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  1. -----------------------------------------------------
  2. HCS Voicepacks Multi-Crew Profile for Elite:Dangerous
  3.  
  4. by CMDR TheThingIs
  5. -----------------------------------------------------
  6.  
  7. please note that the extra features in this profile are quite complicated. it is completely my own modification of one of their profiles. i
  8. only took inspiration from what they started. any issues or problems will be supported by me through the hcs support website. there will be
  9. bugs and issues and feedback and patience will be required when using it. so don't go blaming hcs if i cock something up but i will fix it as
  10. quickly as possible :)
  11.  
  12. ***IMPORTANT***
  13. commands in this profile which manipulate the right hand panel menus could potentially activate/deactivate the wrong thing or even the self
  14. destruct command. the chance of this happening is small as long as you understand how VoiceAttack manipulates these menus and you have set
  15. them correctly before issuing a command. You use those commands at your own risk though and neither myself or hcs voicepacks ltd will be held
  16. responsible if it does happen and by using this profile you are agreeing to these terms.
  17.  
  18. please post bug reports, suggestions and ideas to:
  19. http://forum.hcsvoicepacks.com/forum/elite-dangerous-discussion/6398-multi-crew-profile
  20.  
  21. thanks to:
  22. Everyone using this, for their bug reports, suggestions and ideas
  23. Paul & HCS Voicepacks for giving us something truly amazing
  24. Gary & VoiceAttack
  25. Frontier for Elite:Dangerous
  26. Loriath for the dictation code
  27. Mcprole for the course plotting code
  28. Rhaedas & ravstar52 for the bearing calculator code
  29. lavaeolus for the EDBindTool
  30. CMDR McDonald (jgm) for EDDI, an excellent add-on.
  31. badbud65 & andydigital for being very patient beta testers
  32. the ship's cat
  33. ----------------------------------------------------------------------------------------------------------------------------------------------
  34.  
  35. a simple (lol) step by step guide to getting things going (see each section for detailed info)
  36. ----------------------------------------------------------------------------------------------
  37. 1. install the required version of VoiceAttack. see the changelog below
  38. 2. install eddi and set it up correctly if you want to use it (please do)
  39. 3. import the profile into voiceattack
  40. 4. edit the profile and then edit the ((Crew Members)) command. set each voicepack you want to use to true
  41. 5. to use shield cell tracking or shield booster control then set your ship loadouts in ((Set ship modules))
  42. 6. to use pc audio control change the settings in the Audio category commands
  43. 7. to use application switching then edit ((Customisation)) and set your browser name
  44. 8. to use auto keybind importing with your own binds file then edit the settings for HCSCustomerBinds in ((Customisation))
  45. 9. to use the default music player install vlc and apply the youtube playlist fix. the default player can be changed in ((Customisation))
  46. 10. tweaks and preferences can be changed in ((Customisation))
  47. 11. stop and restart voiceattack
  48. 12. start elite and log into the game. if not using eddi then tell the profile what ship you are using
  49. 13. be polite about all the bugs :D
  50. ----------------------------------------------------------------------------------------------------------------------------------------------
  51.  
  52. new installation
  53. ----------------
  54. install correct version of VoiceAttack from http://voiceattack.com/#download-1
  55. make sure you set va to run in admin mode
  56. see step by step guide above
  57. one of your crew members will then be randomly selected and assigned to all the roles to get you started
  58. ----------------------------------------------------------------------------------------------------------------------------------------------
  59.  
  60. updating guide (from v1.0a onwards only)
  61. ----------------------------------------
  62. commands that use on keypress have to be rebound manually
  63. only do an update if you know what you are doing, otherwise do a clean install
  64. save your profile before starting
  65. i've concentrated on being able to keep the most commonly changed commands which are ((Crew Members)) ((Customisation)) ((Set ship modules))
  66. edit your profile and export everything in the .Edit Me. category
  67. delete the profile and import the new one
  68. edit the new profile and import the profile you exported
  69. IMPORTANT: check the changelog below for any special instructions
  70. click import and say yes to overwriting the commands and then yes to confirm import
  71. click ok, click done. close VoiceAttack and restart it and you should be good to go!
  72. ----------------------------------------------------------------------------------------------------------------------------------------------
  73.  
  74. things that need to be set up before you can use them
  75. -----------------------------------------------------
  76. switch audio to... commands need setting properly to the correct sound devices on your system. see Audio category
  77. switch to browser needs the windows commands setting to the correct windows names for your system. use * as a wildcard for browsers,
  78. i.e *Google Chrome*. set this in ((Customisation))
  79. shield cell counting: you need to set your ships loadout in the ((Set ship modules)) command. the default starting state is all cell modules
  80. powered off in-game except the top one (you can only use one at a time)
  81. shield booster control: as above except you leave these all switched on in-game. there is also an option to have this run automatically when
  82. shields drop and when they're back online. you must be using eddi and enable the setting in the ((Customisation)) command
  83. VLC player is required for music player, http://www.videolan.org/
  84. VLC also needs a little mod to enable it to play youtube playlists. In the extra apps package you will find a file called "VLC YouTube Fix.zip".
  85. place the 2 .lua files into "..\VideoLAN\VLC\lua\playlist\". for further info on this or it stops working due to youtube changes, see
  86. http://addons.videolan.org/content/show.php/?content=149909
  87. ----------------------------------------------------------------------------------------------------------------------------------------------
  88.  
  89. EDDI v2 by CMDR McDonald (jgm)
  90. ------------------------------
  91. **PLEASE SET THIS UP, THIS PROFILE IS 10x BETTER WITH IT!!**
  92. run the downloaded eddi.exe to install it into the Apps folder in the VoiceAttack folder
  93. tick "Enable Plugin Support" in VoiceAttack's settings
  94. restart VoiceAttack
  95. issue the configure eddi command to set it up
  96. close the eddi configuration after setting it up, DO NOT leave it running whilst va is running
  97. start elite and log in to the game with va running. you will see welcome back CMDR ???? which indicates eddi is switched on and working
  98. for more info see https://forums.frontier.co.uk/showthread.php/294579-EDDI-Windows-app-for-immersion-and-more?highlight=eddi
  99. ----------------------------------------------------------------------------------------------------------------------------------------------
  100.  
  101. EDBindTool by lavaeolus
  102. -----------------------
  103. not used anymore but all credits to lavaeolus for the huge effort and starting this feature
  104. ----------------------------------------------------------------------------------------------------------------------------------------------
  105.  
  106. comms dictation by Loriath (info taken directly from Loriaths post on E:D forums)
  107. ---------------------------------------------------------------------------------
  108. HOW IT WORKS:
  109. The profile contains 3 Static commands for convenience. You do not have to use them.
  110. If you do want to use them, You will have to edit three commands: Standard Greeting, Standard Reply, and Standard Target.
