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Spelunky 1.2 Changelog 9/3/2012

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Sep 3rd, 2012
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  1. =========================
  2. CHANGE LOG
  3. =========================
  4.  
  5. --------------------
  6. v1.2.3
  7. --------------------
  8.  
  9. - Added version number and disclaimer to title screen
  10. - Replaced Super Sound System with Caster extension for cross-platform
  11. playback of audio files.
  12. - Sorted source code assets into folders
  13. - Fixed transparency and other issues with sprites
  14. - Fixed title music not looping after intro sequence
  15. - Fixed hint hand not appearing under certain conditions
  16. - Fixed Damsel not making sound when thrown and bounced
  17. - Fixed Damsel corpse making sound when thrown
  18. - Added "Test" button to Config for testing chosen video settings
  19. - Renamed "Resolution:" subtitle in Config to "Scale:"
  20. - Fixed Config not asking for "Jump" button when gamepad without analogue
  21. sticks is configured
  22. - Added "Joyconfig" button behavior to enable "Use gamepad" in Config
  23. - Removed references to "Flare" button in Spelunky and Config (1)
  24. - Converted source code to Game Maker 7 format (2)
  25. - Disabled F4 and F9 keys (3)
  26. - Changed default screen scale to "X2" (4)
  27.  
  28. --------------------
  29. v1.2.3 MAC ONLY
  30. --------------------
  31.  
  32. - Moved config files and "levels" folder to "~/Library/Preferences/Spelunky"
  33. - Moved "sound" folder to "Spelunky.app/Contents/Resources"
  34. - Fixed graphical glitch in dark levels
  35. - Fixed "Enter" key not registering in "Level Editor" and "Load Level"
  36. - Fixed "Fit screen" scale in windowed mode (5)
  37. - Added "Alt" key modifier to function keys while in windowed mode (6)
  38. - Fixed "Start game on exit" in Config with GMac-Terminal extension (7)
  39.  
  40. --------------------
  41. v1.2r2
  42. --------------------
  43.  
  44. - Replaced original Spelunky scores code with Moloch's Portable Spelunky
  45. code
  46. - Added "Fit screen" scale to Spelunky and Config (8)
  47.  
  48. --------------------
  49. v1.2
  50. --------------------
  51.  
  52. - Fixed mouse cursor appearing in custom levels under certain conditions
  53. - Fixed "M" key improperly selecting music in custom levels
  54. - Fixed compass not working in custom levels
  55. - Fixed Yeti King causing no damage in custom levels
  56. - Fixed block crumbling above arrow trap
  57. - Fixed gold block not dropping gold
  58. - Added collision variables to jars
  59. - Fixed skulls and jars not deactivating off-screen
  60. - Fixed breaking jars with whip releasing double contents
  61. - Fixed certain objects floating in air when stuck in lava and lava is
  62. destroyed
  63. - Changed stunned player collision mask to same width as standing player
  64. collision mask
  65. - Fixed player changing from Tunnel Man to Spelunker after talking to Tunnel
  66. Man during level transition
  67. - Fixed player changing from Damsel to Spelunker when exiting title screen
  68. via rope
  69. - Fixed player damaging and dropping Damsel when falling and pressing "Rope"
  70. key/button
  71. - Fixed Damsel sound panning backwards
  72. - Fixed Damsel corpse making sounds when attacked by machete
  73. - Fixed idle Damsel not responding to machete attack
  74. - Fixed stunned enemies not recovering while suspended in web
  75. - Fixed stunned Shopkeeper waking up when whipped
  76. - Fixed Shopkeeper not guarding exit in custom levels
  77. - Fixed Man Trap not eating Yeti, Hawkman or Vampire
  78. - Fixed Man Trap invulnerable to being crushed
  79. - Fixed Tomb Lord not spawning in level thirteen
  80. - Fixed missing and incorrect enemy types
  81. - Fixed player levitating when climbing rope and damaged by enemy
  82. - Fixed player death by Shopkeeper, Yeti and Hawkman throw not recording as
  83. death by that enemy
  84. - Fixed player death by Magma Man and Vampire not recording as death by that
  85. enemy
  86. - Fixed player death by smash trap not recording as smash trap death
  87. - Fixed player death by boulder recording as crushed death
  88. - Fixed short fall possibly causing fall damage to player
  89. - Fixed dead or stunned player not dropping held items
  90. - Fixed player death interrupting money tally
  91. - Fixed kapala collecting blood after player death
  92. - Fixed cape fluttering after player death
  93. - Fixed arrow thrown by damaged player causing damage to player
  94. - Fixed arrows on ground always facing right
  95. - Fixed ankh respawn causing HUD to disappear
  96. - Fixed ankh not teleporting player inside Moai if player is too far away
  97. - Fixed parachute deploying too early
  98. - Fixed four pixel gap between Giant Tiki's head and body
  99. - Changed rolled dice behavior (9)
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