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  1. #ConfigTotal for RacesAndClasses
  2. #TemplateVersion 20
  3.  
  4.  
  5. ######
  6. #CHAT#
  7. ######
  8.  
  9. # Tells if the Whispersystem is enabled.
  10. # boolean: true or false
  11. # default: true
  12. chat_whisper_enable: true
  13.  
  14. # Shows if Races should talk with encrypted messages.
  15. # boolean: true or false
  16. # default: true
  17. # NOTICE: Not implemented yet!
  18. chat_race_encryptForOthers: false
  19.  
  20. # Tells if the Channels System is enabled.
  21. # boolean: true or false
  22. # default: true
  23. chat_channel_enable: true
  24.  
  25. # Disables the channel join / leave messages.
  26. # boolean: true or false
  27. # default: false
  28. chat_disable_channel_join_leave_messages: false
  29.  
  30.  
  31. ########
  32. #HEALTH#
  33. ########
  34.  
  35. # The default Health a player has when he has no Race.
  36. # This can be a double (number with comma)
  37. # default: 20
  38. health_defaultHealth: 20
  39.  
  40. # Tells to use a Chat message as health Bar.
  41. # boolean: true or false
  42. # default: true
  43. health_bar_inChat_enable: true
  44.  
  45. # Tells the plugin to NOT use health modifications.
  46. # boolean: true or false
  47. # default: false
  48. disable_health_modifications: false
  49.  
  50.  
  51. #######
  52. #DEBUG#
  53. #######
  54.  
  55. # Tells the Plugin to enable Debug outputs.
  56. # If activating, beware of console spam.
  57. # boolean: true or false
  58. # default: true
  59. debug_outputs_enable: true
  60.  
  61. # Tells the Plugin to upload errors that happened to tobiyas's Error Server.
  62. # This server is located at: tobiyas.tk .
  63. # boolean: true or false
  64. # default: false
  65. debug_outputs_errorUpload: false
  66.  
  67. # Tells the Plugin to log all stuff to the console.
  68. # boolean: true or false
  69. # default: true
  70. debug_outputs_writethrough: true
  71.  
  72.  
  73. #########
  74. #METRICS#
  75. #########
  76.  
  77. # Tells the Plugin if The Server should participate on Metrics.
  78. # To get more infos on Metrics, see 'www.mcstats.org'
  79. # boolean: true or false
  80. # default: true
  81. metrics_enable: true
  82.  
  83.  
  84. #########
  85. #UPDATER#
  86. #########
  87.  
  88. # Tells the Plugin to auto-update when there is a new Release Version of the Plugin.
  89. # The Updater used is from h31ix.
  90. # link: 'https://github.com/h31ix/Updater/blob/master/src/net/h31ix/updater/Updater.java'
  91. # boolean: true or false
  92. # default: false
  93. updater_enableAutoUpdates: false
  94.  
  95.  
  96. ##########
  97. #LANGUAGE#
  98. ##########
  99.  
  100. # Tells the Plugin which language file to use.
  101. # The language files are located at: 'plugins/RacesAndClasses/language/'.
  102. # String representing the language: en, de, es, it ...
  103. # default: en
  104. # NOTICE: Not implemented yet.
  105. language_used: en
  106.  
  107.  
  108. ############
  109. #MULTIWORLD#
  110. ############
  111.  
  112. # All worlds to disable the Traits on.
  113. # String list: example: [world1337,nonexistingWorld,...]
  114. # default: []
  115. worlds_disableOn: []
  116.  
  117. # All regions to disable the Traits on.
  118. # String list: example: [region12,tobiyas_region,...]
  119. # default: []
  120. disabled_regions: []
  121.  
  122. # Tells the Plugin to reset the HP on change to disabled world.
  123. # boolean: true or false
  124. # default: true
  125. keep_max_hp_on_disabled_worlds: true
  126.  
  127.  
  128. #########
  129. #HOTKEYS#
  130. #########
  131.  
  132. # If hotkeys are enabled.
  133. # If true, /bindtrait will change your inventory to a Skill inventory.
  134. # default: true
  135. hotkeys_enabled: true
  136.  
  137. # If the new Hotkey System should be used.
  138. # This system has 2 different Hot-Bars. One for build, one for Fight.
  139. # default: true
  140. use_new_traitbind_system: true
  141.  
