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- AsyncLoadSequence begin. SceneToLoad: Kingsport:PlayerSpawnLocation_FromSewer
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 10:03:20 AM: Loading Scene...
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 130.356445 ms
- Unloading 7 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0)
- Unloading 11317 unused Assets to reduce memory usage. Loaded Objects now: 58435.
- Total: 312.119598 ms (FindLiveObjects: 3.608292 ms CreateObjectMapping: 11.796487 ms MarkObjects: 274.450439 ms DeleteObjects: 22.016649 ms)
- 10:03:20 AM: Level load loop started.
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 10:03:20 AM: Level loaded. Loading prefabs.
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' shader state not supported
- Error assigning cubemap texture to 2D texture property: Dimensions must match
- (Filename: Line: 137)
- Error assigning cubemap texture to 2D texture property '_Reflection': Dimensions must match
- (Filename: Line: 190)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1783)
- UnloadTime: 4.414270 ms
- Unloading 4 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0)
- Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 83977.
- Total: 378.447388 ms (FindLiveObjects: 4.223276 ms CreateObjectMapping: 8.670851 ms MarkObjects: 365.231873 ms DeleteObjects: 0.222396 ms)
- 10:03:25 AM: Level and prefabs load completed. loopCounter=0
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 10:03:25 AM: Scenario init completed. Scenario=
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Network storage reset
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- NetworkingPeer: Connecting to "64.150.184.223:5056"
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- OpAuthenticate: Requesting authentication on game server for UserId=5334c22f38ca220fb8e2d047
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- No trainer data has been assigned to this trainer: Villager
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 10:03:29 AM: Joined room. Loading plots...
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- SceneServer: OnStatusChanged:Connect
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- SceneServer: OnStatusChanged:EncryptionEstablished
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Plot - initialized
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 10:03:38 AM: Finished loading plots. Loop Counter=16
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Equipping Avatars...
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Failed to load asset: Items/RefMats/Wood01_Board
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Loading default item archetype instead: Items/Decorations/Bucket2
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Failed to load asset: Items/RefMats/Wood01_Timber
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Loading default item archetype instead: Items/Decorations/Bucket2
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Failed to load asset: Items/RefMats/Wood01_Timber
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Loading default item archetype instead: Items/Decorations/Bucket2
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Failed to load asset: Items/RefMats/Wood01_Board
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Loading default item archetype instead: Items/Decorations/Bucket2
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Failed to load asset: Items/RefMats/Wood01_Timber
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Loading default item archetype instead: Items/Decorations/Bucket2
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Start:System_Create ERR_MEMORY - Not enough memory or resources.
- Unhandled exception while initializing radio player: System.Exception: Start:System_Create ERR_MEMORY - Not enough memory or resources.
- at onarom.media.Player.ERRCHECK (RESULT result, System.String msg, Boolean except) [0x00000] in <filename unknown>:0
- at onarom.media.Player..ctor (System.String configFile) [0x00000] in <filename unknown>:0
- at onarom.sota.media.Radio.Awake () [0x00000] in <filename unknown>:0
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Start:System_Create ERR_MEMORY - Not enough memory or resources.
- Unhandled exception while initializing radio player: System.Exception: Start:System_Create ERR_MEMORY - Not enough memory or resources.
- at onarom.media.Player.ERRCHECK (RESULT result, System.String msg, Boolean except) [0x00000] in <filename unknown>:0
- at onarom.media.Player..ctor (System.String configFile) [0x00000] in <filename unknown>:0
- at onarom.sota.media.Radio.Awake () [0x00000] in <filename unknown>:0
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Failed to load asset: Items/RawMats/Coal01
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Loading default item archetype instead: Items/Decorations/Bucket2
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Start:System_Create ERR_MEMORY - Not enough memory or resources.
- Unhandled exception while initializing radio player: System.Exception: Start:System_Create ERR_MEMORY - Not enough memory or resources.