  111. The first line in the command sets the text you want to be sent if you say this command. You can edit this as you want.
  112. "Standard Greeting" is sent only in Local Chat. (ie: Hello CMDR.)
  113. "Standard Reply" is sent only in reply to someone who messages you directly. (ie: Hello CMDR. How can I help you?)
  114. "Standard Target" is sent only to your Current Target. (ie: Stand down. Do not run or you will be destroyed. Wait for instructions.)
  115. I made these specifically to be static as a quick response. You do not need them for the rest of the dictation to work.
  116. VOICE DICTATION COMMANDS:
  117. These are the voice commands and how they work.
  118. "Open a Channel"
  119. This starts the dictation recording. It will take anything you sayand recognize it as best as the system can. It will keep recognizing
  120. till you give it one of the other commands. Pauses will be considered Sentence stops. It will automatically Capitalize the first letter
  121. of the sentence and put a period at the end.
  122. Examples:
  123. You Say: hello commander {you pause} how are you
  124. System recognizes: Hello commander. How are you.
  125. You say: hello {pause} whats up {pause} i dunno
  126. System recognizes: Hello. What is up. I can all. (its not perfect )
  127. Once you have spoken your message, you have to give it one of 4 commands or it will keep recording.
  128. "Close Channel"
  129. Cancels dictation and clears the dictation buffer.
  130. "Send message"
  131. Sends your message in Local Chat. ( uses /l )
  132. "Send Reply"
  133. Sends your message as a reply to the last person that directly messaged you. ( uses /r )
  134. "Send to Wing"
  135. Sends your message to your Wing. ( uses /w )
  136. Remember: You can cancel your message at any time by pausing and then saying Close Channel.
  137. CAVEATS:
  138. It is not perfect. As you know, Voice recognition in Voice Attack is looking for a specific word or two, so it works quite well and will
  139. ever only be as good as you train the speech system. It will be less accurate if you use longer sentences. Use shorter multiple sentences
  140. for better accuracy.
  141. ie: You say OPEN CHANNEL and it starts recording. You Say HELLO COMMANDER {you pause} POWER TO SHEILDS {you pause} SEND MESSAGE
  142. In Local Chat is enters "Hello commander. Power to sheilds.
  143. It does not force focus on the Comms pannel so it should not interfere with what you are doing.
  144. I am not repsponsible for what you send, or the results from using this. You are on your own.
  145. ----------------------------------------------------------------------------------------------------------------------------------------------
  146.  
  147. planetary bearing calculator by Rhaedas & ravstar52
  148. ---------------------------------------------------
  149. "enter positions" or "set positions"
  150. This calls a routine to listen for each coordinate number, your current x and y first, then the target x and y. One requirement, you have to
  151. include either "positive" or "plus", "negative" or "minus" before the numbers as appropriate. If it doesn't get a good match to anything, it
  152. will prompt you three time before canceling out. For numbers, just use whole integers, don't worry about anything past the decimal point. I
  153. didn't try to set that up because I don't think it needs that much precision, plus it would have made entering more of a pain both for the
  154. user and the programming.
  155. When a number is understood, VA will read it back to you and ask for confirmation. "Confirm" or "correct" will work as set up. Three tries
  156. again before VA cancels out.
  157. If VA misheard you, "redo" starts over for that coordinate.
  158. Also in the coding in the ((prompt)) command I have a variable for "loop", set to 4. This is how many seconds you get between tries, adjust if
  159. you want it slower or faster, although too fast might make it miss your input often.
  160. "enter current position" and "enter destination"
  161. These two allow you to enter the x/y of each point separately, maybe useful if things change. They don't call the calculation automatically,
  162. you'll need to use "calc heading" or "find heading" to do that. I just added these in to give a bit more flexibility in adjusting numbers.
  163. "check heading"
  164. Same as above, but uses the previous destination inputted (it will read what it has stored), so you can check on your progress without
  165. reentering. If there was none entered, it will default to the above command.
  166. "repeat heading"
  167. Just repeats the last calculated heading.
  168. "read positions" or "read coordinates"
  169. Just reads what is currently in the position variables, more for testing than anything else.
  170. ----------------------------------------------------------------------------------------------------------------------------------------------
  171.  
  172. Tracking Panels & Other States - how to use it and why it breaks
  173. ----------------------------------------------------------------
  174. tracking of anything in Elite is very difficult to do. feedback on this, especially if you can tell me what you did that broke it, would be
  175. very welcome. using eddi improves jump tracking immensely so i encourage users to start using it. if it starts to cause problems then i may
  176. add the ability to enable\disable tracking completely.
  177. why it breaks firstly: simply, elite does not provide voiceattack with data as to what is happening in the game menu's. which means we track
  178. where we are in the game by guesswork. there are things that happen in game which we cannot track and it's these which break the tracking.
  179. the menu tabs in game have no stopping point so going past the last tab roles around to the first instead of just stopping. this means we
  180. can't really tell if we are on the correct tab. the vertical selections do have a stopping point so we are able to reset these to the top
  181. which gives us a fixed starting point. you will see this happening with some of the commands as it cycles all the way to the top before moving
  182. to the selection we are after. system jumping, supercruise and normal flight states can be tracked when using eddi, otherwise it's just
  183. guesswork again.how it works: in voiceattack we use counters to track events that we trigger in game. so we say open systems panel and
  184. voiceattack presses the key which opens the right panel menu. in this command we record that we have opened the menu. it's as simple as that.
  185. what breaks it?: quite a lot of things unfortunately. I'll try to list what does so you have a better understanding. basically we are able to
  186. reliably track keypresses, joystick button presses, joypad button presses and voice commands. the mouse is the bugger which causes most of the
  187. problems as we can't tell what option you clicked on. a keypress isn't recognised by Elite but was recognised by voiceattack or voiceattack
  188. pressed a key which Elite didn't catch. leaving typing mode on so that voiceattack can't track keypresses. issuing a command whilst the game
  189. is not focused, i.e you tabbed out to use a browser. you used headlook to open the side panels. exiting the galaxy\system maps with the mouse
  190. when you opened them whilst having a panel open, i.e. from the navigation tab or the transaction tab. jump commands that don't actually
  191. complete the jump or you issued a hi-wake jump to drop out of supercruise as we can't check for speed. eddi does get around the jumping issues
  192. though as with eddi we are able to track if you are in normal space or supercruise and when that state changes i am able to reset to a default
  193. state which then fixes any tracking issues.
