- var speed:int;
- function Update () {
- moveDirection = new Vector3((Input.GetAxis("Mouse X")), (-Input.GetAxis("Mouse Y")), 0);
- // moveDirection = transform.TransformDirection(moveDirection);
- // moveDirection *= speed;
- if (moveDirection.sqrMagnitude > 0) {
- transform.LookAt(transform.position + moveDirection);
- }
- }