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- void AMMOCharacter::InitEquipmentManager()
- {
- EquipmentManager = CreateDefaultSubobject<UChildActorComponent>(TEXT("EquipmentManager"));
- EquipmentManager->SetChildActorClass(AEquipmentManager::StaticClass());
- EquipmentManager->CreateChildActor();
- EquipmentManager->SetupAttachment(RootComponent);
- //AEquipmentManager *EManagerCast = Cast<AEquipmentManager>(EquipmentManager->GetChildActor());
- }
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