  194. things you can do to stop tracking from breaking: in controls, set looking at target\comms\role\systems panels to does nothing. this forces
  195. you to use a command we can track to open the menus. you soon get used to it, in fact i think its better as you can look around your ship
  196. without menus popping up all the time. do not use the mouse to exit the galaxy\system maps. set voiceattack to send input to the
  197. Elite - Dangerous (CLIENT) as this helps if you issue a command whilst tabbed out. get used to using typing mode on\off for system and comms
  198. entry. when issuing a jump command, if the jump didn't happen then say cancel within 15s, again eddi gets around this problem
  199. setting it up to use: start voiceattack, start the game and it's ready to go. elite always starts in the same state menu wise.
  200. fixing it when it's out of sync: turn typing mode on. drop to normal space. open each of the panels and set the tab to the far left. the role
  201. panel is odd as this needs to be set to the SRV tab. the vertical selections do not matter, you can leave them as is. turn typing mode back on
  202. and say run diagnostics\reset all systems or press the F3 key. That's it, you are back on track!
  203. ----------------------------------------------------------------------------------------------------------------------------------------------
  204.  
  205. changelog
  206. ---------
  207.  
  208. v2.2a
  209. tested using VoiceAttack beta 1.6.1.23 and EDDI v2.1
  210.  
  211. added: apps now included so no need to download the extra package. couldn't have va and eddi in though
  212. added: current state checks. this is basically some checks in commands with long macros. they will only run if you are in the correct
  213. state. so, fill her up won't work unless you are docked. should help a lot with annoying cmds that trigger by mistake
  214. added: command invoke on;off. added to be consistent with other packs. invoke off will override what is in ((customisation)) and turn the
  215. questions off completely. invoke on will reset the questions to what is in ((customisation)). made it persistant
  216. added: command import my binds so that it matches with the rest of the voicepacks
  217. added: command education mode [on;off] useful if you keep getting false recognition with the education commands
  218. added: ability to auto request docking when you enter the 4km no fire zone of a station. turn it on/off in ((Customisation))
  219. added: eddi npc events: attack commenced, cargo scan commenced, station no fire zone entered and interdiction commenced
  220. added: setting in ((Customisation)) to stop the system map opening when using jump n scan
  221. added: some checks so that the long welcome message only appears when you first start the profile
  222. change: getting into the fighter issues the hold position order to the mother ship
  223. change: changed the default binds for primaryfire to mouse 1, secondaryfire to mouse 2 and headlooktoggle to mouse 3 to be consistant with
  224. hcs defaults. you don't have to rebind it if you have already set the previous keybinds, it'll still work with them
  225. change: altered the education invoking questions to reduce the number of generated phrases
  226. change: we're being interdicted seperated into it's own command for eddi to use as well. now auto targets your interdictor but only if it's
  227. an npc
  228. change: refresh the panels timings altered to stop it from breaking. this does slow it down though. now also uses eddi to see what mode you
  229. are currently in and changes to the next
  230. change: reduced some delays in the fill her up command
  231. change: fill her up command keeps triggering for me so changed it to [refuel;fill up] The ship [please;]
  232. change: removed the edBind app from the apps download as it now comes with the Astra plugins
  233. change: altered the check for keybinds read correct to use the key edFocusLeftPanel. this is a simple check to see if an important keybind
  234. has been read by bindED and if it's not been set then the binds must not have been checked correctly so it turns on the defaults.
  235. this isn't the greatest check in the world but it's the best i can do atm
  236. change: when interdicted changed select target highest threat to select next target
  237. fixed: deploy fighter sound timings
  238. fixed: perform maintenence wasn't triggering when docked
  239. fixed: docking the fighter manually didnt set that you were back in the mother ship
  240. fixed: changing ship to a ship that doesn't have scb's gave the warning about scb's
  241. fixed: stopped the shields down event triggering when you are docked
  242. fixed: was unable to set the keybind plugin to use a bind file based on the newest filedate rather than a specific filename
  243. fixed: echoes from the hold didnt reset to first after listening to last
  244. fixed: power to shields spoken twice in prep for orbit
  245. fixed: forcing eddi off in customisation didn't work correctly
  246. fixed: low fuel warning was kicking in before a jump and you had just refuelled and undocked
  247. import: ((Crew Members)) and (( Set Ship Modules)) can be reimported
  248.  
  249. v2.2
  250. tested using VoiceAttack beta v1.6.1.7 and EDDI v2.0.13
  251.  
  252. added: new crew member Alix
  253. added: new crew member Eli
  254. added: echoes from the hold part 1
  255. added: new sounds for all updated packs
  256. added: 2.2 role panel commands: all, helm, fighters, srv and crew
  257. added: 2.2 fighter commands: defend, launch fighter [1;2] [with me in it;], engage at will, recover the fighter, attack my target, follow me,
  258. hold position, cease fire, switch to fighter, switch to mother ship
  259. added: EDDI v2. warning, it's a bit buggy atm :) updating it yourself should be fine but check the hcs support forum for any reported issues.
  260. all of the sounds produced by eddi are now done from within eddi itself. this means i have no control on how and when eddi speaks. you
  261. will find that a lot of sounds will overlap with va which can get a bit messy. some of them can be disabled using the eddi.exe. i
  262. could get around this with some work but that will be on the next pass. i have created a personality to use with multi-crew that stops
  263. most of the sounds overlapping, it can be found in the extra apps. Place the multi-crew.json into eddi's user profile folder which is
  264. normally found here: C:\Users\%USERNAME%\AppData\Roaming\EDDI\personalities\ and then you can select it in eddi.exe. i've implemented a
  265. lot of eddi's features but there will be additions and tweaking to do going forward
  266. added: ((Customisation)) into the .edit me. category. brought all the tweakable settings into one place so you don't have to delve through the
  267. whole profile to alter things
  268. added: command refresh my profile. this is an eddi command to update things if they are not being reported correctly, like your ship name
  269. added: elite keybind plugin. See info above. used in command reset keybinds. removed EDBindTool from apps
  270. added: option to auto disable/enable shield boosters when eddi detects shields down/online
  271. added: constellations and galaxapedia for midnight
  272. added: command enable\disable dark mode. switches the voiceattack gui to black\white
  273. added: panel tracking for fighter and srv
  274. added: commands reset top panel and reset bottom panel
  275. added: shield cell tracking booster control disabled when in the fighter or srv
  276. added: the new random questions that appeared in the latest pack updates. on by default but you can turn them off in ((Customisation)). i've
  277. also added a few of my own
  278. added: command disable\enable eco mode. ONLY works when you are in the srv. this disables the srv's shields and makes fuel last longer when off.
