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Feb 13th, 2016
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  1. menuDef
  2. {
  3. name "dr_characters"
  4. rect 0 0 640 480
  5. focuscolor COLOR_FOCUSED
  6. style WINDOW_STYLE_EMPTY
  7. blurWorld 7.0
  8. legacySplitScreenScale
  9.  
  10. onOpen
  11. {
  12. execNow "set menuName Characters"
  13. }
  14.  
  15. onClose
  16. {
  17. }
  18.  
  19. onEsc
  20. {
  21. close self;
  22. open "character_stuff";
  23. }
  24.  
  25. #include "ui_mp/dr_menu_frame.inc"
  26.  
  27. // separator
  28. itemDef
  29. {
  30. rect 319 90 2 360
  31.  
  32. style WINDOW_STYLE_SHADER
  33. background "white"
  34. forecolor 1 1 1 0.6
  35. visible 1
  36. decoration
  37. }
  38.  
  39. #include "ui_mp/dr_characters_common.inc"
  40.  
  41. DR_CHARACTER( 100, 1 )
  42. DR_CHARACTER( 127, 2 )
  43. DR_CHARACTER( 154, 3 )
  44. DR_CHARACTER( 181, 4 )
  45. DR_CHARACTER( 208, 5 )
  46. DR_CHARACTER( 235, 6 )
  47. DR_CHARACTER( 262, 7 )
  48. DR_CHARACTER( 289, 8 )
  49. DR_CHARACTER( 316, 9 )
  50. DR_CHARACTER( 343, 10 )
  51. DR_CHARACTER( 370, 11 )
  52. DR_CHARACTER( 397, 12 )
  53. DR_BUTTON( "1", 120, 425, 50, 20, "Close", close self; open "character_stuff";, 1 )
  54. DR_BUTTON( "2", 200, 425, 75, 20, "Next Page", close self; open "dr_characters2";, 1 )
  55.  
  56. // specialty_locked specialty_new
  57. }
  58.  
  59.  
  60. menuDef
  61. {
  62. name "dr_characters2"
  63. rect 0 0 640 480
  64. focuscolor COLOR_FOCUSED
  65. style WINDOW_STYLE_EMPTY
  66. blurWorld 7.0
  67. legacySplitScreenScale
  68.  
  69. onOpen
  70. {
  71. execNow "set menuName ^1Custom Characters"
  72. }
  73.  
  74. onClose
  75. {
  76. }
  77.  
  78. onEsc
  79. {
  80. close self;
  81. open "character_stuff";
  82. }
  83.  
  84. #include "ui_mp/dr_menu_frame.inc"
  85.  
  86. // separator
  87. itemDef
  88. {
  89. rect 319 90 2 360
  90.  
  91. style WINDOW_STYLE_SHADER
  92. background "white"
  93. forecolor 1 1 1 0.6
  94. visible 1
  95. decoration
  96. }
  97.  
  98. #include "ui_mp/dr_characters_common.inc"
  99.  
  100. DR_CHARACTER( 100, 1 )
  101. DR_CHARACTER( 127, 13 )
  102. DR_CHARACTER( 154, 14 )
  103. DR_CHARACTER( 181, 15 )
  104. DR_CHARACTER( 208, 16 )
  105. DR_CHARACTER( 235, 17 )
  106. DR_CHARACTER( 262, 18 )
  107. DR_CHARACTER( 289, 19 )
  108. //DR_CHARACTER( 316, 20 )
  109. //DR_CHARACTER( 343, 21 )
  110. //DR_CHARACTER( 370, 22 )
  111. //DR_CHARACTER( 397, 23 )
  112. DR_BUTTON( "1", 120, 425, 45, 20, "Back", close self; open "dr_characters";, 1 )
  113. DR_BUTTON( "2", 200, 425, 50, 20, "Close", close self; open "character_stuff";, 1 )
  114.  
  115. // specialty_locked specialty_new
  116. }
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