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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=True
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=True
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=True
  11. DirectionalLightmaps=False
  12. OneFrameThreadLag=False
  13. MotionBlur=False
  14. MotionBlurPause=False
  15. MotionBlurSkinning=0
  16. DepthOfField=True
  17. AmbientOcclusion=False
  18. Bloom=True
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=True
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. LensFlares=False
  27. FogVolumes=False
  28. UseVsync=False
  29. Fullscreen=True
  30. AllowD3D10=False
  31. AllowD3D11=False
  32. AllowRadialBlur=False
  33. AllowSubsurfaceScattering=False
  34. EnableHighPolyChars=False
  35. SkeletalMeshLODBias=-1
  36. ParticleLODBias=-1
  37. DetailMode=0
  38. ShadowFilterQualityBias=-1
  39. MaxAnisotropy=0
  40. MaxMultisamples=2
  41. MinShadowResolution=64
  42. MinPreShadowResolution=8
  43. MaxShadowResolution=1120
  44. MaxWholeSceneDominantShadowResolution=1344
  45. ShadowFadeResolution=128
  46. PreShadowFadeResolution=16
  47. ShadowFadeExponent=0.250000
  48. PlayerShadowFadeResolution=16
  49. ResX=1920
  50. ResY=1080
  51. SceneCaptureStreamingMultiplier=1.000000
  52. ShadowTexelsPerPixel=1.273240
  53. PreShadowResolutionFactor=0.500000
  54. bAllowBetterModulatedShadows=False
  55. bAllowWholeSceneDominantShadows=False
  56. Borderless=False
  57. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. m_TrShadowLODGroup=0
  85. m_TrTextureLODGroup=0
  86. OnlyStreamInTextures=True
  87. FloatingPointRenderTargets=False
  88. bEnableForegroundShadowsOnWorld=False
  89. bEnableForegroundSelfShadowing=False
  90. Trilinear=False
  91.  
  92. [TribesGame.TrAudioSettings]
  93. m_nVolumeMaster=80
  94. m_nVolumeEffects=50
  95. m_nVolumeMusic=50
  96. m_nVolumeVoice=100
  97.  
  98. [WinDrv.WindowsClient]
  99. DisplayGamma=2.2
  100.  
  101. [TribesGame.TrGameEngine]
  102. bSmoothFrameRate=False
  103. MaxSmoothedFrameRate=122.000000
  104. AllowScreenDoorFade=False
  105. AllowNvidiaStereo3d=False
  106. bForceStaticTerrain=True
  107.  
  108. [Engine.GameViewportClient]
  109. bUseHardwareCursorWhenWindowed=False
  110.  
  111. [TribesGame.TrDevice]
  112. m_bTinyWeaponsEnabled=True
  113.  
  114. [Engine.Engine]
  115. bForceStaticTerrain=True
  116.  
  117. [Engine.ISVHacks]
  118. bInitializeShadersOnDemand=False
  119. DisableATITextureFilterOptimizationChecks=True
  120. UseMinimalNVIDIADriverShaderOptimization=True
  121. PumpWindowMessagesWhenRenderThreadStalled=False
  122.  
  123. [TextureStreaming]
  124. PoolSize=158
  125. MemoryMargin=20
  126. MemoryLoss=0
  127. HysteresisLimit=20
  128. DropMipLevelsLimit=4
  129. StopIncreasingLimit=12
  130. StopStreamingLimit=8
  131. MinEvictSize=10
  132. MinFudgeFactor=1
  133. FudgeFactorIncreaseRateOfChange=0.5
  134. FudgeFactorDecreaseRateOfChange=-0.4
  135. MinRequestedMipsToConsider=11
  136. MinTimeToGuaranteeMinMipCount=2
  137. MaxTimeToGuaranteeMinMipCount=12
  138. UseTextureFileCache=TRUE
  139. LoadMapTimeLimit=5.0
  140. LightmapStreamingFactor=0.09
  141. ShadowmapStreamingFactor=0.09
  142. MaxLightmapRadius=500.0
  143. AllowStreamingLightmaps=True
  144. TextureFileCacheBulkDataAlignment=1
  145. UsePriorityStreaming=True
  146. bAllowSwitchingStreamingSystem=False
  147. UseDynamicStreaming=True
  148. bEnableAsyncDefrag=False
  149. bEnableAsyncReallocation=False
  150. MaxDefragRelocations=256
  151. MaxDefragDownShift=128
  152.  
  153. [XAudio2.XAudio2Device]
  154. MaxChannels=32
  155. m_bEnableBassBoost=False
  156.  
  157. [TribesGame.TrPlayerController]
  158. m_bEnableChatFilter=True
  159. m_bShowHUDObjectives=false
  160. m_bShowHUDNotifications=true
  161. m_bShowHUDFriendStateNotifications=True
  162. m_bEnableOverheadDamageIndicators=true
  163. m_bShowHUDObjectives=False
  164. m_bShowHUDReticule=True
  165. m_bShowHUDCredits=False
  166. m_bShowHUDAccolades=False
  167. m_bShowHUDBadges=False
  168. m_bShowHUDScores=True
  169. m_bShowHUDHealthBar=true
  170. m_bShowHUDVisor=False
  171. m_bShowHUDChat=False
  172. m_bShowHUDCombatLog=True
  173. m_bShowHUDKillbox=True
  174. m_bShowHUDDeathcam=True
  175. m_bShowHUDHeroText=False
  176. m_bShowHUDPromptPanel=True
  177. m_bShowHUDRespawnTimer=True
  178. m_bShowHUDSkiBars=true
  179. m_bShowHUDFriendColoring=True
  180. m_WhisperFilter=0
  181. m_bShowHUDCracks=False
  182. EnableAlienFX=false
  183. m_bAnimMenu=false
  184. m_bAllowSimulatedProjectiles=False
  185.  
  186. [TribesGame.TrEntryPlayerController]
  187. m_bEnableChatFilter=false
  188. m_bShowHUDObjectives=true
  189. m_bShowHUDNotifications=true
  190. m_bShowHUDFriendStateNotifications=true
  191.  
  192. [Engine.Engine]
  193. bForceStaticTerrain=False
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