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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 2.0 - Full
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  13. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  14. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  15. # 3) Click File/Save As and select the following settings:
  16. # SAVE AS TYPE: Select "All Files"
  17. # FILE NAME: "NeverSink.filter" (Without the ")
  18. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  19. # ENCODING (if available): ANSI
  20. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  21. #
  22. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  23. #
  24. #
  25. # DESIGN GOALS:
  26. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  27. # - Highlight and notify players when worthwhile items drop
  28. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  29. # - Provide light, scaling filtering during levelling
  30. # - Provide comprehensive and in-depth filtering during endgame play
  31. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  32. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  33. # - Easy to use setup
  34. #
  35. #COLORS:
  36. #Most colors remain the same, I want the filter to be very intuitive
  37. #
  38. #1) Red/white big fontsize items are SUPER rare. 6links, mirrors, exalteds. Grab them, if you'll ever see them.
  39. #2) Golden background items are high value currency
  40. #3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
  41. #4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
  42. #5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
  43. #6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
  44. #7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
  45. #8) There is a blue outline around 5Linked items
  46. #9) There's a barely visible black border around several items. It's just for contrast purposes.
  47. #
  48. #---------------------------------------------------------------------------------------------------------------
  49. # LOOKUP AND QUICKJUMP TABLE
  50. #---------------------------------------------------------------------------------------------------------------
  51. # Select one of the strings below and use the search function
  52. # To jump to the section in the document
  53. # (also use Notepad++ as a edit tool if you're not using it already)
  54. #
  55. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  56. #
  57. # 0000 # UTILITY AND JUST-IN-CASE
  58. # 0100 # TOP TIER RARITY
  59. # 0200 # UNIQUES AND MAPS
  60. # 0300 # CURRENCY
  61. # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
  62. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  63. # 0303 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS
  64. # 0304 # DIVINATION CARDS
  65. # 0305 # REMAINING CURRENCY
  66. # 0400 # SOCKET/LINK BASED stuff
  67. # 0500 # SKILL GEMS
  68. # 0600 # RARE ITEM HIGHLIGHTING
  69. # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
  70. # 0601 # RARE DAGGERS
  71. # 0602 # RARE CLAWS
  72. # 0603 # RARE WANDS
  73. # 0604 # RARE SWORDS
  74. # 0605 # RARE AXES&MACES (1H)
  75. # 0606 # RARE SCEPTRES
  76. # 0607 # RARE STAVES
  77. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  78. # 0609 # RARE BOWS
  79. # 0610 # RARE QUIVERS
  80. # 0611 # RARE GLOVES, HELMETS, BOOTS
  81. # 0612 # RARE SHIELDS
  82. # 0613 # RARE BODY ARMOR
  83. # 0614 # RARES - REMAINING RULES
  84. # 0700 # NORMAL AND MAGIC ITEM RULES
  85. # 0701 # CHROMATIC ORB RECIPE ITEMS
  86. # 0702 # MAGIC RINGS, AMULETS, BELTS
  87. # 0703 # MAGIC JEWELS
  88. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  89. # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  90. # 0706 # CHISEL RECIPE ITEMS
  91. # 0707 # HIGH LEVEL 4+ LINKED ITEMS
  92. # 0708 # TOP BASES FOR CRAFTING
  93. # 0709 # MARAKETH WEAPONS
  94. # 0710 # PRE-ENDGAME 20% QUALITY ITEMS
  95. # 0711 # ANIMATE WEAPON SCRIPT (DISABLED)
  96. # 0800 # FLASKS
  97. # 0801 # HIDE OUTDATED FLASKS
  98. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  99. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  100. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  101. # 0805 # SHOW WHATEVER FLASKS REMAIN
  102. # 0900 # LEVELING
  103. # 0901 # LEVELING HIGHLIGHT JEWELRY
  104. # 0903 # LEVELING GENERAL RULES
  105. # 0904 # LEVELING WHITE ITEM PROGRESSION
  106. # 5000 # TEMP AND WIP ENTRIES
  107. #
  108. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  109. #
  110. # XXXX # HIDE THE REST
  111. #
  112. #---------------------------------------------------------------------------------------------------------------
  113. # COLOR DATA FOR EASY SEARCH AND REPLACE
  114. #---------------------------------------------------------------------------------------------------------------
  115.  
  116. #
  117. # Top Rarity/Currency Items SetTextColor 255 0 0 SetBorderColor 255 0 0 SetBackgroundColor 255 255 255 255
  118. # High Currency SetTextColor 0 0 0 SetBackgroundColor 213 159 15
  119. # 5Links SetBorderColor 0 255 255
  120. # Vendor/Utility SetBorderColor 0 0 0 SetBackgroundColor 75 75 75
  121. # Good rares (endgame only) SetBorderColor 0 0 0 SetBackgroundColor 25 55 25
  122. # Great rares (endgame only) SetBorderColor 25 180 25 SetBackgroundColor 25 55 25
  123. # Bad rares (endgame only) SetBackgroundColor 65 25 25
  124. # Regal recipe (endgame only) SetTextColor 255 190 0
  125. # Normal Leveling HL SetTextColor 255 255 255 255
  126. # Magic Leveling HL SetTextColor 100 100 255
  127. # Magic Jewels SetBorderColor 0 0 100 SetBackgroundColor 75 75 75
  128. # Portal/Wisdom Scroll Fade SetTextColor 170 158 130 215
  129. # Divination CARDS SetTextColor 150 50 190 SetBorderColor 0 0 0
  130. #
  131.  
  132. #---------------------------------------------------------------------------------------------------------------
  133. # SOUND DATA FOR EASY SEARCH AND REPLACE
  134. #---------------------------------------------------------------------------------------------------------------
  135.  
  136. #
  137. #The filter only uses 3 sounds:
  138. #
  139. #PlayAlertSound 1 100 medium tier orb drop (from alchemy to regal), divination cards
  140. #PlayAlertSound 4 100 map drops
  141. #PlayAlertSound 6 100 uniques, high tier orb drop, 6 links, fishing rods
  142. #
  143. #Why not use exlusive different sounds for top tier drops?
  144. #Because you will get used to the PlayAlertSound 6, you'll notice offscreen drops!
  145.  
  146. #---------------------------------------------------------------------------------------------------------------
  147. # FONT SIZE DATA FOR EASY SEARCH AND REPLACE
  148. #---------------------------------------------------------------------------------------------------------------
  149.  
