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- NOTE: Make sure you have "Use Models" at ON under OPENGL settings to see Morgwyr's teleportation circle.
- LEGEND:
- - NERF
- + BUFF
- * TWEAK
- ======= CHANGELOG FOR THE ADDON v1.3 ========
- RUNDOWN: Expect lots of changes that pave the way to eliminate stalling. Some interesting changes are sure to change playstyles a bit.
- === GENERAL ===
- * Aligned the alt ammo number x-offset to match the normal ammo one for the fullscreen hud.
- === MARINE ===
- * Shotgun graphics are now from Brutal Doom. (Johnny's version)
- + Shotgun spread changed to 5.6 x 4.2 from 7 x 7.
- * Shotgun damage changed to -> 10 pellets doing random(3, 4) * random(1, 2) damage from 7 pellets doing 5 * random(1, 3).
- - Shotgun now has to reload after firing 6 shells. You reload the same way you'd reload your pistols.
- - Pistols do a flat 5 damage now.
- + Pistol accuracy made into a fixed 0.5 x 0.5 from random(0, 1) x 1.
- === HUNTER ===
- - Slowed movement speed by 3.5%.
- - Now takes 15% more damage from all of Nightmare's attacks.
- === CYBORG ===
- - Fuel cap lowered to 24.
- + Gains 3 fuel per charge up.
- + Fuel will now always recharge.
- + Upward dashing also takes 8 fuel (same with all others), down from 10.
- * Fixed a bug where Cyborg could get the charging achievement earlier than he should.
- === ENGINEER ===
- - Upgraded Nailgun: Clip reduced to 16.
- - Pulverizer: Has now an ammo of 1.
- - Pulverizer: Needs to wait 5 seconds to get a new ammo. You don't have to have it equipped or stand still for this.
- + Drone: Damage increased by 1.
- === WITCH HUNTER ===
- - Casks: Slowed down throw speed by 35%.
- === WARLOCK ===
- - Ice Hands: Shoots only 5 ice projectiles instead of 13.
- + Ice Hands: Damage per ice projectile for primary attack increased to 8 from 5.
- + Changed his rewards to allow access earlier. Gets rewards at 2, 4 and 6 kills respectively.
- === PLANESWALKER ===
- - Dash cooldown increased to 6 seconds from 5.
- === PROTECTOR ===
- - Slowed down his movement speed by 2.5%.
- - Armor reduces 25% of the damage, down from 50%.
- + Can dash while firing.
- - Can now dash only while using the Shock Rifle.
- - Shock Rifle: Charges 5 cells instead of 8.
- + Shock Rifle: The circular beam that goes a short distance when you fire goes a bit farther now.
- + Shock Rifle: The upgraded attack deals a fixed 10 damage, instead of random(8, 10).
- + Missile Launcher: New Alternate Fire: Launches only one, fast missile.
- - Missile Launcher: No longer auto aims.
- - Missile Launcher: Damage of rocket direct hits changed to random(10, 16) from 3. (Doom range)
- + Missile Launcher: Explosion damage up to 5 from 3.
- * Missile Launcher: Fixed the super fast ammo recharge. Now gains 4 missiles every 56 tics.
- + Lightning Gun: Bounce count up to 4 from 3. It's up to 5 from 4 for the powered up version.
- - Lightning Gun: Now recharges every 60 tics instead of 20 tics, when upgraded.
- + Fixed a bug where you wouldn't get any rockets from the dispenser.
- * Reworked the upgrade system. You still get a level per kill. Here's how it works now:
- * Level 1: Makes you regenerate 8 cells instead of 5 for the Shock Rifle.
- * Level 2: Makes your Shock Rifle shoot a bigger, more damaging projectile.
- * Level 3: Makes your Missile Launcher fire faster. Also allows recharging of the Missile Launcher and Lightning Gun.
- * Level 4: Your dash deals damage to where you were before you use it, and after you use it.
- * Level 5: Your dash range is increased.
- === SJAS ===
- + Has 25% damage resistance against Ghostbuster's Expander shots.
- + Now moves 2.5% faster.
- === JITTERSKULL ===
- + He will no longer be stopped when he directly hits a human. (Meaning he will keep crunching humans if they are close by!)
- === CREEPER ===
- - Radius increased by 1.
- - Can now recharge at most 12 stun balls in a game.
- + Gains an extra charge per kill.
- + There is no cap to how many extra charges he can gain.
- === CHOKE ===
- + Has 15% damage resistance against Protector's missiles.
- === FROSTBITE ===
- * Changed his weapon sprite to a better looking one. (Thanks to Bloax)
- === NIGHTMARE ===
- - No longer gains cloak charges for standing still.
- - Jump height reduced to 10 from 11.
- - While cloaked, takes 25% less damage down from 40%.
- + Cloak charges are consumed every 1.5 seconds instead of every second.
- + Gains 8 cloak charge per kill.
- + Can store 24 cloak charges max up from 20.
- + Dim Vision affected player kills also restore 24 cloak charges up from 20.
- + Dim Vision duration extended to 5 seconds up from 4.
- - Scale increased by 1.25%.
- + Smokes generated while moving/standing will no longer block your vision. (Not as often as before)
- + Melee damage increased to 50 from 45.
- + New Alt Fire: Nightmare is frozen in place, doing very quick melee attacks all around it each doing around 10 to 14 damage. Enemies can be hit by multiple instances of these.
- * For each successful hit, gains 1 cloak charge.
- * Can be used while doing a melee attack. Will NOT interrupt the melee attack sequence.
- * However, you can't melee if you have used this attack until it is over.
- === IMPALER ===
- + Spike radius increased by 1.
- + Spike damage increased to random(12, 18) from random(10,15).
- + Now also resistant against Protector Lightning Gun by 70%. (Impaler has 70% resist against any kind of lightning)
- === MOHOPH ===
- + Now has weapon messages for the morphed (disguised) weapons as well. (SO PLEASE, STOP THINKING THEY DO DAMAGE!)
- * Fixed all inconsistencies between class weapons and morphed versions of those.
- === MORGWYR ===
- - His bats no longer auto aim.
- + His lunge damage radius increased by 8.
- + Gains 2 bat charges if he uses his displace.
- + Tightened his bat spread by 3 horizontally and 6 vertically.
- + Bat speed increased to 40 from 12.
- + Bat Damage increased by 2.
- + Bat starting ammo is now 6. This is also the new cap.
- - You can no longer lunge + displace + lunge again to cover large distances.
- * You can now only displace by using the primary fire after lunging.
- * New special ability: Time Shift. When used, teleports Morgwyr 2 seconds back in time to where he was. He also has his
- health set to the value it was at that time.
- - Can't be used before 2 seconds into the game.
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