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BLR low end tweak

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Aug 23rd, 2014
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=FoxEntry
  5. LocalMap=FoxEntry
  6. LocalOptions=
  7. TransitionMap=FoxEntry
  8. MapExt=fmap
  9. EXEName=FoxGame-Win32-Release.exe
  10. DebugEXEName=FoxGame-Win32-Debug.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Blacklight: Retribution
  15. GameNameShort=BL2
  16.  
  17. [Engine.ScriptPackages]
  18. EngineNativePackages=Core
  19. EngineNativePackages=Engine
  20. EngineNativePackages=GFxUI
  21. EngineNativePackages=GameFramework
  22. NetNativePackages=IpDrv
  23. EditorPackages=UnrealEd
  24. ScaleformEditorPackages=GFxUIEditor
  25. EngineNativePackages=AkAudio
  26. NativePackages=FoxGame
  27. EditorPackages=FoxEditor
  28. NonNativePackages=FoxGameContent
  29. NonNativePackages=FoxGameContent_BO
  30. NonNativePackages=FoxGameContent_CP
  31. NonNativePackages=FoxGameContent_CTF
  32. NonNativePackages=FoxGameContent_DET
  33. NonNativePackages=FoxGameContent_TKOTH
  34. NonNativePackages=FoxGameContent_EOTS
  35. NonNativePackeges=FoxGameContent_SND
  36.  
  37. [Engine.Engine]
  38. NetworkDevice=IpDrv.TcpNetDriver
  39. FallbackNetworkDevice=IpDrv.TcpNetDriver
  40. ConsoleClassName=Engine.Console
  41. GameViewportClientClassName=FoxGame.FoxGameViewportClient
  42. LocalPlayerClassName=Engine.LocalPlayer
  43. DataStoreClientClassName=Engine.DataStoreClient
  44. Language=INT
  45. bAllowMatureLanguage=FALSE
  46. GameEngine=Engine.GameEngine
  47. EditorEngine=UnrealEd.EditorEngine
  48. UnrealEdEngine=UnrealEd.UnrealEdEngine
  49. Client=WinDrv.WindowsClient
  50. Render=Render.Render
  51. Input=Engine.Input
  52. Canvas=Engine.Canvas
  53. TinyFontName=EngineFonts.TinyFont
  54. SmallFontName=EngineFonts.SmallFont
  55. MediumFontName=EngineFonts.SmallFont
  56. LargeFontName=EngineFonts.SmallFont
  57. SubtitleFontName=UI_Fonts.HUD.General
  58. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  59. DefaultMaterialName=EngineMaterials.DefaultMaterial
  60. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  61. DefaultTextureName=EngineMaterials.DefaultDiffuse
  62. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  63. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  64. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  65. TickMaterialName=EditorMaterials.Tick_Mat
  66. CrossMaterialName=EditorMaterials.Cross_Mat
  67. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  68. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  69. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  70. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  71. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  72. RandomAngleTextureName=EngineMaterials.RandomAngles
  73. RandomNormalTextureName=EngineMaterials.RandomNormal2
  74. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  75. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  76. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  77. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  78. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  79. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  80. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  81. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  82. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  83. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  84. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  85. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  86. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  87. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  88. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  89. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  90. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  91. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  92. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  93. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  94. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  95. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  96. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  97. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  98. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  99. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  100. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  101. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  102. MaxProcBuildingLODColorTextureSize=1024
  103. MaxProcBuildingLODLightingTextureSize=256
  104. UseProcBuildingLODTextureCropping=True
  105. ForcePowerOfTwoProcBuildingLODTextures=True
  106. bCombineSimilarMappings=False
  107. MaxRMSDForCombiningMappings=6.0
  108. ImageReflectionTextureSize=1024
  109. TerrainMaterialMaxTextureCount=16
  110. TerrainTessellationCheckCount=6
  111. TerrainTessellationCheckBorder=2.0
  112. TerrainTessellationCheckDistance=4096.0
  113. BeginUPTryCount=200000
  114. bStaticDecalsEnabled=True
  115. bDynamicDecalsEnabled=True
  116. bForceStaticTerrain=False
  117. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  118. LightComplexityColors=(R=0,G=0,B=0,A=1)
  119. LightComplexityColors=(R=0,G=255,B=0,A=1)
  120. LightComplexityColors=(R=63,G=191,B=0,A=1)
  121. LightComplexityColors=(R=127,G=127,B=0,A=1)
  122. LightComplexityColors=(R=191,G=63,B=0,A=1)
  123. LightComplexityColors=(R=255,G=0,B=0,A=1)
  124. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  125. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  126. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  127. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  128. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  129. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  130. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  131. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  132. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  133. MaxPixelShaderAdditiveComplexityCount=900
  134. TimeBetweenPurgingPendingKillObjects=60
  135. bUseTextureStreaming=True
  136. bUseBackgroundLevelStreaming=True
  137. bSubtitlesEnabled=True
  138. bSubtitlesForcedOff=FALSE
  139. ScoutClassName=FoxGame.FoxScout
  140. DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess
  141. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  142. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  143. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  144. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  145. DefaultSoundName=EngineSounds.WhiteNoise
  146. bOnScreenKismetWarnings=TRUE
  147. bEnableKismetLogging=FALSE
  148. bUseRecastNavMesh=TRUE
  149. bAllowDebugViewmodesOnConsoles=FALSE
  150. CameraRotationThreshold=45.0
  151. CameraTranslationThreshold=10000
  152. PrimitiveProbablyVisibleTime=8.0
  153. PercentUnoccludedRequeries=0.125
  154. MaxOcclusionPixelsFraction=0.1
  155. MinTextureDensity=0.0
  156. IdealTextureDensity=13.0
  157. MaxTextureDensity=55.0
  158. MinLightMapDensity=0.0
  159. IdealLightMapDensity=0.05
  160. MaxLightMapDensity=0.2
  161. RenderLightMapDensityGrayscaleScale=1.0
  162. RenderLightMapDensityColorScale=1.0
  163. bRenderLightMapDensityGrayscale=false
  164. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  165. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  166. bDisablePhysXHardwareSupport=True
  167. DemoRecordingDevice=Engine.DemoRecDriver
  168. bPauseOnLossOfFocus=TRUE
  169. MaxFluidNumVerts=1048576
  170. FluidSimulationTimeLimit=30.0
  171. MaxParticleResize=0
  172. MaxParticleResizeWarn=0
  173. bCheckParticleRenderSize=True
  174. MaxParticleVertexMemory=131972
  175. NetClientTicksPerSecond=200
  176. MaxTrackedOcclusionIncrement=0.10
  177. TrackedOcclusionStepSize=0.10
  178. MipFadeInSpeed0=0.02
  179. MipFadeOutSpeed0=0.05
  180. MipFadeInSpeed1=2.0
  181. MipFadeOutSpeed1=1.0
  182. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  183. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  184. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  185. PhysXGpuHeapSize=32
  186. PhysXMeshCacheSize=8
  187. bShouldGenerateSimpleLightmaps=TRUE
  188. bUseNormalMapsForSimpleLightMaps=TRUE
  189. bSmoothFrameRate=TRUE
  190. MinSmoothedFrameRate=22
  191. MaxSmoothedFrameRate=62
  192. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  193. NumPawnsAllowedToBeSpawnedInAFrame=2
  194. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  195. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  196. bEnableOnScreenDebugMessages=true
  197. AllowScreenDoorFade=False
  198. AllowNvidiaStereo3d=False
  199. AllowAMDEyefinity=True
  200. EnableMatineePostProcessMaterialParam=False
  201. IgnoreSimulatedFuncWarnings=Tick
  202. NearClipPlane=10.0
  203. bUseStreamingPause=false
  204.  
