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- * Detected CPU: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz [GenuineIntel], F6/M7/S10, 3158.00 mhz, 32-clk 'rdtsc'
- * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1
- * CPU threads: 2
- Initializing File System...
- using fs-ltx fsgame.ltx
- FS: 47960 files cached 29 archives, 9966Kb memory used.
- Init FileSystem 2.320021 sec
- 'xrCore' build 3967, Dec 14 2009
- EH:
- -----loading c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
- -----loading c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
- Initializing Engine...
- Starting INPUT device...
- Loading DLL: xrRender_R2.dll
- Loading DLL: xrRender_R3.dll
- refCount:m_pAdapter 1
- Loading DLL: xrRender_R4.dll
- * D3D11: device creation failed with hr=0x887a0004
- command line
- Executing config-script "user.ltx"...
- [c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
- Loading DLL: xrRender_R1.dll
- Loading DLL: xrGame.dll
- * [win32]: free[3924316 K], reserved[124752 K], committed[145172 K]
- * [ D3D ]: textures[0 K]
- * [x-ray]: crt heap[23655 K], process heap[5890 K], game lua[0 K], render[0 K]
- * [x-ray]: economy: strings[27066 K], smem[0 K]
- SOUND: OpenAL: enumerate devices...
- SOUND: OpenAL: EnumerationExtension Present
- dir[0]=C:\Program Files (x86)\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\
- dir[1]=C:\Program Files (x86)\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\
- dir[2]=C:\Program Files (x86)\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\
- dir[3]=C:\Windows\system32\
- CleanDeviceSpecifierList
- CleanDeviceSpecifierList Generic Hardware
- devices Generic Hardware
- SOUND: OpenAL: system default SndDevice name is Generic Hardware
- SOUND: OpenAL: default SndDevice name set to Generic Software
- SOUND: OpenAL: All available devices:
- 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
- 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
- Executing config-script "c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
- [c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
- Executing config-script "user.ltx"...
- Executing config-script "c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_high.ltx"...
- [c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_high.ltx] successfully loaded.
- Executing config-script "c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
- [c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
- ~ Invalid syntax in call to 'r2_aa_break'
- ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
- ~ Invalid syntax in call to 'r2_aa_weight'
- ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
- ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
- ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
- [c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
- SOUND: Selected device is Generic Software
- * sound: EAX 2.0 extension: absent
- * sound: EAX 2.0 deferred: absent
- * sound : cache: 65537 kb, 4856 lines, 13820 bpl
- Starting RENDER device...
- * GPU [vendor:10DE]-[device:6E0]: NVIDIA GeForce 9300 GE
- * GPU driver: 9.18.13.4052
- * CREATE: DeviceREF: 1
- * Vertex Processor: PURE HARDWARE
- * Texture memory: 3800 M
- * DDI-level: 9.0
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: unrecognized, 16
- * NVidia MGPU: Logical(1), Physical(1)
- * Starting rendering as 2-GPU.
- * DVB created: 1536K
- * DIB created: 512K
- * distortion: used, dev(30),need(14)
- * color_mapping: used, dev(30),need(14)
- * SSample: 1600x900
- compiling shader postprocess
- compiling shader postprocess_d
- compiling shader postprocess_cm_pre
- * SSample: enabled
- compiling shader particle_distort
- compiling shader particle
- compiling shader particle
- - r__tf_aniso 8
- - r1_tf_mipbias 0.
- compiling shader simple_color
- compiling shader portal
- compiling shader editor
- compiling shader sky2
- compiling shader sky2
- compiling shader clouds
- compiling shader clouds
- Starting engine...