  150. #
  151. # SetFontSize 20 Hidden gear
  152. # SetFontSize 30+32 Normal type gear
  153. # SetFontSize 35 Default font size (use it to remove a font size you don't like)
  154. # SetFontSize 38 Maps, Medium rarity orbs, Divination Cards
  155. # SetFontSize 40 Uniques, Empower/Enlighten gems, 5-Links
  156. # SetFontSize 42 Divines, Exalteds, Eternal orbs
  157. # SetFontSize 50 Mirror, Fishing Rod, 6-Link
  158. #
  159.  
  160. #---------------------------------------------------------------------------------------------------------------
  161. # SCRIPT by NeverSink ( the-dude- in reddit)
  162. #---------------------------------------------------------------------------------------------------------------
  163.  
  164. #---------------------------------------------------------------------------------------------------------------
  165. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  166. #---------------------------------------------------------------------------------------------------------------
  167. #This is the spot to add your own rules, that would override the color/sound/font size of all other rules
  168.  
  169.  
  170. #---------------------------------------------------------------------------------------------------------------
  171. # Section: 0000 # UTILITY AND JUST-IN-CASE
  172. #---------------------------------------------------------------------------------------------------------------
  173.  
  174.  
  175. Show
  176. Class Microtransactions
  177.  
  178. #------------------------------------------------------------------------
  179. # Section: 0100 # TOP TIER RARITY
  180. #------------------------------------------------------------------------
  181.  
  182. Show
  183. Class "Fishing Rod"
  184. SetTextColor 255 0 0
  185. SetBorderColor 255 0 0
  186. SetBackgroundColor 255 255 255 255
  187. SetFontSize 50
  188. PlayAlertSound 6 100
  189.  
  190. #Exception for tabula
  191.  
  192. Show
  193. SocketGroup WWWWWW
  194. BaseType "Simple Robe"
  195. Rarity Unique
  196. SetFontSize 40
  197. PlayAlertSound 6 100
  198.  
  199. Show
  200. LinkedSockets 6
  201. SetTextColor 255 0 0
  202. SetBorderColor 255 0 0
  203. SetBackgroundColor 255 255 255 255
  204. SetFontSize 44
  205. PlayAlertSound 6 100
  206.  
  207. Show
  208. BaseType "Mirror of Kalandra"
  209. SetTextColor 255 0 0
  210. SetBorderColor 255 0 0
  211. SetBackgroundColor 255 255 255 255
  212. SetFontSize 100
  213. PlayAlertSound 6 100
  214.  
  215. #------------------------------------------------------------------------
  216. # Section: 0200 # UNIQUES AND MAPS
  217. #------------------------------------------------------------------------
  218.  
  219. Show
  220. Rarity Unique
  221. PlayAlertSound 6 100
  222. SetFontSize 50
  223. Show
  224. Class Maps
  225. PlayAlertSound 4 100
  226. SetFontSize 50
  227. Show
  228. Class "Maps" "Map Fragments"
  229. PlayAlertSound 4 100
  230. SetFontSize 50
  231.  
  232. #------------------------------------------------------------------------
  233. # Section: 0300 # CURRENCY
  234. #------------------------------------------------------------------------
  235.  
  236. Show
  237. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  238. SetTextColor 255 0 255
  239. SetBorderColor 0 0 0
  240. SetBackgroundColor 0 0 0
  241. PlayAlertSound 9 100
  242. SetFontSize 60
  243.  
  244. #----------------------------------------------------
  245. # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
  246. #----------------------------------------------------
  247.  
  248. Show
  249. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  250. SetTextColor 158 0 158
  251. SetBorderColor 0 0 0
  252. SetBackgroundColor 0 0 0
  253. PlayAlertSound 5 100
  254. SetFontSize 60
  255.  
  256. #----------------------------------------------------
  257. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  258. #----------------------------------------------------
  259.  
  260. Show
  261. BaseType "Orb of Alteration" "Orb of Augmentation" "Blacksmith's Whetstone" "Orb of Transmutation" "Orb of Chance" "Chromatic Orb" "Armourer's Scrap" "Jeweller's Orb"
  262. SetBackgroundColor 213 159 15
  263. SetTextColor 150 0 0
  264. SetBorderColor 255 0 0
  265. PlayAlertSound 4 100
  266. SetFontSize 70
  267.  
  268. # 200 158 130 this is the old background color, if you like it more use it instead
  269.  
  270. #----------------------------------------------------
  271. # 0303 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS
  272. #----------------------------------------------------
  273.  
  274. Show
  275. BaseType "Portal Scroll" "Scroll of Wisdom"
  276. SetTextColor 170 158 15
  277. SetBorderColor 255 0 0
  278. SetFontSize 70
  279.  
  280. # 170 158 130 default currency color
  281.  
  282. #----------------------------------------------------
  283. # 0304 # DIVINATION CARDS
  284. #----------------------------------------------------
  285. # Old puple color: "SetTextColor 150 50 190"
  286.  
  287. Show
  288. Class "Divination"
  289. SetBackgroundColor 200 50 250
  290. SetBorderColor 0 0 0
  291. SetTextColor 0 0 0
  292. SetFontSize 60
  293. PlayAlertSound 6 100
  294.  
  295. #----------------------------------------------------
  296. # 0305 # REST
  297. #----------------------------------------------------
  298.  
  299. Show
  300. Class Currency
  301. Show
  302. Class Stackable Currency
  303.  
  304. #------------------------------------------------------------------------
  305. # Section: 0400 # SOCKET/LINK BASED stuff
  306. #------------------------------------------------------------------------
  307.  
  308. Show
  309. LinkedSockets 5
  310. SetBorderColor 0 255 255
  311. PlayAlertSound 6 100
  312. SetFontSize 60
  313.  
  314. Show
  315. Sockets 6
  316. Rarity Rare
  317. ItemLevel >= 75
  318. SetTextColor 255 190 0
  319. SetBackgroundColor 75 75 75
  320. SetBorderColor 0 0 0
  321. SetFontSize 60
  322. PlayAlertSound 6 100
  323.  
  324. Show
  325. Sockets 6
  326. SetBackgroundColor 75 75 75
  327. SetBorderColor 0 0 0
  328. SetFontSize 60
  329. PlayAlertSound 6 100
  330.  
  331. Show
  332. Sockets >= 3
  333. SocketGroup W
  334.  
  335. #------------------------------------------------------------------------
  336. # Section: 0500 # SKILL GEMS
  337. #------------------------------------------------------------------------
  338.  
  339. Show # Gems: Highlight Vaal Gems
  340. Class Gem
  341. BaseType "Vaal"
  342. SetBorderColor 30 150 180
  343.  
  344. Show
  345. Class Gem
  346. BaseType "Portal" "Empower" "Enlighten" "Enhance"
  347. SetBorderColor 30 150 180
  348. PlayAlertSound 6 100
  349. SetFontSize 40
  350.  
