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- void setupAllLevels() {
- for(int i = 0; i < map.length(); i++) {
- levels.add(new Level(i));
- }
- for(int i = 0; i < levels.size(); i++) {
- levels.get(i).makeLevel();
- }
- }
- void makeLevel() {
- for(int y = 0; y < map[levelNum].length(); y++) {
- for(int x = 0; x < map[levelNum][y].length(); x++) {
- if(mapKey[map[levelNum][y][x]]) {
- gameObjects.add(new (mapKey[map[levelNum][y][x]])(x * tileSize, y * tileSize, levelNum));
- }
- }
- }
- }
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