  142. # The Material to use for Hotkeys.
  143. # This is the Material to use for Hotkey Bar.
  144. # Materials are found here: https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Material.java.
  145. # default: SHEARS
  146. hotkeys_material: SHEARS
  147.  
  148. # The slots that are not bindable and are persistent throughout the Skill Bar (in the new Hotbar System).
  149. # The Slots may not be bound (0-8).
  150. # Example: [0,3,8].
  151. # default: []
  152. disabled_hotkey_slots: []
  153.  
  154.  
  155. ##############
  156. #Skill-System#
  157. ##############
  158.  
  159. # If the SkillSystem is enabled.
  160. # If true, the users may pick their skills.
  161. # default: false
  162. skills_useSkillSystem: false
  163.  
  164. # If the SkillSystem is enabled, the player get points.
  165. # This defines every how many levels the player get a point.
  166. # default: 5
  167. skills_skillpointEveryXLevel: 5
  168.  
  169.  
  170. #############
  171. #Race Spawns#
  172. #############
  173.  
  174. # This tells if the Race-Spawning Feature is enabled or not..
  175. # If it is enabled, players can get with '/racespawn' to their Race Spawns.
  176. # boolean: true or false
  177. # default: true
  178. race_spawns_enabled: true
  179.  
  180. # When a player dies, he will spawn on his Race Spawn.
  181. # If this is set to false, the player NOT spawn to his race spawn.
  182. # boolean: true or false
  183. # default: false
  184. race_spawn_when_dead: false
  185.  
  186. # Tells the cooldown for using /racespawn.
  187. # The cooldown is in seconds. 300 -> 6 Minutes.
  188. # integer: 0 - high number
  189. # default: 300
  190. race_spawn_cooldown: 300
  191.  
  192.  
  193. ######
  194. #Food#
  195. ######
  196.  
  197. # This tells to enable the Food addin.
  198. # If it is enabled, players can eat food that has the correct lores on them.
  199. # boolean: true or false
  200. # default: true
  201. food_enabled: true
  202.  
  203.  
  204. ########
  205. #Groups#
  206. ########
  207.  
  208. # This tells the Plugin to use Groups.
  209. # If it is enabled, players can group up (with this plugin or another one).
  210. # boolean: true or false
  211. # default: true
  212. groups_enabled: true
  213.  
  214. # This tells the Plugin which Group System to use.
  215. # There are currently the internal + some external plugins.
  216. # - RaC: RacesAndClasses own Group system.
  217. # - None: Disables the group system.
  218. # - Heroes: Use the party system of Heroes.
  219. # - McMMO: Use the party system of McMMO.
  220. # Group System: RaC, None, Heroes, Parties, McMMO
  221. # default: RaC
  222. groups_system: RaC
  223.  
  224.  
  225. #########
  226. #GENERAL#
  227. #########
  228.  
  229. # This tells the Plugin to NOT check the Armor if turned off.
  230. # If turned to true, the armor Checking of Races / Classes is Disabled.
  231. # boolean: true or false
  232. # default: false
  233. general_armor_disableArmorChecking: false
  234.  
  235. # This tells the plugin to NOT register the following commands.
  236. # This is a list of commands that are disabled for the plugin.
  237. # String list: [command1,command2,...]
  238. # default: []
  239. general_disable_commands: []
  240.  
  241. # This tells the plugin to remap own commands. The first command is replaced by the second one.
  242. # This is to remap often used commands as /race or /playerinfo.
  243. # The replacesments work as following: command -> replacement. Example: racespawn->spawn.
  244. # String list: [command1->test12, command2->test123,...]
  245. # default: []
  246. general_command_remaps: []
  247.  
  248. # This tells the plugin to NOT register the following aliases.
  249. # This is a list of aliases that are disabled for the plugin.
  250. # String list: [alias1,alias2,...]
  251. # default: []
  252. general_disable_aliases: []
  253.  
  254. # This is the cooldown between 2 messages when switching to the bow.
  255. # number: 10 20 90 9001 ....# default: 10
  256. general_cooldown_on_bow_message: 10
  257.  
  258. # This is the cooldown between 2 messages when switching to the wand.
  259. # number: 10 20 90 9001 ....# default: 10
  260. general_cooldown_on_wand_message: 10
  261.  
