Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- @inproceedings{becker2008a,
- author = {Steffen Becker and Heiko Koziolek and Ralf Reussner},
- title = {{T}he {P}alladio component model for model-driven performance prediction},
- journal = JSS,
- year = {2009},
- volume = {82},
- pages = {3--22},
- doi = {10.1016/j.jss.2008.03.066},
- publisher = {Elsevier Science Inc.},
- url = {http://dx.doi.org/10.1016/j.jss.2008.03.066}
- }
- @inproceedings{wanger1992effect,
- title={The effect of shadow quality on the perception of spatial relationships in computer generated imagery},
- author={Wanger, Leonard},
- booktitle={Proceedings of the 1992 symposium on Interactive 3D graphics},
- pages={39--42},
- year={1992},
- organization={ACM}
- }
- @MISC{WikiBild1,
- author = {{Wikipedia, the free encyclopedia}},
- title = {Kernschatten und Halbschatten},
- year = {2013},
- note = {[Online; accessed May 17, 2016]},
- url = {https://en.wikipedia.org/wiki/File:Kernschatten_und_Halbschatten.svg}
- }
- @book{sherrod2008game,
- title={Game Graphic Programming},
- author={Sherrod, Allen},
- pages={399},
- year={2008},
- publisher={Cengage Learning}
- }
- @online{computerphile,
- title = {Lights and Shadows in Graphics},
- date = {2014},
- organization = {Youtube},
- author = {John Chapman},
- url = {https://www.youtube.com/watch?v=LUjXAoP5GG0},
- }
- @book{akenine2008real,
- title={Real-time rendering},
- author={Akenine-M{\"o}ller, Tomas and Haines, Eric and Hoffman, Naty},
- year={2008},
- publisher={CRC Press}
- }
- @inproceedings{heckbert,
- title={Fast soft shadows},
- author={Paul S. Heckbert and Michael Herf},
- booktitle={Visual Proceedings SIGGRAPH 96},
- pages={145},
- year={1996},
- organization={ACM Press}
- }
- @book{brabec2004shadow,
- title={Shadow Techniques for Interactive and Real Time Applications},
- author={Brabec, Stefan},
- year={2004},
- publisher={Cuvillier Verlag}
- }
- @inproceedings{williams1978casting,
- title={Casting curved shadows on curved surfaces},
- author={Williams, Lance},
- booktitle={ACM Siggraph Computer Graphics},
- volume={12},
- number={3},
- pages={270--274},
- year={1978},
- organization={ACM}
- }
- @online{peter,
- title = {Common Techniques to Improve Shadow Depth Maps},
- organization = {Microsoft},
- url = {https://msdn.microsoft.com/en-us/library/windows/desktop/ee416324(v=vs.85).aspx},
- }
- @article{hourcade1985algorithms,
- title={Algorithms for antialiased cast shadows},
- author={Hourcade, J Charles and Nicolas, A},
- journal={Computers \& Graphics},
- volume={9},
- number={3},
- pages={259--265},
- year={1985},
- publisher={Elsevier}
- }
- @inproceedings{stamminger2002perspective,
- title={Perspective shadow maps},
- author={Stamminger, Marc and Drettakis, George},
- booktitle={ACM Transactions on Graphics (TOG)},
- volume={21},
- number={3},
- pages={557--562},
- year={2002},
- organization={ACM}
- }
- @online{CSM,
- title = {Cascaded Shadow Maps},
- organization = {Microsoft},
- url = {https://msdn.microsoft.com/en-us/library/windows/desktop/ee416307(v=vs.85).aspx},
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement