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Oct 21st, 2016
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  1. void AMMOCharacter::InitEquipmentManager()
  2. {
  3. EquipmentManager = CreateDefaultSubobject<UChildActorComponent>(TEXT("EquipmentManager"));
  4. EquipmentManager->SetChildActorClass(AEquipmentManager::StaticClass());
  5. EquipmentManager->CreateChildActor();
  6. EquipmentManager->SetupAttachment(RootComponent);
  7. //AEquipmentManager *EManagerCast = Cast<AEquipmentManager>(EquipmentManager->GetChildActor());
  8.  
  9. }
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