  262. # When removing old data, the days to check.
  263. # If a player is not online for that long, his playerfile is removed.
  264. # The Value is in Days.
  265. # number: 10 20 90 9001 ....# default: 60
  266. general_remove_old_data_days: 60
  267.  
  268. # When removing old data, if to check if the file is empty.
  269. # Empty means, that the player has no Race / Class entry.
  270. # boolean: true or false
  271. # default: true
  272. general_remove_old_data_check_empty: true
  273.  
  274.  
  275. ###############
  276. #Serialization#
  277. ###############
  278.  
  279. # This tells the Plugin which kind of Serializer to use.
  280. # Database uses the database defined below. YML uses yml files.
  281. # Disabled uses NO saving system.
  282. # Serializers are YML (files) or database or disabled.
  283. # String: yml or database or disabled
  284. # default: yml
  285. serialize_serializer_to_use: 'yml'
  286.  
  287. # If Player-Data should be pre-loaded on server start.
  288. # If not enabled, the data is not loaded on start.
  289. # Data is loaded async. This means without blocking the main Thread.
  290. # Boolean: true or false
  291. # default: true
  292. serialize_preload_data_async: true
  293.  
  294. # If async pre-Loading is enabled, this is the amount to bulk load.
  295. # If using database, a high number may crash the connection.
  296. # Number: some number
  297. # default: 100000
  298. serialize_preload_bulk_amount: 100000
  299.  
  300. # This tells the Plugin which DB-Connection Host to use.
  301. # Serializers only works with database.
  302. # String: host address
  303. # default: localhost
  304. serialize_database_host: 'localhost'
  305.  
  306. # This tells the Plugin which DB-Connection port to use.
  307. # Serializers only works with database.
  308. # number: port number
  309. # default: 3306
  310. serialize_database_port: 3306
  311.  
  312. # This tells the Plugin which DB-Connection Database to use.
  313. # Serializers only works with database.
  314. # String: Database Name
  315. # default: rac
  316. serialize_database_db: 'rac'
  317.  
  318. # This tells the Plugin which DB-Connection username to use.
  319. # Serializers only works with database.
  320. # String: username
  321. # default: root
  322. serialize_database_username: 'root'
  323.  
  324. # This tells the Plugin which DB-Connection password to use.
  325. # Serializers only works with database.
  326. # String: Password to use
  327. # default: password
  328. serialize_database_password: 'password'
  329.  
  330. # This tells the plugin to convert old data to the new Saving system.
  331. # Works only for YML data.
  332. # Boolean: true or false
  333. # default: true
  334. serialize_convert: true
  335.  
  336. # This tells the plugin to convert yml data to db data or other way around, if present.
  337. # WARNING: This may take some serious time!.
  338. # Boolean: true or false
  339. # default: false
  340. serialize_convert_to_DB_or_file: false
  341.  
  342.  
  343. #####
  344. #GUI#
  345. #####
  346.  
  347. # Enables to also use left clicks in Inventory GUIS.
  348. # boolean: true or false
  349. # default: true
  350. gui_alsoUseLeftclickInGuis: true
  351.  
  352. # Setting this to true will disable all Outputs to scoreboards from the plugin.
  353. # boolean: true or false
  354. # default: false
  355. gui_scoreboard_disableAllOutputs: false
  356.  
  357. # This is the top line on the Scoreboard.
  358. # ColorCodes are replaced by &, eg: &e -> yellow.
  359. # String: name (&eHallo)
  360. # default: &eRaC
  361. gui_scoreboard_name: '&eRaC'
  362.  
  363. # If the permanent Scoreboard should be used.
  364. # If used, this will clash with other scoreboard plugins.
  365. # Go to next category by leftclicking 3 ticks with air in hand.
  366. # boolean: true or false
  367. # default: false
  368. gui_enable_permanent_scoreboard: false
  369.  
  370. # If this is activated, the level MC level bar is overwritten as Level Indicator.
  371. # boolean: true or false
  372. # default: false
  373. gui_level_useMCLevelBar: true
  374.  
  375. # This is the format of the Action bar.
  376. # To disable it, set it to '' (empty).
