
Untitled
By: a guest on
May 7th, 2012 | syntax:
C++ | size: 0.64 KB | hits: 16 | expires: Never
void DoNoUpgradeSwitch(int ClientID, CGameContext* pGameServer, char* aUpgrade)
{
if(!pGameServer->m_apPlayers[ClientID]->AccountData.m_LoggedIn)
{
pGameServer->SendChatTarget(ClientID, "You are not logged in!");
return;
}
char aBuf[512];
if(!*pSwitcher)
{
*pSwitcher = true;
str_format(aBuf, sizeof(aBuf), "%s activated!", aUpgrade);
pGameServer->SendChatTarget(ClientID, aBuf);
}
else if(*pSwitcher)
{
*pSwitcher = false;
str_format(aBuf, sizeof(aBuf), "%s deactivated!", aUpgrade);
pGameServer->SendChatTarget(ClientID, aBuf);
}
}