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- material = new THREE.MeshBasicMaterial({
- color: 0xff0000,
- shading: THREE.SmoothShading,
- transparent: true,
- blending: THREE.CustomBlending,
- blendEquation: THREE.MaxEquation,
- });
- material.needsUpdate = true;
- geometry = new THREE.BoxGeometry(0.5, 0.5, 0.5);
- mesh = new THREE.Mesh(geometry, material);
- mesh.position.z = -1.0;
- scene.add(mesh);
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