  205. [PlatformInterface]
  206. CloudStorageInterfaceClassName=
  207. FacebookIntegrationClassName=
  208. InGameAdManagerClassName=
  209.  
  210. [Engine.SeqAct_Interp]
  211. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  212.  
  213. [Engine.StreamingMovies]
  214. RenderPriorityPS3=1001
  215. SuspendGameIO=False
  216.  
  217. [Engine.ISVHacks]
  218. bInitializeShadersOnDemand=False
  219. DisableATITextureFilterOptimizationChecks=True
  220. UseMinimalNVIDIADriverShaderOptimization=True
  221. PumpWindowMessagesWhenRenderThreadStalled=False
  222.  
  223. [Engine.GameEngine]
  224. MaxDeltaTime=0
  225. //MaxSmoothedFrameRate=1000
  226. DownloadableContentManagerClassName=FoxGame.FoxDownloadableContentManager
  227. DownloadableContentEnumeratorClassName=FoxGame.FoxDownloadableContentEnumeratorPC
  228.  
  229. [Engine.DemoRecDriver]
  230. AllowDownloads=False
  231. DemoSpectatorClass=Engine.PlayerController
  232. MaxClientRate=25000
  233. ConnectionTimeout=15.0
  234. InitialConnectTimeout=30.0
  235. AckTimeout=1.0
  236. KeepAliveTime=1.0
  237. SimLatency=0
  238. RelevantTimeout=5.0
  239. SpawnPrioritySeconds=1.0
  240. ServerTravelPause=4.0
  241. NetServerMaxTickRate=30
  242. LanServerMaxTickRate=30
  243. MaxRewindPoints=30
  244. RewindPointInterval=1.0
  245. NumRecentRewindPoints=7
  246.  
  247. [Engine.PackagesToAlwaysCook]
  248.  
  249. [Engine.StartupPackages]
  250. bSerializeStartupPackagesFromMemory=TRUE
  251. bFullyCompressStartupPackages=FALSE
  252. Package=EngineMaterials
  253. Package=EngineDebugMaterials
  254. Package=EngineSounds
  255. Package=EngineFonts
  256. Package=SoundClassesAndModes
  257. Package=Menu
  258. Package=Bad_Menu
  259. Package=UI_Fonts
  260. Package=UI_Icons
  261. Package=UI_Emblems
  262. Package=UI_Maps
  263. Package=Fox_PP
  264. Package=A_Dia_Ann
  265. Package=A_Dialog_Media
  266. Package=WPN_AlwaysLoaded
  267. Package=WPN_Box
  268. Package=WPN_DLC_DepotHeal
  269. Package=Bot_Archetype
  270.  
  271. [Engine.PackagesToForceCookPerMap]
  272.  
  273. [Core.System]
  274. MaxObjectsNotConsideredByGC=80000
  275. SizeOfPermanentObjectPool=0
  276. StaleCacheDays=30
  277. MaxStaleCacheSize=10
  278. MaxOverallCacheSize=30
  279. PackageSizeSoftLimit=300
  280. AsyncIOBandwidthLimit=0
  281. CachePath=..\..\FoxGame\Cache
  282. CacheExt=.uxx
  283. Paths=..\..\Engine\Content
  284. ScriptPaths=..\..\FoxGame\Script
  285. FRScriptPaths=..\..\FoxGame\ScriptFinalRelease
  286. CutdownPaths=..\..\FoxGame\CutdownPackages
  287. CutdownPaths=..\..\FoxGame\Script
  288. ScreenShotPath=..\..\FoxGame\ScreenShots
  289. LocalizationPaths=..\..\Engine\Localization
  290. Extensions=upk
  291. Extensions=u
  292. Extensions=umap
  293. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  294. TextureFileCacheExtension=tfc
  295. bDisablePromptToRebuildScripts=FALSE
  296. Suppress=Dev
  297. Suppress=DevAbsorbFuncs
  298. Suppress=DevAnim
  299. Suppress=DevAssetDataBase
  300. Suppress=DevAudio
  301. Suppress=DevAudioVerbose
  302. Suppress=DevBind
  303. Suppress=DevBsp
  304. Suppress=DevCamera
  305. Suppress=DevCollision
  306. Suppress=DevCompile
  307. Suppress=DevComponents
  308. Suppress=DevConfig
  309. Suppress=DevCooking
  310. Suppress=DevCrossLevel
  311. Suppress=DevDataStore
  312. Suppress=DevDecals
  313. Suppress=DevFaceFX
  314. Suppress=DevGFxUI
  315. Suppress=DevGFxUIWarning
  316. Suppress=DevGarbage
  317. Suppress=DevKill
  318. Suppress=DevLevelTools
  319. Suppress=DevLightmassSolver
  320. Suppress=DevLoad
  321. Suppress=DevMovie
  322. Suppress=DevNavMesh
  323. Suppress=DevNavMeshWarning
  324. Suppress=DevNet
  325. Suppress=DevNetTraffic
  326. Suppress=DevOnline
  327. Suppress=DevPath
  328. Suppress=DevReplace
  329. Suppress=DevSHA
  330. Suppress=DevSave
  331. Suppress=DevShaders
  332. Suppress=DevShadersDetailed
  333. Suppress=DevSound
  334. Suppress=DevStats
  335. Suppress=DevStreaming
  336. Suppress=DevTick
  337. Suppress=DevUI
  338. Suppress=DevUIAnimation
  339. Suppress=DevUIFocus
  340. Suppress=DevUIStates
  341. Suppress=DevUIStyles
  342. Suppress=DevMCP
  343. Suppress=DevHTTP
  344. Suppress=DevBeacon
  345. Suppress=DevBeaconGame
  346. Suppress=DevOnlineGame
  347. Suppress=DevMatchmaking
  348. Suppress=DevMovieCapture
  349. Suppress=GameStats
  350. Suppress=Init
  351. Suppress=Input
  352. Suppress=Inventory
  353. Suppress=Localization
  354. Suppress=LocalizationWarning
  355. Suppress=PlayerManagement
  356. Suppress=PlayerMove
  357. Paths=..\..\FoxGame\Content
  358. Paths=..\..\FoxGame\__Trashcan
  359. LocalizationPaths=..\..\FoxGame\Localization
  360. SavePath=..\..\FoxGame\Save
  361. Extensions=fmap
  362. SeekFreePCPaths=..\..\FoxGame\CookedPC
  363. SeekFreePCExtensions=xxx
  364. Suppress=SpecialMoves
  365. Suppress=Animation
  366. Suppress=Weapons
  367. Suppress=Damage
  368. Suppress=Game
  369. Suppress=FoxInput
  370. Suppress=ObjectPool
  371. Suppress=Destructibles
  372. Suppress=SoftLock
  373. Suppress=DevDialog
  374. Suppress=AILog
  375. Suppress=AIState
  376. Suppress=Cover
  377. Suppress=Net
  378. Suppress=DevSpawn
  379. Suppress=Minigame
  380. Suppress=Mods
  381. Suppress=Gear
  382. Suppress=ZoomTest
  383. Suppress=GFx
  384. Suppress=AkAudio
  385. Suppress=AVChat
  386. Suppress=LightFX
  387. Suppress=Brandon
  388. Suppress=DevDLC
  389. Suppress=TeamSpeak
  390. Suppress=DevGFXMethods
  391. Suppress=Steam
  392. Suppress=Twitter
  393.  
