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  1. From 0764ae465d32bc2b42d3cd3628556ac2956e9b43 Mon Sep 17 00:00:00 2001
  2. From: Shibari <ShibariTOME@Gmail.com>
  3. Date: Fri, 31 Oct 2014 10:12:19 -0400
  4. Subject: [PATCH] - Significantly decreased the HP on all Searing Halls enemies
  5.  
  6. - Added projectile slow to Demonic Clerks to make staying in the open parts of the first level safer
  7.  
  8. - Reduced the movement speed of the melee demons
  9. ---
  10.  data/zones/searing-halls/npcs.lua | 16 ++++++++++++----
  11.  1 file changed, 12 insertions(+), 4 deletions(-)
  12.  
  13. diff --git a/data/zones/searing-halls/npcs.lua b/data/zones/searing-halls/npcs.lua
  14. index caf816d..1f4a7ca 100644
  15. --- a/data/zones/searing-halls/npcs.lua
  16. +++ b/data/zones/searing-halls/npcs.lua
  17. @@ -33,7 +33,7 @@ newEntity{
  18.     life_rating = 7,
  19.     combat_armor = 1, combat_def = 1,
  20.     combat = { dam=resolvers.mbonus(46, 20), atk=15, apr=7, dammod={str=0.7} },
  21. -   max_life = resolvers.rngavg(100,120),
  22. +   max_life = resolvers.rngavg(70,90),
  23.     body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
  24.     infravision = 10,
  25.     open_door = true,
  26. @@ -49,7 +49,7 @@ newEntity{ base = "BASE_NPC_DEMON",
  27.     name = "demonic clerk", color=colors.BLUE,
  28.     desc = "A small demon, he looks alarmed at your seeming freedom.",
  29.     level_range = {1, nil}, exp_worth = 1,
  30. -   max_life = resolvers.rngavg(80,90),
  31. +   max_life = resolvers.rngavg(40,60),
  32.     rarity = 2,
  33.     rank = 2,
  34.     size_category = 1,
  35. @@ -58,6 +58,8 @@ newEntity{ base = "BASE_NPC_DEMON",
  36.     combat = {damtype=DamageType.FIRE},
  37.  
  38.     inc_damage = { all = -50 },
  39. +   slow_projectiles_outgoing = 50, -- Makes them much less annoying when poking at range and being able to dodge projectiles is satisfying and fun
  40. +
  41.  
  42.     resolvers.talents{
  43.         -- [Talents.T_FLAME]={base=1, every=3, max=8},
  44. @@ -75,12 +77,15 @@ newEntity{ base = "BASE_NPC_DEMON",
  45.     rank = 2,
  46.     size_category = 3,
  47.     autolevel = "warrior",
  48. -   combat_armor = 3, combat_def = 0,
  49. +   combat_armor = 1, combat_def = 0,
  50.  
  51.     resolvers.equip{
  52.         {type="weapon", subtype="greatmaul", autoreq=true},
  53.     },
  54.  
  55. +   -- This is mostly for the first zone, where fighting in the open can be a really bad idea since retreating is hard.  Reduces incentive to pull 1 by 1.
  56. +   movement_speed = 0.8,
  57. +
  58.     resolvers.talents{
  59.         [Talents.T_RECKLESS_STRIKE]=1,
  60.         [Talents.T_RUSH]=1,
  61. @@ -98,7 +103,7 @@ newEntity{ base = "BASE_NPC_DEMON",
  62.     rank = 2,
  63.     size_category = 3,
  64.     autolevel = "warrior",
  65. -   combat_armor = 3, combat_def = 0,
  66. +   combat_armor = 1, combat_def = 0,
  67.  
  68.     resolvers.equip{
  69.         {type="weapon", subtype="greatmaul", autoreq=true},
  70. @@ -106,6 +111,9 @@ newEntity{ base = "BASE_NPC_DEMON",
  71.  
  72.     inc_damage = {all = -30},
  73.  
  74. +   -- This is mostly for the first zone, where fighting in the open can be a really bad idea since retreating is hard.  Reduces incentive to pull 1 by 1.
  75. +   movement_speed = 0.8,
  76. +
  77.     resolvers.talents{
  78.         -- [Talents.T_ABDUCTION]={base=1, every=5, max=8},
  79.         -- [Talents.T_WEAPONS_MASTERY]={base=1, every=3, max=8},
  80. --
  81. 1.9.4.msysgit.0
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