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  1. NOTE: Make sure you have "Use Models" at ON under OPENGL settings to see Morgwyr's teleportation circle.
  2.  
  3. LEGEND:
  4.  
  5. - NERF
  6. + BUFF
  7. * TWEAK
  8.  
  9. ======= CHANGELOG FOR THE ADDON v1.3 ========
  10.  
  11. RUNDOWN: Expect lots of changes that pave the way to eliminate stalling. Some interesting changes are sure to change playstyles a bit.
  12.  
  13. === GENERAL ===
  14.  
  15. * Aligned the alt ammo number x-offset to match the normal ammo one for the fullscreen hud.
  16.  
  17. === MARINE ===
  18.  
  19. * Shotgun graphics are now from Brutal Doom. (Johnny's version)
  20. + Shotgun spread changed to 5.6 x 4.2 from 7 x 7.
  21. * Shotgun damage changed to -> 10 pellets doing random(3, 4) * random(1, 2) damage from 7 pellets doing 5 * random(1, 3).
  22. - Shotgun now has to reload after firing 6 shells. You reload the same way you'd reload your pistols.
  23. - Pistols do a flat 5 damage now.
  24. + Pistol accuracy made into a fixed 0.5 x 0.5 from random(0, 1) x 1.
  25.  
  26. === HUNTER ===
  27.  
  28. - Slowed movement speed by 3.5%.
  29. - Now takes 15% more damage from all of Nightmare's attacks.
  30.  
  31. === CYBORG ===
  32.  
  33. - Fuel cap lowered to 24.
  34. + Gains 3 fuel per charge up.
  35. + Fuel will now always recharge.
  36. + Upward dashing also takes 8 fuel (same with all others), down from 10.
  37. * Fixed a bug where Cyborg could get the charging achievement earlier than he should.
  38.  
  39. === ENGINEER ===
  40.  
  41. - Upgraded Nailgun: Clip reduced to 16.
  42. - Pulverizer: Has now an ammo of 1.
  43. - Pulverizer: Needs to wait 5 seconds to get a new ammo. You don't have to have it equipped or stand still for this.
  44. + Drone: Damage increased by 1.
  45.  
  46. === WITCH HUNTER ===
  47.  
  48. - Casks: Slowed down throw speed by 35%.
  49.  
  50. === WARLOCK ===
  51.  
  52. - Ice Hands: Shoots only 5 ice projectiles instead of 13.
  53. + Ice Hands: Damage per ice projectile for primary attack increased to 8 from 5.
  54. + Changed his rewards to allow access earlier. Gets rewards at 2, 4 and 6 kills respectively.
  55.  
  56. === PLANESWALKER ===
  57.  
  58. - Dash cooldown increased to 6 seconds from 5.
  59.  
  60. === PROTECTOR ===
  61.  
  62. - Slowed down his movement speed by 2.5%.
  63. - Armor reduces 25% of the damage, down from 50%.
  64. + Can dash while firing.
  65. - Can now dash only while using the Shock Rifle.
  66. - Shock Rifle: Charges 5 cells instead of 8.
  67. + Shock Rifle: The circular beam that goes a short distance when you fire goes a bit farther now.
  68. + Shock Rifle: The upgraded attack deals a fixed 10 damage, instead of random(8, 10).
  69. + Missile Launcher: New Alternate Fire: Launches only one, fast missile.
  70. - Missile Launcher: No longer auto aims.
  71. - Missile Launcher: Damage of rocket direct hits changed to random(10, 16) from 3. (Doom range)
  72. + Missile Launcher: Explosion damage up to 5 from 3.
  73. * Missile Launcher: Fixed the super fast ammo recharge. Now gains 4 missiles every 56 tics.
  74. + Lightning Gun: Bounce count up to 4 from 3. It's up to 5 from 4 for the powered up version.
  75. - Lightning Gun: Now recharges every 60 tics instead of 20 tics, when upgraded.
  76. + Fixed a bug where you wouldn't get any rockets from the dispenser.