  394. [Engine.Client]
  395. DisplayGamma=2.2
  396. MinDesiredFrameRate=35.000000
  397. InitialButtonRepeatDelay=0.2
  398. ButtonRepeatDelay=0.1
  399.  
  400. [WinDrv.WindowsClient]
  401. AudioDeviceClass=XAudio2.XAudio2Device
  402. MinAllowableResolutionX=0
  403. MinAllowableResolutionY=0
  404. MaxAllowableResolutionX=0
  405. MaxAllowableResolutionY=0
  406. MinAllowableRefreshRate=0
  407. MaxAllowableRefreshRate=0
  408. ParanoidDeviceLostChecking=1
  409. AllowJoystickInput=1
  410.  
  411. [XAudio2.XAudio2Device]
  412. MaxChannels=32
  413. CommonAudioPoolSize=0
  414. MinCompressedDurationGame=5
  415. MinCompressedDurationEditor=4
  416. LowPassFilterResonance=0.9
  417. WorkAroundXDKRegression=TRUE
  418.  
  419. [ALAudio.ALAudioDevice]
  420. MaxChannels=32
  421. CommonAudioPoolSize=0
  422. MinCompressedDurationGame=5
  423. MinCompressedDurationEditor=4
  424. LowPassFilterResonance=0.9
  425. //DeviceName=Generic Software
  426.  
  427. [Engine.Player]
  428. ConfiguredInternetSpeed=10000
  429. ConfiguredLanSpeed=20000
  430. PP_DesaturationMultiplier=1.0
  431. PP_HighlightsMultiplier=1.0
  432. PP_MidTonesMultiplier=1.0
  433. PP_ShadowsMultiplier=1.0
  434.  
  435. [IpDrv.TcpNetDriver]
  436. AllowDownloads=False
  437. AllowPeerConnections=False
  438. AllowPeerVoice=False
  439. ConnectionTimeout=5.0
  440. InitialConnectTimeout=20.0
  441. AckTimeout=1.0
  442. KeepAliveTime=0.2
  443. MaxClientRate=10000
  444. MaxInternetClientRate=7000
  445. RelevantTimeout=5.0
  446. SpawnPrioritySeconds=1.0
  447. ServerTravelPause=2.2
  448. NetServerMaxTickRate=30.0
  449. LanServerMaxTickRate=35
  450. NetConnectionClassName=IpDrv.TcpipConnection
  451. bClampListenServerTickRate=TRUE
  452. ReducedServerTickRate=5
  453. LoadingConnectionTimeout=35.0
  454.  
  455. [IpServer.UdpServerQuery]
  456. GameName=ut
  457.  
  458. [IpDrv.UdpBeacon]
  459. DoBeacon=True
  460. BeaconTime=0.50
  461. BeaconTimeout=5.0
  462. BeaconProduct=ut
  463. ServerBeaconPort=8777
  464. BeaconPort=9777
  465.  
  466. [TextureStreaming]
  467. PoolSize=500
  468. MemoryMargin=20
  469. MemoryLoss=0
  470. HysteresisLimit=20
  471. DropMipLevelsLimit=16
  472. StopIncreasingLimit=12
  473. StopStreamingLimit=8
  474. MinEvictSize=10
  475. MinFudgeFactor=1
  476. FudgeFactorIncreaseRateOfChange=0.5
  477. FudgeFactorDecreaseRateOfChange=-0.4
  478. MinRequestedMipsToConsider=11
  479. MinTimeToGuaranteeMinMipCount=2
  480. MaxTimeToGuaranteeMinMipCount=12
  481. UseTextureFileCache=TRUE
  482. LoadMapTimeLimit=20.0
  483. LightmapStreamingFactor=0.04
  484. ShadowmapStreamingFactor=0.04
  485. MaxLightmapRadius=2000.0
  486. AllowStreamingLightmaps=True
  487. TextureFileCacheBulkDataAlignment=1
  488. UsePriorityStreaming=True
  489. bAllowSwitchingStreamingSystem=False
  490. UseDynamicStreaming=True
  491. bEnableAsyncDefrag=False
  492. bEnableAsyncReallocation=False
  493. MaxDefragRelocations=256
  494. MaxDefragDownShift=128
  495. BoostPlayerTextures=3.0
  496. TemporalAAMemoryReserve=4.0
  497.  
  498. [StreamByURL]
  499. PostLoadPause=6.0
  500.  
  501. [UnrealEd.EditorEngine]
  502. LocalPlayerClassName=UnrealEd.EditorPlayer
  503. bSubtitlesEnabled=True
  504. GridEnabled=True
  505. SnapScaleEnabled=True
  506. ScaleGridSize=5
  507. SnapVertices=False
  508. SnapDistance=10.000000
  509. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  510. RotGridEnabled=True
  511. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  512. GameCommandLine=-log
  513. FOVAngle=90.000000
  514. GodMode=True
  515. AutoSaveDir=..\..\FoxGame\Content\Maps\Autosaves
  516. InvertwidgetZAxis=True
  517. UseAxisIndicator=True
  518. MatineeCurveDetail=0.1
  519. Client=WinDrv.WindowsClient
  520. CurrentGridSz=4
  521. bUseMayaCameraControls=True
  522. bPrefabsLocked=True
  523. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  524. EditorOnlyContentPackages=EditorMeshes
  525. EditorOnlyContentPackages=EditorMaterials
  526. EditorOnlyContentPackages=EditorResources
  527. EditPackagesInPath=..\..\Development\Src
  528. EditPackages=Core
  529. EditPackages=Engine
  530. EditPackages=GFxUI
  531. EditPackages=AkAudio
  532. EditPackages=GameFramework
  533. EditPackages=UnrealEd
  534. EditPackages=GFxUIEditor
  535. EditPackages=IpDrv
  536. EditPackages=OnlineSubsystemPC
  537. EditPackages=OnlineSubsystemGameSpy
  538. EditPackages=OnlineSubsystemLive
  539. EditPackages=OnlineSubsystemZESteam
  540. bBuildReachSpecs=FALSE
  541. bGroupingActive=TRUE
  542. bCustomCameraAlignEmitter=TRUE
  543. CustomCameraAlignEmitterDistance=100.0
  544. bDrawSocketsInGMode=FALSE
  545. bSmoothFrameRate=FALSE
  546. MinSmoothedFrameRate=5
  547. MaxSmoothedFrameRate=120
  548. FarClippingPlane=0
  549. TemplateMapFolders=..\..\Engine\Content\Maps\Templates
  550. EditPackagesOutPath=..\..\FoxGame\Script
  551. FRScriptOutputPath=..\..\FoxGame\ScriptFinalRelease
  552. EditPackages=OnlineSubsystemPW
  553. EditPackages=FoxGame
  554. EditPackages=FoxEditor
  555. EditPackages=FoxGameContent
  556. EditPackages=FoxGameContent_DET
  557. EditPackages=FoxGameContent_BO
  558. EditPackages=FoxGameContent_CP
  559. EditPackages=FoxGameContent_TKOTH
  560. EditPackages=FoxGameContent_CTF
  561. EditPackages=FoxGameContent_EOTS
  562. EditPackages=FoxGameContent_PL
  563. EditPackages=FoxGameContent_WPN
  564. EditPackages=FoxGameContent_WPNC
  565. EditPackages=FoxGameContent_WPNS
  566. EditPackages=FoxGameContent_WPNG
  567. EditPackages=FoxGameContent_CHA
  568. EditPackages=FoxGameContent_DLC1
  569. EditPackages=FoxGameContent_DLC2
  570. EditPackages=FoxGameContent_DLC3
  571. EditPackages=FoxGameContent_DLC4
  572. EditPackages=FoxGameContent_DLC5
  573. EditPackages=FoxGameContent_DLC6
  574. EditPackages=FoxGameContent_OS
  575. EditPackages=FoxGameContent_SND
  576. InEditorGameURLOptions=
  577.  