  279. i did also disable data scanner and power distributor for further savings but there is an issue where the modules in the srv are not
  280. always listed in the same order which made these extras not worth doing as it'll switch off the wrong things
  281. added: my shields are down command disabled when in the fighter or srv
  282. added: new ships beluga liner and taipan and their sounds
  283. added: commands reputation, system status, finance, statistics, permits and cabins
  284. added: command i'm in the [ship;srv;fighter] quick reset for panel tracking as these are saved with the profile. resets fighter deployed
  285. toggle so do this from inside a fighter or dock the fighter first. eddi will run this when docked at a station is detected
  286. added: mute\unmute [ROLE] so you can mute the sounds for each individual role instead of just all of them if you wish
  287. added: command activate\deactivate crew. you must use this if you are not using eddi to control what happens with the fighter. eddi does this
  288. for you but you can also use this command to manually override eddi if it's out of synch. changing ship to one that doesn't have a
  289. fighter bay sets the crew inactive
  290. added: command we are docked. resets some tracking variables and asks if you want to repair and refuel. done automatically by eddi
  291. added: eddi: command how many bounties do i have. simple quick running total of bounties collected. resets when you dock at a station. when in
  292. a wing and the bounty is shared, the amount told to eddi that you receive is the total amount instead of the amount you actually receive.
  293. fdev have not provided the correct info to us. for now, i have halfed the amount received when the journal tells us it's a shared bounty.
  294. not perfect but a little more accurate
  295. added: eddi: command how many combat bonds do i have. simple quick running total of bonds collected. resets when you dock at a station
  296. added: eddi: cockpit breached timer. credit to Tkael for the code
  297. added: voiceattack version check on startup
  298. added: eddi: some low fuel warnings. please note that there is a slight delay (5-10 secs) after fuel scooping has finished before your total
  299. fuel remaining is updated. you may still get a low fuel warning if you initiate a jump within this timeframe
  300. added: eddi: warning when you undock if you don't have enough money to cover the ship insurance
  301. added: eddi: resets everything for you when you die along with some appropriate sounds
  302. added: command battle mode. sets you up for battle, deploys hardpoints, power balanced between shields and weapons and 50% speed set
  303. added: command run away. sets the ship to run and starts boosting (say cancel to stop it). also sets an escape route. does not retract weapons
  304. added: command fighter destroyed. resets panel tracking when your fighter has been destroyed. done automatically by eddi
  305. added: command srv destroyed. resets panel tracking when your srv has been destroyed. done automatically by eddi
  306. added: education mode for everybody. as I am now able to guarantee that you atleast have astra, i have completely re-written the education role
  307. to give all packs access to the content
  308. added: track ir commands (thanks Andydigital). also added the ability to switch this on/off with docking. turn the feature on in ((Customisation))
  309. added: system command. added a prefix for dangerous commands so that they can't run accidentally. so for these commands you have to prefix the
  310. original command with the words "system command". ie "system command disable hud". commands i have linked this to are fps, hud, network and
  311. silent running. you can add others if you wish but they must be stand alone commands and not called by any other commands as changing them
  312. to a suffix stops other commands running them
  313. added: the ability to change the default audio player. set in ((Customisation))
  314. added: command cancel nav lock. cancels the nav lock of whichever wing mate you last enabled the nav lock on
  315. added: command transfer cargo. for when in the srv
  316. added: simple material reminder by jgm. add and remove materials from the list by saying "remember that i [do not] need ????" and check it when
  317. you need to by saying "do i need ????". hopefully this kind of feature will be expanded upon with maybe inara integration
  318. added: commands repair the srv and refuel the srv. this will do level 1 syntheses only
  319. added: commands change weapon colour and change engine colour
  320. added: command repair the ships systems. this reenables shield boosters if they were off and then initiates the repair sequence. it's dangerous
  321. as the command to do this is right next to self-destruct so it will ask you if you are sure first. this command was needed as the next
  322. release of elite makes this restore your shields back to 50% which is even better than disabling shield boosters. i've also added a 10sec
  323. countdown timer before it confirms the command. that should give you enough time to say cancel before it goes ahead. the delay can be
  324. turned off in ((Customisation))
  325. change: altered wing commands without a number to always use wingman one. there seemed to be no point in having commands to select the target of
  326. the wing mate you have targetted when you can just say the command with a number or no number for wing mate 1
  327. change: completely new method to key presses which reduces a lot of code in the profile and also is much more flexible
  328. change: pause between keypresses has been removed. you can still alter timings though in the command ((Customisation))
  329. change: rewrote the music player to work properly. some playlists are not working so i'll find some new ones when i get a chance. you can change
  330. the default music player in ((Customisation)). the playlists are .m3u so whatever player is set to play those as default will be used
  331. regardless of the music player selection in ((Customisation))
  332. change: altered the version number to follow along with Elite's version for clarity. i'm also considering changing the profiles name to
  333. multi-pack for the next release to stop confusion with elite's multi-crew update
  334. change: command restart eddi removed as it's not necessary with v2
  335. change: all existing commands converted to work with 2.2 changes
  336. change: deploy buggy now has deploy buggy [1;2;3;4]
  337. change: combined pre-launch checks with refuel as there was no need for 2 commands doing basically the same thing
  338. change: added "tell me about" to the education invoking question. tweaked most of the content to work better with this way of asking
  339. change: education mode now has a nice handover speech when the currently selected crew members content is voiced by someone else
  340. change: altered all commands that have the word "please" to be optional
  341. change: altered some timings in refresh the panels command
  342. change: altered the command for centreing the view for vr
  343. change: added gear up\down to landing gear as requested on the forum
  344. change: added extra commands to the stop everything command. this command should be used with caution as it literally stops a command running
  345. there and then. which means it can and will screw up setting variables correctly depending on what command was running
  346. change: tweaked the "hi" command so you now have to say "hi ????". hopefully stops false executions
  347. change: request docking command will initiate a fighter recall if you have a fighter deployed. say i'm in the ship to reset this flag if you
  348. find the request docking command at a station isn't working
  349. change: mute eddi now just stops the current eddi speech. we can't at the moment turn eddi sounds off completely from within va, only via the
  350. eddi.exe
  351. change: cargo scoop changed to flight role
  352. change: landing gear changed to flight role
  353. change: comms dication updated to work with dynamic keybinds. standard reply messages moved to ((Customisation))
  354. change: refuel was auto run when issuing the eddi command docking complete, it is now one of the new questions instead. you may not always wish
  355. to pay for fuel, especially if you have a large scoop
  356. change: keybinds: the included keybinds updated with the extra 2.2 fighter binds and srv dismiss\recall ship. also added primary fire to alt-i,
  357. secondary fire to alt-o, headlook to alt-4
  358. change: extra apps package now also contains the version of voiceattack i have tested with. just in case a future update breaks things and the
  359. ability to download the version we need is removed. also added the files to fix vlc playing youtube playlists
  360. change: altered the launch command to only use the flight role and 4 pips to shields and 2 pips to engines. now uses eddi (if available) instead
  361. of timers so it's faster
  362. change: a lot of extra work on shield cell tracking. now waits until the last shield cell has finished deploying before loading the next module.
