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Apr 17th, 2015
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C++ 0.71 KB | None | 0 0
  1.  src/server/game/Entities/Unit/Unit.cpp | 3 ++-
  2.  1 file changed, 2 insertions(+), 1 deletion(-)
  3.  
  4. diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
  5. index 5f86421..377fbd7 100644
  6. --- a/src/server/game/Entities/Unit/Unit.cpp
  7. +++ b/src/server/game/Entities/Unit/Unit.cpp
  8. @@ -11820,7 +11820,8 @@ void Unit::ClearInCombat()
  9.      else
  10.          ToPlayer()->UpdatePotionCooldown();
  11.  
  12. -    RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
  13. +    for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
  14. +        (*itr)->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
  15.  }
  16.  
  17.  bool Unit::isTargetableForAttack(bool checkFakeDeath) const
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