  578. [UnrealEd.UnrealEdEngine]
  579. AutoSaveIndex=0
  580. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  581. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  582. PackagesToBeFullyLoadedAtStartup=EditorResources
  583. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  584. PackagesToBeFullyLoadedAtStartup=EngineFonts
  585. PackagesToBeFullyLoadedAtStartup=EngineResources
  586. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  587. PackagesToBeFullyLoadedAtStartup=MapTemplateIndex
  588.  
  589. [Engine.DataStoreClient]
  590. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  591. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  592. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  593. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  594. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  595. GlobalDataStoreClasses=FoxGame.FoxDataStore_MenuItems
  596. GlobalDataStoreClasses=FoxGame.FoxDataStore_GameSearchAll
  597. GlobalDataStoreClasses=FoxGame.FoxDataStore_GameSettings
  598. GlobalDataStoreClasses=FoxGame.FoxDataStore_Unlockables
  599. GlobalDataStoreClasses=FoxGame.FoxDataStore_StoreData
  600. GlobalDataStoreClasses=FoxGame.FoxDataStore_OnlineStats
  601. GlobalDataStoreClasses=FoxGame.FoxDataStore_Playlists
  602. GlobalDataStoreClasses=FoxGame.FoxDataStore_Tutorials
  603. GlobalDataStoreClasses=FoxGame.FoxDataStore_AIPresets
  604. PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
  605.  
  606. [DevOptions.Shaders]
  607. AutoReloadChangedShaders=True
  608. bAllowMultiThreadedShaderCompile=True
  609. bAllowDistributedShaderCompile=False
  610. bAllowDistributedShaderCompileForBuildPCS=False
  611. NumUnusedShaderCompilingThreads=1
  612. ThreadedShaderCompileThreshold=1
  613. MaxShaderJobBatchSize=30
  614. PrecompileShadersJobThreshold=40000
  615. bDumpShaderPDBs=False
  616. bPromptToRetryFailedShaderCompiles=True
  617.  
  618. [DevOptions.Debug]
  619. ShowSelectedLightmap=False
  620.  
  621. [StatNotifyProviders]
  622. BinaryFileStatNotifyProvider=true
  623. XmlStatNotifyProvider=false
  624. CsvStatNotifyProvider=false
  625. StatsNotifyProvider_UDP=true
  626. PIXNamedCounterProvider=false
  627.  
  628. [StatNotifyProviders.StatNotifyProvider_UDP]
  629. ListenPort=13000
  630.  
  631. [RemoteControl]
  632. SuppressRemoteControlAtStartup=False
  633.  
  634. [LogFiles]
  635. PurgeLogsDays=7
  636. LogTimes=True
  637.  
  638. [AnimationCompression]
  639. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  640. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  641. TranslationCompressionFormat=0
  642. RotationCompressionFormat=1
  643. AlternativeCompressionThreshold=1.f
  644. ForceRecompression=False
  645. bOnlyCheckForMissingSkeletalMeshes=False
  646. KeyEndEffectorsMatchName=IK
  647. KeyEndEffectorsMatchName=eye
  648. KeyEndEffectorsMatchName=weapon
  649. KeyEndEffectorsMatchName=hand
  650. KeyEndEffectorsMatchName=attach
  651. KeyEndEffectorsMatchName=camera
  652.  
  653. [IpDrv.OnlineSubsystemCommonImpl]
  654. MaxLocalTalkers=1
  655. MaxRemoteTalkers=16
  656. bIsUsingSpeechRecognition=false
  657.  
  658. [IpDrv.OnlineGameInterfaceImpl]
  659. LanAnnouncePort=14001
  660. LanQueryTimeout=5.0
  661.  
  662. [OnlineSubsystemLive.OnlineSubsystemLive]
  663. LanAnnouncePort=14001
  664. VoiceNotificationDelta=0.2
  665.  
  666. [Engine.StaticMeshCollectionActor]
  667. bCookOutStaticMeshActors=TRUE
  668. MaxStaticMeshComponents=100
  669.  
  670. [Engine.StaticLightCollectionActor]
  671. bCookOutStaticLightActors=TRUE
  672. MaxLightComponents=100
  673.  
  674. [LiveSock]
  675. bUseVDP=True
  676. bUseSecureConnections=true
  677. MaxDgramSockets=64
  678. MaxStreamSockets=16
  679. DefaultRecvBufsizeInK=256
  680. DefaultSendBufsizeInK=256
  681. SystemLinkPort=14000
  682.  
  683. [CustomStats]
  684. LD=Streaming fudge factor
  685. LD=FrameTime
  686. LD=Terrain Smooth Time
  687. LD=Terrain Render Time
  688. LD=Decal Render Time
  689. LD=Terrain Triangles
  690. LD=Decal Triangles
  691. LD=Decal Draw Calls
  692. LD=Static Mesh Tris
  693. LD=Skel Mesh Tris
  694. LD=Skel Verts CPU Skin
  695. LD=Skel Verts GPU Skin
  696. LD=30+ FPS
  697. LD=Total CPU rendering time
  698. LD=Total GPU rendering time
  699. LD=Occluded primitives
  700. LD=Projected shadows
  701. LD=Visible static mesh elements
  702. LD=Visible dynamic primitives
  703. LD=Texture Pool Size
  704. LD=Physical Memory Used
  705. LD=Virtual Memory Used
  706. LD=Audio Memory Used
  707. LD=Texture Memory Used
  708. LD=360 Texture Memory Used
  709. LD=Animation Memory
  710. LD=Vertex Lighting Memory
  711. LD=StaticMesh Vertex Memory
  712. LD=StaticMesh Index Memory
  713. LD=SkeletalMesh Vertex Memory
  714. LD=SkeletalMesh Index Memory
  715. LD=Decal Vertex Memory
  716. LD=Decal Index Memory
  717. LD=Decal Interaction Memory
  718. MEMLEAN=Virtual Memory Used
  719. MEMLEAN=Audio Memory Used
  720. MEMLEAN=Animation Memory
  721. MEMLEAN=FaceFX Cur Mem
  722. MEMLEAN=Vertex Lighting Memory
  723. MEMLEAN=StaticMesh Vertex Memory
  724. MEMLEAN=StaticMesh Index Memory
  725. MEMLEAN=SkeletalMesh Vertex Memory
  726. MEMLEAN=SkeletalMesh Index Memory
  727. MEMLEAN=Decal Vertex Memory
  728. MEMLEAN=Decal Index Memory
  729. MEMLEAN=Decal Interaction Memory
  730. MEMLEAN=VertexShader Memory
  731. MEMLEAN=PixelShader Memory
  732. GameThread=Async Loading Time
  733. GameThread=Audio Update Time
  734. GameThread=FrameTime
  735. GameThread=HUD Time
  736. GameThread=Input Time
  737. GameThread=Kismet Time
  738. GameThread=Move Actor Time
  739. GameThread=RHI Game Tick
  740. GameThread=RedrawViewports
  741. GameThread=Script time
  742. GameThread=Tick Time
  743. GameThread=Update Components Time
  744. GameThread=World Tick Time
  745. GameThread=Async Work Wait
  746. GameThread=PerFrameCapture
  747. GameThread=DynamicLightEnvComp Tick
  748. Mobile=ES2 Draw Calls
  749. Mobile=ES2 Draw Calls (UP)
  750. Mobile=ES2 Triangles Drawn
  751. Mobile=ES2 Triangles Drawn (UP)
  752. Mobile=ES2 Program Count
  753. Mobile=ES2 Program Count (PP)
  754. Mobile=ES2 Program Changes
  755. Mobile=ES2 Uniform Updates (Bytes)
  756. Mobile=ES2 Base Texture Binds
  757. Mobile=ES2 Detail Texture Binds
  758. Mobile=ES2 Lightmap Texture Binds
  759. Mobile=ES2 Environment Texture Binds
  760. Mobile=ES2 Bump Offset Texture Binds
  761. Mobile=Frustum Culled primitives
  762. Mobile=Statically occluded primitives
  763. SplitScreen=Processed primitives
  764. SplitScreen=Mesh draw calls
  765. SplitScreen=Mesh Particles
  766. SplitScreen=Particle Draw Calls
  767.  