  77.  
  78. * Reworked the upgrade system. You still get a level per kill. Here's how it works now:
  79. * Level 1: Makes you regenerate 8 cells instead of 5 for the Shock Rifle.
  80. * Level 2: Makes your Shock Rifle shoot a bigger, more damaging projectile.
  81. * Level 3: Makes your Missile Launcher fire faster. Also allows recharging of the Missile Launcher and Lightning Gun.
  82. * Level 4: Your dash deals damage to where you were before you use it, and after you use it.
  83. * Level 5: Your dash range is increased.
  84.  
  85.  
  86.  
  87.  
  88.  
  89. === SJAS ===
  90.  
  91. + Has 25% damage resistance against Ghostbuster's Expander shots.
  92. + Now moves 2.5% faster.
  93.  
  94. === JITTERSKULL ===
  95.  
  96. + He will no longer be stopped when he directly hits a human. (Meaning he will keep crunching humans if they are close by!)
  97.  
  98. === CREEPER ===
  99.  
  100. - Radius increased by 1.
  101. - Can now recharge at most 12 stun balls in a game.
  102. + Gains an extra charge per kill.
  103. + There is no cap to how many extra charges he can gain.
  104.  
  105. === CHOKE ===
  106.  
  107. + Has 15% damage resistance against Protector's missiles.
  108.  
  109. === FROSTBITE ===
  110.  
  111. * Changed his weapon sprite to a better looking one. (Thanks to Bloax)
  112.  
  113. === NIGHTMARE ===
  114.  
  115. - No longer gains cloak charges for standing still.
  116. - Jump height reduced to 10 from 11.
  117. - While cloaked, takes 25% less damage down from 40%.
  118. + Cloak charges are consumed every 1.5 seconds instead of every second.
  119. + Gains 8 cloak charge per kill.
  120. + Can store 24 cloak charges max up from 20.
  121. + Dim Vision affected player kills also restore 24 cloak charges up from 20.
  122. + Dim Vision duration extended to 5 seconds up from 4.
  123. - Scale increased by 1.25%.
  124. + Smokes generated while moving/standing will no longer block your vision. (Not as often as before)
  125. + Melee damage increased to 50 from 45.
  126.  
  127. + New Alt Fire: Nightmare is frozen in place, doing very quick melee attacks all around it each doing around 10 to 14 damage. Enemies can be hit by multiple instances of these.
  128. * For each successful hit, gains 1 cloak charge.
  129. * Can be used while doing a melee attack. Will NOT interrupt the melee attack sequence.
  130. * However, you can't melee if you have used this attack until it is over.
  131.  
  132. === IMPALER ===
  133.  
  134. + Spike radius increased by 1.
  135. + Spike damage increased to random(12, 18) from random(10,15).
  136. + Now also resistant against Protector Lightning Gun by 70%. (Impaler has 70% resist against any kind of lightning)
  137.  
  138. === MOHOPH ===
  139.  
  140. + Now has weapon messages for the morphed (disguised) weapons as well. (SO PLEASE, STOP THINKING THEY DO DAMAGE!)
  141. * Fixed all inconsistencies between class weapons and morphed versions of those.
  142.  
  143. === MORGWYR ===
  144.  
  145. - His bats no longer auto aim.
  146. + His lunge damage radius increased by 8.
  147. + Gains 2 bat charges if he uses his displace.
  148. + Tightened his bat spread by 3 horizontally and 6 vertically.
  149. + Bat speed increased to 40 from 12.
  150. + Bat Damage increased by 2.
  151. + Bat starting ammo is now 6. This is also the new cap.
  152. - You can no longer lunge + displace + lunge again to cover large distances.
  153. * You can now only displace by using the primary fire after lunging.
  154.  
  155. * New special ability: Time Shift. When used, teleports Morgwyr 2 seconds back in time to where he was. He also has his
  156. health set to the value it was at that time.
  157. - Can't be used before 2 seconds into the game.
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