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Mike Save Game Crash STALKER SOP SGM

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Feb 26th, 2015
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  1. * Detected CPU: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz [GenuineIntel], F6/M7/S10, 3158.00 mhz, 32-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1
  3. * CPU threads: 2
  4.  
  5. Initializing File System...
  6. using fs-ltx fsgame.ltx
  7. FS: 47960 files cached 29 archives, 9966Kb memory used.
  8. Init FileSystem 2.320021 sec
  9. 'xrCore' build 3967, Dec 14 2009
  10.  
  11. EH:
  12.  
  13. -----loading c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
  14. -----loading c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
  15. Initializing Engine...
  16. Starting INPUT device...
  17. Loading DLL: xrRender_R2.dll
  18. Loading DLL: xrRender_R3.dll
  19. refCount:m_pAdapter 1
  20. Loading DLL: xrRender_R4.dll
  21. * D3D11: device creation failed with hr=0x887a0004
  22. command line
  23. Executing config-script "user.ltx"...
  24. [c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
  25. Loading DLL: xrRender_R1.dll
  26. Loading DLL: xrGame.dll
  27. * [win32]: free[3924316 K], reserved[124752 K], committed[145172 K]
  28. * [ D3D ]: textures[0 K]
  29. * [x-ray]: crt heap[23655 K], process heap[5890 K], game lua[0 K], render[0 K]
  30. * [x-ray]: economy: strings[27066 K], smem[0 K]
  31. SOUND: OpenAL: enumerate devices...
  32. SOUND: OpenAL: EnumerationExtension Present
  33. dir[0]=C:\Program Files (x86)\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\
  34. dir[1]=C:\Program Files (x86)\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\
  35. dir[2]=C:\Program Files (x86)\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\
  36. dir[3]=C:\Windows\system32\
  37. CleanDeviceSpecifierList
  38. CleanDeviceSpecifierList Generic Hardware
  39. devices Generic Hardware
  40. SOUND: OpenAL: system default SndDevice name is Generic Hardware
  41. SOUND: OpenAL: default SndDevice name set to Generic Software
  42. SOUND: OpenAL: All available devices:
  43. 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  44. 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  45. Executing config-script "c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
  46. [c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
  47. Executing config-script "user.ltx"...
  48. Executing config-script "c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_high.ltx"...
  49. [c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_high.ltx] successfully loaded.
  50. Executing config-script "c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
  51. [c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
  52. ~ Invalid syntax in call to 'r2_aa_break'
  53. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  54. ~ Invalid syntax in call to 'r2_aa_weight'
  55. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  56. ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
  57. ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
  58. [c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
  59. SOUND: Selected device is Generic Software
  60. * sound: EAX 2.0 extension: absent
  61. * sound: EAX 2.0 deferred: absent
  62. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  63. Starting RENDER device...
  64. * GPU [vendor:10DE]-[device:6E0]: NVIDIA GeForce 9300 GE
  65. * GPU driver: 9.18.13.4052
  66. * CREATE: DeviceREF: 1
  67. * Vertex Processor: PURE HARDWARE
  68. * Texture memory: 3800 M
  69. * DDI-level: 9.0
  70. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  71. * GPU vertex cache: unrecognized, 16
  72. * NVidia MGPU: Logical(1), Physical(1)
  73. * Starting rendering as 2-GPU.
  74. * DVB created: 1536K
  75. * DIB created: 512K
  76. * distortion: used, dev(30),need(14)
  77. * color_mapping: used, dev(30),need(14)
  78. * SSample: 1600x900
  79. compiling shader postprocess
  80. compiling shader postprocess_d
  81. compiling shader postprocess_cm_pre
  82. * SSample: enabled
  83. compiling shader particle_distort
  84. compiling shader particle
  85. compiling shader particle
  86. - r__tf_aniso 8
  87. - r1_tf_mipbias 0.