  768. [MemorySplitClassesToTrack]
  769. Class=AnimSequence
  770. Class=AudioComponent
  771. Class=AudioDevice
  772. Class=BrushComponent
  773. Class=CylinderComponent
  774. Class=DecalComponent
  775. Class=DecalManager
  776. Class=DecalMaterial
  777. Class=Font
  778. Class=Level
  779. Class=Material
  780. Class=MaterialInstanceConstant
  781. Class=MaterialInstanceTimeVarying
  782. Class=Model
  783. Class=ModelComponent
  784. Class=MorphTarget
  785. Class=NavigationMeshBase
  786. Class=ParticleModule
  787. Class=ParticleSystemComponent
  788. Class=PathNode
  789. Class=ProcBuilding_SimpleLODActor
  790. Class=RB_BodyInstance
  791. Class=RB_BodySetup
  792. Class=ReachSpec
  793. Class=Sequence
  794. Class=SkeletalMesh
  795. Class=SkeletalMeshComponent
  796. Class=SoundCue
  797. Class=SoundNode
  798. Class=SoundNodeWave
  799. Class=StaticMesh
  800. Class=StaticMeshActor
  801. Class=StaticMeshCollectionActor
  802. Class=StaticMeshComponent
  803. Class=Terrain
  804. Class=TerrainComponent
  805. Class=Texture2D
  806. Class=UIRoot
  807.  
  808. [MemLeakCheckExtraExecsToRun]
  809. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  810. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  811. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  812. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  813. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  814. Cmd=lightenv list volumes
  815. Cmd=lightenv list transition
  816. Cmd=ListThreads
  817.  
  818. [ConfigCoalesceFilter]
  819. FilterOut=FoxEngine.ini
  820. FilterOut=FoxEditor.ini
  821. FilterOut=FoxInput.ini
  822. FilterOut=FoxLightmass.ini
  823. FilterOut=FoxGame.ini
  824. FilterOut=FoxGameDedicatedServer.ini
  825. FilterOut=FoxUI.ini
  826. FilterOut=FoxCompat.ini
  827. FilterOut=FoxEngineG4WLive.ini
  828. FilterOut=FoxEngineG4WLiveDedicatedServer.ini
  829. FilterOut=FoxEngineNoLive.ini
  830. FilterOut=FoxEngineNoLiveDedicatedServer.ini
  831. FilterOut=FoxEditorKeyBindings.ini
  832. FilterOut=FoxEditorUserSettings.ini
  833. FilterOut=FoxEngineGameSpy.ini
  834. FilterOut=FoxEngineSteamworks.ini
  835. FilterOut=Descriptions.int
  836. FilterOut=Editor.int
  837. FilterOut=EditorTips.int
  838. FilterOut=UnrealEd.int
  839. FilterOut=WinDrv.int
  840. FilterOut=XWindow.int
  841. FilterOut=GfxUIEditor.int
  842. FilterOut=Properties.int
  843.  
  844. [TaskPerfTracking]
  845. bUseTaskPerfTracking=FALSE
  846. RemoteConnectionIP=10.1.20.20
  847. ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
  848. RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  849.  
  850. [TaskPerfMemDatabase]
  851. bUseTaskPerfMemDatabase=FALSE
  852. RemoteConnectionIP=10.1.20.20
  853. ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
  854. RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  855.  
  856. [MemoryPools]
  857. FLightPrimitiveInteractionInitialBlockSize=512
  858. FModShadowPrimitiveInteractionInitialBlockSize=512
  859.  
  860. [SystemSettings]
  861. bUseMaxQualityMode=False
  862. StaticDecals=False
  863. DynamicDecals=False
  864. UnbatchedDecals=True
  865. DecalCullDistanceScale=1.000000
  866. DynamicLights=True
  867. DynamicShadows=False
  868. LightEnvironmentShadows=True
  869. CompositeDynamicLights=True
  870. SHSecondaryLighting=True
  871. DirectionalLightmaps=True
  872. MotionBlur=False
  873. MotionBlurPause=True
  874. MotionBlurSkinning=1
  875. DepthOfField=False
  876. AmbientOcclusion=False
  877. Bloom=False
  878. bAllowLightShafts=False
  879. Distortion=False
  880. FilteredDistortion=False
  881. DropParticleDistortion=False
  882. bAllowDownsampledTranslucency=False
  883. SpeedTreeLeaves=True
  884. SpeedTreeFronds=True
  885. OnlyStreamInTextures=False
  886. LensFlares=False
  887. FogVolumes=False
  888. FloatingPointRenderTargets=True
  889. OneFrameThreadLag=True
  890. UseVSync=False
  891. UpscaleScreenPercentage=True
  892. Fullscreen=True
  893. AllowD3D11=False
  894. AllowOpenGL=False
  895. AllowRadialBlur=True
  896. AllowSubsurfaceScattering=FALSE
  897. ALlowImageReflections=True
  898. AllowImageReflectionShadowing=True
  899. bAllowSeparateTranslucency=True
  900. bAllowPostProcessMLAA=False
  901. SkeletalMeshLODBias=2
  902. ParticleLODBias=2
  903. DetailMode=0
  904. MaxDrawDistanceScale=1.000000
  905. ShadowFilterQualityBias=0
  906. MaxAnisotropy=4
  907. MaxMultiSamples=1
  908. bAllowD3D9MSAA=False
  909. bAllowTemporalAA=False
  910. TemporalAA_MinDepth=500.000000
  911. TemporalAA_StartDepthVelocityScale=100.000000
  912. MinShadowResolution=64
  913. MinPreShadowResolution=8
  914. MaxShadowResolution=1120
  915. MaxWholeSceneDominantShadowResolution=1344
  916. ShadowFadeResolution=128
  917. PreShadowFadeResolution=16
  918. ShadowFadeExponent=0.250000
  919. ResX=800
  920. ResY=600
  921. ScreenPercentage=100.000000
  922. SceneCaptureStreamingMultiplier=1.000000
  923. ShadowTexelsPerPixel=1.273240
  924. PreShadowResolutionFactor=0.500000
  925. bEnableVSMShadows=False
  926. bEnableBranchingPCFShadows=False
  927. bAllowHardwareShadowFiltering=False
  928. TessellationAdaptivePixelsPerTriangle=800.000000
  929. bEnableForegroundShadowsOnWorld=False
  930. bEnableForegroundSelfShadowing=True
  931. bAllowWholeSceneDominantShadows=True
  932. bUseConservativeShadowBounds=False
  933. ShadowFilterRadius=2.000000
  934. ShadowDepthBias=0.012000
  935. PerObjectShadowTransition=60.000000
  936. CSMSplitPenumbraScale=0.500000
  937. CSMSplitSoftTransitionDistanceScale=4.000000
  938. CSMSplitDepthBiasScale=0.500000
  939. CSMMinimumFOV=40.000000
  940. CSMFOVRoundFactor=4.000000
  941. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  942. UnbuiltNumWholeSceneDynamicShadowCascades=3
  943. WholeSceneShadowUnbuiltInteractionThreshold=50
  944. bAllowFracturedDamage=True
  945. NumFracturedPartsScale=1.000000
  946. FractureDirectSpawnChanceScale=1.000000
  947. FractureRadialSpawnChanceScale=1.000000
  948. FractureCullDistanceScale=1.000000
  949. bForceCPUAccessToGPUSkinVerts=false
  950. bDisableSkeletalInstanceWeights=false
  951. HighPrecisionGBuffers=False
  952. MobileFeatureLevel=0
  953. MobileFog=True
  954. MobileSpecular=True
  955. MobileBumpOffset=True
  956. MobileNormalMapping=True
  957. MobileEnvMapping=True
  958. MobileRimLighting=True
  959. MobileColorBlending=True
  960. MobileVertexMovement=True
  961. MobileOcclusionQueries=False
  962. MobileLODBias=-0.5
  963. MobileBoneCount=75
  964. MobileBoneWeightCount=2
  965. MobileUsePreprocessedShaders=True
  966. MobileFlashRedForUncachedShaders=False
  967. MobileWarmUpPreprocessedShaders=True
  968. MobileCachePreprocessedShaders=False
  969. MobileProfilePreprocessedShaders=False
  970. MobileUseCPreprocessorOnShaders=True
  971. MobileLoadCPreprocessedShaders=True
  972. MobileSharePixelShaders=True
  973. MobileShareVertexShaders=True
  974. MobileShareShaderPrograms=True
  975. MobileEnableMSAA=False
  976. MobileContentScaleFactor=1.0
  977. MobileVertexScratchBufferSize=150
  978. MobileIndexScratchBufferSize=10