- at onarom.media.Player.ERRCHECK (RESULT result, System.String msg, Boolean except) [0x00000] in <filename unknown>:0
- at onarom.media.Player..ctor (System.String configFile) [0x00000] in <filename unknown>:0
- at onarom.sota.media.Radio.Awake () [0x00000] in <filename unknown>:0
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Start:System_Create ERR_MEMORY - Not enough memory or resources.
- Unhandled exception while initializing radio player: System.Exception: Start:System_Create ERR_MEMORY - Not enough memory or resources.
- at onarom.media.Player.ERRCHECK (RESULT result, System.String msg, Boolean except) [0x00000] in <filename unknown>:0
- at onarom.media.Player..ctor (System.String configFile) [0x00000] in <filename unknown>:0
- at onarom.sota.media.Radio.Awake () [0x00000] in <filename unknown>:0
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Start:System_Create ERR_MEMORY - Not enough memory or resources.
- Unhandled exception while initializing radio player: System.Exception: Start:System_Create ERR_MEMORY - Not enough memory or resources.
- at onarom.media.Player.ERRCHECK (RESULT result, System.String msg, Boolean except) [0x00000] in <filename unknown>:0
- at onarom.media.Player..ctor (System.String configFile) [0x00000] in <filename unknown>:0
- at onarom.sota.media.Radio.Awake () [0x00000] in <filename unknown>:0
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Start:System_Create ERR_MEMORY - Not enough memory or resources.
- Unhandled exception while initializing radio player: System.Exception: Start:System_Create ERR_MEMORY - Not enough memory or resources.
- at onarom.media.Player.ERRCHECK (RESULT result, System.String msg, Boolean except) [0x00000] in <filename unknown>:0
- at onarom.media.Player..ctor (System.String configFile) [0x00000] in <filename unknown>:0
- at onarom.sota.media.Radio.Awake () [0x00000] in <filename unknown>:0
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Plot - inventory loaded.
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Spawning local player at (78.02, 20.95, 23.31) using spawner PlayerSpawnLocation_FromSewer. SnapToGround=True
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 10:03:45 AM: Local player created. Loop Counter=179
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 10:03:45 AM: Finished Garbage collect
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 10:03:47 AM: Equipment load complete. Loop Counter=17
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Hiding Loading Screen...
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Lock for HUD.Conversation toggled OFF
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Fading in...
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 10:03:51 AM: AsyncLevelLoad Completed!
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PhotonUnreliablePacketStats: Rcv 1159, Lost 162 (Max loss=33 from player "Anendrue")
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Failed to load asset: Items/RawMats/Coal01
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Loading default item archetype instead: Items/Decorations/Bucket2
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Failed to load asset: Items/RawMats/Coal01
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Loading default item archetype instead: Items/Decorations/Bucket2
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Start:System_Create ERR_MEMORY - Not enough memory or resources.
- Unhandled exception while initializing radio player: System.Exception: Start:System_Create ERR_MEMORY - Not enough memory or resources.
- at onarom.media.Player.ERRCHECK (RESULT result, System.String msg, Boolean except) [0x00000] in <filename unknown>:0
- at onarom.media.Player..ctor (System.String configFile) [0x00000] in <filename unknown>:0
- at onarom.sota.media.Radio.Awake () [0x00000] in <filename unknown>:0
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud of the Avatar(658,0xac5122c0) malloc: *** mmap(size=4329472) failed (error code=12)
- *** error: can't allocate region
- *** set a breakpoint in malloc_error_break to debug
- DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
- Trying to allocate: 4194304B with 16 alignment. MemoryLabel: STL
- Allocation happend at: Line:74 in
- Memory overview
- [ ALLOC_DEFAULT ] used: 507333196B | peak: 0B | reserved: 594727646B
- [ ALLOC_GFX ] used: 183843083B | peak: 0B | reserved: 286800316B
- [ ALLOC_CACHEOBJECTS ] used: 474520B | peak: 0B | reserved: 10485760B
- [ ALLOC_TYPETREE ] used: 3603491B | peak: 0B | reserved: 8388608B
- [ ALLOC_PROFILER ] used: 85500B | peak: 0B | reserved: 4194304B
- Could not allocate memory: System out of memory!
