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Jan 21st, 2017
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  1. Tailored Outfit Pieces
  2. Items Prices and Weights according to D&D Arms And Equipment Guide, Page 29, Table 2-2: Clothing.
  3.  
  4. Item Cost Weight Alterations
  5. Fine Belt 25Gp ----
  6. Smuggler's Boots 10Gp 1lb
  7. Silk Pants 8Gp ---- +2Gp 2 Tiny Inside Pockets
  8. Full Cape 1Gp 3lbs
  9. Leather Jacket 1Gp 3lbs +2Gp 2 Tiny Inside Pockets
  10. Velvet Vest 2Gp 1lb +2Gp 2 Tiny Inside Pockets
  11. Leather Gloves 5Sp ----
  12. Cotton Hood 5Cp ----
  13. Knee Pads 3Sp .5lb
  14. Elbow Pads 3Sp .5lb
  15. Shin Guards 4Sp .5lb
  16.  
  17. Inside Pocket Definition according to D&D Complete Scoundrel, page 108.
  18. This hidden space is simply an extra pocket sewn into the inner lining of a coat, tunic, robe, or pair of trousers. An inside pocket generally only holds a few sheets of paper, parchment, or similar items, but some are made to hold a potion or a dagger. A single piece of clothing can have up to two inside pockets. A character with ranks in Sleight of Hand can substitute her Sleight of Hand check result for the normal Search DC when concealing objects in an inside pocket. She gains a +5 circumstance bonus on such checks. The maximum size of the space contained within an inside pocket is two sizes smaller than the article of clothing it is built into. For example, a robe made for a human (size Medium) can have an inside pocket no larger than Tiny. Price: 1 gp
  19.  
  20. Pocket Sizes according to D&D Complete Scoundrel, Page 109, Table 5-1: Hidden Spaces.
  21. Size SearchDC Aprox Volume Content Samples
  22. Fine 25 2x2x2in 10 coins, Sheet of Paper, Shuriken
  23. Diminutive 20 6x6x6in Potion, Amulet
  24. Tiny 15 1x1x1ft Book, Flask of Acid, Light Weapon
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