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- ### CURSE TOE ####
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- " A disembodied toe, hanging in the air and radiating an intense field of negative energy. "
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- XP 25,600
- NE Fine Undead
- Init +4, Senses; true seeing; Perception +25
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- DEFENSE
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- AC 28, touch 18, flat-footed 20 (+10 deflection, +8 size category )
- HP 140 ( 14d8 + 56 )
- FORT 12 REF 1 WILL 22
- Defensive Abilities: Immune to Channel Energy, undead traits; SR 30; DR 5/-
- Resist: 10 cold, 20 electricity.
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- OFFENSE
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- Speed: levitate 10ft. (perfect)
- Special Attacks: Symbol of Torment, Strange Summons, Negative Energy Field, Fear Aura
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- STATISTICS
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- STR 2, DEX 10, CON-, INT 16, WIS 18, CHA 18
- Base Atk +2, CMB +2, CMD 20 ( Cannot be tripped )
- Feats: Alertness, Blind-Fight, Improved Initiative, Iron Will, Great Fortitude
- Skills: Fly +28, Perception +25, Sense Motive +25, Stealth +30,
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- SPECIAL ABILITIES
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- <SYMBOL OF TORMENT (Su)>
- As standard action, Curse Toe can manifest Symbol of Torment. Every living creature in presence ( line-of-sight ) is assaulted with intense negative energy,
- cutting their current hp in half. This effect has maximum range of 500 ft ( it is limit of Curse Toe's sight ).
- This ability does not have effect on creatures immune or attuned to negative energy.
- <NEGATIVE ENERGY FIELD (Su)>
- Curse Toe is shrouded within negative energy field reaching 500 ft. This negative energy aura mutes positive energy ( x0.5 ) and strengthens negative energy.(1.5x)
- In addition, the presence of Curse Toe will make the air twist around and waver, granting it 20% concealment every 100 feet away from Curse Toe.
- This effect persists outside of the negative energy field ( ex. Curse Toe has 100% concealment to creatures outside of the Negative Energy Field )
- <FEAR AURA (Su)>
- Creatures of less than 5 HD in a 60-foot radius that look at the Curse Toe must succeed on a Will save or become frightened. Creatures with 5 HD or more must succeed at a Will save or be shaken for a number of rounds equal to the Curse Toe's Hit Dice.
- A creature that successfully saves cannot be affected again by the same Curse Toe's aura for 24 hours. This is a mind-affecting fear effect. DC 22.
- <STRANGE SUMMONS (Su)>
- As full-round action, Curse Toe can call upon fungi to destroy its foes.
- Roll 1d10:
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- 1 | Greater Lightning Elemental
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- 2 | Young Adult White Dragon
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- 3 | Baykok
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- 4 | Androsphinx
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- 5 | Tick Swarm
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- 6 | Pale Stranger
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- 7 | Bogeyman
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- 8 | Nosferatu
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- 9 | Red Jester
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- 10 | Reroll twice, ignore any new 10-rolls.
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- Fungal Simple-template is applied to all creatures summoned by this ability. In addition, all creatures summoned by this way are immune to Curse Toe's Symbol of Torment.
- When summoned, creatures are placed in nearest free space to Curse Toe.
- The creatures summoned by Curse Toe are temporary and vanish in 10 minutes or when Curse Toe wills so ( free action ). Curse Toe can have maximum of 8 creatures summoned.
- Creatures summoned by Curse Toe do not have definite memories or goals, only some vague recollection
- about a dungeon, a scythe-wielding maniac, burning orbs, dragons and some incredibly fabulous and powerful artifact.
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