  377. # Available values are:
  378. # Bars: %manabar%, %expbar%
  379. # Values: %mana%, %maxmana%, %level%, %exp%, %maxexp%
  380. # format: Format with colors
  381. # default: %manabar% &eLvL: %level% &eExp: %expbar%
  382. gui_actionbar_format: '%manabar% &eLvL: %level% &eExp: %expbar%'
  383.  
  384.  
  385. ############
  386. #MAGIC/MANA#
  387. ############
  388.  
  389. # Tells the plugin which Item to use as wand (magic spell cast item).
  390. # int: itemID of the Item OR
  391. # String: The canonical Name of the Item. See: 'https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Material.java'
  392. # default: STICK
  393. magic_wandId: STICK
  394.  
  395. # If this is activated, the Mana will be displayed in the Food bar.
  396. # boolean: true or false
  397. # default: false
  398. magic_useFoodManaBar: false
  399.  
  400. # This is ment to be used with the 'use_foodManaBar'.
  401. # It will regenerate the player X Health every Y seconds.
  402. # Example: 2#30 will heal 2 health every 30 seconds out of fight.
  403. # To turn it off, just put 0 as X (value to heal).
  404. # String: X#Y
  405. # default: 0#100
  406. magic_outOfFightRegeneration: 0#100
  407.  
  408. # The Mana Manager to use. This is the Mana System present and in use for this plugin.
  409. # This can be: RaC or MagicSpells
  410. # default: RaC
  411. magic_manaManagerType: 'RaC'
  412.  
  413. # If the Mana of a player refills while he sprints.
  414. # default: false
  415. magic_manaRefillWhileSprinting: false
  416.  
  417. # How much mana should be drained for Sprinting.
  418. # Can be 0 to disable this feature.
  419. # default: 1.5
  420. magic_sprintingManaCost: 1.5
  421.  
  422. # When the Mana should be drained while running.
  423. # This is in seconds. This means every X seconds Y mana is drained.# X is the Time here. Y is the mana in: 'magic_sprintingManaCost'.# default: 3
  424. magic_sprintingManaDrainInterval: 3
  425.  
  426. # If the plugin should use the XP-Bar as Mana display.
  427. # If on, the Minecraft EXP does not work any more.# default: false
  428. magic_mana_use_xp_bar: false
  429.  
  430.  
  431. ##########
  432. #LEVELING#
  433. ##########
  434.  
  435. # This is the Generator Polynome of the Level calculation.
  436. # String: a string representing a polynome
  437. # {level} will be replaced by the level of calculation.
  438. # If mcmmo is used as Level System, the Calculation will use McMMO skills.
  439. # The Skill name has to be written in {} eg. {mining}.
  440. # A valid calculator for McMMO would be: '{mining} + {excavation} \ 20'
  441. # default: '{level} * {level} * {level} * 1000'
  442. # By default, the the next level needs (level^3) * 1000 exp.
  443. level_mapExpPerLevelCalculationString: '{level} * {level} * {level} * 1000'
  444.  
  445. # If a Firework should be fired on an Level Up.
  446. # Boolean: true or false
  447. # default: true
  448. use_fireworks_on_level_up: true
  449.  
  450. # The max level, no one can get over.
  451. # If set to something below 0, there will not be any restriction.
  452. # Number: 0 to as much as you like
  453. # default: true
  454. level_max_level: 40
  455.  
  456. # A level Up message is sent when the level is increased.
  457. # Boolean: true or false
  458. # default: true
  459. use_levelup_message: true
  460.  
  461. # This tells the Plugin which level system to use.
  462. # It can use one of the following:.
  463. # - RaC: Races and Classes leveling System.
  464. # - MC: Minecraft Levels.
  465. # - SkillAPI: Leveling System from SkillAPI.
  466. # - mcMMO: Leveling System from McMMO. also check for the calculation String above.
  467. # - Heroes: Leveling System from Heroes. Level editing is not supported here. Only reading.
  468. # String: RaC or MC or SkillAPI or MCMMO or Heroes
  469. # default: RaC
  470. level_useLevelSystem: MC
  471.  
  472. # This tells the Plugin how much Custom EXP to give the player on an Entity kill.
  473. # It is a list of Strings, which means they have to be seperated by a comma or be written below each other.
  474. # Each element in this list has two parts: EntityType=ExpAmount.
  475. # EntityType can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  476. # The amount of EXP is an Integer value (0,1,2,3,4, ...).