  88. compiling shader simple_color
  89. compiling shader portal
  90. compiling shader editor
  91. compiling shader sky2
  92. compiling shader sky2
  93. compiling shader clouds
  94. compiling shader clouds
  95. Starting engine...
  96. compiling shader hud_font
  97. Loading DLL: xrGameSpy.dll
  98. intro_start intro_logo
  99. intro_delete ::update_logo_intro
  100. compiling shader yuv2rgb
  101. ! Invalid ogg-comment version, file: c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\main_menu\main_theme.ogg
  102. * [win32]: free[3684248 K], reserved[168760 K], committed[341232 K]
  103. * [ D3D ]: textures[64 K]
  104. * [x-ray]: crt heap[124445 K], process heap[13158 K], game lua[2701 K], render[164 K]
  105. * [x-ray]: economy: strings[27402 K], smem[0 K]
  106. * 0.0 : [ 55] $null
  107. * 0.0 : [ 2] $user$cmap0
  108. * 0.0 : [ 2] $user$cmap1
  109. * 0.0 : [ 3] $user$distort
  110. * 0.0 : [ 6] $user$rendertarget
  111. * 0.0 : [ 5] $user$rendertarget_color_map
  112. * 0.0 : [ 1] $user$sky0
  113. * 0.0 : [ 1] $user$sky1
  114. * 0.0 : [ 1] $user$tonemap
  115. * 0.0 : [ 1] act\act_controller_hit
  116. * 0.0 : [ 1] act\act_controller_hit1
  117. * 0.0 : [ 1] amik\anomaly\electric_radial
  118. * 0.0 : [ 1] amik\explosions\anim_dirtexp_3
  119. * 0.0 : [ 1] amik\explosions\boom_0
  120. * 0.0 : [ 1] amik\explosions\boom_1
  121. * 0.0 : [ 1] amik\explosions\boom_2
  122. * 0.0 : [ 1] amik\explosions\decal_concrete
  123. * 0.0 : [ 1] amik\explosions\explo_end
  124. * 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
  125. * 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
  126. * 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
  127. * 0.0 : [ 1] amik\explosions\explosion_flash_atlas
  128. * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
  129. * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
  130. * 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
  131. * 0.0 : [ 1] amik\explosions\explosion_smoke03
  132. * 0.0 : [ 1] amik\explosions\final_expl
  133. * 0.0 : [ 1] amik\explosions\ring_grey
  134. * 0.0 : [ 1] amik\explosions\smoke128_3w
  135. * 0.0 : [ 1] amik\explosions\smoke2
  136. * 0.0 : [ 1] amik\explosions\smoke_cannon
  137. * 0.0 : [ 1] amik\explosions\smoke_white_tiled3
  138. * 0.0 : [ 1] amik\fly\fly
  139. * 0.0 : [ 1] amik\hit_fx\blood\962e6155
  140. * 0.0 : [ 1] amik\hit_fx\blood\blood
  141. * 0.0 : [ 1] amik\hit_fx\blood\m
  142. * 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
  143. * 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
  144. * 0.0 : [ 1] amik\mine\mine
  145. * 0.0 : [ 1] amik\nature\list
  146. * 0.0 : [ 1] amik\nature\stonedebris1
  147. * 0.0 : [ 1] amik\nature\wood_part
  148. * 0.0 : [ 1] amik\static\gas_light\flame_zippo
  149. * 0.0 : [ 1] amik\weapons\00
  150. * 0.0 : [ 1] amik\weapons\12x70
  151. * 0.0 : [ 1] amik\weapons\6ways1
  152. * 0.0 : [ 1] amik\weapons\6ways2
  153. * 0.0 : [ 1] amik\weapons\9x39
  154. * 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1
  155. * 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2
  156. * 0.0 : [ 1] amik\weapons\dtk_2
  157. * 0.0 : [ 1] amik\weapons\dtk_3
  158. * 0.0 : [ 1] amik\weapons\dtk_4
  159. * 0.0 : [ 1] amik\weapons\dtk_4_1
  160. * 0.0 : [ 1] amik\weapons\dtk_5
  161. * 0.0 : [ 1] amik\weapons\dtk_6
  162. * 0.0 : [ 1] amik\weapons\dtk_8
  163. * 0.0 : [ 1] amik\weapons\flame\flameshoot_1
  164. * 0.0 : [ 1] amik\weapons\flame\flameshoot_2
  165. * 0.0 : [ 1] amik\weapons\flame\flameshoot_3
  166. * 0.0 : [ 1] amik\weapons\flame\flameshoot_4
  167. * 0.0 : [ 1] amik\weapons\flame\flameshoot_5
  168. * 0.0 : [ 1] amik\weapons\flame\mg42out
  169. * 0.0 : [ 1] amik\weapons\flame\trace
  170. * 0.0 : [ 1] amik\weapons\flame\trace_01
  171. * 0.0 : [ 1] amik\weapons\flame\trail
  172. * 0.0 : [ 1] amik\weapons\flash_01
  173. * 0.0 : [ 1] amik\weapons\flash_02
  174. * 0.0 : [ 1] amik\weapons\flash_04