  351. Show
  352. Class Gem
  353. BaseType "Spell Echo" "Multistrike" "Greater Multiple Projectiles"
  354. SetBorderColor 30 150 180
  355. SetFontSize 38
  356.  
  357. Show
  358. Class Gem
  359. Quality > 0
  360. SetBorderColor 30 150 180
  361. SetFontSize 38
  362.  
  363. Show
  364. Class Gems
  365.  
  366. #------------------------------------------------------------------------
  367. # Section: 0600 # RARE ITEM HIGHLIGHTING
  368. #------------------------------------------------------------------------
  369. #----------------------------------------------------
  370. # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
  371. #----------------------------------------------------
  372. #Amulets, rings and jewels (likely) don't care much about the droplevel
  373. #Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue
  374.  
  375. Show
  376. ItemLevel >= 75
  377. SetTextColor 255 190 0
  378. SetBackgroundColor 25 55 25
  379. SetBorderColor 25 180 25
  380. SetFontSize 38
  381. Class Rings Amulets Belts Jewel
  382. Rarity Rare
  383. PlayAlertSound 4 100
  384.  
  385. Show
  386. Class Rings Amulets Belts Jewel
  387. Rarity Rare
  388. SetBackgroundColor 25 55 25
  389. SetFontSize 38
  390. SetBorderColor 25 180 25
  391. PlayAlertSound 4 100
  392.  
  393. #----------------------------------------------------
  394. # 0601 # RARE DAGGERS
  395. #----------------------------------------------------
  396. #GOOD DAGGERS
  397. #----------------------------------------------------
  398.  
  399. Show
  400. Class Daggers
  401. Rarity Rare
  402. DropLevel >= 58
  403. ItemLevel >= 75
  404. SetTextColor 255 190 0
  405. SetBackgroundColor 25 55 25
  406. SetBorderColor 0 0 0
  407.  
  408. Show
  409. Class Daggers
  410. Rarity Rare
  411. DropLevel >= 58
  412. ItemLevel >= 65
  413. SetBackgroundColor 25 55 25
  414. SetBorderColor 0 0 0
  415.  
  416. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  417. #----------------------------------------------------
  418.  
  419. Show
  420. Class Daggers
  421. BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
  422. Rarity Rare
  423. ItemLevel >= 75
  424. SetBackgroundColor 25 55 25
  425. SetBorderColor 0 0 0
  426. SetTextColor 255 190 0
  427.  
  428. Show
  429. Class Daggers
  430. BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
  431. Rarity Rare
  432. ItemLevel >= 65
  433. SetBackgroundColor 25 55 25
  434. SetBorderColor 0 0 0
  435.  
  436. #BAD DAGGERS
  437. #----------------------------------------------------
  438. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  439.  
  440.  
  441. #----------------------------------------------------
  442. # 0602 # RARE CLAWS
  443. #----------------------------------------------------
  444. #GOOD CLAWS
  445. #----------------------------------------------------
  446. #At least earlier most claws were vendor trash
  447. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  448. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  449.  
  450. Show
  451. Class Claws
  452. Rarity Rare
  453. DropLevel >= 62
  454. ItemLevel >= 75
  455. SetTextColor 255 190 0
  456. SetBackgroundColor 25 55 25
  457. SetBorderColor 0 0 0
  458.  
  459. Show
  460. Class Claws
  461. Rarity Rare
  462. DropLevel >= 62
  463. ItemLevel >= 65
  464. SetBackgroundColor 25 55 25
  465. SetBorderColor 0 0 0
  466.  
  467. #BAD CLAWS
  468. #----------------------------------------------------
  469.  
  470. Show
  471. Class Claws
  472. Rarity Rare
  473. DropLevel < 50
  474. ItemLevel >= 75
  475. SetBackgroundColor 65 25 25
  476. SetTextColor 255 190 0
  477.  
  478. Show
  479. Class Claws
  480. Rarity Rare
  481. DropLevel < 50
  482. ItemLevel >= 65
  483. SetBackgroundColor 65 25 25
  484.  
  485. #----------------------------------------------------
  486. # 0603 # RARE WANDS
  487. #----------------------------------------------------
  488. #As spellcaster weapons, wands are good pick-ups if they're rare
  489. #High level wands get highlighted, because of their multi-purpose potential
  490.  
  491. #GOOD WANDS
  492. #----------------------------------------------------
  493.  
  494. Show
  495. Class Wands
  496. Rarity Rare
  497. DropLevel >= 59
  498. ItemLevel >= 75
  499. SetTextColor 255 190 0
  500. SetBackgroundColor 25 55 25
  501. SetBorderColor 0 0 0
  502.  
  503. Show
  504. Class Wands
  505. Rarity Rare
  506. DropLevel >= 59
  507. ItemLevel >= 65
  508. SetBackgroundColor 25 55 25
  509. SetBorderColor 0 0 0
  510.  
  511. #BAD WANDS
  512. #----------------------------------------------------
  513. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  514.  
  515. #----------------------------------------------------
  516. # 0604 # RARE SWORDS
  517. #----------------------------------------------------
  518. #Worthwhile swords are physical or elemental weapons
  519. #First one require a decent droplevel, second one the highest attack speed base types
  520. #We can bad-highlight the rest, because they are way too clunky
  521. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  522.  
  523. #GOOD SWORDS
  524. #----------------------------------------------------
  525.  
  526. Show
  527. Class "One Hand Swords"
  528. Rarity Rare
  529. DropLevel >= 60
  530. ItemLevel >= 75
  531. SetTextColor 255 190 0
  532. SetBackgroundColor 25 55 25
  533. SetBorderColor 0 0 0
  534.  
  535. Show
  536. Class "One Hand Swords"
  537. Rarity Rare
  538. DropLevel >= 60
  539. ItemLevel >= 65
  540. SetBackgroundColor 25 55 25
  541. SetBorderColor 0 0 0
  542.  
  543. #HIGH ATTACK SPEED LOWER LEVEL BASES
  544. #These are some of the best ele ST weapons bases.
  545.  
  546. Show
  547. Class "One Hand Swords"
  548. BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
  549. Rarity Rare
  550. ItemLevel >= 75
  551. SetTextColor 255 190 0
  552. SetBackgroundColor 25 55 25
  553. SetBorderColor 0 0 0
  554.  
  555. Show
  556. Class "One Hand Swords"
  557. BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
  558. Rarity Rare
  559. ItemLevel >= 65
  560. SetBackgroundColor 25 55 25
  561. SetBorderColor 0 0 0
  562.  
  563. #BAD SWORDS
  564. #One Hand swords with with such low base drop level are rarely anything interesting.