  363. also added a countdown timer so you are warned before it auto runs enabling you to cancel it. this can be disabled in ((Customisation))
  364. change: switch to browser\elite is now just switch to browser. enabled tracking of window focus so there was no need to have a command to
  365. switch back to elite. esc and LeftAlt+Tab are also now tracked (you could set the on press to a joystick button aswell if you wish)
  366. change: ((Set ship modules)) rewritten. it may be a bit more complicated to understand but it's much better coding
  367. fixed: shortcut keys 1,2,3,4 for opening the panels occasionally didnt get sent to elite which screwed up the tracking. this is my biggest
  368. breakthrough in the whole update as it's hounded me since day 1
  369. fixed: shield cell tracking didn't save cells remaining to the profile
  370. fixed: voice control on didn't work
  371. fixed: go to sleep was conflicting with one of eden's commands
  372. fixed: play some music and turn the radio on were broken
  373. fixed: play\resume in music player had the wrong path
  374. fixed: overlapping sounds when changing ship
  375. fixed: prep for orbit wasn't setting full power to shields correctly
  376. fixed: planet bearing calc now has the correct paths
  377. fixed: issue where issuing my shields are down would still attempt to disable modules even if your loadout doesn't have any shield boosters
  378. fixed: issue where if cleo was enabled then it would allow leo to be chosen as a crew member even when disabled (thanks badbud65)
  379. import: nothing. fresh install required to accomodate the huge amount of changes (sorry)
  380.  
  381. v1.1
  382. tested using VoiceAttack v1.5.12.14 beta
  383.  
  384. ASTRA is now a requirement to use this profile
  385.  
  386. added: new crew member Eden
  387. added: EDBindTool by lavaeolus (see relevant info section). a keybinds exporter for Elite:Dangerous. unfortunately i had to rework all the
  388. keybinds to be compatible with this but it's well worth it. there are still a few keybinds you will have to edit manually. You will find
  389. these in the "ED Keyboard Bindings - edit manually" category. "When I press" shortcut keys still have to be set manually too unfortunately
  390. but VA have it on their todo list
  391. added: command mute\unmute eddi. turns off\on the system and environment speech and writes it to the event log instead
  392. added: command engage auto dock. requests docking and then zero's the throttle
  393. added: command power to engines\shields\systems\weapons AND engines\shields\systems\weapons. 4 pips to first and 2 pips to second
  394. added: command balance power BETWEEN engines\shields\systems\weapons and engines\shields\systems\weapons. 3 pips to first and 3 pips to second
  395. added: command switch to browser\elite. moves focus between elite and your web browser and disables\enables typing mode. you will need to alter
  396. the command to work with your browser. you can easily add switches to other programs if you wish
  397. added: simple variable to alter the shield cell module boot up time due to engineers. see ((Set SC modules)). this affects all shield cells so
  398. it may become necessary to have this as a per ship or per module option. even reload time can be engineered so feedback from users is needed.
  399. added: planetary bearing calculator for surface flight. (see relevant info section)
  400. added: commands to cancel defence protocol alpha and beta
  401. added: commands engineers, ship cargo, materials, data and synthesis
  402. added: sounds to announce the jump counter. use mute\unmute jump counter
  403. added: command submit and run away. submits to interdiction, power to engines, boost, deploy chaff and changes destination target to a star
  404. system ready for hi-waking. all done as quickly as possible. keeps boosting until a jump is made. you must initiate the jump, either low or
  405. hi wake, manually when ready. use cancel to stop the command running
  406. added: command submit and fight. submits to interdiction, deploys weapons, full shields, half speed and changes destination target to a star
  407. system ready for hi-waking. all done as quickly as possible
  408. added: command plot an escape route. changes target destination to a star system ready for hi-waking
  409. added: variable time delay between keypresses. found in the ((Run Diagnostics)) command. the pause between keypresses, especially the same keys
  410. seems to be different across pc's. increasing the delay will make commands more robust but slower and reducing the delay will speed commands
  411. up with the possibility of missed keypresses. speed was my main reason for doing this and i wanted commands to run as quickly as possible,
  412. but for other people setting too short a delay caused problems. this is an easy way to fine tune the commands without having to edit them
  413. all
  414. added: command reset left panel. just resets the tracking for the left panel. put tab to navigation, close the panel and run it
  415. added: command reset right panel. just resets the tracking for the right panel. put tab to status, close the panel and run it
  416. added: command reset panels. resets target, comms, role and system panel tracking. set tabs to the far left and onto srv, close them and run it
  417. added: command reset maps. resets tracking of the galaxy and system maps. close them both and run it
  418. added: command reset drives: resets the jump state. drop to normal space and run it
  419. info: the above 5 commands were popped in to make fixing the tracking easy and simple instead of having to reset all states. setting all
  420. states to the same as when you start the game and issuing run diagnostics F3 will always fix everything
  421. change: big change. totally rewritten panel tracking. (see relevant info section) the code used was quite old and getting messy. with the
  422. additional menu items coming in 2.2 i decided it was about time i got this working better. 2.1 changed panels so that they now only reset to
  423. default on system jump and even then the vertical selections on a tab are not reset. if you are not system jumping then you must use engage
  424. supercruise or the tracking will break. if you are using eddi then panel tracking is only reset when a change of system is detected so it
  425. won't matter if you use supercruise or jump (this is the best option). let me know how this works out.
  426. change: big change. totally rewritten jump\supercruise tracking (see relevant info section). things which can break this are selecting a system
  427. and engaging jump using the navigation panel, mass lock, target obscured and issuing FSD jump to exit from supercruise. use "cancel" to
  428. stop the tracking, use when the drive didn't start charging. if it did start to charge then use cancel supercruise\jump" to stop the actual
  429. jump and that stops the tracking breaking also. using eddi gets around these problems though as it can track whether you are in normal space
  430. or supercruise so it works much better
  431. change: refresh the missions has been changed to refresh the panels/log me out and back in. now generic rather than mission specific. also made
  432. it a little more resilient
  433. change: eddi cannot be updated by you. i'm using more and more custom commands so it's better i update it, not you
  434. change: sounds added to jump count and change gui
  435. change: combined deploy\retract turret
  436. change: combined flight assist off\on
  437. change: combined voice control off\on
  438. change: combined silent running off\on
  439. change: combined typing mode off\on
  440. change: combined mute\unmute the crew
  441. change: combined open\close galaxy map
  442. change: combined open\close system map
  443. change: eddi command we are docked now also resets the shield cell modules
  444. change: arrival checks now also resets the shield cell modules
  445. change: I've had to change 2 keybindings to stop different kb layouts being a problem. Orbit lines is now: 5 and Shield Cell is: 6
  446. change: Cancel;Close;Dismiss;Exit command will now close an open panel, close galaxy\system maps, cancel a hi or low wake jump (if it didn't
  447. initiate the actual jump due to a problem), cancel defence protocols and cancel submit and run away.
