLoopRun
  330. #41 0x0000009bf681dc in CFRunLoopRunSpecific
  331. #42 0x0000009bf68088 in CFRunLoopRunInMode
  332. #43 0x0000009cb6b543 in RunCurrentEventLoopInMode
  333. #44 0x0000009cb728ab in ReceiveNextEventCommon
  334. #45 0x0000009cb7271a in BlockUntilNextEventMatchingListInMode
  335. #46 0x000000927afee8 in _DPSNextEvent
  336. #47 0x000000927af752 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]
  337. #48 0x000000927abac1 in -[NSApplication run]
  338. #49 0x00000092a3cac5 in NSApplicationMain
  339. #50 0x00000000662dab in PlayerMain(int, char const**)
  340. #51 0x00000000002895 in start
  341. The class System.ComponentModel.AddingNewEventHandler could not be loaded, used in System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
  342. The class JTokenReferenceEqualityComparer could not be loaded, used in Newtonsoft.Json, Version=4.5.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
  343. The class Newtonsoft.Json.Linq.JContainer could not be loaded, used in Newtonsoft.Json, Version=4.5.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
  344. The class Newtonsoft.Json.Linq.JContainer could not be loaded, used in Newtonsoft.Json, Version=4.5.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
  345. The class Newtonsoft.Json.Linq.JContainer could not be loaded, used in Newtonsoft.Json, Version=4.5.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
  346. The class <Descendants>d__0 could not be loaded, used in Newtonsoft.Json, Version=4.5.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
  347. The class <GetEnumerator>d__2 could not be loaded, used in Newtonsoft.Json, Version=4.5.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
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