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Aug 4th, 2015
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  1. #version 450 core
  2. //in vec3 OutColor;
  3. in vec2 TexCoord;
  4. out vec4 FragColor;
  5.  
  6. //TexSamplers
  7. uniform sampler2d Textura;
  8.  
  9.  
  10. void main()
  11. {
  12.     FragColor.x = texture(Textura, TexCoord);
  13.     FragColor.yzw = float3(1,1,1);
  14. }
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