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- From 0764ae465d32bc2b42d3cd3628556ac2956e9b43 Mon Sep 17 00:00:00 2001
- From: Shibari <ShibariTOME@Gmail.com>
- Date: Fri, 31 Oct 2014 10:12:19 -0400
- Subject: [PATCH] - Significantly decreased the HP on all Searing Halls enemies
- - Added projectile slow to Demonic Clerks to make staying in the open parts of the first level safer
- - Reduced the movement speed of the melee demons
- ---
- data/zones/searing-halls/npcs.lua | 16 ++++++++++++----
- 1 file changed, 12 insertions(+), 4 deletions(-)
- diff --git a/data/zones/searing-halls/npcs.lua b/data/zones/searing-halls/npcs.lua
- index caf816d..1f4a7ca 100644
- --- a/data/zones/searing-halls/npcs.lua
- +++ b/data/zones/searing-halls/npcs.lua
- @@ -33,7 +33,7 @@ newEntity{
- life_rating = 7,
- combat_armor = 1, combat_def = 1,
- combat = { dam=resolvers.mbonus(46, 20), atk=15, apr=7, dammod={str=0.7} },
- - max_life = resolvers.rngavg(100,120),
- + max_life = resolvers.rngavg(70,90),
- body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
- infravision = 10,
- open_door = true,
- @@ -49,7 +49,7 @@ newEntity{ base = "BASE_NPC_DEMON",
- name = "demonic clerk", color=colors.BLUE,
- desc = "A small demon, he looks alarmed at your seeming freedom.",
- level_range = {1, nil}, exp_worth = 1,
- - max_life = resolvers.rngavg(80,90),
- + max_life = resolvers.rngavg(40,60),
- rarity = 2,
- rank = 2,
- size_category = 1,
- @@ -58,6 +58,8 @@ newEntity{ base = "BASE_NPC_DEMON",
- combat = {damtype=DamageType.FIRE},
- inc_damage = { all = -50 },
- + slow_projectiles_outgoing = 50, -- Makes them much less annoying when poking at range and being able to dodge projectiles is satisfying and fun
- +
- resolvers.talents{
- -- [Talents.T_FLAME]={base=1, every=3, max=8},
- @@ -75,12 +77,15 @@ newEntity{ base = "BASE_NPC_DEMON",
- rank = 2,
- size_category = 3,
- autolevel = "warrior",
- - combat_armor = 3, combat_def = 0,
- + combat_armor = 1, combat_def = 0,
- resolvers.equip{
- {type="weapon", subtype="greatmaul", autoreq=true},
- },
- + -- This is mostly for the first zone, where fighting in the open can be a really bad idea since retreating is hard. Reduces incentive to pull 1 by 1.
- + movement_speed = 0.8,
- +
- resolvers.talents{
- [Talents.T_RECKLESS_STRIKE]=1,
- [Talents.T_RUSH]=1,
- @@ -98,7 +103,7 @@ newEntity{ base = "BASE_NPC_DEMON",
- rank = 2,
- size_category = 3,
- autolevel = "warrior",
- - combat_armor = 3, combat_def = 0,
- + combat_armor = 1, combat_def = 0,
- resolvers.equip{
- {type="weapon", subtype="greatmaul", autoreq=true},
- @@ -106,6 +111,9 @@ newEntity{ base = "BASE_NPC_DEMON",
- inc_damage = {all = -30},
- + -- This is mostly for the first zone, where fighting in the open can be a really bad idea since retreating is hard. Reduces incentive to pull 1 by 1.
- + movement_speed = 0.8,
- +
- resolvers.talents{
- -- [Talents.T_ABDUCTION]={base=1, every=5, max=8},
- -- [Talents.T_WEAPONS_MASTERY]={base=1, every=3, max=8},
- --
- 1.9.4.msysgit.0
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