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- src/server/game/Entities/Unit/Unit.cpp | 3 ++-
- 1 file changed, 2 insertions(+), 1 deletion(-)
- diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
- index 5f86421..377fbd7 100644
- --- a/src/server/game/Entities/Unit/Unit.cpp
- +++ b/src/server/game/Entities/Unit/Unit.cpp
- @@ -11820,7 +11820,8 @@ void Unit::ClearInCombat()
- else
- ToPlayer()->UpdatePotionCooldown();
- - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
- + for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
- + (*itr)->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
- }
- bool Unit::isTargetableForAttack(bool checkFakeDeath) const
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