- Trying to allocate: 4194304B with 16 alignment. MemoryLabel: STL
- Allocation happend at: Line:74 in
- Memory overview
- [ ALLOC_DEFAULT ] used: 507333196B | peak: 0B | reserved: 594727646B
- [ ALLOC_GFX ] used: 183843083B | peak: 0B | reserved: 286800316B
- [ ALLOC_CACHEOBJECTS ] used: 474520B | peak: 0B | reserved: 10485760B
- [ ALLOC_TYPETREE ] used: 3603491B | peak: 0B | reserved: 8388608B
- [ ALLOC_PROFILER ] used: 85500B | peak: 0B | reserved: 4194304B
- (Filename: Line: 917)
- Receiving unhandled NULL exception
- Obtained 52 stack frames.
- #0 0x000000000fba98 in dense_hashtable<std::pair<int const, Object*>, int, InstanceIDHashFunctor, dense_hash_map<int, Object*, InstanceIDHashFunctor, std::equal_to<int>, stl_allocator<std::pair<int const, Object*>, (MemLabelIdentifier)54, 16> >::SelectKey, std::equal_to<int>, stl_allocator<std::pair<int const, Object*>, (MemLabelIdentifier)54, 16> >::copy_from(dense_hashtable<std::pair<int const, Object*>, int, InstanceIDHashFunctor, dense_hash_map<int, Object*, InstanceIDHashFunctor, std::equal_to<int>, stl_allocator<std::pair<int const, Object*>, (MemLabelIdentifier)54, 16> >::SelectKey, std::equal_to<int>, stl_allocator<std::pair<int const, Object*>, (MemLabelIdentifier)54, 16> > const&, unsigned long)
- #1 0x000000000fb57f in dense_hashtable<std::pair<int const, Object*>, int, InstanceIDHashFunctor, dense_hash_map<int, Object*, InstanceIDHashFunctor, std::equal_to<int>, stl_allocator<std::pair<int const, Object*>, (MemLabelIdentifier)54, 16> >::SelectKey, std::equal_to<int>, stl_allocator<std::pair<int const, Object*>, (MemLabelIdentifier)54, 16> >::resize_delta(unsigned long, unsigned long)
- #2 0x000000000fb394 in dense_hashtable<std::pair<int const, Object*>, int, InstanceIDHashFunctor, dense_hash_map<int, Object*, InstanceIDHashFunctor, std::equal_to<int>, stl_allocator<std::pair<int const, Object*>, (MemLabelIdentifier)54, 16> >::SelectKey, std::equal_to<int>, stl_allocator<std::pair<int const, Object*>, (MemLabelIdentifier)54, 16> >::insert(std::pair<int const, Object*> const&)
- #3 0x000000000f7689 in Object::Produce(int, int, MemLabelId, ObjectCreationMode)
- #4 0x00000000232966 in CollectAndProduceGameObjectHierarchy(Unity::GameObject&, Transform*, vector_map<int, int, std::less<int>, stl_allocator<std::pair<int, int>, (MemLabelIdentifier)78, 16> >*)
- #5 0x00000000232c4e in CollectAndProduceGameObjectHierarchy(Unity::GameObject&, Transform*, vector_map<int, int, std::less<int>, stl_allocator<std::pair<int, int>, (MemLabelIdentifier)78, 16> >*)
- #6 0x00000000232d73 in CollectAndProduceClonedIsland(Object&, vector_map<int, int, std::less<int>, stl_allocator<std::pair<int, int>, (MemLabelIdentifier)78, 16> >*)
- #7 0x00000000233096 in _ZL15CloneObjectImplP6ObjectR10vector_mapIiiSt4lessIiE13stl_allocatorISt4pairIiiEL18MemLabelIdentifier78ELi16EEE
- #8 0x00000000232fdb in CloneObject(Object&)
- #9 0x0000000046622c in Object_CUSTOM_Internal_CloneSingle(ReadOnlyScriptingObjectOfType<Object>)