  175. * 0.0 : [ 1] amik\weapons\flash_05
  176. * 0.0 : [ 1] amik\weapons\grishik\357mag
  177. * 0.0 : [ 1] amik\weapons\grishik\45
  178. * 0.0 : [ 1] amik\weapons\grishik\50_ae
  179. * 0.0 : [ 1] amik\weapons\grishik\5x45x39
  180. * 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
  181. * 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
  182. * 0.0 : [ 1] amik\weapons\grishik\5x56x45
  183. * 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
  184. * 0.0 : [ 1] amik\weapons\grishik\5x7x28
  185. * 0.0 : [ 1] amik\weapons\grishik\6x5x50
  186. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
  187. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
  188. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
  189. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
  190. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
  191. * 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
  192. * 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
  193. * 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
  194. * 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
  195. * 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
  196. * 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
  197. * 0.0 : [ 1] amik\weapons\grishik\7x62x54
  198. * 0.0 : [ 1] amik\weapons\grishik\7x7x57
  199. * 0.0 : [ 1] amik\weapons\grishik\7x92x57
  200. * 0.0 : [ 1] amik\weapons\grishik\9x18_1
  201. * 0.0 : [ 1] amik\weapons\grishik\9x18_2
  202. * 0.0 : [ 1] amik\weapons\grishik\9x18_3
  203. * 0.0 : [ 1] amik\weapons\grishik\9x39
  204. * 0.0 : [ 1] amik\weapons\mg42out
  205. * 0.0 : [ 1] amik\weapons\shells_12x70
  206. * 0.0 : [ 1] amik\weapons\shells_ak
  207. * 0.0 : [ 1] amik\weapons\shells_ak_01
  208. * 0.0 : [ 1] amik\weapons\smokeshoot_0
  209. * 0.0 : [ 1] amik\weapons\smokeshoot_1
  210. * 0.0 : [ 1] amik\weapons\trace
  211. * 0.0 : [ 1] amik\weapons\trace_01
  212. * 0.0 : [ 1] det\det_list
  213. * 0.0 : [ 1] flare\flare_04
  214. * 0.0 : [ 1] fx\fx_fire1_06
  215. * 0.0 : [ 1] fx\fx_fire1_13
  216. * 0.0 : [ 1] fx\fx_flare1
  217. * 0.0 : [ 1] fx\fx_flare2
  218. * 0.0 : [ 1] fx\fx_flare3
  219. * 0.0 : [ 1] fx\fx_gradient
  220. * 0.0 : [ 1] fx\fx_gradient1
  221. * 0.0 : [ 1] fx\fx_lightning
  222. * 0.0 : [ 1] fx\fx_moon_halo_phase_1
  223. * 0.0 : [ 1] fx\fx_moon_halo_phase_2
  224. * 0.0 : [ 1] fx\fx_moon_halo_phase_3
  225. * 0.0 : [ 1] fx\fx_moon_halo_phase_4
  226. * 0.0 : [ 1] fx\fx_moon_halo_phase_5
  227. * 0.0 : [ 1] fx\fx_moon_halo_phase_6
  228. * 0.0 : [ 1] fx\fx_moon_halo_phase_7
  229. * 0.0 : [ 1] fx\fx_moon_phase_1
  230. * 0.0 : [ 1] fx\fx_moon_phase_2
  231. * 0.0 : [ 1] fx\fx_moon_phase_3
  232. * 0.0 : [ 1] fx\fx_moon_phase_4
  233. * 0.0 : [ 1] fx\fx_moon_phase_5
  234. * 0.0 : [ 1] fx\fx_moon_phase_6
  235. * 0.0 : [ 1] fx\fx_moon_phase_7
  236. * 0.0 : [ 1] fx\fx_rain
  237. * 0.0 : [ 1] fx\fx_rainsplash1
  238. * 0.0 : [ 1] fx\fx_sun
  239. * 0.0 : [ 1] fx\fx_sun_fog
  240. * 0.0 : [ 1] fx\fx_sun_gradient
  241. * 0.0 : [ 1] fx\fx_sun_halo
  242. * 0.0 : [ 1] fx\fx_sun_morning
  243. * 0.0 : [ 1] fx\fx_sun_rise
  244. * 0.0 : [ 1] fx\fx_thunderbolts_gradient
  245. * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
  246. * 0.0 : [ 1] fx\fx_volumefog1
  247. * 0.0 : [ 1] glow\glow_04
  248. * 0.0 : [ 1] glow\glow_anamorphic
  249. * 0.0 : [ 1] glow\glow_blue
  250. * 0.0 : [ 1] glow\glow_fire1
  251. * 0.0 : [ 1] glow\glow_orange
  252. * 0.0 : [ 1] glow\glow_orange2
  253. * 0.0 : [ 1] glow\glow_orange_bright
  254. * 0.0 : [ 1] glow\glow_rays
  255. * 0.0 : [ 1] glow\glow_reddish1
  256. * 0.0 : [ 1] glow\glow_white
  257. * 0.0 : [ 1] lights\lights_flashlight2
  258. * 0.0 : [ 1] pfx\pfx_ani-explosion-02
  259. * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
  260. * 0.0 : [ 1] pfx\pfx_ani-explosion-02a
  261. * 0.0 : [ 1] pfx\pfx_ani-fire01
  262. * 0.0 : [ 1] pfx\pfx_ani-smoke-01
