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script

By: a guest on May 4th, 2012  |  syntax: None  |  size: 0.72 KB  |  hits: 14  |  expires: Never
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  1.  *y::
  2. if (raycycle = "0")
  3. {
  4. sendinput {numpad1}
  5. raycycle = 1
  6. SetTimer, KeyWine, -6000
  7. } ELSE if (raycycle = "1")
  8. {
  9. sleep 50
  10. sendinput {numpad2}
  11. raycycle += 1
  12. SetTimer, KeyWine, -10000
  13. } ELSE IF (raycycle = "2")
  14. {
  15. sleep 50
  16. sendinput {numpad3}
  17. raycycle+= 1
  18. SetTimer, KeyWine, -8000
  19. } ELSE IF (raycycle = "3")
  20. {
  21. sleep 50
  22. sendinput {numpad4}
  23. raycycle += 1
  24. SetTimer, KeyWine, -6000
  25. } ELSE IF (raycycle = "4")
  26. {
  27. sleep 50
  28. sendinput {numpad5}
  29. raycycle += 1
  30. SetTimer, KeyWine, -6000
  31. } ELSE IF (raycycle = "5")
  32. {
  33. sleep 50
  34. sendinput {numpad6}
  35. raycycle = 0
  36. } ELSE {
  37. raycycle = 0
  38. }
  39. return
  40. KeyWine:
  41. SetTimer, KeyWine, off
  42. If (raycycle >= "0")
  43. {
  44. raycycle = 0
  45. }ELSE{
  46. raycycle = 0
  47. }
  48. return
  49. pause::suspend