- compiling shader hud_font
- Loading DLL: xrGameSpy.dll
- intro_start intro_logo
- intro_delete ::update_logo_intro
- compiling shader yuv2rgb
- ! Invalid ogg-comment version, file: c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\main_menu\main_theme.ogg
- * [win32]: free[3684248 K], reserved[168760 K], committed[341232 K]
- * [ D3D ]: textures[64 K]
- * [x-ray]: crt heap[124445 K], process heap[13158 K], game lua[2701 K], render[164 K]
- * [x-ray]: economy: strings[27402 K], smem[0 K]
- * 0.0 : [ 55] $null
- * 0.0 : [ 2] $user$cmap0
- * 0.0 : [ 2] $user$cmap1
- * 0.0 : [ 3] $user$distort
- * 0.0 : [ 6] $user$rendertarget
- * 0.0 : [ 5] $user$rendertarget_color_map
- * 0.0 : [ 1] $user$sky0
- * 0.0 : [ 1] $user$sky1
- * 0.0 : [ 1] $user$tonemap
- * 0.0 : [ 1] act\act_controller_hit
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- * 0.0 : [ 1] amik\explosions\boom_2
- * 0.0 : [ 1] amik\explosions\decal_concrete
- * 0.0 : [ 1] amik\explosions\explo_end
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- * 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
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- * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
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- * 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
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- * 0.0 : [ 1] amik\explosions\smoke2
- * 0.0 : [ 1] amik\explosions\smoke_cannon
- * 0.0 : [ 1] amik\explosions\smoke_white_tiled3
- * 0.0 : [ 1] amik\fly\fly
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- * 0.0 : [ 1] amik\hit_fx\blood\blood
- * 0.0 : [ 1] amik\hit_fx\blood\m
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- * 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
- * 0.0 : [ 1] amik\mine\mine
- * 0.0 : [ 1] amik\nature\list
- * 0.0 : [ 1] amik\nature\stonedebris1
- * 0.0 : [ 1] amik\nature\wood_part
- * 0.0 : [ 1] amik\static\gas_light\flame_zippo
- * 0.0 : [ 1] amik\weapons\00
- * 0.0 : [ 1] amik\weapons\12x70
- * 0.0 : [ 1] amik\weapons\6ways1
- * 0.0 : [ 1] amik\weapons\6ways2
- * 0.0 : [ 1] amik\weapons\9x39
- * 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1
- * 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2
- * 0.0 : [ 1] amik\weapons\dtk_2
- * 0.0 : [ 1] amik\weapons\dtk_3
- * 0.0 : [ 1] amik\weapons\dtk_4
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- * 0.0 : [ 1] amik\weapons\dtk_5
- * 0.0 : [ 1] amik\weapons\dtk_6
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- * 0.0 : [ 1] amik\weapons\flame\flameshoot_1
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- * 0.0 : [ 1] amik\weapons\flame\flameshoot_3
- * 0.0 : [ 1] amik\weapons\flame\flameshoot_4
- * 0.0 : [ 1] amik\weapons\flame\flameshoot_5
- * 0.0 : [ 1] amik\weapons\flame\mg42out
- * 0.0 : [ 1] amik\weapons\flame\trace
- * 0.0 : [ 1] amik\weapons\flame\trace_01
- * 0.0 : [ 1] amik\weapons\flame\trail
- * 0.0 : [ 1] amik\weapons\flash_01
- * 0.0 : [ 1] amik\weapons\flash_02
- * 0.0 : [ 1] amik\weapons\flash_04
- * 0.0 : [ 1] amik\weapons\flash_05
- * 0.0 : [ 1] amik\weapons\grishik\357mag
- * 0.0 : [ 1] amik\weapons\grishik\45