  565. #High attack speed bases for viable ele weapons are filtered out above.
  566.  
  567. Show
  568. Class "One Hand Swords"
  569. Rarity Rare
  570. DropLevel <= 54
  571. ItemLevel >= 75
  572. SetTextColor 255 190 0
  573. SetBackgroundColor 65 25 25
  574.  
  575. Show
  576. Class "One Hand Swords"
  577. Rarity Rare
  578. DropLevel <= 54
  579. ItemLevel >= 65
  580. SetBackgroundColor 65 25 25
  581.  
  582. #----------------------------------------------------
  583. # 0605 # RARE AXES&MACES (1H)
  584. #----------------------------------------------------
  585. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  586. #GOOD 1H AXES&MACES
  587.  
  588. Show
  589. Class "One Hand Axes"
  590. Rarity Rare
  591. DropLevel >= 64
  592. ItemLevel >= 75
  593. SetTextColor 255 190 0
  594. SetBackgroundColor 25 55 25
  595. SetBorderColor 0 0 0
  596.  
  597. Show
  598. Class "One Hand Axes"
  599. Rarity Rare
  600. DropLevel >= 64
  601. ItemLevel >= 65
  602. SetBackgroundColor 25 55 25
  603. SetBorderColor 0 0 0
  604.  
  605. Show
  606. Class "One Hand Maces"
  607. Rarity Rare
  608. DropLevel >= 64
  609. ItemLevel >= 75
  610. SetTextColor 255 190 0
  611. SetBackgroundColor 25 55 25
  612. SetBorderColor 0 0 0
  613.  
  614. Show
  615. Class "One Hand Maces"
  616. Rarity Rare
  617. DropLevel >= 64
  618. ItemLevel >= 65
  619. SetBackgroundColor 25 55 25
  620. SetBorderColor 0 0 0
  621.  
  622. #----------------------------------------------------
  623. #BAD 1H MACES/AXES
  624. #Anything with a <50lvl base won't be a priority pickup while maping.
  625.  
  626. Show
  627. Class "One Hand Maces" "One Hand Axes"
  628. Rarity Rare
  629. DropLevel <= 54
  630. ItemLevel >= 75
  631. SetTextColor 255 190 0
  632. SetBackgroundColor 65 25 25
  633.  
  634. Show
  635. Class "One Hand Maces" "One Hand Axes"
  636. Rarity Rare
  637. DropLevel <= 54
  638. ItemLevel >= 65
  639. SetBackgroundColor 65 25 25
  640.  
  641. #----------------------------------------------------
  642. # 0606 # RARE SCEPTRES
  643. #----------------------------------------------------
  644. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  645. #GOOD SCEPTRES
  646.  
  647. Show
  648. Class "Sceptres"
  649. Rarity Rare
  650. DropLevel >= 62
  651. ItemLevel >= 75
  652. SetTextColor 255 190 0
  653. SetBackgroundColor 25 55 25
  654. SetBorderColor 0 0 0
  655.  
  656. Show
  657. Class "Sceptres"
  658. Rarity Rare
  659. DropLevel >= 62
  660. ItemLevel >= 65
  661. SetBackgroundColor 25 55 25
  662. SetBorderColor 0 0 0
  663.  
  664. #Lets's also highlight the high base spell damage sceptres
  665.  
  666. Show
  667. BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
  668. Class "Sceptres"
  669. Rarity Rare
  670. ItemLevel >= 75
  671. SetTextColor 255 190 0
  672. SetBackgroundColor 25 55 25
  673. SetBorderColor 0 0 0
  674.  
  675. Show
  676. BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
  677. Class "Sceptres"
  678. Rarity Rare
  679. ItemLevel >= 65
  680. SetBackgroundColor 25 55 25
  681. SetBorderColor 0 0 0
  682.  
  683. #BAD SCEPTRES
  684. #Noone here :O
  685.  
  686. #----------------------------------------------------
  687. # 0607 # RARE STAVES
  688. #----------------------------------------------------
  689. #Now staves are a bit tricky.
  690. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  691. #They can also roll high base damage stats
  692. #Still good staves are SO rare, I'll only highlight the very base types, because of their huge size
  693.  
  694. Show
  695. Class "Staves"
  696. Rarity Rare
  697. DropLevel >= 65
  698. ItemLevel >= 75
  699. SetTextColor 255 190 0
  700. SetBackgroundColor 25 55 25
  701. SetBorderColor 0 0 0
  702.  
  703. Show
  704. Class "Staves"
  705. Rarity Rare
  706. DropLevel >= 65
  707. ItemLevel >= 65
  708. SetBackgroundColor 25 55 25
  709. SetBorderColor 0 0 0
  710.  
  711. Show
  712. Class "Staves"
  713. BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
  714. Rarity Rare
  715. ItemLevel >= 75
  716. SetTextColor 255 190 0
  717. SetBackgroundColor 25 55 25
  718. SetBorderColor 0 0 0
  719.  
  720. Show
  721. BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
  722. Class "Staves"
  723. Rarity Rare
  724. ItemLevel >= 65
  725. SetBackgroundColor 25 55 25
  726. SetBorderColor 0 0 0
  727.  
  728. #BAD STAVES
  729. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  730. #However, chances are you won't find anything amazing around here.
  731.  
  732. Show
  733. Class "Staves"
  734. Rarity Rare
  735. DropLevel <= 56
  736. ItemLevel >= 75
  737. SetTextColor 255 190 0
  738. SetBackgroundColor 65 25 25
  739.  
  740. Show
  741. Class "Staves"
  742. Rarity Rare
  743. DropLevel <= 56
  744. ItemLevel >= 65
  745. SetBackgroundColor 65 25 25
  746.  
  747. #----------------------------------------------------
  748. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  749. #----------------------------------------------------
  750. #These are rather simple
  751. #High drop level bases have a small chance to be decent
  752. #Everything else is usually too clunky
  753.  
  754. Show
  755. Class "Two Hand"
  756. Rarity Rare
  757. DropLevel >= 64
  758. ItemLevel >= 75
  759. SetTextColor 255 190 0
  760. SetBackgroundColor 25 55 25
  761. SetBorderColor 0 0 0
  762.  
  763. Show
  764. Class "Two Hand"
  765. Rarity Rare
  766. DropLevel >= 64
  767. ItemLevel >= 65
  768. SetBackgroundColor 25 55 25
  769. SetBorderColor 0 0 0
  770.  
  771. # Feel free to uncomment this if you're playing a 2H-build
  772.  