  448. change: close map will close either galaxy map or system map depending on which is open
  449. change: gui opacity is now persistent and is reapplied when starting va
  450. change: external camera now selects ok on the warning
  451. change: defence protocol alpha changed to low wake jump
  452. change: defence protocol beta changed to high wake jump (you must have a destination set for the high wake)
  453. change: interaction mode changed to work the same way as the cat does
  454. change: switch audio commands changed to use new audio commands in latest va. you will need to edit them to set them to your audio devices. removed
  455. audioswitcher.exe from apps and also keybinds ((headphones)) ((speakers)) and ((HMD Headphones)). finally, no more issues with this!!! phew!
  456. change: added "to the bridge" to the assign all roles to 1 crew member command. to emulate the old profile switching command
  457. change: Power To Engines, Power To Systems and Power To Weapons altered to accommodate changing of keybinds
  458. change: srv and planetary landings commands tidied up
  459. change: tts use removed for the older packs where possible. if i couldn't find an appropriate response then i left it as a tts
  460. change: extra apps used by this profile removed from the package. see the hcs support website to get them http://forum.hcsvoicepacks.com/
  461. fixed: sensor commands now working correctly
  462. fixed: unable to select the ship's cat as a crew member
  463. fixed: safety jump now works properly with jump and scan on. after jumping into the system and killing engines, this will also target the star for
  464. scanning
  465. fixed: jumping with jump n scan on now cancels correctly and stops the rest of the command running
  466. fixed: incorrect sounds for vasco: target highest threat
  467. fixed: bug in dismiss the ship
  468. fixed: deploy srv sounds in wrong order
  469. fixed: if eddi event loop stops and you restart it then ship handover would not repopulate the variables
  470. import: only the 2 commands in the .Edit Me. category can be reimported. keybinds have completely changed in this version
  471.  
  472. v1.0c
  473. fixed: ksai crew selection not working
  474. import: see v1.0b below if updating from 1.0a otherwise no special instructions for updating from v1.0b
  475.  
  476. v1.0b
  477. added: restart eddi. i had to split this off from the F3 reset all systems to avoid multiple versions of eddi running at once as it was causing
  478. jit errors
  479. change: F3 reset all systems no longer restarts eddi. use restart eddi if eddi stops working and you see EDDI event loop stopped in the log window
  480. change: the whole keybind category can now be saved between updates making updating quick and painless for most people
  481. import: ((Up Thrusters 1.1s)) ((Up Thrusters 3s)) ((Up Thrusters 8s)) which are in the keybindings category have been added so don't overwrite these
  482. when updating
  483.  
  484. v1.0a
  485. change: ((Crew Members)) and ((Set ship modules)) altered so that after this version you will be able to import and choose not to overwrite these
  486. 2 commands. I'm also looking at other things users change (like keybinds) to make updating as easy as possible. I'll indicate in this changelog
  487. what commands can be kept when updating
  488. change: clearance 30m put back to the way it was before v1.0
  489. change: take off added back as it was before v1.0
  490. change: launch now executes ((launch)) and then take off. uses headlook off and then back on to stop accidental flight control when using a mouse
  491. change: "disengage" added back to exit jump drive command
  492. change: eddi startup now executes with F3 reset all systems. if eddi stops announcing systems or you see eddi event loop stopped then hit F3 to restart
  493. it. it doesn't always fix it so closing and restarting va may be necessary
  494. change: moved the "use eddi" setting so it's inside the ((Crew Members)) command. minimizes commands users have to edit and keeps them away from
  495. important complicated commands that shouldn't be touched
  496. fixed: eddi ship handover was being executed in the wrong place. please be aware that it can take a minute for the game files to update. set the ship
  497. manually if it causes you a problem by using "change ship to a ???"
  498.  
  499. v1.0
  500. tested using VoiceAttack v1.5.12
  501. the profile is pretty much exactly where I wanted it to be, hence it now being v1.0
  502.  
  503. added: new crew member Cleo
  504. added: EDDI v1.4.0. I've included the eddi commands so that I am able to use them in other commands. the latest release is included with this profile.
  505. with the new log info coming with some amazing extras, i thought it best to integrate eddi asap. i've used it myself for a long time with this
  506. profile but have always removed it when releasing. eddi is constantly updated so be careful when re-importing the .vap as you will lose links. i
  507. will indicate in this changelog which commands will use eddi if present so that you can fix them after doing an update. you don't have to use eddi,
  508. the commands I have put it in will use it only if present. i will try to help if there are any issues using eddi but most info and support will be
  509. found on the frontier forums eddi post. see above
  510. added: jump and scan on/off. will do a system discovery scan after jumping to a new system and will open system map immediately after initiating
  511. system jump. useful for long exploring trips. line yourself up with your next system before initiating the jump as opening the system map removes
  512. flight control. opening system map immediately after jumping is not a good idea as I have jumped into a hot binary system with it set this way and
  513. then blown up as the system map took so long to open I was unable to close it and get away in time.
  514. added: jump count and timer. for use with eddi. use "set jump count to ??" after plotting a route. a bit flaky on the numbers, if u can't get va to
  515. recognise a number then use the next number above and use decrease jump count. use increase jump count if you've had to re-route for any reason and
  516. it's gone out of whack
  517. added: what was my last system called. the log shows the last system you jumped to when using jump count but you can ask this if you need to. this is
  518. very useful if you spotted something interesting on the system map but couldn't stop the jump in time when using jump and scan on. you can then go
  519. back if you want to as it also puts the system name into the windows clipboard for you to ctrl-v into the system map
  520. added: sounds for f63 condor and imperial fighter
  521. added: separate mic option for speakers (i have a desktop mic which i use when not wearing headphones). bound to ctrl-shift-o. you will have to close
  522. and re-open voiceattack for it to register a mic change. hopefully this will be fixed in a future va release
  523. added: add/subtract a shield cell. for when you attempt to deploy one but your shields drop before it's fired. also allows you to fix the count if
  524. it's gotten muddled
  525. added: paste/control v. useful for entering a system name into the nav plotter without having to use the kb
  526. added: ((Headlook)) in keybindings. bound to middle mouse button
  527. added: change the gui to ??% (in increments of 10). sets the opacity of the va gui so you can overlay it on the game. right click the cog symbol on
  528. the title bar of va to set the gui to stay on top
  529. added: give me new missions. this logs you out and back into a different mode so that the missions are refreshed. rotates between open, group and solo
  530. change: nebula expedition course plotting. i have set the course to the windows clipboard so say paste or press ctrl-v at the system entry in galaxy
  531. map
  532. change: shield cell and shield booster modules increased to 8 each. why you would use this many i don't know but apparently some of you do :p
  533. change: lots of code changes for shield cell tracking. disables the shield cell counting whilst module is powering up and also stops the counting
  534. whilst it's reloading
  535. change: deploy shield cell will always press the shield cell key regardless of what state the counting is in. that way, even if the counting has messed
  536. up, you still get to fire one
  537. change: reset shield cells (manually). use to reset the modules after you've docked and reloaded. adding manually to the command just sets the tracking
  538. and leaves the modules alone (changing ship also does this). use the manually if you've done it by hand or have changed your ship loadout
  539. change: stopped other commands being run when manipulating the modules to improve errors. these are done very quickly so shouldn't cause a problem.