- * 0.0 : [ 1] amik\weapons\grishik\50_ae
- * 0.0 : [ 1] amik\weapons\grishik\5x45x39
- * 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
- * 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
- * 0.0 : [ 1] amik\weapons\grishik\5x56x45
- * 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
- * 0.0 : [ 1] amik\weapons\grishik\5x7x28
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- * 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
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- * 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
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- * 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
- * 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
- * 0.0 : [ 1] amik\weapons\grishik\7x62x54
- * 0.0 : [ 1] amik\weapons\grishik\7x7x57
- * 0.0 : [ 1] amik\weapons\grishik\7x92x57
- * 0.0 : [ 1] amik\weapons\grishik\9x18_1
- * 0.0 : [ 1] amik\weapons\grishik\9x18_2
- * 0.0 : [ 1] amik\weapons\grishik\9x18_3
- * 0.0 : [ 1] amik\weapons\grishik\9x39
- * 0.0 : [ 1] amik\weapons\mg42out
- * 0.0 : [ 1] amik\weapons\shells_12x70
- * 0.0 : [ 1] amik\weapons\shells_ak
- * 0.0 : [ 1] amik\weapons\shells_ak_01
- * 0.0 : [ 1] amik\weapons\smokeshoot_0
- * 0.0 : [ 1] amik\weapons\smokeshoot_1
- * 0.0 : [ 1] amik\weapons\trace
- * 0.0 : [ 1] amik\weapons\trace_01
- * 0.0 : [ 1] det\det_list
- * 0.0 : [ 1] flare\flare_04
- * 0.0 : [ 1] fx\fx_fire1_06
- * 0.0 : [ 1] fx\fx_fire1_13
- * 0.0 : [ 1] fx\fx_flare1
- * 0.0 : [ 1] fx\fx_flare2
- * 0.0 : [ 1] fx\fx_flare3
- * 0.0 : [ 1] fx\fx_gradient
- * 0.0 : [ 1] fx\fx_gradient1
- * 0.0 : [ 1] fx\fx_lightning
- * 0.0 : [ 1] fx\fx_moon_halo_phase_1
- * 0.0 : [ 1] fx\fx_moon_halo_phase_2
- * 0.0 : [ 1] fx\fx_moon_halo_phase_3
- * 0.0 : [ 1] fx\fx_moon_halo_phase_4
- * 0.0 : [ 1] fx\fx_moon_halo_phase_5
- * 0.0 : [ 1] fx\fx_moon_halo_phase_6
- * 0.0 : [ 1] fx\fx_moon_halo_phase_7
- * 0.0 : [ 1] fx\fx_moon_phase_1
- * 0.0 : [ 1] fx\fx_moon_phase_2
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- * 0.0 : [ 1] fx\fx_moon_phase_7
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- * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
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- * 0.0 : [ 1] glow\glow_04
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- * 0.0 : [ 1] glow\glow_rays
- * 0.0 : [ 1] glow\glow_reddish1
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- * 0.0 : [ 1] lights\lights_flashlight2
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- * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
- * 0.0 : [ 1] pfx\pfx_ani-explosion-02a
- * 0.0 : [ 1] pfx\pfx_ani-fire01
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- * 0.0 : [ 1] pfx\pfx_anomaly_9
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- * 0.0 : [ 1] sky\sky_cloudy_4
- * 0.0 : [ 1] sky\sky_cloudy_4#small
- * 0.0 : [ 1] sky\sky_cloudy_6
- * 0.0 : [ 1] sky\sky_cloudy_6#small
- * 0.0 : [ 1] sky\sky_cloudy_7
- * 0.0 : [ 1] sky\sky_cloudy_7#small
- * 0.0 : [ 1] sky\sky_cloudy_9
- * 0.0 : [ 1] sky\sky_cloudy_9#small
- * 0.0 : [3316] sky\sky_oblaka
- * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