  773. #Show
  774. # Class "Two Hand"
  775. # BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
  776. # Rarity Rare
  777. # ItemLevel >= 75
  778. # SetTextColor 255 190 0
  779. # SetBackgroundColor 25 55 25
  780. # SetBorderColor 0 0 0
  781.  
  782. #Show
  783. # Class "Two Hand"
  784. # BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
  785. # Rarity Rare
  786. # ItemLevel >= 65
  787. # SetBackgroundColor 25 55 25
  788. # SetBorderColor 0 0 0
  789.  
  790. #BAD TWO HANDED WEAPONS
  791. #Chances are you won't find anything amazing around here.
  792.  
  793. Show
  794. Class "Two Hand"
  795. Rarity Rare
  796. DropLevel <= 56
  797. ItemLevel >= 75
  798. SetTextColor 255 190 0
  799. SetBackgroundColor 65 25 25
  800.  
  801. Show
  802. Class "Two Hand"
  803. Rarity Rare
  804. DropLevel <= 56
  805. ItemLevel >= 65
  806. SetBackgroundColor 65 25 25
  807.  
  808. #----------------------------------------------------
  809. # 0609 # RARE BOWS
  810. #----------------------------------------------------
  811. #With the huge demand for good bows, it's worth checking out quite some of those
  812.  
  813. #Show
  814. # BaseType "Harbinger Bow"
  815. # Class "Bows"
  816. # Rarity Rare
  817. # ItemLevel >= 75
  818. # SetTextColor 255 190 0
  819. # SetBackgroundColor 25 55 25
  820. # SetBorderColor 25 180 25
  821.  
  822. #Show
  823. # BaseType "Harbinger Bow"
  824. # Class "Bows"
  825. # Rarity Rare
  826. # ItemLevel >= 65
  827. # SetBackgroundColor 25 55 25
  828. # SetBorderColor 25 180 25
  829.  
  830. Show
  831. Class "Bows"
  832. Rarity Rare
  833. DropLevel >= 62
  834. ItemLevel >= 75
  835. SetTextColor 255 190 0
  836. SetBackgroundColor 25 55 25
  837. SetBorderColor 0 0 0
  838.  
  839. Show
  840. Class "Bows"
  841. Rarity Rare
  842. DropLevel >= 62
  843. ItemLevel >= 65
  844. SetBackgroundColor 25 55 25
  845. SetBorderColor 0 0 0
  846.  
  847. #BAD BOWS!
  848. #----------------------------------------------
  849. #The low level ones are usually just clunky
  850.  
  851. Show
  852. Class "Bows"
  853. Rarity Rare
  854. DropLevel <= 50
  855. ItemLevel >= 75
  856. SetTextColor 255 190 0
  857. SetBackgroundColor 65 25 25
  858.  
  859. Show
  860. Class "Bows"
  861. Rarity Rare
  862. DropLevel <= 50
  863. ItemLevel >= 65
  864. SetBackgroundColor 65 25 25
  865.  
  866. #----------------------------------------------------
  867. # 0610 # RARE QUIVERS
  868. #----------------------------------------------------
  869. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  870.  
  871. Show
  872. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  873. Class "Quivers"
  874. Rarity Rare
  875. ItemLevel >= 75
  876. SetTextColor 255 190 0
  877. SetBackgroundColor 25 55 25
  878. SetBorderColor 0 0 0
  879.  
  880. Show
  881. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  882. Class "Quivers"
  883. Rarity Rare
  884. ItemLevel >= 65
  885. SetBackgroundColor 25 55 25
  886. SetBorderColor 0 0 0
  887.  
  888. #----------------------------------------------------
  889. # 0611 # RARE GLOVES, HELMETS, BOOTS
  890. #----------------------------------------------------
  891. #High base levels of those are getting highlighted
  892. #VERY low bases are getting negative highlighting
  893.  
  894. Show
  895. Class "Gloves" "Boots" "Helmets"
  896. Rarity Rare
  897. ItemLevel >= 75
  898. DropLevel >= 52
  899. SetTextColor 255 190 0
  900. SetBackgroundColor 25 55 25
  901. SetBorderColor 0 0 0
  902.  
  903. Show
  904. Class "Gloves" "Boots" "Helmets"
  905. Rarity Rare
  906. ItemLevel >= 65
  907. DropLevel >= 52
  908. SetBackgroundColor 25 55 25
  909. SetBorderColor 0 0 0
  910.  
  911. Show
  912. Class "Gloves" "Boots" "Helmets"
  913. Rarity Rare
  914. ItemLevel >= 75
  915. DropLevel <= 15
  916. SetTextColor 255 190 0
  917. SetBackgroundColor 65 25 25
  918.  
  919. Show
  920. Class "Gloves" "Boots" "Helmets"
  921. Rarity Rare
  922. ItemLevel >= 65
  923. DropLevel <= 15
  924. SetBackgroundColor 65 25 25
  925.  
  926. #----------------------------------------------------
  927. # 0612 # RARE SHIELDS
  928. #----------------------------------------------------
  929. #Shields are by far the hardest category to sort
  930. #Here's my philosophy:
  931.  
  932. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  933. #----------------------------------------------------
  934.  
  935. Show
  936. Class "Shields"
  937. Rarity Rare
  938. ItemLevel >= 75
  939. DropLevel >= 65
  940. SetTextColor 255 190 0
  941. SetBackgroundColor 25 55 25
  942. SetBorderColor 0 0 0
  943.  
  944. Show
  945. Class "Shields"
  946. Rarity Rare
  947. ItemLevel >= 65
  948. DropLevel >= 65
  949. SetBackgroundColor 25 55 25
  950. SetBorderColor 0 0 0
  951.  
  952. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  953. #----------------------------------------------------
  954.  
  955. Show
  956. BaseType "Spirit Shield"
  957. Class "Shields"
  958. Rarity Rare
  959. ItemLevel >= 75
  960. DropLevel >= 55
  961. SetTextColor 255 190 0
  962. SetBackgroundColor 25 55 25
  963. SetBorderColor 0 0 0
  964.  
  965. Show
  966. BaseType "Spirit Shield"
  967. Class "Shields"
  968. Rarity Rare
  969. ItemLevel >= 65
  970. DropLevel >= 55
  971. SetBackgroundColor 25 55 25
  972. SetBorderColor 0 0 0
  973.  
  974. #3) Still display the low level spirit shields as "neutral" they are small and nice
  975. #-----------------------------------------------------
  976.  
  977. Show
  978. BaseType "Spirit Shield"
  979. Class "Shields"
  980. Rarity Rare
  981. ItemLevel >= 75
  982. SetTextColor 255 190 0
  983.  