- #10 0x0000002a444300 in (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object) + 0x28 (0x2a4442d8 0x2a444327) [0x5742e00 - Unity Root Domain]
- #11 0x0000002a444284 in UnityEngine.Object:Instantiate (UnityEngine.Object) + 0x24 (0x2a444260 0x2a444289) [0x5742e00 - Unity Root Domain]
- #12 0x0000004b32e880 in Plot:CreatePlacedItem (Plot/PlacedItem) + 0x78 (0x4b32e808 0x4b32edbe) [0x5742e00 - Unity Root Domain]
- #13 0x0000004b32cd70 in Plot:LoadCallback (Portalarium.SotA.Operations.ErrorCode,ShroudDatabase.PlotId,int,Portalarium.SotA.Operations.InventoryId[],Portalarium.Common.Network.JSONPropertyBag[],Portalarium.SotA.Operations.MessageSubdivideState) + 0x1e8 (0x4b32cb88 0x4b32cf56) [0x5742e00 - Unity Root Domain]
- #14 0x0000004b32c5e4 in PersistenceService/NetworkStorage:OnRetrievePlotDataResponse (Portalarium.SotA.Operations.ErrorCode,int,Portalarium.SotA.Operations.InventoryId[],Portalarium.Common.Network.JSONPropertyBag[],Portalarium.SotA.Operations.MessageSubdivideState) + 0x11c (0x4b32c4c8 0x4b32c6c2) [0x5742e00 - Unity Root Domain]
- #15 0x0000004b32c4b0 in PersistenceService:Portalarium.SotA.SceneServer.SceneClientInterface_client.IPlotContentResponse.RetrievePlotDataResponse (Portalarium.SotA.Operations.ErrorCode,int,Portalarium.SotA.Operations.InventoryId[],Portalarium.Common.Network.JSONPropertyBag[],Portalarium.SotA.Operations.MessageSubdivideState) + 0x28 (0x4b32c488 0x4b32c4b5) [0x5742e00 - Unity Root Domain]
- #16 0x0000004b32c284 in Portalarium.SotA.SceneServer.SceneClientInterface_client:RcvPlotContentResponse (Portalarium.SotA.SceneServer.SceneClientInterface_client/IPlotContentResponse,Portalarium.Photon.PortMessage) + 0x3fc (0x4b32be88 0x4b32c477) [0x5742e00 - Unity Root Domain]
- #17 0x0000004b32be6c in PersistenceService:OnRcvSceneServerResponse (ExitGames.Client.Photon.PhotonPeer,Portalarium.Photon.PortMessage) + 0x24 (0x4b32be48 0x4b32be75) [0x5742e00 - Unity Root Domain]
- #18 0x0000000e5962b5 in Portalarium.Photon.MessageDispatcher:DispatchMessage (ExitGames.Client.Photon.PhotonPeer,Portalarium.Photon.PortMessage,System.Collections.Generic.List`1<Portalarium.Photon.MessageDispatcher/MessageHandler>) + 0x55 (0xe596260 0xe596301) [0x5742e00 - Unity Root Domain]
- #19 0x0000000e596249 in Portalarium.Photon.MessageDispatcher:DispatchResponseMessage (ExitGames.Client.Photon.PhotonPeer,Portalarium.Photon.PortMessage) + 0x19 (0xe596230 0xe59624e) [0x5742e00 - Unity Root Domain]
- #20 0x000000318ae151 in SceneServer:ExitGames.Client.Photon.IPhotonPeerListener.OnOperationResponse (ExitGames.Client.Photon.OperationResponse) + 0xe9 (0x318ae068 0x318ae1e4) [0x5742e00 - Unity Root Domain]
- #21 0x00000048fa63ec in ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback (byte[]) + 0x3cc (0x48fa6020 0x48fa66c3) [0x5742e00 - Unity Root Domain]
- #22 0x0000003a76f5c1 in ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands () + 0x859 (0x3a76ed68 0x3a76f5f1) [0x5742e00 - Unity Root Domain]