- * 0.0 : [ 1] ui\ui_actor_sleep_screen
- * 0.0 : [ 1] ui\ui_fog_of_war
- * 0.0 : [ 1] wm\wm_blood_1
- * 0.0 : [ 1] wm\wm_blood_1_1
- * 0.0 : [ 1] wm\wm_blood_1_2
- * 0.0 : [ 1] wm\wm_blood_1_3
- * 0.0 : [ 1] wm\wm_blood_drop_4
- * 0.0 : [ 1] wm\wm_bullet_asfalt_1
- * 0.0 : [ 1] wm\wm_bullet_asfalt_2
- * 0.0 : [ 1] wm\wm_bullet_asfalt_3
- * 0.0 : [ 1] wm\wm_bullet_brick_1
- * 0.0 : [ 1] wm\wm_bullet_brick_2
- * 0.0 : [ 1] wm\wm_bullet_concrete
- * 0.0 : [ 1] wm\wm_bullet_concrete_1
- * 0.0 : [ 1] wm\wm_bullet_concrete_2
- * 0.0 : [ 1] wm\wm_bullet_concrete_4
- * 0.0 : [ 1] wm\wm_bullet_concrete_5
- * 0.0 : [ 1] wm\wm_bullet_concrete_6
- * 0.0 : [ 1] wm\wm_bullet_concrete_7
- * 0.0 : [ 1] wm\wm_bullet_glass01
- * 0.0 : [ 1] wm\wm_bullet_glass02
- * 0.0 : [ 1] wm\wm_bullet_glass03
- * 0.0 : [ 1] wm\wm_bullet_glass04
- * 0.0 : [ 1] wm\wm_bullet_ground
- * 0.0 : [ 1] wm\wm_bullet_ground_1
- * 0.0 : [ 1] wm\wm_bullet_ground_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thik
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
- * 0.0 : [ 1] wm\wm_bullet_metall_thin
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
- * 0.0 : [ 1] wm\wm_bullet_wood
- * 0.0 : [ 1] wm\wm_bullet_wood_1
- * 0.0 : [ 1] wm\wm_bullet_wood_2
- * 0.0 : [ 1] wm\wm_bullet_wood_3
- * 0.0 : [ 1] wm\wm_bullet_wood_4
- * 0.0 : [ 1] wm\wm_bullet_wood_5
- * 0.0 : [ 1] wm\wm_bullet_wood_6
- * 0.0 : [ 1] wm\wm_bullet_wood_7
- * 0.0 : [ 1] wm\wm_bullet_wood_8
- * 0.0 : [ 1] wm\wm_bullet_wood_9
- * 0.0 : [ 1] wm\wm_grenade
- * 0.0 : [ 1] wm\wm_knife_dead
- * 0.0 : [ 1] wm\wm_knife_horiz
- * 0.0 : [ 1] wm\wm_knife_horiz_blood
- * 0.0 : [ 1] wm\wm_knife_horiz_blood1
- * 0.0 : [ 1] wm\wm_knife_horiz_metal
- * 0.0 : [ 1] wm\wm_knife_horiz_ston
- * 0.0 : [ 1] wm\wm_knife_wood
- * 0.0 : [ 1] wm\wm_knife_wood1
- * 0.0 : [ 1] wm\wm_knife_wood2
- * 8.1 : [ 1] dark valley 2
- * 16.1 : [ 1] ui\ui_font_arial_14_1024
- * 18.0 : [ 1] ui\ui_pda_menu_anims
- * 32.1 : [ 1] ui\ui_font_letter_16_1024
- * 32.1 : [ 1] ui\ui_font_letter_18_1024
- * 33.0 : [ 1] ui\ui_ani_cursor
- * 64.1 : [ 1] ui\ui_font_console_02
- * 64.1 : [ 1] ui\ui_font_graff_19_1024
- * 64.1 : [ 1] ui\ui_font_graff_22_1024
- * 64.1 : [ 1] ui\ui_font_hud_01
- * 128.1 : [ 1] ui\ui_font_graff_32_1024
- * 128.1 : [ 1] ui\ui_font_letter_25_1024
- * 170.8 : [ 4] fx\fx_noise2
- * 256.1 : [ 1] ui\ui_font_graff_50_1024
- * 256.1 : [ 1] ui\ui_font_hud_02
- * 270.0 : [ 1] ui\video_voroni_crop
- * 936.0 : [ 1] ui\video_water_crop
- * 1024.1 : [ 1] ui\ui_actor_hint_wnd
- * 1024.1 : [ 1] ui\ui_actor_main_menu
- * 1024.1 : [ 1] ui\ui_actor_mp_screen
- * 1024.1 : [ 1] ui\ui_actor_save_load
- * 1024.1 : [ 1] ui\ui_common
- * 1024.1 : [ 1] ui\ui_mod_widescreen
- compiling shader model_def_hq
- compiling shader model_def_hq_3
- compiling shader model_def_lq
- compiling shader model_def_lq_3
- compiling shader add_point
- compiling shader model_def_point_3
- compiling shader add_spot
- compiling shader model_def_spot_3
- compiling shader model_shadow
- compiling shader model_def_shadow_3
- "c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\bin\xrengine.exe"
- * phase time: 0 ms
- * phase cmem: 139629 K
- Loading objects...