  979. ApexLODResourceBudget=1000000020040877300000.000000
  980. ApexDestructionMaxChunkIslandCount=2147483647
  981. ApexDestructionMaxChunkSeparationLOD=1.000000
  982. bEnableParallelAPEXClothingFetch=False
  983. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=4096,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  984. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=4096,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  985. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=4096,LODBias=10,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  986. TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=4096,LODBias=4,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  987. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  988. TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=4096,LODBias=4,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  989. TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  990. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  991. TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  992. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=4096,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  993. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=4096,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  994. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=4096,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  995. TEXTUREGROUP_Cinematic=(MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  996. TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  997. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  998. TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=4096,LODBias=10,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  999. TEXTUREGROUP_UI=(MinLODSize=64,MaxLODSize=4096,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  1000. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1001. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  1002. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1003. TEXTUREGROUP_MobileFlattened=(MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1004. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=64,MaxLODSize=1024,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1005. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=64,MaxLODSize=256,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1006. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1007. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1008. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  1009. TEXTUREGROUP_Bokeh=(MinLODSize=64,MaxLODSize=256,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  1010. PosX=-1
  1011. PosY=-1
  1012. BorderlessWindow=False
  1013. EnableDynamicLights=False
  1014. MotionBlurEnabled=FALSE
  1015. AllowScreenDoorFade=False
  1016. DepthOfFieldType=0
  1017. Aspect4x3=(X=1600,Y=1200)
  1018. Aspect16x9=(X=1920,Y=1080)
  1019. Aspect16x10=(X=1680,Y=1050)
  1020. TEXTUREGROUP_ColorLookupTable=(MinLODSize=64,MaxLODSize=4096,LODBias=-1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1021.  
  1022. [SystemSettingsEditor]
  1023.  
  1024. [SystemSettingsSplitScreen2]
  1025. bAllowWholeSceneDominantShadows=False
  1026. bAllowLightShafts=False
  1027. DetailMode=1
  1028.  
  1029. [SystemSettingsMobile]
  1030. BasedOn=SystemSettings
  1031. Fullscreen=True
  1032. DirectionalLightmaps=False
  1033. DynamicLights=False
  1034. SHSecondaryLighting=False
  1035. StaticDecals=True
  1036. DynamicDecals=False
  1037. UnbatchedDecals=False
  1038. MotionBlur=FALSE
  1039. MotionBlurPause=FALSE
  1040. DepthOfField=FALSE
  1041. AmbientOcclusion=FALSE
  1042. Bloom=FALSE
  1043. Distortion=FALSE
  1044. FilteredDistortion=FALSE
  1045. DropParticleDistortion=TRUE
  1046. FloatingPointRenderTargets=FALSE
  1047. MaxAnisotropy=2
  1048. bAllowLightShafts=FALSE
  1049. DynamicShadows=False
  1050.  
  1051. [SystemSettingsMobileTextureBias]
  1052. BasedOn=SystemSettingsMobile
  1053. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1054. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1055. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1056. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1057. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1058. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1059. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1060. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1061. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1062. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1063. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1064. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1065. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1066. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1067. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1068. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1069. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1070. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1071. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1072. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1073. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1074. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1075. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1076. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1077. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1078.  
  1079. [SystemSettingsIPhone3GS]
  1080. BasedOn=SystemSettingsMobileTextureBias
  1081. MobileEnableMSAA=True
  1082.  
  1083. [SystemSettingsIPhone4]
  1084. BasedOn=SystemSettingsMobile
  1085. MobileContentScaleFactor=2.0
  1086.  
  1087. [SystemSettingsIPodTouch4]
  1088. BasedOn=SystemSettingsMobileTextureBias
  1089. MobileContentScaleFactor=2.0
  1090.  
  1091. [SystemSettingsIPad]
  1092. BasedOn=SystemSettingsMobileTextureBias
  1093. MobileFeatureLevel=1
  1094. MobileFog=False
  1095. MobileSpecular=False
  1096. MobileBumpOffset=False
  1097. MobileNormalMapping=False
  1098. MobileEnvMapping=False
  1099. MobileRimLighting=False
  1100. MobileContentScaleFactor=0.9375
  1101.  
  1102. [SystemSettingsIPad2]
  1103. BasedOn=SystemSettingsMobile
  1104. MobileEnableMSAA=True
  1105.  
  1106. [SystemSettingsAndroid]
  1107. BasedOn=SystemSettingsMobileTextureBias
  1108.  
  1109. [Engine.PhysicsLODVerticalEmitter]
  1110. ParticlePercentage=100
  1111.  
  1112. [Engine.OnlineSubsystem]
  1113. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1114. AsyncMinCompletionTime=0.0
  1115. IniLocPatcherClassName=FoxGame.FoxIniLocPatcher
  1116.  
  1117. [Engine.OnlineRecentPlayersList]
  1118. MaxRecentPlayers=100
  1119. MaxRecentParties=5
  1120.  
  1121. [VoIP]
  1122. VolumeThreshold=0.4
  1123. bHasVoiceEnabled=true
  1124.  
  1125. [FullScreenMovie]
  1126. bForceNoMovies=FALSE
  1127. LoadMapMovies=Loading
  1128. bShouldStopMovieAtEndOfLoadMap=true
  1129. StopMovieAtEndOfLoadMapDelay=3.0
  1130.  
  1131. [IPDrv.WebConnection]
  1132. MaxValueLength=512
  1133. MaxLineLength=4096
  1134.  
