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- Botanist Prep
- Raid Markers
- Dead center sphere position - blue
- back right sphere position - purp
- back left sphere position - green
- orange in center of circle
- yellow directly south of orange just outside of circle
- red and skull to the left and right of blue well outside of main circle
- Phase 1 - Main target naturalist, no cleave unless single target increase
- Limit boss movement as much as possible while avoiding healing circles
- Kill 2 orbs, first blue, then purple
- Dodge heroic mechanics
- When fetters are up they are prioity, stagger stuns/snares
- Sit on revival for "oh shit"
- Phase 2 - Main target arcanist
- Call of night is empowered - drops spores
- plasma sphere is empowered - spawns lashers
- boss moves between blue and purple markers as orbs spawn so melee can stun/cleave lashers as they spawn
- call of night stays out of the middle, ideally to the left of blue/green outside circle, key to leave center clear for ranged to move
- Phase 3 - final form, main target solarist
- **HERO HERE**
- Flare gives tank fetter, soak first for as long as possible, controlled chaos - roar and reposition on dispell, has to happen between sphere, if we're moving while spheres explode it's likely a wipe.
- use spirit link here for tank dmg, share with melee during 7th sphere
- Off tank escort call of night
- Spheres drop spores - have call of nights sac into these to soak
- Call of night occasionally summons collapse, call and partner move between their mark and 8 yrds south of their mark
- Stack in middle as a raid, with everyone being 4 yrds from tank for flare
- first call of night soaks on X and Skull with their partners
- subsequent calls are sac'd immediately (can ankh totem/brez first sac if important people die)
- alternate killing purple/green orbs now instead of blue/purple
- on tank dispell, whole raid moves together with roar to yellow
- **Note**
- Tranq first spheres, between 1 and 2
- AM seconnd spheres, same spot
- Tranq third sphere (2 min tranq req.)
- Healing tide fourth sphere
- AM fifth sphere
- Tranq sixth sphere
- healing tide 7th sphere
- Tranq 8th sphere (personals/pots)
- AM 9th sphere if we get here
- P1 - Blue -> Purple
- P2 - Blue -> Purple
- P3 - Purple -> Green
- P2 Calls Out towards X
- P3 Calls to Skull/X
- Partners are teal/volinor/roke/hoiss/papi
- Spore Soak order P1/P2
- Priority is clear center of room
- Tasqt
- Inexact
- Teal
- Jumperxp (Backup)
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