  263. * 0.0 : [ 1] pfx\pfx_anomaly_1
  264. * 0.0 : [ 1] pfx\pfx_anomaly_16
  265. * 0.0 : [ 1] pfx\pfx_anomaly_18
  266. * 0.0 : [ 1] pfx\pfx_anomaly_19
  267. * 0.0 : [ 1] pfx\pfx_anomaly_2
  268. * 0.0 : [ 1] pfx\pfx_anomaly_21
  269. * 0.0 : [ 1] pfx\pfx_anomaly_23
  270. * 0.0 : [ 1] pfx\pfx_anomaly_2_green
  271. * 0.0 : [ 1] pfx\pfx_anomaly_3
  272. * 0.0 : [ 1] pfx\pfx_anomaly_4
  273. * 0.0 : [ 1] pfx\pfx_anomaly_5
  274. * 0.0 : [ 1] pfx\pfx_anomaly_6
  275. * 0.0 : [ 1] pfx\pfx_anomaly_7
  276. * 0.0 : [ 1] pfx\pfx_anomaly_8
  277. * 0.0 : [ 1] pfx\pfx_anomaly_88
  278. * 0.0 : [ 1] pfx\pfx_anomaly_9
  279. * 0.0 : [ 1] pfx\pfx_bloodsplash1
  280. * 0.0 : [ 1] pfx\pfx_bloodsplash2
  281. * 0.0 : [ 1] pfx\pfx_blurry_cloud
  282. * 0.0 : [ 1] pfx\pfx_brick
  283. * 0.0 : [ 1] pfx\pfx_bubble
  284. * 0.0 : [ 1] pfx\pfx_bubble_1
  285. * 0.0 : [ 1] pfx\pfx_bubble_water
  286. * 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
  287. * 0.0 : [ 1] pfx\pfx_cc_lightings
  288. * 0.0 : [ 1] pfx\pfx_concretedebris_01
  289. * 0.0 : [ 1] pfx\pfx_concretepuffs_01
  290. * 0.0 : [ 1] pfx\pfx_dist2
  291. * 0.0 : [ 1] pfx\pfx_dist2a
  292. * 0.0 : [ 1] pfx\pfx_dist2inv
  293. * 0.0 : [ 1] pfx\pfx_dist3
  294. * 0.0 : [ 1] pfx\pfx_dist4
  295. * 0.0 : [ 1] pfx\pfx_dist7
  296. * 0.0 : [ 1] pfx\pfx_dist8
  297. * 0.0 : [ 1] pfx\pfx_dist9
  298. * 0.0 : [ 1] pfx\pfx_dist_lens_base
  299. * 0.0 : [ 1] pfx\pfx_dist_lightning_02
  300. * 0.0 : [ 1] pfx\pfx_dist_teleport
  301. * 0.0 : [ 1] pfx\pfx_distort_anomaly
  302. * 0.0 : [ 1] pfx\pfx_distortion
  303. * 0.0 : [ 1] pfx\pfx_electrostatic
  304. * 0.0 : [ 1] pfx\pfx_expl_01
  305. * 0.0 : [ 1] pfx\pfx_expl_benzin
  306. * 0.0 : [ 1] pfx\pfx_explotions_2
  307. * 0.0 : [ 1] pfx\pfx_explotions_3
  308. * 0.0 : [ 1] pfx\pfx_explotions_4
  309. * 0.0 : [ 1] pfx\pfx_explotions_smoke
  310. * 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine
  311. * 0.0 : [ 1] pfx\pfx_flame
  312. * 0.0 : [ 1] pfx\pfx_flame_01
  313. * 0.0 : [ 1] pfx\pfx_flamefx_01
  314. * 0.0 : [ 1] pfx\pfx_flash_01
  315. * 0.0 : [ 1] pfx\pfx_flash_02
  316. * 0.0 : [ 1] pfx\pfx_flash_04
  317. * 0.0 : [ 1] pfx\pfx_flash_05
  318. * 0.0 : [ 1] pfx\pfx_flash_07
  319. * 0.0 : [ 1] pfx\pfx_flash_08
  320. * 0.0 : [ 1] pfx\pfx_g-smoke-01
  321. * 0.0 : [ 1] pfx\pfx_gologramma
  322. * 0.0 : [ 1] pfx\pfx_gradient
  323. * 0.0 : [ 1] pfx\pfx_gradient1
  324. * 0.0 : [ 1] pfx\pfx_intense2_a
  325. * 0.0 : [ 1] pfx\pfx_leaves_01
  326. * 0.0 : [ 1] pfx\pfx_leaves_02
  327. * 0.0 : [ 1] pfx\pfx_light1
  328. * 0.0 : [ 1] pfx\pfx_light3
  329. * 0.0 : [ 1] pfx\pfx_light4
  330. * 0.0 : [ 1] pfx\pfx_lighting_stancia_01
  331. * 0.0 : [ 1] pfx\pfx_lighting_stancia_02
  332. * 0.0 : [ 1] pfx\pfx_lightning_01
  333. * 0.0 : [ 1] pfx\pfx_lightning_02
  334. * 0.0 : [ 1] pfx\pfx_ligth_6
  335. * 0.0 : [ 1] pfx\pfx_plasma
  336. * 0.0 : [ 1] pfx\pfx_shells1
  337. * 0.0 : [ 1] pfx\pfx_shells2
  338. * 0.0 : [ 1] pfx\pfx_skinsplash1
  339. * 0.0 : [ 1] pfx\pfx_smoke_a
  340. * 0.0 : [ 1] pfx\pfx_smoke_b
  341. * 0.0 : [ 1] pfx\pfx_smokepuffs1
  342. * 0.0 : [ 1] pfx\pfx_smokepuffs2
  343. * 0.0 : [ 1] pfx\pfx_snow_10
  344. * 0.0 : [ 1] pfx\pfx_snow_100
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  664. * 0.0 : [ 31] sky\af3_rainy\15-00-2#small
  665. * 0.0 : [ 44] sky\af3_rainy\16-00
  666. * 0.0 : [ 44] sky\af3_rainy\16-00#small
  667. * 0.0 : [ 32] sky\af3_rainy\20-00
  668. * 0.0 : [ 32] sky\af3_rainy\20-00#small
  669. * 0.0 : [ 5] sky\sky_12_vibros_cube
  670. * 0.0 : [ 5] sky\sky_12_vibros_cube#small
  671. * 0.0 : [ 24] sky\sky_13_cube
  672. * 0.0 : [ 24] sky\sky_13_cube#small
  673. * 0.0 : [ 22] sky\sky_13_cube_night
  674. * 0.0 : [ 22] sky\sky_13_cube_night#small
  675. * 0.0 : [ 14] sky\sky_13_vibros_cube
  676. * 0.0 : [ 14] sky\sky_13_vibros_cube#small
  677. * 0.0 : [ 10] sky\sky_14_cube
  678. * 0.0 : [ 10] sky\sky_14_cube#small