- compiling shader model_def_hq_0
- compiling shader model_def_lq_0
- compiling shader model_def_point_0
- compiling shader model_def_spot_0
- compiling shader model_def_shadow_0
- compiling shader model_env_hq
- compiling shader model_env_hq_0
- compiling shader model_env_lq
- compiling shader model_env_lq_0
- compiling shader model_env_hq_1
- compiling shader model_env_lq_1
- compiling shader model_def_point_1
- compiling shader model_def_spot_1
- compiling shader model_def_shadow_1
- ! Invalid ogg-comment version, file: c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\wpn_colt1911\colt1911_shoot.ogg
- ! Missing ogg-comment, file: c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\wpn_groza\groza_shoot_silence.ogg
- ! Invalid ogg-comment version, file: c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\wpn_protecta\protecta_shoot.ogg
- compiling shader model_env_hq_2
- compiling shader model_env_lq_2
- compiling shader model_def_point_2
- compiling shader model_def_spot_2
- compiling shader model_def_shadow_2
- ! Invalid ogg-comment version, file: c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\wpn_val\val_shoot.ogg
- ! Invalid ogg-comment version, file: c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\wpn_vintorez\vintorez_shoot.ogg
- Loading models...
- compiling shader model_def_hq_4
- compiling shader model_def_lq_4
- compiling shader model_def_point_4
- compiling shader model_def_spot_4
- compiling shader model_def_shadow_4
- compiling shader model_def_hq_2
- compiling shader model_def_lq_2
- compiling shader simple
- compiling shader model_def_lqs_1
- compiling shader model_env_hq_3
- compiling shader model_env_lq_3
- compiling shader model_distort4glass_3
- ! Can't find texture 'det\det_list'
- ! Can't find texture 'flare\flare_04'
- ! Can't find texture 'glow\glow_anamorphic'
- ! Can't find texture 'glow\glow_blue'
- ! Can't find texture 'glow\glow_reddish1'
- ! Can't find texture 'pfx\pfx_dist2a'
- ! Can't find texture 'pfx\pfx_dist_lens_base'
- ! Can't find texture 'pfx\pfx_dist_lightning_02'
- ! Can't find texture 'pfx\pfx_intense2_a'
- ! Can't find texture 'pfx\pfx_snow_10'
- ! Can't find texture 'pfx\pfx_snow_100'
- ! Can't find texture 'pfx\pfx_snow_20'
- ! Can't find texture 'pfx\pfx_snow_30'
- ! Can't find texture 'pfx\pfx_snow_40'
- ! Can't find texture 'pfx\pfx_snow_50'
- ! Can't find texture 'pfx\pfx_snow_60'
- ! Can't find texture 'pfx\pfx_snow_70'
- ! Can't find texture 'pfx\pfx_snow_80'
- ! Can't find texture 'pfx\pfx_snow_90'
- ! Can't find texture 'pfx\pfx_sparks1'
- ! Can't find texture 'pfx\pfx_sparks2'
- * [prefetch] time: 2704 ms
- * [prefetch] memory: 77986Kb
- * phase time: 2832 ms
- * phase cmem: 220148 K
- * phase time: 10 ms
- * phase cmem: 220148 K
- * Loading spawn registry...
- * 16130 spawn points are successfully loaded
- * Loading objects...
