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- options:
- P : &7[&cLeveled Hearts&7]&7
- command /leveledhearts <text>:
- permission: skript.op
- aliases: /lh
- trigger:
- if arg-1 is "on" or "enable":
- broadcast "{@P} Enabled"
- set {leveledhearts} to true
- delete {g1h::*}
- delete {g2h::*}
- delete {g3h::*}
- delete {g4h::*}
- delete {g5h::*}
- delete {g6h::*}
- if arg-1 is "off" or "disable":
- broadcast "{@P} Disabled"
- delete {lhextrahearts::*}
- delete {leveledhearts}
- delete {g1h::*}
- delete {g2h::*}
- delete {g3h::*}
- delete {g4h::*}
- delete {g5h::*}
- delete {g6h::*}
- every second:
- {leveledhearts} is true
- loop all players:
- if loop-player's level is 5 or 6 or 7 or 8 or 9:
- if {g1h::%loop-player%} is not set:
- set {g1h::%loop-player%} to true
- set loop-player's max health to loop-player's max health + 1
- if loop-player's level is 10 or 11 or 12 or 13 or 14:
- if {g2h::%loop-player%} is not set:
- set {g2h::%loop-player%} to true
- set loop-player's max health to loop-player's max health + 1
- if loop-player's level is 15 or 16 or 17 or 18 or 19:
- if {g3h::%loop-player%} is not set:
- set {g3h::%loop-player%} to true
- set loop-player's max health to loop-player's max health + 1
- if loop-player's level is 20 or 21 or 22 or 23 or 24:
- if {g4h::%loop-player%} is not set:
- set {g4h::%loop-player%} to true
- set loop-player's max health to loop-player's max health + 1
- if loop-player's level is 25 or 26 or 27 or 28 or 29:
- if {g5h::%loop-player%} is not set:
- set {g5h::%loop-player%} to true
- set loop-player's max health to loop-player's max health + 1
- if loop-player's level is greater than 29.99:
- if {g6h::%loop-player%} is not set:
- set {g6h::%loop-player%} to true
- set loop-player's max health to loop-player's max health + 1
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