  679. * 0.0 : [ 4] sky\sky_17_clouds_cube
  680. * 0.0 : [ 4] sky\sky_17_clouds_cube#small
  681. * 0.0 : [ 4] sky\sky_17_cube
  682. * 0.0 : [ 4] sky\sky_17_cube#small
  683. * 0.0 : [ 8] sky\sky_18_cube
  684. * 0.0 : [ 8] sky\sky_18_cube#small
  685. * 0.0 : [ 8] sky\sky_19_cube
  686. * 0.0 : [ 8] sky\sky_19_cube#small
  687. * 0.0 : [ 3] sky\sky_1_clouds_cube
  688. * 0.0 : [ 3] sky\sky_1_clouds_cube#small
  689. * 0.0 : [ 4] sky\sky_20_clouds_cube
  690. * 0.0 : [ 4] sky\sky_20_clouds_cube#small
  691. * 0.0 : [ 3] sky\sky_20_cube
  692. * 0.0 : [ 3] sky\sky_20_cube#small
  693. * 0.0 : [ 4] sky\sky_2_clouds_cube
  694. * 0.0 : [ 4] sky\sky_2_clouds_cube#small
  695. * 0.0 : [ 3] sky\sky_2_cube
  696. * 0.0 : [ 3] sky\sky_2_cube#small
  697. * 0.0 : [ 9] sky\sky_3_cube
  698. * 0.0 : [ 9] sky\sky_3_cube#small
  699. * 0.0 : [ 2] sky\sky_4_cube
  700. * 0.0 : [ 2] sky\sky_4_cube#small
  701. * 0.0 : [ 27] sky\sky_5_cube
  702. * 0.0 : [ 27] sky\sky_5_cube#small
  703. * 0.0 : [ 5] sky\sky_6_cube
  704. * 0.0 : [ 5] sky\sky_6_cube#small
  705. * 0.0 : [ 8] sky\sky_7_cube
  706. * 0.0 : [ 8] sky\sky_7_cube#small
  707. * 0.0 : [ 6] sky\sky_8_cube
  708. * 0.0 : [ 6] sky\sky_8_cube#small
  709. * 0.0 : [ 43] sky\sky_9_cube
  710. * 0.0 : [ 43] sky\sky_9_cube#small
  711. * 0.0 : [ 2] sky\sky_clear_1
  712. * 0.0 : [ 2] sky\sky_clear_1#small
  713. * 0.0 : [ 3] sky\sky_clear_10
  714. * 0.0 : [ 3] sky\sky_clear_10#small
  715. * 0.0 : [ 1] sky\sky_clear_12
  716. * 0.0 : [ 1] sky\sky_clear_12#small
  717. * 0.0 : [ 2] sky\sky_clear_2
  718. * 0.0 : [ 2] sky\sky_clear_2#small
  719. * 0.0 : [ 1] sky\sky_clear_3
  720. * 0.0 : [ 1] sky\sky_clear_3#small
  721. * 0.0 : [ 1] sky\sky_clear_4
  722. * 0.0 : [ 1] sky\sky_clear_4#small
  723. * 0.0 : [ 2] sky\sky_clear_6
  724. * 0.0 : [ 2] sky\sky_clear_6#small
  725. * 0.0 : [ 2] sky\sky_clear_8
  726. * 0.0 : [ 2] sky\sky_clear_8#small
  727. * 0.0 : [ 6] sky\sky_clear_9
  728. * 0.0 : [ 6] sky\sky_clear_9#small
  729. * 0.0 : [ 3] sky\sky_cloudy_2
  730. * 0.0 : [ 3] sky\sky_cloudy_2#small
  731. * 0.0 : [ 3] sky\sky_cloudy_3
  732. * 0.0 : [ 3] sky\sky_cloudy_3#small
  733. * 0.0 : [ 1] sky\sky_cloudy_4
  734. * 0.0 : [ 1] sky\sky_cloudy_4#small
  735. * 0.0 : [ 1] sky\sky_cloudy_6
  736. * 0.0 : [ 1] sky\sky_cloudy_6#small
  737. * 0.0 : [ 1] sky\sky_cloudy_7
  738. * 0.0 : [ 1] sky\sky_cloudy_7#small
  739. * 0.0 : [ 1] sky\sky_cloudy_9
  740. * 0.0 : [ 1] sky\sky_cloudy_9#small
  741. * 0.0 : [3316] sky\sky_oblaka
  742. * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
  743. * 0.0 : [ 1] ui\ui_actor_sleep_screen
  744. * 0.0 : [ 1] ui\ui_fog_of_war
  745. * 0.0 : [ 1] wm\wm_blood_1
  746. * 0.0 : [ 1] wm\wm_blood_1_1
  747. * 0.0 : [ 1] wm\wm_blood_1_2
  748. * 0.0 : [ 1] wm\wm_blood_1_3
  749. * 0.0 : [ 1] wm\wm_blood_drop_4
  750. * 0.0 : [ 1] wm\wm_bullet_asfalt_1
  751. * 0.0 : [ 1] wm\wm_bullet_asfalt_2
  752. * 0.0 : [ 1] wm\wm_bullet_asfalt_3
  753. * 0.0 : [ 1] wm\wm_bullet_brick_1
  754. * 0.0 : [ 1] wm\wm_bullet_brick_2
  755. * 0.0 : [ 1] wm\wm_bullet_concrete
  756. * 0.0 : [ 1] wm\wm_bullet_concrete_1
  757. * 0.0 : [ 1] wm\wm_bullet_concrete_2
  758. * 0.0 : [ 1] wm\wm_bullet_concrete_4
  759. * 0.0 : [ 1] wm\wm_bullet_concrete_5
  760. * 0.0 : [ 1] wm\wm_bullet_concrete_6
  761. * 0.0 : [ 1] wm\wm_bullet_concrete_7
  762. * 0.0 : [ 1] wm\wm_bullet_glass01
  763. * 0.0 : [ 1] wm\wm_bullet_glass02
  764. * 0.0 : [ 1] wm\wm_bullet_glass03
  765. * 0.0 : [ 1] wm\wm_bullet_glass04
  766. * 0.0 : [ 1] wm\wm_bullet_ground
  767. * 0.0 : [ 1] wm\wm_bullet_ground_1
  768. * 0.0 : [ 1] wm\wm_bullet_ground_2
  769. * 0.0 : [ 1] wm\wm_bullet_metall_thik
  770. * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
  771. * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
  772. * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
  773. * 0.0 : [ 1] wm\wm_bullet_metall_thin
  774. * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