- * 29346 objects are successfully loaded
- * Game dark valley 2 is successfully loaded from file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\dark valley 2.scop' (3.489s)
- * phase time: 3488 ms
- * phase cmem: 314298 K
- * phase time: 84 ms
- * phase cmem: 314381 K
- * phase time: 21 ms
- * phase cmem: 314381 K
- * WARNING: player not logged in
- * client : connection accepted - <All Ok>
- * phase time: 15 ms
- * phase cmem: 314416 K
- * phase time: 12 ms
- * phase cmem: 314416 K
- * phase time: 4221 ms
- * phase cmem: 418324 K
- compiling shader vert
- compiling shader vert
- compiling shader vert_point
- compiling shader vert_spot
- compiling shader vert_l
- compiling shader vert_l
- compiling shader simple
- compiling shader simple_point
- compiling shader simple_spot
- compiling shader base_lplanes
- compiling shader base_lplanes
- compiling shader water
- compiling shader water
- compiling shader waterd
- compiling shader waterd
- compiling shader wmark
- compiling shader wmark_point
- compiling shader wmark_spot
- compiling shader wmarkmult
- compiling shader lmap
- compiling shader lmap
- compiling shader lmap_point
- compiling shader lmap_spot
- compiling shader lmap_l
- compiling shader lmap_l
- compiling shader impl_dt
- compiling shader impl_dt
- compiling shader impl_point
- compiling shader impl_spot
- compiling shader impl_l
- compiling shader impl_l
- compiling shader tree_w
- compiling shader tree_s
- compiling shader tree_w_point
- compiling shader tree_w_spot
- compiling shader lod
- compiling shader lod
- compiling shader tree_s_point
- compiling shader tree_s_spot
- compiling shader avg4
- * phase time: 283 ms
- * phase cmem: 419443 K
- * [Loading VB] 65530 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65530 verts, 2047 Kb
- * [Loading VB] 65532 verts, 2047 Kb
- * [Loading VB] 65532 verts, 2047 Kb
- * [Loading VB] 65508 verts, 2047 Kb
- * [Loading VB] 64045 verts, 2001 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65521 verts, 2047 Kb
- * [Loading VB] 65521 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65532 verts, 2047 Kb
- * [Loading VB] 20350 verts, 635 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65532 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 45783 verts, 1430 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 616434 indices, 1203 Kb
- * phase time: 124 ms
- * phase cmem: 419626 K
- * phase time: 59 ms
- * phase cmem: 426831 K
- compiling shader detail
- compiling shader detail_wave
- compiling shader detail_still
- * [DETAILS] VertexConsts(256), Batch(61)
- * [DETAILS] 41419 v(20), 22326 p
- * [DETAILS] Batch(61), VB(808K), IB(130K)
- * phase time: 27 ms
- * phase cmem: 426847 K
- * Loading HOM: c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\levels\jupiter\level.hom
- * phase time: 142 ms
- * phase cmem: 427575 K
- * phase time: 14 ms
- * phase cmem: 427575 K
- * phase time: 13 ms
- * phase cmem: 427591 K
- * t-report - base: 1314, 920753 K
- * t-report - lmap: 38, 38916 K
- * WARNING: player not logged in
- ! default LevelMap used for level[digger_stash]
- ! default LevelMap used for level[l04u_labx18]
- * phase time: 901 ms
- * phase cmem: 493029 K
- * phase time: 18 ms
- * phase cmem: 493029 K
- * [win32]: free[1935080 K], reserved[178016 K], committed[2081144 K]
- * [ D3D ]: textures[1013624 K]
- * [x-ray]: crt heap[492948 K], process heap[38280 K], game lua[52990 K], render[269 K]
- * [x-ray]: economy: strings[63385 K], smem[9989 K]
- compiling shader model_def_lqs_0
- compiling shader model_def_hq_1
- compiling shader model_def_lq_1
- compiling shader model_def_lplanes_0
- ! Can't find texture 'item\item_ñ4'
- compiling shader model_distort_1
- ! Missing ogg-comment, file: c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\wpn_fnfal\fnfal_shoot_silence.ogg
- compiling shader model_def_lplanes_3
- compiling shader model_def_lqs_3
- compiling shader model_distort_4
- compiling shader model_distort4ghost_0
- compiling shader model_distort_0
- compiling shader model_distort_2
- compiling shader particle_alphaonly
- compiling shader model_def_lqs_2
- ! Can't find texture 'amk\amk_ballon_texture'
- compiling shader model_def_lplanes_1
- ! Unknown command: dump_infos
- intro_start game_loaded
- * MEMORY USAGE: 534598 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- compiling shader yuv2rgb
- * [win32]: free[1587080 K], reserved[191284 K], committed[2415876 K]
- * [ D3D ]: textures[1100792 K]
- * [x-ray]: crt heap[541229 K], process heap[128721 K], game lua[99821 K], render[427 K]
- * [x-ray]: economy: strings[71728 K], smem[10665 K]
- FATAL ERROR
- [error]Expression : !m_error_code
- [error]Function : raii_guard::~raii_guard
- [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
- [error]Line : 748
- [error]Description : ....k.e.r. - call of pripyat\gamedata\scripts\_g.script:4413: attempt to index local 'file' (a nil value)
- stack trace:
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