- #23 0x0000003a76ece0 in ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands () + 0x70 (0x3a76ec70 0x3a76ed13) [0x5742e00 - Unity Root Domain]
- #24 0x0000003a76ec44 in ExitGames.Client.Photon.PhotonPeer:Service () + 0x14 (0x3a76ec30 0x3a76ec6b) [0x5742e00 - Unity Root Domain]
- #25 0x0000003a773959 in SceneServer:Update () + 0x19 (0x3a773940 0x3a7739af) [0x5742e00 - Unity Root Domain]
- #26 0x00000005789d39 in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x41 (0x5789cf8 0x5789d8d) [0x5742e00 - Unity Root Domain]
- #27 0x000000014077fe in mono_jit_runtime_invoke
- #28 0x0000000153a49f in mono_runtime_invoke
- #29 0x00000000253c75 in scripting_method_invoke(ScriptingMethod*, MonoObject*, ScriptingArguments&, MonoException**)
- #30 0x00000000357f30 in ScriptingInvocationNoArgs::Invoke(MonoException**)
- #31 0x00000000357ede in ScriptingInvocationNoArgs::Invoke()
- #32 0x00000000349a90 in MonoBehaviour::CallMethodIfAvailable(int)
- #33 0x00000000346684 in MonoBehaviour::Update()
- #34 0x0000000023141b in void BaseBehaviourManager::CommonUpdate<BehaviourManager>()
- #35 0x000000002fad47 in PlayerLoop(bool, bool, IHookEvent*)
- #36 0x0000000066305c in -[PlayerAppDelegate UpdatePlayer]
- #37 0x00000096220bab in __NSFireTimer
- #38 0x0000009bf8a2a6 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
- #39 0x0000009bf89c37 in __CFRunLoopDoTimer
- #40 0x0000009bf68cd0 in __CFRunLoopRun
- #41 0x0000009bf681dc in CFRunLoopRunSpecific
- #42 0x0000009bf68088 in CFRunLoopRunInMode
- #43 0x0000009cb6b543 in RunCurrentEventLoopInMode
- #44 0x0000009cb728ab in ReceiveNextEventCommon
- #45 0x0000009cb7271a in BlockUntilNextEventMatchingListInMode
- #46 0x000000927afee8 in _DPSNextEvent
- #47 0x000000927af752 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]
- #48 0x000000927abac1 in -[NSApplication run]
- #49 0x00000092a3cac5 in NSApplicationMain
- #50 0x00000000662dab in PlayerMain(int, char const**)
- #51 0x00000000002895 in start
- The class System.ComponentModel.AddingNewEventHandler could not be loaded, used in System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
- The class JTokenReferenceEqualityComparer could not be loaded, used in Newtonsoft.Json, Version=4.5.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
- The class Newtonsoft.Json.Linq.JContainer could not be loaded, used in Newtonsoft.Json, Version=4.5.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
- The class Newtonsoft.Json.Linq.JContainer could not be loaded, used in Newtonsoft.Json, Version=4.5.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
- The class Newtonsoft.Json.Linq.JContainer could not be loaded, used in Newtonsoft.Json, Version=4.5.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
- The class <Descendants>d__0 could not be loaded, used in Newtonsoft.Json, Version=4.5.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
- The class <GetEnumerator>d__2 could not be loaded, used in Newtonsoft.Json, Version=4.5.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
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