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Nov 22nd, 2014
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  1. #include <macro.h>
  2. /*File:fn_underWaterLoadout.sqf Author:[midgetgrimm] */
  3. private ["_loadoutName","_action","_guncost"];
  4. if(playerSide in [civilian,independent]) exitWith {hint "You are not a cop!";};
  5. if (vehicle player != player) exitWith {hint "Get out of your vehicle!";};
  6. if(!alive player) exitWith {hint"You dead homie.. dafuq";};
  7. _guncost = 15000;
  8. if(life_cash < _guncost) exitWith {hint format[localize "STR_NOTF_LO_NoCash",_guncost];};
  9. _loadoutName = "Taser Loadout";
  10. _action = [
  11. format["Are you sure you wish to clear your current loadout for the :%1: It will cost you $%2 cash",_loadoutName,[_guncost] call life_fnc_numberText],
  12. "Purchase Loadout",
  13. "Purchase",
  14. "No"
  15. ] call BIS_fnc_guiMessage;
  16. if(_action) then {
  17.  
  18. hint parseText format["You bought the %1 for <t color='#8cff9b'>$%2</t>",_loadoutName,[_guncost] call life_fnc_numberText];
  19. life_cash = life_cash - _guncost;
  20.  
  21. titleText ["That'll be $15,000. Now, please undress...","PLAIN"];
  22.  
  23. sleep 1;
  24. RemoveAllWeapons player;
  25. {player removeMagazine _x;} foreach (magazines player);
  26. removeUniform player;
  27. removeVest player;
  28. removeBackpack player;
  29. removeGoggles player;
  30. removeHeadGear player;
  31. {
  32. player unassignItem _x;
  33. player removeItem _x;
  34. } foreach (assignedItems player);
  35. titleText[format["Now put on your %1 ...",_loadoutName],"PLAIN"];
  36. sleep 3;
  37.  
  38. player addUniform "U_Rangemaster";
  39. player addHeadGear "H_Beret_blk_POLICE";
  40. player addGoggles "G_Aviator";
  41. player addVest "V_Rangemaster_belt";
  42. player addMagazine "30Rnd_9x21_Mag";
  43. player addMagazine "30Rnd_9x21_Mag";
  44. player addMagazine "30Rnd_9x21_Mag";
  45. player addMagazine "30Rnd_9x21_Mag";
  46. player addMagazine "30Rnd_9x21_Mag";
  47. player addMagazine "30Rnd_9x21_Mag";
  48. player addMagazine "30Rnd_9x21_Mag";
  49. player addMagazine "30Rnd_9x21_Mag";
  50. player addMagazine "30Rnd_9x21_Mag";
  51. player addMagazine "30Rnd_9x21_Mag";
  52. player addMagazine "30Rnd_9x21_Mag";
  53. player addMagazine "16Rnd_9x21_Mag";
  54. player addMagazine "16Rnd_9x21_Mag";
  55. player addMagazine "16Rnd_9x21_Mag";
  56. player addMagazine "16Rnd_9x21_Mag";
  57. player addMagazine "16Rnd_9x21_Mag";
  58. player addMagazine "16Rnd_9x21_Mag";
  59. player addWeapon "hgun_P07_snds_F";
  60. player addWeapon "SMG_02_F";
  61. player selectWeapon "SMG_02_F";
  62. player addPrimaryWeaponItem "optic_Hamr";
  63. player addPrimaryWeaponItem "muzzle_snds_L";
  64. player addPrimaryWeaponItem "acc_flashlight";
  65. player addItem "optic_Holosight_smg";
  66. player addItem "ItemGPS";
  67. player assignItem "ItemGPS";
  68. player addItem "ItemMap";
  69. player assignItem "ItemMap";
  70. player addItem "ItemCompass";
  71. player assignItem "ItemCompass";
  72. player addItem "NVGoggles";
  73. player assignItem "NVGoggles";
  74. titleText ["...don't forget your bag...","PLAIN"];
  75. player addBackPack "B_Carryall_oucamo";
  76. mybackpack = unitBackpack player;
  77. mybackpack addItemCargoGlobal ["Toolkit", 1];
  78. mybackpack addItemCargoGlobal ["Medikit", 1];
  79. life_inv_coffee = life_inv_coffee + 5;
  80. life_inv_donuts = life_inv_donuts + 5;
  81. reload player;
  82. titleText [format["Enjoy your %1",_loadoutName],"PLAIN"];
  83. } else {
  84. hint"Okay, thanks for nothing..";
  85. };
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