  540. errors are also caused by pressing any of the ui keys whilst running a command that manipulates the panels. the biggest problem i have is the
  541. default w&s throttle control which you can easily be pressing when a command is run
  542. change: added an extra subsystem minus to target powerplant
  543. change: added lines in to the change ship to ??? command to allow for eddi. changing ship using the eddi command will auto detect the ship you are in
  544. and set the modules according to what you set in ((Set ship modules))
  545. change: renamed some of the ship sound files
  546. change: altered ((Set ship modules)) to work with eddi
  547. change: moved some of the commands out of the keybinds category as they weren't actually keybinds. just to clean things up a bit
  548. change: removed a lot of ((on every command)) executions and limited them to running once inside spoken commands only
  549. change: altered wing commands to tidy up unnecessary code
  550. change: multi-crew re-written again using new features in va. managed to remove about 20 repetitive commands so it's about 1/4 of the size now
  551. change: this is a big one and affects everything. all commands updated to use wildcards and prefix/suffix, where appropriate. this optimises and
  552. reduces the size of the profile. it also makes alot of commands consistent with each other so you can ask for many different things but a lot of
  553. them are now done the same way. eg some commands had please tacked on the end and some didn't which confused how certain things were requested.
  554. this will be an ongoing optimisation which i think works better all round.
  555. change: Launch now also executes ((departure 30m)) and turns head look on until the ship is in position
  556. change: ((departure 30m)) up thrust time increased
  557. change: get clear and jump\safety jump has been improved
  558. change: srv handbrake keybind changed to left shift key as it was conflicting with the shortcut for all stop
  559. change: disabled the voice commands in Tab Cycling. i couldn't see the point in having these spoken and they have been causing me problems with being
  560. randomly recognised as being spoken. whenever one of my 4 dogs bark it issues the back command which is quite frustrating especially when the
  561. postman knocks at the door :)
  562. fixed: discovery scan now works correctly. must be bound to right mouse button
  563. fixed: missing sound for jump: verity
  564. fixed: incorrect sounds for typing mode off: ksai
  565. fixed: some overlapping sounds in ((launch))
  566. fixed: most of the playlists and radio stations. the playlists need a playlist parser which I didn't realise (shows how much testing i do)
  567. see here: http://addons.videolan.org/content/show.php/?content=149909
  568. fixed: 50% thruster sound missing for vasco
  569. fixed: wrong sounds for astra: target powerplant
  570.  
  571. v0.8c
  572. info: i've toyed with the idea of putting back the variables for certain deployment states, like landing gear. the issue for me was always the
  573. confusion of having 2 reset states, docked or undocked. i've decided to leave things as is and implement a "toggle" for those commands. so if they
  574. get out of whack then just issue the command with no state, ie "landing gear" without lower or raise. this works better for me and works much
  575. better when pressing keys or joystick buttons.
  576. added: keybind files for kb&m and x52pro into zip package. added them for completeness as I had to add 1 or 2 keys that weren't in the older bind
  577. files (like srv)
  578. added: some joystick buttons which I use (x52pro)
  579. added: srv handbrake keybind (bound to X as a hold down key)
  580. change: lights command rolled up into 1 command to accommodate toggle which works better with srv and kb/joy presses
  581. change: hardpoints command rolled up into 1 command to accommodate toggle which works better with kb/joy presses
  582. change: landing gear command rolled up into 1 command to accommodate toggle which works better with kb/joy presses
  583. change: cargo scoop command rolled up into 1 command to accommodate toggle which works better with kb/joy presses
  584. change: engage/release srv handbrake
  585. change: removed the keybinds for fps/hud/network/screenshot/hi-res as they can't ever be changed
  586. fixed: missing commands in scan planet
  587.  
  588. v0.8b
  589. change: keybinds for audio switching ctrl-shift-9 ctrl-shift-0 ctrl-shift-o ctrl-shift-p ctrl-shift-]
  590. fixed: audio switching (hopefully)
  591.  
  592. v0.8a
  593. added: ship status command: tells you shield cell info
  594. added: cancel comms command to cancel dictation and clear the buffer
  595. change: close comms command to stop dictation and say what was recorded. Use to check the message before sending
  596. change: improved coding in the ((Set ship modules)) command
  597. change: altered the audio switcher so it finds the program using the VA install path
  598. fixed: issues with selecting certain ships
  599.  
  600. v0.8
  601. tested using VoiceAttack beta v1.5.8.27
  602. added: new crew member Obsidian
  603. added: deploy shield cell command keeps track of how many you have and tells you how many you have left
  604. added: reload shield cells. disables the current module and enables the next. you can set upto 4 cell bank modules
  605. added: reset shield cells. use after reload when docked. resets the modules so that only the first shield cell is activated
  606. added: my shields are down. disables all shield boosters for faster recharge. you can set upto 4 shield booster modules
  607. added: my shields are back up. re-enables the shield boosters
  608. added: change ship to ???. sets the module layout for your current ship. set your ships up in the ((Set ship modules)) command
  609. added: target power plant command. it's not perfect due to layouts of ships but gets close or is spot on
  610. added: tts for all missing sounds so they atleast say something
  611. added: orbit lines command
  612. added: fps on/off command
  613. added: networking on/off command
  614. added: heads up display on/off command (i couldn't get VA to recognise the word 'hud')
  615. added: missing command "I'm ready to leave the Orion nebula"
  616. added: "kill engines" & "all stop" to the 0% thrust command
  617. added: I'm being interdicted;Interdiction;Who's interdicting me. to next hostile command
  618. added: ship's cat check for crew count
  619. added: audio switching for the Oculus Rift/HTC Vive (not perfect yet, needs some more tweaking)
  620. added: screenshot keybinding
  621. added: hi-res screenshot keybinding
  622. added: hud keybinding
  623. added: fps keybinding
  624. added: network info keybinding
  625. added: orbit lines keybinding, bound to =+ key
  626. added: power to engines in get clear and jump/system jump commands
  627. added: discovery scan command
  628. change: added jump to engage jump drive command
  629. change: take a photo now uses screenshot keybind
  630. change: hi-res photo now uses hi-res screenshot keybind
  631. change: switch audio command removed. now specify which audio to switch to. added to accommodate more than 2 audio profiles
  632. change: altered the ETD thrusters keypresses to be 0.2 secs
  633. change: typing mode on/off changed to comms role
  634. change: voice control on/off changed to comms role
  635. change: external camera changed to comms role
  636. change: accept/confirm changed to comms role
  637. change: reset all systems changed to comms role
  638. change: srv recall ship changed to comms role
  639. change: srv dismiss changed to comms role
  640. change: srv recover changed to comms role
  641. change: deploy srv changed to comms role
  642. change: next system in route to comms role
  643. change: defence protocol alpha changed to tactical role
  644. change: defence protocol beta changed to tactical role
  645. fixed: missing sounds for leo in next system in route command
  646. fixed: removed the wait until it completes for interaction mode
  647. fixed: incorrect sound for Doris: thrusters 25%
  648. fixed: missing welcome message when crew rotation on
  649. fixed: crew rotation sounds stepping on others
  650. fixed: incorrect filename for sound Verity: Wing-man one
  651. fixed: incorrect sound Orion: wingman 3 navlock
  652. fixed: incorrect sound Vega: wingman 3 navlock
  653. fixed: incorrect sound Orion: wingman 2 navlock
  654. fixed: incorrect sound Vega: wingman 2 navlock
  655. fixed: directory caching VA bug has been fixed
  656.  