  477. # List of String: [EntityType=AmountEXP,...]
  478. # default: [ZOMBIE=0,SKELETON=0,CREEPER=0,BLAZE=0,WITCH=0]
  479. custom_level_exp_gain: [ZOMBIE=0,SKELETON=0,CREEPER=0,BLAZE=0,WITCH=0]
  480.  
  481. # The NPCs to open the GUI for Race Selection.
  482. # NPC names have to be the real names of the NPCs.
  483. # The Gui will open even if the GUI is disabled in Race Secion.
  484. # String List: a list of NPC names.
  485. # default: []
  486. npc_select_race: []
  487.  
  488. # The NPCs to open the GUI for Class Selection.
  489. # NPC names have to be the real names of the NPCs.
  490. # The Gui will open even if the GUI is disabled in Class Secion.
  491. # String List: a list of NPC names.
  492. # default: []
  493. npc_select_class: []
  494.  
  495.  
  496. #######
  497. #RACES#
  498. #######
  499.  
  500. # Tells the plugin to use the Race System.
  501. # boolean: true or false
  502. # default: true
  503. races_enable: true
  504.  
  505. # If the Race-Teams should be enabled.
  506. # RacesTeams are defined in the raceTeams.yml
  507. # Races in the same team can not deal damage to each other.
  508. # boolean: true or false
  509. # default: false
  510. race_teams_enable: false
  511.  
  512. # Tells the plugin to remember everyone not having a Race to get one.
  513. # boolean: true or false
  514. # default: true
  515. races_remindDefaultRace_enable: true
  516.  
  517. # Tells the plugin to create a Permissions Group for every Race.
  518. # boolean: true or false
  519. # default: true
  520. races_create_group_for_race: true
  521.  
  522. # This is the interval the plugin remembers the user to get a race.
  523. # The Value is in Minutes
  524. # integer: value without comma
  525. # default: 10
  526. races_remindDefaultRace_interval: 10
  527.  
  528. # Tells the plugin to replace the Name of the Player with a prefix of the race in the 'TAB' player list.
  529. # boolean: true or false
  530. # default: true
  531. races_display_adaptListName: true
  532.  
  533. # Tells the Plugin to use it's own Drop list for Mobs.
  534. # This list is located at: 'plugins/RacesAndClasses/TraitConfig/DropRates.yml'
  535. # boolean: true or false
  536. # default: true
  537. races_drops_enable: true
  538.  
  539. # Tells the plugin to check for Permission for Each Race.
  540. # The Permission is: 'RaC.races.RACENAME'
  541. # boolean: true or false
  542. # default: false
  543. races_permissions_usePermissionsForEachRace: false
  544.  
  545. # Tells the plugin to give the '/race change' Command an Uplink.
  546. # Values <= 0 say to give NO uplink
  547. # int: value without comma
  548. # default: 3600
  549. races_change_uplinkInSeconds: 3600
  550.  
  551. # The name the Default Race should have.
  552. # String: a text. Preferable a name
  553. # default: DefaultRace
  554. races_defaultrace_name: DefaultRace
  555.  
  556. # The tag the Default Race should have.
  557. # String: a text. Preferable a name
  558. # default: '[NoRace]'
  559. races_defaultrace_tag: '[NoRace]'
  560.  
  561. # When this is set (not ''), whenever a player has no race,
  562. # he will be pushed into the Race mentioned.
  563. # Example: races_takeRaceWhenNoRace: 'Elf' would push the player to the Elf Race if he has no Race.
  564. # HINT: leaving this empty (use ''), the default race will be selected
  565. # String: a text. Preferable a race name or an empty String
  566. # default: ''
  567. races_takeRaceWhenNoRace: ''
  568.  
  569. # When a player logs in and does not have a Race, the Race selection screen is shown.
  570. # To disable this, set this option to: false
  571. # boolean: true or false
  572. # default: true
  573. races_openRaceSelectionOnJoinWhenNoRace_enable: true
  574.  
  575. # When a player logs in and does not have a Race, the Race selection screen is shown.
  576. # When this option is true, the screen is reopened as long as he hasn't selected a Race.
  577. # boolean: true or false
  578. # default: true
  579. races_cancleGUIExitWhenNoRacePresent_enable: true
  580.  
  581. # The time between login and showing of the selection screen in secods.