  984. Show
  985. BaseType "Spirit Shield"
  986. Class "Shields"
  987. Rarity Rare
  988. ItemLevel >= 65
  989.  
  990. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  991. #-----------------------------------------------------
  992.  
  993. Show
  994. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  995. Class "Shields"
  996. Rarity Rare
  997. ItemLevel >= 75
  998. SetTextColor 255 190 0
  999. SetBackgroundColor 25 55 25
  1000. SetBorderColor 0 0 0
  1001.  
  1002. Show
  1003. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  1004. Class "Shields"
  1005. Rarity Rare
  1006. ItemLevel >= 65
  1007. SetBackgroundColor 25 55 25
  1008. SetBorderColor 0 0 0
  1009.  
  1010.  
  1011. #6) Now lets mark some of the remaining low level shields as bad
  1012. #-----------------------------------------------------
  1013.  
  1014. Show
  1015. Class "Shields"
  1016. Rarity Rare
  1017. ItemLevel >= 75
  1018. DropLevel <= 42
  1019. SetTextColor 255 190 0
  1020. SetBackgroundColor 65 25 25
  1021.  
  1022. Show
  1023. Class "Shields"
  1024. Rarity Rare
  1025. ItemLevel >= 65
  1026. DropLevel <= 42
  1027. SetBackgroundColor 65 25 25
  1028.  
  1029. #----------------------------------------------------
  1030. # 0613 # RARE BODY ARMOR
  1031. #----------------------------------------------------
  1032. #Highlight high level tiers
  1033. #Mark really low level ones. Easy enough.
  1034.  
  1035. Show
  1036. Class "Body Armour"
  1037. Rarity Rare
  1038. ItemLevel >= 75
  1039. DropLevel >= 60
  1040. SetTextColor 255 190 0
  1041. SetBackgroundColor 25 55 25
  1042. SetBorderColor 0 0 0
  1043.  
  1044. Show
  1045. Class "Body Armour"
  1046. Rarity Rare
  1047. ItemLevel >= 65
  1048. DropLevel >= 60
  1049. SetBackgroundColor 25 55 25
  1050. SetBorderColor 0 0 0
  1051.  
  1052. Show
  1053. Class "Body Armour"
  1054. Rarity Rare
  1055. ItemLevel >= 75
  1056. DropLevel <= 47
  1057. SetTextColor 255 190 0
  1058. SetBackgroundColor 65 25 25
  1059.  
  1060. Show
  1061. Class "Body Armour"
  1062. Rarity Rare
  1063. ItemLevel >= 65
  1064. DropLevel <= 47
  1065. SetBackgroundColor 65 25 25
  1066.  
  1067. #------------------------------------------------------------------------
  1068. # 0614 # RARES - REMAINING RULES
  1069. #------------------------------------------------------------------------
  1070. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  1071. #Just without any priority highlighting
  1072.  
  1073. Show
  1074. Rarity Rare
  1075. ItemLevel >= 75
  1076. SetTextColor 255 190 0
  1077.  
  1078. Show
  1079. Rarity Rare
  1080.  
  1081. #------------------------------------------------------------------------
  1082. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  1083. #------------------------------------------------------------------------
  1084.  
  1085. #------------------------------------------------------------------------
  1086. # 0701 # CHROMATIC ORB RECIPE ITEMS
  1087. #------------------------------------------------------------------------
  1088.  
  1089. Show
  1090. SocketGroup RGB
  1091. SetBackgroundColor 75 75 75
  1092. SetBorderColor 0 0 0
  1093. SetFontSize 50
  1094.  
  1095. #------------------------------------------------------------------------
  1096. # 0702 # MAGIC RINGS, AMULETS, BELTS
  1097. #------------------------------------------------------------------------
  1098. #Once we reach mapping we only want to see the top tiers of magic items
  1099. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  1100.  
  1101. Show # Endgame: Show magic rings, amulets and belts.
  1102. Class Rings Amulets Belts
  1103. Rarity Magic
  1104.  
  1105. #------------------------------------------------------------------------
  1106. # 0703 # MAGIC JEWELS
  1107. #------------------------------------------------------------------------
  1108.  
  1109. Show
  1110. Class Jewel
  1111. SetBackgroundColor 75 75 75
  1112. SetBorderColor 0 0 100
  1113. SetFontSize 32
  1114.  
  1115. #------------------------------------------------------------------------
  1116. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  1117. #-------------------------------------------------------------------------
  1118.  
  1119. Show # Endgame: Show normal ilvl 75+ rings/amulets
  1120. Class Rings Amulet Belts
  1121. Rarity = Normal
  1122. ItemLevel >= 75
  1123. SetTextColor 255 255 255 255
  1124. SetBorderColor 255 190 0
  1125. SetFontSize 32
  1126.  
  1127. Show # Endgame: Show normal ilvl 60+ rings/amulets
  1128. Class Rings Amulet Belts
  1129. Rarity = Normal
  1130. ItemLevel >= 60
  1131. ItemLevel < 75
  1132. SetTextColor 255 255 255 255
  1133. SetFontSize 32
  1134.  
  1135. #------------------------------------------------------------------------
  1136. # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  1137. #-------------------------------------------------------------------------
  1138. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  1139.  
  1140. Show
  1141. BaseType "Occultist's Vestment" "Prophecy Wand" "Judgement Staff" "Gavel" "Gold Ring" "Agate Amulet"
  1142. SetBorderColor 0 100 0
  1143. SetTextColor 255 255 255 255
  1144. Rarity Normal
  1145.  
  1146. Show
  1147. BaseType "Sacrificial Garb"
  1148. SetTextColor 255 255 255 255
  1149. SetBorderColor 0 100 0
  1150. Rarity Normal
  1151.  
  1152. #------------------------------------------------------------------------
  1153. # 0706 # CHISEL RECIPE ITEMS
  1154. #-------------------------------------------------------------------------
  1155.  
  1156. Hide # Chisel Recipe: Magic Gavels with 12+ qual
  1157. Quality > 11
  1158. Rarity Magic
  1159. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1160. SetBackgroundColor 75 75 75
  1161. SetBorderColor 0 0 0
  1162. SetFontSize 32
  1163. Rarity Normal
  1164.  
  1165. Show # Chisel Recipe: White Gavels
  1166. Rarity Normal
  1167. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1168. SetBackgroundColor 75 75 75
  1169. SetBorderColor 0 0 0
  1170. SetFontSize 32
  1171. Rarity Normal
  1172.  
  1173. #------------------------------------------------------------------------
  1174. # 0707 # HIGH LEVEL 4+ LINKED ITEMS
  1175. #-------------------------------------------------------------------------
  1176.  
