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- #version 450 core
- //in vec3 OutColor;
- in vec2 TexCoord;
- out vec4 FragColor;
- //TexSamplers
- uniform sampler2d Textura;
- void main()
- {
- FragColor.x = texture(Textura, TexCoord);
- FragColor.yzw = float3(1,1,1);
- }
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