  582. # int: number without comma
  583. # default: 2
  584. races_openRaceSelectionOnJoinWhenNoRace_timeToOpenAfterLoginInSeconds: 2
  585.  
  586. # This indicates if the GUI selection via Inventory menu should be used or the command selection.
  587. # true = gui, false = command
  588. # boolean: true or false
  589. # default: true
  590. races_gui_enable: true
  591.  
  592. # This command will be executed when the player changes his race.
  593. # The Key %RACE% will be replaced with the race name.
  594. # The Key %PLAYER% will be replaced with the player name.
  595. # The Key %DISPLAY% will be replaced with the player's display name.
  596. # If %CONSOLE% is contained in this text, the console will run the Command.
  597. # Hint: If empty, no command will be run.
  598. # Hint2: This can also be a list of commands.
  599. # Example: '%CONSOLE%broadcast %PLAYER% is now a %RACE%.'
  600. # String: a text / command.
  601. # default: ''
  602. races_command_after_change: ''
  603.  
  604.  
  605. #########
  606. #CLASSES#
  607. #########
  608.  
  609. # Tells the plugin to enable classes.
  610. # Setting this to false will deactivate the complete Class system.
  611. # boolean: true or false
  612. # default: true
  613. classes_enable: true
  614.  
  615. # Tells the plugin to check for Permission for Each Class.
  616. # The Permission is: 'RaC.classes.CLASSNAME'
  617. # boolean: true or false
  618. # default: false
  619. classes_permissions_usePermissionsForEachClasses: false
  620.  
  621. # Removes the current Class (set to default) when the Race is changed.
  622. # boolean: true or false
  623. # default: false
  624. classes_removeClassOnRaceChange: false
  625.  
  626. # Tells the plugin to check every class selection against a Race / Class matrix.
  627. # The matrix can be found in: 'plugins/RacesAndClasses/racesClassesSelectionMatrix.yml'
  628. # Adding an entry looks like this:
  629. # RACENAME: [CLASS1, CLASS2, CLASS3]
  630. # This means the race RACENAME can only select CLASS1, ClASS2 or CLASS3.
  631. # boolean: true or false
  632. # default: false
  633. classes_useRaceClassSelectionMatrix: false
  634.  
  635. # When this is set (not ''), whenever a player has no class,
  636. # he will be pushed into the class mentioned.
  637. # Example: classes_takeClassWhenNoClass: 'Warrior' would push the player to the Warrior Class if he has no Class.
  638. # HINT: leaving this empty (use ''), the default class will be selected
  639. # String: a text. Preferable a Class name or an empty String
  640. # default: ''
  641. classes_takeClassWhenNoClass: ''
  642.  
  643. # Tells the plugin to give the '/class change' Command an Uplink.
  644. # Values <= 0 say to give NO uplink
  645. # int: value without comma
  646. # default: 3600
  647. classes_change_uplinkInSeconds: 3600
  648.  
  649. # When a player logs in and does not have a Class, the Class selection screen is shown.
  650. # To disable this, set this option to: false
  651. # boolean: true or false
  652. # default: true
  653. classes_openClassSelectionAfterRaceSelectionWhenNoClass_enable: true
  654.  
  655. # When a player logs in and does not have a Class, the Class selection screen is shown.
  656. # When this option is true, the screen is reopened as long as he hasn't selected a Class.
  657. # boolean: true or false
  658. # default: true
  659. classes_cancleGUIExitWhenNoClassPresent_enable: true
  660.  
  661. # This indicates if the GUI selection via Inventory menu should be used or the command selection.
  662. # true = gui, false = command
  663. # boolean: true or false
  664. # default: true
  665. classes_gui_enable: true
  666.  
  667. # This command will be executed when the player changes his class.
  668. # The Key %CLASS% will be replaced with the class name.
  669. # The Key %PLAYER% will be replaced with the player name.
  670. # The Key %DISPLAY% will be replaced with the player's display name.
  671. # If %CONSOLE% is contained in this text, the console will run the Command.
  672. # Hint: If empty, no command will be run.
  673. # Hint2: This can also be a list of commands.
  674. # Example: '%CONSOLE%broadcast %PLAYER% is now a %CLASS%.'
  675. # String: a text / command.
  676. # default: ''
  677. classes_command_after_change: ''
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