  775. * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
  776. * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
  777. * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
  778. * 0.0 : [ 1] wm\wm_bullet_wood
  779. * 0.0 : [ 1] wm\wm_bullet_wood_1
  780. * 0.0 : [ 1] wm\wm_bullet_wood_2
  781. * 0.0 : [ 1] wm\wm_bullet_wood_3
  782. * 0.0 : [ 1] wm\wm_bullet_wood_4
  783. * 0.0 : [ 1] wm\wm_bullet_wood_5
  784. * 0.0 : [ 1] wm\wm_bullet_wood_6
  785. * 0.0 : [ 1] wm\wm_bullet_wood_7
  786. * 0.0 : [ 1] wm\wm_bullet_wood_8
  787. * 0.0 : [ 1] wm\wm_bullet_wood_9
  788. * 0.0 : [ 1] wm\wm_grenade
  789. * 0.0 : [ 1] wm\wm_knife_dead
  790. * 0.0 : [ 1] wm\wm_knife_horiz
  791. * 0.0 : [ 1] wm\wm_knife_horiz_blood
  792. * 0.0 : [ 1] wm\wm_knife_horiz_blood1
  793. * 0.0 : [ 1] wm\wm_knife_horiz_metal
  794. * 0.0 : [ 1] wm\wm_knife_horiz_ston
  795. * 0.0 : [ 1] wm\wm_knife_wood
  796. * 0.0 : [ 1] wm\wm_knife_wood1
  797. * 0.0 : [ 1] wm\wm_knife_wood2
  798. * 8.1 : [ 1] dark valley 2
  799. * 16.1 : [ 1] ui\ui_font_arial_14_1024
  800. * 18.0 : [ 1] ui\ui_pda_menu_anims
  801. * 32.1 : [ 1] ui\ui_font_letter_16_1024
  802. * 32.1 : [ 1] ui\ui_font_letter_18_1024
  803. * 33.0 : [ 1] ui\ui_ani_cursor
  804. * 64.1 : [ 1] ui\ui_font_console_02
  805. * 64.1 : [ 1] ui\ui_font_graff_19_1024
  806. * 64.1 : [ 1] ui\ui_font_graff_22_1024
  807. * 64.1 : [ 1] ui\ui_font_hud_01
  808. * 128.1 : [ 1] ui\ui_font_graff_32_1024
  809. * 128.1 : [ 1] ui\ui_font_letter_25_1024
  810. * 170.8 : [ 4] fx\fx_noise2
  811. * 256.1 : [ 1] ui\ui_font_graff_50_1024
  812. * 256.1 : [ 1] ui\ui_font_hud_02
  813. * 270.0 : [ 1] ui\video_voroni_crop
  814. * 936.0 : [ 1] ui\video_water_crop
  815. * 1024.1 : [ 1] ui\ui_actor_hint_wnd
  816. * 1024.1 : [ 1] ui\ui_actor_main_menu
  817. * 1024.1 : [ 1] ui\ui_actor_mp_screen
  818. * 1024.1 : [ 1] ui\ui_actor_save_load
  819. * 1024.1 : [ 1] ui\ui_common
  820. * 1024.1 : [ 1] ui\ui_mod_widescreen
  821. compiling shader model_def_hq
  822. compiling shader model_def_hq_3
  823. compiling shader model_def_lq
  824. compiling shader model_def_lq_3
  825. compiling shader add_point
  826. compiling shader model_def_point_3
  827. compiling shader add_spot
  828. compiling shader model_def_spot_3
  829. compiling shader model_shadow
  830. compiling shader model_def_shadow_3
  831. "c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\bin\xrengine.exe"
  832. * phase time: 0 ms
  833. * phase cmem: 139629 K
  834. Loading objects...
  835. compiling shader model_def_hq_0
  836. compiling shader model_def_lq_0
  837. compiling shader model_def_point_0
  838. compiling shader model_def_spot_0
  839. compiling shader model_def_shadow_0
  840. compiling shader model_env_hq
  841. compiling shader model_env_hq_0
  842. compiling shader model_env_lq
  843. compiling shader model_env_lq_0
  844. compiling shader model_env_hq_1
  845. compiling shader model_env_lq_1
  846. compiling shader model_def_point_1
  847. compiling shader model_def_spot_1
  848. compiling shader model_def_shadow_1
  849. ! Invalid ogg-comment version, file: c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\wpn_colt1911\colt1911_shoot.ogg
  850. ! Missing ogg-comment, file: c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\wpn_groza\groza_shoot_silence.ogg
  851. ! Invalid ogg-comment version, file: c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\wpn_protecta\protecta_shoot.ogg
  852. compiling shader model_env_hq_2
  853. compiling shader model_env_lq_2
  854. compiling shader model_def_point_2
  855. compiling shader model_def_spot_2
  856. compiling shader model_def_shadow_2
  857. ! Invalid ogg-comment version, file: c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\wpn_val\val_shoot.ogg
  858. ! Invalid ogg-comment version, file: c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\wpn_vintorez\vintorez_shoot.ogg
