spoonzilla

temp botanist prep

Feb 23rd, 2017
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  1. Botanist Prep
  2.  
  3. Raid Markers
  4. Dead center sphere position - blue
  5. back right sphere position - purp
  6. back left sphere position - green
  7. orange in center of circle
  8. yellow directly south of orange just outside of circle
  9. red and skull to the left and right of blue well outside of main circle
  10.  
  11. Phase 1 - Main target naturalist, no cleave unless single target increase
  12. Limit boss movement as much as possible while avoiding healing circles
  13. Kill 2 orbs, first blue, then purple
  14. Dodge heroic mechanics
  15. When fetters are up they are prioity, stagger stuns/snares
  16.  
  17. Sit on revival for "oh shit"
  18.  
  19. Phase 2 - Main target arcanist
  20. Call of night is empowered - drops spores
  21. plasma sphere is empowered - spawns lashers
  22. boss moves between blue and purple markers as orbs spawn so melee can stun/cleave lashers as they spawn
  23. call of night stays out of the middle, ideally to the left of blue/green outside circle, key to leave center clear for ranged to move
  24.  
  25.  
  26. Phase 3 - final form, main target solarist
  27. **HERO HERE**
  28. Flare gives tank fetter, soak first for as long as possible, controlled chaos - roar and reposition on dispell, has to happen between sphere, if we're moving while spheres explode it's likely a wipe.
  29. use spirit link here for tank dmg, share with melee during 7th sphere
  30. Off tank escort call of night
  31. Spheres drop spores - have call of nights sac into these to soak
  32. Call of night occasionally summons collapse, call and partner move between their mark and 8 yrds south of their mark
  33.  
  34. Stack in middle as a raid, with everyone being 4 yrds from tank for flare
  35. first call of night soaks on X and Skull with their partners
  36. subsequent calls are sac'd immediately (can ankh totem/brez first sac if important people die)
  37. alternate killing purple/green orbs now instead of blue/purple
  38. on tank dispell, whole raid moves together with roar to yellow
  39.  
  40. **Note**
  41. Tranq first spheres, between 1 and 2
  42. AM seconnd spheres, same spot
  43. Tranq third sphere (2 min tranq req.)
  44. Healing tide fourth sphere
  45. AM fifth sphere
  46. Tranq sixth sphere
  47. healing tide 7th sphere
  48. Tranq 8th sphere (personals/pots)
  49. AM 9th sphere if we get here
  50.  
  51. P1 - Blue -> Purple
  52. P2 - Blue -> Purple
  53. P3 - Purple -> Green
  54.  
  55. P2 Calls Out towards X
  56.  
  57. P3 Calls to Skull/X
  58. Partners are teal/volinor/roke/hoiss/papi
  59.  
  60. Spore Soak order P1/P2
  61. Priority is clear center of room
  62. Tasqt
  63. Inexact
  64. Teal
  65. Jumperxp (Backup)
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