  1177. Show # Endgame: Show high level 4 linked items (64+)
  1178. DropLevel >= 64
  1179. LinkedSockets >= 4
  1180. SetFontSize 32
  1181. Rarity <= Magic
  1182.  
  1183. #------------------------------------------------------------------------
  1184. # 0708 # TOP BASES FOR CRAFTING
  1185. #-------------------------------------------------------------------------
  1186. #THIS IS SYNTAX IS DESIGNED TO WORK WITH "FILTRATION"
  1187. #IT'S A WIP SECTION. FOR NOW CRAFTING AND CHANCING IS COMBINED INTO ONE SECTION.
  1188.  
  1189.  
  1190. Show # Weapons: Show Harbinger Bow CRAFTING
  1191. BaseType "Harbinger Bow"
  1192. SetFontSize 32
  1193. Rarity <= Magic
  1194. #
  1195. #Hide # Weapons: Show Platinum Kris CRAFTING
  1196. #BaseType "Platinum Kris"
  1197. #SetFontSize 32
  1198. #Rarity <= Magic
  1199. #
  1200. #Hide # Weapons: Show Vaal Rapier CRAFTING
  1201. #BaseType "Vaal Rapier"
  1202. #SetFontSize 32
  1203. #Rarity <= Magic
  1204. #
  1205. #Hide # Weapons: Show Opal Sceptre CRAFTING
  1206. #BaseType "Opal Sceptre"
  1207. #SetFontSize 32
  1208. #Rarity <= Magic
  1209. #
  1210. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  1211. #BaseType "Imbued Wand"
  1212. #SetFontSize 32
  1213. #Rarity <= Magic
  1214. #
  1215. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  1216. #BaseType "Vaal Regalia"
  1217. #SetFontSize 32
  1218. #Rarity <= Magic
  1219. #
  1220. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  1221. #BaseType "Titanium Spirit Shield"
  1222. #SetFontSize 32
  1223. #Rarity <= Magic
  1224. #
  1225. #------------------------------------------------------------------------
  1226. # 0709 # MARAKETH WEAPONS
  1227. #-------------------------------------------------------------------------
  1228.  
  1229.  
  1230.  
  1231. #------------------------------------------------------------------------
  1232. # 0710 # PRE-ENDGAME 20% QUALITY ITEMS
  1233. #------------------------------------------------------------------------
  1234. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  1235.  
  1236. Show
  1237. Quality = 20
  1238. Rarity <= Magic
  1239. ItemLevel <= 60
  1240. SetBackgroundColor 75 75 75
  1241. SetBorderColor 0 0 0
  1242. Rarity Normal
  1243.  
  1244. #------------------------------------------------------------------------
  1245. # 0711 # ANIMATE WEAPON SCRIPT (DISABLED)
  1246. #------------------------------------------------------------------------
  1247. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 5 lines)
  1248.  
  1249. #Show
  1250. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1251. # Rarity Normal
  1252. # SetBackgroundColor 0 0 0
  1253. # SetTextColor 150 0 0
  1254. # SetBorderColor 150 0 0
  1255.  
  1256. #------------------------------------------------------------------------
  1257. # Section: 0800 # FLASKS
  1258. #------------------------------------------------------------------------
  1259.  
  1260. Show
  1261. Class "Utility Flasks"
  1262. SetBackgroundColor 75 75 75
  1263. SetBorderColor 0 0 0
  1264.  
  1265. Show
  1266. BaseType "Flask"
  1267. Quality >= 1
  1268. SetBackgroundColor 75 75 75
  1269. SetBorderColor 0 0 0
  1270.  
  1271. #------------------------------------------------------------------------
  1272. # 0801 # HIDE OUTDATED FLASKS
  1273. #------------------------------------------------------------------------
  1274.  
  1275. Hide
  1276. BaseType Flask
  1277. ItemLevel >= 35
  1278. BaseType Small Medium Large Greater Grand
  1279. SetFontSize 20
  1280.  
  1281. Hide
  1282. BaseType Flask
  1283. ItemLevel >= 53
  1284. BaseType Giant Colossal Sacred
  1285. SetFontSize 20
  1286.  
  1287. #----------------------------------------------------
  1288. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  1289. #----------------------------------------------------
  1290.  
  1291. Hide # Endgame: Show non quality flasks in maps
  1292. BaseType Flask
  1293. ItemLevel >= 69
  1294. SetFontSize 20
  1295.  
  1296. #----------------------------------------------------
  1297. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  1298. #----------------------------------------------------
  1299.  
  1300. Show
  1301. Class Flask
  1302. Rarity Normal
  1303. ItemLevel <= 6
  1304. ItemLevel >= 3
  1305. BaseType "Medium"
  1306. SetTextColor 255 255 255 255
  1307.  
  1308. Show
  1309. Class Flask
  1310. Rarity Normal
  1311. ItemLevel <= 9
  1312. ItemLevel >= 5
  1313. BaseType "Large"
  1314. SetTextColor 255 255 255 255
  1315.  
  1316. Show
  1317. Class Flask
  1318. Rarity Normal
  1319. ItemLevel <= 15
  1320. ItemLevel >= 12
  1321. BaseType "Greater"
  1322. SetTextColor 255 255 255 255
  1323.  
  1324. Show
  1325. Class Flask
  1326. Rarity Normal
  1327. ItemLevel <= 21
  1328. ItemLevel >= 18
  1329. BaseType "Grand"
  1330. SetTextColor 255 255 255 255
  1331.  
  1332. Show
  1333. Class Flask
  1334. Rarity Normal
  1335. ItemLevel <= 27
  1336. ItemLevel >= 24
  1337. BaseType "Giant"
  1338. SetTextColor 255 255 255 255
  1339.  
  1340. Show
  1341. Class Flask
  1342. Rarity Normal
  1343. ItemLevel <= 33
  1344. ItemLevel >= 30
  1345. BaseType "Colossal"
  1346. SetTextColor 255 255 255 255
  1347.  
  1348. Show
  1349. Class Flask
  1350. Rarity Normal
  1351. ItemLevel <= 39
  1352. ItemLevel >= 36
  1353. BaseType "Sacred"
  1354. SetTextColor 255 255 255 255
  1355.  
  1356. Show
  1357. Class Flask
  1358. Rarity Normal
  1359. ItemLevel <= 45
  1360. ItemLevel >= 42
  1361. BaseType "Hallowed"
  1362. SetTextColor 255 255 255 255
  1363.  
  1364. Show
  1365. Class Flask
  1366. Rarity Normal
  1367. ItemLevel <= 51
  1368. ItemLevel >= 48
  1369. BaseType "Sanctified"
  1370. SetTextColor 255 255 255 255
  1371.  
