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  1. @inproceedings{becker2008a,
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  38. @online{computerphile,
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  40. date = {2014},
  41. organization = {Youtube},
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  44. }
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  46. @book{akenine2008real,
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  49. year={2008},
  50. publisher={CRC Press}
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  53. @inproceedings{heckbert,
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  62. @book{brabec2004shadow,
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  66. publisher={Cuvillier Verlag}
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  68.  
  69. @inproceedings{williams1978casting,
  70. title={Casting curved shadows on curved surfaces},
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  76. year={1978},
  77. organization={ACM}
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  79.  
  80. @online{peter,
  81. title = {Common Techniques to Improve Shadow Depth Maps},
  82. organization = {Microsoft},
  83. url = {https://msdn.microsoft.com/en-us/library/windows/desktop/ee416324(v=vs.85).aspx},
  84. }
  85. @article{hourcade1985algorithms,
  86. title={Algorithms for antialiased cast shadows},
  87. author={Hourcade, J Charles and Nicolas, A},
  88. journal={Computers \& Graphics},
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  96. @inproceedings{stamminger2002perspective,
  97. title={Perspective shadow maps},
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  99. booktitle={ACM Transactions on Graphics (TOG)},
  100. volume={21},
  101. number={3},
  102. pages={557--562},
  103. year={2002},
  104. organization={ACM}
  105. }
  106.  
  107. @online{CSM,
  108. title = {Cascaded Shadow Maps},
  109. organization = {Microsoft},
  110. url = {https://msdn.microsoft.com/en-us/library/windows/desktop/ee416307(v=vs.85).aspx},
  111. }
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