  1135. [IPDrv.WebServer]
  1136. ApplicationPaths[0]=/ServerAdmin
  1137. ApplicationPaths[1]=/images
  1138. ListenPort=80
  1139. MaxConnections=18
  1140. ExpirationSeconds=86400
  1141. bEnabled=false
  1142.  
  1143. [IPDrv.WebResponse]
  1144. IncludePath=/Web
  1145. CharSet=iso-8859-1
  1146.  
  1147. [TextureTracking]
  1148. #TextureName=T_GD_Traffic_Crosswalk_01
  1149.  
  1150. [AnimNotify]
  1151. Trail_MaxSampleRate=200.0
  1152.  
  1153. [Engine.UIDataStore_OnlinePlayerData]
  1154. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1155. ProfileSettingsClassName=FoxGame.FoxProfileSettingsPC
  1156. PlayerStorageClassName=FoxGame.FoxPlayerStorage
  1157.  
  1158. [Engine.LocalPlayer]
  1159. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1160. EyefinityFOVThreshold=170.0
  1161. PPRecoveryTime=0
  1162. bEnablePostProcessOverrideRecovery=true
  1163.  
  1164. [MobileSupport]
  1165. bShouldCachePVRTCTextures=False
  1166. bShouldFlattenMaterials=False
  1167. FlattenedTextureResolutionBias=0
  1168. UDKRemotePort=41765
  1169. UDKRemotePortPIE=41766
  1170.  
  1171. [Engine.GameViewportClient]
  1172. bDebugNoGFxUI=FALSE
  1173. bUseHardwareCursorWhenWindowed=TRUE
  1174.  
  1175. [ContentComparisonReferenceTypes]
  1176. +Class=AnimSet
  1177. +Class=SkeletalMesh
  1178. +Class=SoundCue
  1179. +Class=StaticMesh
  1180. +Class=ParticleSystem
  1181. +Class=Texture2D
  1182.  
  1183. [Configuration]
  1184.  
  1185. [NonSignedConfigFilter]
  1186. FileName=PCConsole-FoxInput.ini
  1187. FileName=PCConsole-FoxEngine.ini
  1188. FileName=FoxCompat.ini
  1189. FileName=FoxHud.ini
  1190.  
  1191. [FoxGame.FoxIniLocPatcher]
  1192. Files=(Filename="FoxMenuUI.INT", bIsUnicode=false)
  1193. Files=(Filename="FoxGame.INT", bIsUnicode=false)
  1194. Files=(Filename="Unlocks.INT", bIsUnicode=false)
  1195. Files=(Filename="FoxUnlocks.ini", bIsUnicode=false)
  1196. Files=(Filename="DefaultPublisher.INT", bIsUnicode=false)
  1197.  
  1198. [Engine.UIInteraction]
  1199. UISkinName=UI_Skins.Skin
  1200.  
  1201. [RegionMovies]
  1202.  
  1203. [OnlineSubsystemPW.OnlineSubsystemPW]
  1204. ProfileDataExtension=.ue3profile
  1205. ProfileDataDirectory=../../FoxGame/SaveData
  1206. CurrentGameRegion=2
  1207. AchievementMappings=(AchievementId=1000,AchievementName="TRAINING_COMPLETE_ACH",ViewId=0,ProgressCount=0,MaxProgress=0,bAutoUnlock=False)
  1208. SteamStatOperations=(StatName="killstreak",OverrideType=2)
  1209. SteamStatOperations=(StatName="deathstreak",OverrideType=2)
  1210. SteamStatOperations=(StatName="teamrank",OverrideType=4)
  1211. SteamStatOperations=(StatName="matchrank",OverrideType=4)
  1212. SteamStatOperations=(StatName="gametype",OverrideType=5)
  1213. SteamStatOperations=(StatName="StartTime",OverrideType=0)
  1214. SteamStatOperations=(StatName="StopTime",OverrideType=0)
  1215. SteamStatOperations=(StatName="startingrank",OverrideType=0)
  1216. SteamStatOperations=(StatName="endrank",OverrideType=0)
  1217. SteamStatOperations=(StatName="slotoneid",OverrideType=0)
  1218. SteamStatOperations=(StatName="slottwoid",OverrideType=0)
  1219. SteamStatOperations=(StatName="slotthreeid",OverrideType=0)
  1220. SteamStatOperations=(StatName="slotfourid",OverrideType=0)
  1221. SteamStatOperations=(StatName="slotfiveid",OverrideType=0)
  1222. SteamStatOperations=(StatName="LoadoutIndex",OverrideType=0)
  1223. SteamStatOperations=(StatName="BodyCamoID",OverrideType=0)
  1224. SteamStatOperations=(StatName="UpperBodyID",OverrideType=0)
  1225. SteamStatOperations=(StatName="LowerBodyID",OverrideType=0)
  1226. SteamStatOperations=(StatName="HelmetID",OverrideType=0)
  1227. SteamStatOperations=(StatName="BadgeID",OverrideType=0)
  1228. SteamStatOperations=(StatName="r1id",OverrideType=0)
  1229. SteamStatOperations=(StatName="r2id",OverrideType=0)
  1230. SteamStatOperations=(StatName="l1id",OverrideType=0)
  1231. SteamStatOperations=(StatName="l2id",OverrideType=0)
  1232. SteamStatOperations=(StatName="TacticalID",OverrideType=0)
  1233. SteamStatOperations=(StatName="ButtPackID",OverrideType=0)
  1234. SteamStatOperations=(StatName="AvatarID",OverrideType=0)
  1235. SteamStatOperations=(StatName="IsFemale",OverrideType=0)
  1236. SteamStatOperations=(StatName="configID",OverrideType=0)
  1237. SteamStatOperations=(StatName="SlotID",OverrideType=0)
  1238. SteamStatOperations=(StatName="ReceiverID",OverrideType=0)
  1239. SteamStatOperations=(StatName="DepotID",OverrideType=0)
  1240. SteamStatOperations=(StatName="GearID",OverrideType=0)
  1241. SteamStatOperations=(StatName="ScopeID",OverrideType=0)
  1242. SteamStatOperations=(StatName="BarrelID",OverrideType=0)
  1243. SteamStatOperations=(StatName="StockID",OverrideType=0)
  1244. SteamStatOperations=(StatName="HangerID",OverrideType=0)
  1245. SteamStatOperations=(StatName="MuzzleID",OverrideType=0)
  1246. SteamStatOperations=(StatName="GripID",OverrideType=0)
  1247. SteamStatOperations=(StatName="MagazineID",OverrideType=0)
  1248. SteamStatOperations=(StatName="CamoID",OverrideType=0)
  1249. SteamStatOperations=(StatName="equippedstart",OverrideType=0)
  1250. SteamStatOperations=(StatName="equippedstop",OverrideType=0)
  1251. SteamStatOperations=(StatName="adsstart",OverrideType=0)
  1252. SteamStatOperations=(StatName="adsstop",OverrideType=0)
  1253. SteamStatOperations=(StatName="ToD",OverrideType=0)
  1254. SteamStatOperations=(StatName="LocX",OverrideType=0)
  1255. SteamStatOperations=(StatName="LocY",OverrideType=0)
  1256. SteamStatOperations=(StatName="LocZ",OverrideType=0)
  1257. SteamStatOperations=(StatName="matchplayers",OverrideType=0)
  1258. MaxLocalTalkers=1
  1259. MaxRemoteTalkers=16
  1260. bIsUsingSpeechRecognition=False
  1261. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1262. bUseBuildIdOverride=False
  1263. BuildIdOverride=0
  1264. IniLocPatcherClassName=FoxGame.FoxIniLocPatcher
  1265. AsyncMinCompletionTime=0.000000
  1266.  