  657. v0.7a
  658. added: checks at startup to assign a default crew to all roles if none have been assigned yet (mainly for first run)
  659. added: debug mode (saves me from removing my write to log tests) only a few atm, should have thought of this earlier :p
  660. fixed: Crew Rotation var which is used in pretty much everything was not set on profile load, breaking most things
  661. fixed: rolecall was messing up education mode
  662. fixed: incorrect soundfile in Doris handover
  663. fixed: incorrect soundfiles for ksai in thrusters 100%
  664. fixed: crew rotation save to profile was being overridden
  665. bug: found a bug in VA where play soundfile from a directory caches the directory. If you use a token in the dir path
  666. then it caches on first use. Change the dir with the token and it doesn't change dir until you reload the profile.
  667. Reported it to VA
  668.  
  669. v0.7
  670. tested using VoiceAttack beta v1.5.8.18
  671. added: Crew rotation mode on/off - when on, every command uses a random voice
  672. added: random sounds to multi-crew
  673. added: version number and changelog
  674. added: keybinds to a few commands which I use personally
  675. added: time command
  676. added: high resolution screenshot command
  677. added: start/close the ship's log program command
  678. added: education mode (not part of random crew)
  679. added: music player (see below)
  680. added: audio switching
  681. added: comms dictation (see relevant info section)
  682. added: course plotting automation to nebula expeditions (disabled for the moment due to keybinding issues)
  683. added: more info sent to VA log screen
  684. added: profile Constellations, uses education mode (astra, doris, jazz, kate, midnight, orion, vega, venus, verity)
  685. added: profile GalaXapediA, uses education mode (astra, dark, doris, jazz, kate, midnight, orion, vega, venus, verity)
  686. added: profile Orion nebula expedition, uses education mode (Horsehead Nebula for Astra is the same one) (astra, orion, vega)
  687. added: profile Quantum theory, uses education mode (astra, doris, jazz, kate, orion, venus, verity)
  688. change: cat removed from random crew
  689. change: "random cat" command to "on every command" to allow for adding extras in
  690. change: random cat mode default changed to 1 in 4 chance of speaking
  691. change: more work on multi-crew code (and more to come as new commands are added to VA)
  692. change: alternate commands for selecting crew
  693. change: all multi-crew sounds are now recorded instead of text to speech
  694. change: altered normal screenshot command to be just a normal screenshot
  695. change: packaged whole content into zip
  696. fix: major bug removed from random cat
  697. fix: wrong sound files in take photo command
  698.  
  699. v0.6
  700. Totally rewritten multi-crew selection to take advantage of new commands available in the latest Beta. It's now
  701. about a third of the size. Make sure you are running the latest beta of VoiceAttack.
  702.  
  703. v0.5
  704. Interaction mode state now saved with profile.
  705. Interaction mode coding tidied up (please test).
  706. Ship's Cat added to profile (yes the smart arse little feline can fly the ship if you want).
  707. Ship's Cat old random mode now part of Interaction Mode role. Ship's Cat random mode now works randomly with
  708. every command issued. Use "Let the cat in" to turn it on. The cat is set as 1 in 5 chance of speaking. You
  709. can increase or decrease this in the ((Random Cat)) command.
  710. Ship's Cat random mode state saved with profile
  711.  
  712. v0.4
  713. Vega has now been included in the profile.
  714. Bug fixed on assign a new crew that crept in with Orion.
  715. Also, I have added in a 4th role, called Interaction. You can now choose, or randomly choose, who you want for
  716. Interaction mode.
  717.  
  718. v0.3
  719. Orion has now been included in the profile
  720.  
  721. v0.2
  722. I've been using this a while now and I've decided to actually go back to my original idea of having 15 voice
  723. commands for every 1 command. It's not as neat codewise and not as easy to add new packs in but not hard either.
  724. The problem is that currently hcspacks are not all exactly same structure wise, something HCS could alleviate
  725. with an update, and there were a lot more sound files not found than I originally thought. The biggest thing
  726. for me though is lack of customising the voices. Using a string as part of the filename is easy but all you get
  727. is the same commands from different voices. With a lot of time and patience I have rewritten the whole thing to
  728. allow this to be done. Characters like Doris now have their flavour back and you can tweak them as much as you
  729. want. I have also tweaked a few things and also added in the chit-chat for all characters that have it and
  730. interaction mode too. Interaction mode works on the character you currently have set as the Comms role. It's
  731. still the same profile, it's just a lot bigger due to combining everything into one.
  732.  
  733. v0.1
  734. I love the new triple profiles, such a cool idea but limiting by only having the voices set for each profile.
  735. So, I've created a new profile which addresses this issue. It's based on the 2.0 Astra+Kate+Doris profile. I
  736. haven't changed any commands so any bugs that are in there are still in there. What I have done is added
  737. commands in, using the 3 profiles of Flight, Comms & Tactical and allowed you to select which voice to use
  738. for each one or even select random ones. Also, you can even just use one voice for all roles so you don't
  739. even need a profile switcher any more. It's also very easy to add in new profiles as they are released, just
  740. a few new commands to add in. Setup is simple, there is just one command to edit and select which voicepacks
  741. you want to use by setting a true/false for each of the 15 available voices.
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