  859. Loading models...
  860. compiling shader model_def_hq_4
  861. compiling shader model_def_lq_4
  862. compiling shader model_def_point_4
  863. compiling shader model_def_spot_4
  864. compiling shader model_def_shadow_4
  865. compiling shader model_def_hq_2
  866. compiling shader model_def_lq_2
  867. compiling shader simple
  868. compiling shader model_def_lqs_1
  869. compiling shader model_env_hq_3
  870. compiling shader model_env_lq_3
  871. compiling shader model_distort4glass_3
  872. ! Can't find texture 'det\det_list'
  873. ! Can't find texture 'flare\flare_04'
  874. ! Can't find texture 'glow\glow_anamorphic'
  875. ! Can't find texture 'glow\glow_blue'
  876. ! Can't find texture 'glow\glow_reddish1'
  877. ! Can't find texture 'pfx\pfx_dist2a'
  878. ! Can't find texture 'pfx\pfx_dist_lens_base'
  879. ! Can't find texture 'pfx\pfx_dist_lightning_02'
  880. ! Can't find texture 'pfx\pfx_intense2_a'
  881. ! Can't find texture 'pfx\pfx_snow_10'
  882. ! Can't find texture 'pfx\pfx_snow_100'
  883. ! Can't find texture 'pfx\pfx_snow_20'
  884. ! Can't find texture 'pfx\pfx_snow_30'
  885. ! Can't find texture 'pfx\pfx_snow_40'
  886. ! Can't find texture 'pfx\pfx_snow_50'
  887. ! Can't find texture 'pfx\pfx_snow_60'
  888. ! Can't find texture 'pfx\pfx_snow_70'
  889. ! Can't find texture 'pfx\pfx_snow_80'
  890. ! Can't find texture 'pfx\pfx_snow_90'
  891. ! Can't find texture 'pfx\pfx_sparks1'
  892. ! Can't find texture 'pfx\pfx_sparks2'
  893. * [prefetch] time: 2704 ms
  894. * [prefetch] memory: 77986Kb
  895. * phase time: 2832 ms
  896. * phase cmem: 220148 K
  897. * phase time: 10 ms
  898. * phase cmem: 220148 K
  899. * Loading spawn registry...
  900. * 16130 spawn points are successfully loaded
  901. * Loading objects...
  902. * 29346 objects are successfully loaded
  903. * Game dark valley 2 is successfully loaded from file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\dark valley 2.scop' (3.489s)
  904. * phase time: 3488 ms
  905. * phase cmem: 314298 K
  906. * phase time: 84 ms
  907. * phase cmem: 314381 K
  908. * phase time: 21 ms
  909. * phase cmem: 314381 K
  910. * WARNING: player not logged in
  911. * client : connection accepted - <All Ok>
  912. * phase time: 15 ms
  913. * phase cmem: 314416 K
  914. * phase time: 12 ms
  915. * phase cmem: 314416 K
  916. * phase time: 4221 ms
  917. * phase cmem: 418324 K
  918. compiling shader vert
  919. compiling shader vert
  920. compiling shader vert_point
  921. compiling shader vert_spot
  922. compiling shader vert_l
  923. compiling shader vert_l
  924. compiling shader simple
  925. compiling shader simple_point
  926. compiling shader simple_spot
  927. compiling shader base_lplanes
  928. compiling shader base_lplanes
  929. compiling shader water
  930. compiling shader water
  931. compiling shader waterd
  932. compiling shader waterd
  933. compiling shader wmark
  934. compiling shader wmark_point
  935. compiling shader wmark_spot
  936. compiling shader wmarkmult
  937. compiling shader lmap
  938. compiling shader lmap
  939. compiling shader lmap_point
  940. compiling shader lmap_spot
  941. compiling shader lmap_l
  942. compiling shader lmap_l
  943. compiling shader impl_dt
  944. compiling shader impl_dt
  945. compiling shader impl_point
  946. compiling shader impl_spot
  947. compiling shader impl_l
  948. compiling shader impl_l
  949. compiling shader tree_w
  950. compiling shader tree_s
  951. compiling shader tree_w_point
  952. compiling shader tree_w_spot
  953. compiling shader lod
  954. compiling shader lod
  955. compiling shader tree_s_point
  956. compiling shader tree_s_spot
  957. compiling shader avg4
  958. * phase time: 283 ms
  959. * phase cmem: 419443 K
  960. * [Loading VB] 65530 verts, 2047 Kb
  961. * [Loading VB] 65533 verts, 2047 Kb
  962. * [Loading VB] 65530 verts, 2047 Kb
  963. * [Loading VB] 65532 verts, 2047 Kb
  964. * [Loading VB] 65532 verts, 2047 Kb
  965. * [Loading VB] 65508 verts, 2047 Kb
  966. * [Loading VB] 64045 verts, 2001 Kb
  967. * [Loading VB] 65535 verts, 2047 Kb
  968. * [Loading VB] 65535 verts, 2047 Kb
  969. * [Loading VB] 65535 verts, 2047 Kb
  970. * [Loading VB] 65534 verts, 2047 Kb
  971. * [Loading VB] 65534 verts, 2047 Kb
  972. * [Loading VB] 65534 verts, 2047 Kb
  973. * [Loading VB] 65535 verts, 2047 Kb
  974. * [Loading VB] 65535 verts, 2047 Kb
  975. * [Loading VB] 65533 verts, 2047 Kb
  976. * [Loading VB] 65534 verts, 2047 Kb
  977. * [Loading VB] 65535 verts, 2047 Kb