  1267. [FoxGame.FoxLoginUI]
  1268. DriverMonthsOldThreshold=6
  1269. RedColor=cc0000
  1270. YellowColor=ffd400
  1271. GreenColor=80ff00
  1272. BulletPoint=•
  1273. LowQueueThreshold=150
  1274. HighQueueThreshold=500
  1275. SavedUserName=SADxStrike
  1276.  
  1277. [FoxGame.FoxUIPublicConfig]
  1278. PingFilterThreshold=-1
  1279. SlotFilterMinimum=0
  1280. bHideEmpty=False
  1281. bHideFull=False
  1282. bHidePersonalServers=False
  1283. bHideOfficialServers=False
  1284. bHideNonLevelRestrictedServers=False
  1285. bHideRestrictedServers=False
  1286. bHidePasswordServers=False
  1287. bHideEndingServers=False
  1288. bLevelFilter=False
  1289. bOffline=False
  1290. SortPriorities=3
  1291. SortPriorities=1
  1292. SortPriorities=2
  1293. SortPriorities=0
  1294. LevelFilterLowerBound=0
  1295. LevelFilterUpperBound=0
  1296. FixedJoinString=
  1297. FixedClanTag=
  1298. FixedNewsURL=
  1299.  
  1300. [PacketSimulationSettings]
  1301. PktLag=0
  1302.  
  1303. [IniVersion]
  1304. 0=1387566819.000000
  1305. 1=1387559692.000000
  1306. 2=1355337858.000000
  1307. 3=1355337905.000000
  1308.  
  1309. [AppCompat]
  1310. MeasuredCPUScore=158.133087
  1311. CompatLevelComposite=2
  1312. CompatLevelCPU=5
  1313. CompatLevelGPU=2
  1314.  
  1315. [VoiceInterfaceTS]
  1316. Identity=827VP0QeWe7MXDv3Q+LSXiusokB+yeBiEnR7YVw0Vyp6RlgERl8CSh1EKgFxJw8aC3xiFEd3SwlgXTYyXgAie2l0AnxJCVdfFHZBVCZ9PCMZWEoEBFJUHUZUKFFVYRxIJ39bI1V5Z3BjN1h4UUloQUlGK21CNWdDUWd0UmFiK1RJRDh4LzlOR1FIbGs4ZXpCeDNkbkp6K3VxWWk=
  1317.  
  1318. [Engine.PackagesToFullyLoadForDLC]
  1319. LoadForAllGameTypes=
  1320. Package=CH_Award_SF
  1321. Package=CH_BackPacks_SF
  1322. Package=CH_Camos_SF
  1323. Package=CH_Cloak_Female_SF
  1324. Package=CH_Cloak_Male_SF
  1325. Package=CH_Gear_SF
  1326. Package=CH_Helmets_SF
  1327. Package=CH_LowerBodies_SF
  1328. Package=CH_Patches_SF
  1329. Package=CH_UpperBodies_SF
  1330. Package=CH_LowerBodiesFemale_SF
  1331. Package=CH_UpperBodiesFemale_SF
  1332. Package=FoxGameContent_CHA_SF
  1333. Package=DLC_CH_Hero_001_SF
  1334. Package=DLC_CH_Hero_002_SF
  1335. Package=DLC_CH_Hero_003_SF
  1336. Package=DLC_CH_Hero_004_SF
  1337. Package=DLC_CH_Hero_005_SF
  1338. Package=DLC_CH_Hero_006_SF
  1339. Package=DLC_CH_Hero_007_SF
  1340. Package=DLC_CH_Hero_008_SF
  1341. Package=DLC_CH_Hero_009_SF
  1342. Package=DLC_CH_Hero_010_SF
  1343. Package=DLC_CH_Hero_011_SF
  1344. Package=DLC_CH_UpperBodiesFemale_SF
  1345. Package=CH_Award_30Days_SF
  1346. Package=DLC_CH_Helmets_Steam_SF
  1347. Package=DLC_CH_Helmets_01_SF
  1348. Package=DLC_CH_Civ_001_SF
  1349. Package=DLC_CH_Bot_001_SF
  1350. Package=FoxGameContent_OS_SF
  1351. Package=WaveArchetypes_SF
  1352. Package=Onslaught_Archetype_SF
  1353. Package=FoxGameContent_SND_SF
  1354. Package=DLC_SnD_Bomb_SF
  1355. Package=FoxGameContent_DLC1_SF
  1356. Package=WPN_Receiver_DLC_FlareGun_SF
  1357. Package=WPN_Receiver_DLC_SMG2_SF
  1358. Package=WPN_RECEIVER_DLC_LMG2_SF
  1359. Package=WPN_DLC_Hanger_Easter_SF
  1360. Package=WPN_DLC_Hanger_PBandFriends_SF
  1361. Package=WPN_DLC_Hanger_Xplay_SF
  1362. Package=WPN_DLC_Hanger_KBMOD_SF
  1363. Package=WPN_DLC_Hangers_SF
  1364. Package=DLC_WPN_Crowbar_SF
  1365. Package=FoxGameContent_DLC2_SF
  1366. Package=WPN_Receiver_DLC_20mm_SF
  1367. Package=WPN_Respawn_SF
  1368. Package=DLC_CH_Gear_RespawnFlare_SF
  1369. Package=WPN_Mag_DLC_MagnumAmmo_SF
  1370. Package=FoxGameContent_DLC3_SF
  1371. Package=WPN_Receiver_DLC_BP2_SF
  1372. Package=DLC_CH_Helmets_02_SF
  1373. Package=DLC_CH_Gear_ArmorTypes_SF
  1374. Package=FoxGameContent_DLC4_SF
  1375. Package=DLC_CH_Gear_HackPack_SF
  1376. Package=WPN_AmmoDropBox_SF
  1377. Package=WPN_DLC_Tomahawk_SF
  1378. Package=WPN_DLC_Hanger_Yeousch_SF
  1379. Package=WPN_DLC_Hanger_Astro_SF
  1380. Package=DLC_CH_Camos_SF
  1381. Package=CH_Award_02_SF
  1382. Package=WPN_DLC_Hanger_ZombieVet_SF
  1383. Package=WPN_DLC_Hanger_ExtraLife_SF
  1384. Package=WPN_DLC_GearPack_1_SF
  1385. Package=FoxGameContent_DLC5_SF
  1386. Package=DLC_WPN_NinjaStars_SF
  1387. Package=DLC_WPN_HoloRunner_SF
  1388. Package=WPN_ModParts_DLC_003_SF
  1389. Package=WPN_Receiver_DLC_Snub_SF
  1390. Package=DLC_CH_Armor_002_SF
  1391. Package=WPN_DLC_Hanger_Ultrabook_SF
  1392. Package=FoxGameContent_DLC6_SF
  1393. Package=DLC_CH_Gear_HRVCloak_SF
  1394. Package=DLC_CH_Hero_012_SF
  1395. Package=WPN_Modparts_DLC_005_SF
  1396. Package=WPN_Hangers_SF
  1397. Package=WPN_Magazines_Primary_SF
  1398. Package=WPN_Magazines_Secondary_SF
  1399. Package=FoxGameContent_WPN_SF
  1400. Package=FoxGameContent_WPNC_SF
  1401. Package=FoxGameContent_WPNG_SF
  1402. Package=FoxGameContent_WPNS_SF
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