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Oct 30th, 2014
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  1. void setupAllLevels() {
  2. for(int i = 0; i < map.length(); i++) {
  3. levels.add(new Level(i));
  4. }
  5.  
  6. for(int i = 0; i < levels.size(); i++) {
  7. levels.get(i).makeLevel();
  8. }
  9. }
  10.  
  11. void makeLevel() {
  12. for(int y = 0; y < map[levelNum].length(); y++) {
  13. for(int x = 0; x < map[levelNum][y].length(); x++) {
  14. if(mapKey[map[levelNum][y][x]]) {
  15. gameObjects.add(new (mapKey[map[levelNum][y][x]])(x * tileSize, y * tileSize, levelNum));
  16. }
  17. }
  18. }
  19. }
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