  978. * [Loading VB] 65534 verts, 2047 Kb
  979. * [Loading VB] 65535 verts, 2047 Kb
  980. * [Loading VB] 65535 verts, 2047 Kb
  981. * [Loading VB] 65533 verts, 2047 Kb
  982. * [Loading VB] 65533 verts, 2047 Kb
  983. * [Loading VB] 65535 verts, 2047 Kb
  984. * [Loading VB] 65534 verts, 2047 Kb
  985. * [Loading VB] 65535 verts, 2047 Kb
  986. * [Loading VB] 65533 verts, 2047 Kb
  987. * [Loading VB] 65521 verts, 2047 Kb
  988. * [Loading VB] 65521 verts, 2047 Kb
  989. * [Loading VB] 65535 verts, 2047 Kb
  990. * [Loading VB] 65535 verts, 2047 Kb
  991. * [Loading VB] 65534 verts, 2047 Kb
  992. * [Loading VB] 65532 verts, 2047 Kb
  993. * [Loading VB] 20350 verts, 635 Kb
  994. * [Loading VB] 65533 verts, 2047 Kb
  995. * [Loading VB] 65532 verts, 2047 Kb
  996. * [Loading VB] 65534 verts, 2047 Kb
  997. * [Loading VB] 65534 verts, 2047 Kb
  998. * [Loading VB] 45783 verts, 1430 Kb
  999. * [Loading IB] 1048575 indices, 2047 Kb
  1000. * [Loading IB] 1048575 indices, 2047 Kb
  1001. * [Loading IB] 1048575 indices, 2047 Kb
  1002. * [Loading IB] 1048575 indices, 2047 Kb
  1003. * [Loading IB] 1048575 indices, 2047 Kb
  1004. * [Loading IB] 1048575 indices, 2047 Kb
  1005. * [Loading IB] 1048575 indices, 2047 Kb
  1006. * [Loading IB] 1048575 indices, 2047 Kb
  1007. * [Loading IB] 1048575 indices, 2047 Kb
  1008. * [Loading IB] 1048575 indices, 2047 Kb
  1009. * [Loading IB] 1048575 indices, 2047 Kb
  1010. * [Loading IB] 616434 indices, 1203 Kb
  1011. * phase time: 124 ms
  1012. * phase cmem: 419626 K
  1013. * phase time: 59 ms
  1014. * phase cmem: 426831 K
  1015. compiling shader detail
  1016. compiling shader detail_wave
  1017. compiling shader detail_still
  1018. * [DETAILS] VertexConsts(256), Batch(61)
  1019. * [DETAILS] 41419 v(20), 22326 p
  1020. * [DETAILS] Batch(61), VB(808K), IB(130K)
  1021. * phase time: 27 ms
  1022. * phase cmem: 426847 K
  1023. * Loading HOM: c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\levels\jupiter\level.hom
  1024. * phase time: 142 ms
  1025. * phase cmem: 427575 K
  1026. * phase time: 14 ms
  1027. * phase cmem: 427575 K
  1028. * phase time: 13 ms
  1029. * phase cmem: 427591 K
  1030. * t-report - base: 1314, 920753 K
  1031. * t-report - lmap: 38, 38916 K
  1032. * WARNING: player not logged in
  1033. ! default LevelMap used for level[digger_stash]
  1034. ! default LevelMap used for level[l04u_labx18]
  1035. * phase time: 901 ms
  1036. * phase cmem: 493029 K
  1037. * phase time: 18 ms
  1038. * phase cmem: 493029 K
  1039. * [win32]: free[1935080 K], reserved[178016 K], committed[2081144 K]
  1040. * [ D3D ]: textures[1013624 K]
  1041. * [x-ray]: crt heap[492948 K], process heap[38280 K], game lua[52990 K], render[269 K]
  1042. * [x-ray]: economy: strings[63385 K], smem[9989 K]
  1043. compiling shader model_def_lqs_0
  1044. compiling shader model_def_hq_1
  1045. compiling shader model_def_lq_1
  1046. compiling shader model_def_lplanes_0
  1047. ! Can't find texture 'item\item_ñ4'
  1048. compiling shader model_distort_1
  1049. ! Missing ogg-comment, file: c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\wpn_fnfal\fnfal_shoot_silence.ogg
  1050. compiling shader model_def_lplanes_3
  1051. compiling shader model_def_lqs_3
  1052. compiling shader model_distort_4
  1053. compiling shader model_distort4ghost_0
  1054. compiling shader model_distort_0
  1055. compiling shader model_distort_2
  1056. compiling shader particle_alphaonly
  1057. compiling shader model_def_lqs_2
  1058. ! Can't find texture 'amk\amk_ballon_texture'
  1059. compiling shader model_def_lplanes_1
  1060. ! Unknown command: dump_infos
  1061. intro_start game_loaded
  1062. * MEMORY USAGE: 534598 K
  1063. * End of synchronization A[1] R[1]
  1064. intro_delete ::update_game_loaded
  1065. compiling shader yuv2rgb
  1066. * [win32]: free[1587080 K], reserved[191284 K], committed[2415876 K]
  1067. * [ D3D ]: textures[1100792 K]
  1068. * [x-ray]: crt heap[541229 K], process heap[128721 K], game lua[99821 K], render[427 K]
  1069. * [x-ray]: economy: strings[71728 K], smem[10665 K]
  1070.  
  1071. FATAL ERROR
  1072.  
  1073. [error]Expression : !m_error_code
  1074. [error]Function : raii_guard::~raii_guard
  1075. [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
  1076. [error]Line : 748
  1077. [error]Description : ....k.e.r. - call of pripyat\gamedata\scripts\_g.script:4413: attempt to index local 'file' (a nil value)
  1078.  
  1079.  
  1080. stack trace:
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