  1372. Show
  1373. Class Flask
  1374. Rarity Normal
  1375. ItemLevel <= 62
  1376. ItemLevel >= 60
  1377. BaseType "Divine"
  1378. SetTextColor 255 255 255 255
  1379.  
  1380. Show
  1381. Class Flask
  1382. Rarity Normal
  1383. ItemLevel <= 67
  1384. ItemLevel >= 65
  1385. BaseType "Eternal"
  1386. SetTextColor 255 255 255 255
  1387.  
  1388. #----------------------------------------------------
  1389. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  1390. #----------------------------------------------------
  1391.  
  1392. Show
  1393. Class Flask
  1394. Rarity Magic
  1395. ItemLevel <= 6
  1396. ItemLevel >= 3
  1397. BaseType "Medium"
  1398. SetTextColor 100 100 255
  1399.  
  1400. Show
  1401. Class Flask
  1402. Rarity Magic
  1403. ItemLevel <= 9
  1404. ItemLevel >= 5
  1405. BaseType "Large"
  1406. SetTextColor 100 100 255
  1407.  
  1408. Show
  1409. Class Flask
  1410. Rarity Magic
  1411. ItemLevel <= 15
  1412. ItemLevel >= 12
  1413. BaseType "Greater"
  1414. SetTextColor 100 100 255
  1415.  
  1416. Show
  1417. Class Flask
  1418. Rarity Magic
  1419. ItemLevel <= 21
  1420. ItemLevel >= 18
  1421. BaseType "Grand"
  1422. SetTextColor 100 100 255
  1423.  
  1424. Show
  1425. Class Flask
  1426. Rarity Magic
  1427. ItemLevel <= 27
  1428. ItemLevel >= 24
  1429. BaseType "Giant"
  1430. SetTextColor 100 100 255
  1431.  
  1432. Show
  1433. Class Flask
  1434. Rarity Magic
  1435. ItemLevel <= 33
  1436. ItemLevel >= 30
  1437. BaseType "Colossal"
  1438. SetTextColor 100 100 255
  1439.  
  1440. Show
  1441. Class Flask
  1442. Rarity Magic
  1443. ItemLevel <= 39
  1444. ItemLevel >= 36
  1445. BaseType "Sacred"
  1446. SetTextColor 100 100 255
  1447.  
  1448. Show
  1449. Class Flask
  1450. Rarity Magic
  1451. ItemLevel <= 45
  1452. ItemLevel >= 42
  1453. BaseType "Hallowed"
  1454. SetTextColor 100 100 255
  1455.  
  1456. Show
  1457. Class Flask
  1458. Rarity Magic
  1459. ItemLevel <= 51
  1460. ItemLevel >= 48
  1461. BaseType "Sanctified"
  1462. SetTextColor 100 100 255
  1463.  
  1464. Show
  1465. Class Flask
  1466. Rarity Magic
  1467. ItemLevel <= 63
  1468. ItemLevel >= 60
  1469. BaseType "Divine"
  1470. SetTextColor 100 100 255
  1471.  
  1472. Show
  1473. Class Flask
  1474. Rarity Magic
  1475. ItemLevel <= 68
  1476. ItemLevel >= 65
  1477. BaseType "Eternal"
  1478. SetTextColor 100 100 255
  1479.  
  1480. #------------------------------------------------------------------------
  1481. # 0805 # SHOW WHATEVER FLASKS REMAIN
  1482. #------------------------------------------------------------------------
  1483.  
  1484. Show
  1485. BaseType Flask
  1486. SetFontSize 30
  1487. Rarity <= Magic
  1488.  
  1489. #------------------------------------------------------------------------
  1490. # Section: 0900 # LEVELING
  1491. #------------------------------------------------------------------------
  1492. #Until itemlevel 12 you will see everything
  1493. #Then NORMAL items under your level will SLOWLY start getting filtered out.
  1494. #We will still see all 3L's until level 30 and all 4L's until level 69
  1495. #All magic items will be visible without further filtering until level 67
  1496.  
  1497. # 0901 # HIGHLIGHT LEVELING JEWELRY
  1498. #------------------------------------------------------------------------
  1499.  
  1500. Show
  1501. Rarity Normal
  1502. ItemLevel < 45
  1503. Class "Rings" "Amulets" "Belts"
  1504. SetTextColor 255 255 255 255
  1505.  
  1506. # 0902 # HIGHLIGHT LEVELING LINKED GEAR
  1507. #------------------------------------------------------------------------
  1508.  
  1509. Show
  1510. LinkedSockets >= 4
  1511. ItemLevel <= 66
  1512. Rarity Normal
  1513. SetTextColor 255 255 255 255
  1514.  
  1515. Show
  1516. LinkedSockets >= 4
  1517. ItemLevel <= 68
  1518. Rarity Magic
  1519. SetTextColor 100 100 255
  1520.  
  1521. Show
  1522. LinkedSockets >= 3
  1523. ItemLevel <= 30
  1524.  
  1525. # 0903 # LEVELING GENERAL RULES
  1526. #------------------------------------------------------------------------
  1527.  
  1528. Show
  1529. ItemLevel < 68
  1530. Rarity Magic
  1531.  
  1532. # 0904 # LEVELING WHITE ITEM PROGRESSION
  1533. #------------------------------------------------------------------------
  1534.  
  1535.  
  1536.  
  1537. #------------------------------------------------------------------------
  1538. # Section: 5000 # TEMP AND WIP ENTRIES
  1539. #------------------------------------------------------------------------
  1540. #Work-in-progress entries are added here
  1541.  
  1542. #---------------------------------------------------------------------------------------------------------------
  1543. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  1544. #---------------------------------------------------------------------------------------------------------------
  1545. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  1546.  
  1547. #------------------------------------------------------------------------
  1548. # Section: XXXX # HIDE THE REST
  1549. #------------------------------------------------------------------------
  1550. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  1551.  
  1552. Hide # Minimize junk instead of hiding (if "Show")
  1553. SetFontSize 20
  1554. SetBorderColor 0 0 0 0
  1555.  
  1556. #---------------------------------------------------------------------------------------------------------------
  1557. # CREDITS
  1558. #---------------------------------------------------------------------------------------------------------------
  1559. # SCRIPT by NeverSink ( the-dude- on reddit )
  1560. #
  1561. # "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
  1562. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  1563. # "XVar" - developed the "Filtration" app that this filter supports! ( https://www.pathofexile.com/forum/view-thread/1287447/ )
  1564. # "Ghudda" - I took his script as a template and reworked it entirely. You likely won't find more than 10 of his lines here, but he provided some help anyway :)
  1565. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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