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- ERROR: ld.so: object '/home/balasarius/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- Setting breakpad minidump AppID = 227160
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561197991220410 [API loaded no]
- Native stacktrace:
- /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Mono/x86/libmono.so(+0x8b470) [0xf5a4b470]
- /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Mono/x86/libmono.so(+0x2133c) [0xf59e133c]
- [0xf77db410]
- unexpected type 0x40
- unexpected type 0x40
- unexpected type 0x40
- Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object
- ERROR: ld.so: object '/home/balasarius/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- Could not attach to process. If your uid matches the uid of the target
- process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try
- again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf
- ptrace: Operation not permitted.
- lity GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
- GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age
- Setting maxVSyncInterval to 4
- GL: Detected 0 MB VRAM
- Total system RAM: 15998 MiB
- Initialize engine version: 4.5.0f6 (fd4616464986)
- AudioManager: Using ALSA: default
- Begin MonoManager ReloadAssembly
- Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/UnityEngine.dll into Unity Child Domain
- Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
- Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/JsonFx.Json.dll (this message is harmless)
- Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/JsonFx.Json.dll into Unity Child Domain
- Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/protobuf-net.dll (this message is harmless)
- Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/protobuf-net.dll into Unity Child Domain
- Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/ShipData.dll (this message is harmless)
- Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/ShipData.dll into Unity Child Domain
- Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/BadlandStudio.Serialization.dll (this message is harmless)
- Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/BadlandStudio.Serialization.dll into Unity Child Domain
- Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/BadlandStudio.Steamworks.dll (this message is harmless)
- Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/BadlandStudio.Steamworks.dll into Unity Child Domain
- Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/HOTween.dll (this message is harmless)
- Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/HOTween.dll into Unity Child Domain
- - Completed reload, in 0.044 seconds
- Compositing window manager detected - disabling vsync for performance
- Default vsync count 0
- requesting resize 1280 x 720
- resizing window to 1280 x 720
- Desktop is 1440 x 900 @ 60 Hz
- /dev/input/js0: driver version: 2.1.0 (20100)
- : Too many buttons; using buttons 0 - 19 and ignoring buttons 20 - 20
- /dev/input/js0: fd 114, buttons 20, axes 5, name Driving Force GT
- /dev/input/js0: axis 0: raw -32767, mapped 0.000000
- /dev/input/js0: axis 1: raw -32767, mapped 0.000000
- /dev/input/js0: axis 2: raw 32767, mapped 0.000000
- /dev/input/js0: axis 3: raw 0, mapped 0.000000
- /dev/input/js0: axis 4: raw 0, mapped 0.000000
- Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/System.Core.dll (this message is harmless)
- Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/System.dll (this message is harmless)
- Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/System.Xml.dll (this message is harmless)
- Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/Boo.Lang.dll (this message is harmless)
- WARNING: Shader Unsupported: 'Planetary/Sun DX11 Full' - Pass 'FORWARD' shader state not supported
- UnloadTime: 1.913000 ms
- cInput Awake
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 7583.
- Total: 4.536000 ms (FindLiveObjects: 0.485000 ms CreateObjectMapping: 0.107000 ms MarkObjects: 3.831000 ms DeleteObjects: 0.012000 ms)
- CubemapLoc: BackgroundGen/Cubemaps/nebula_gas_dense_4
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- requesting resize 1280 x 720
- resizing window to 1280 x 720
- Desktop is 1440 x 900 @ 60 Hz
- WARNING: Shader Unsupported: 'Planetary/Sun DX11 Full' - Pass 'FORWARD' shader state not supported
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 7907.
- Total: 5.177000 ms (FindLiveObjects: 0.281000 ms CreateObjectMapping: 0.101000 ms MarkObjects: 3.973000 ms DeleteObjects: 0.739000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8154.
- Total: 4.820000 ms (FindLiveObjects: 0.496000 ms CreateObjectMapping: 0.095000 ms MarkObjects: 4.192000 ms DeleteObjects: 0.010000 ms)
- NewGame: OnStartClick()
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --------------------GalaxyManager.Init()--------------------
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- EnsureConnectedGraph
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FindDisconnectedNodes found 9 disconnected nodes.
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FindDisconnectedNodes found 0 disconnected nodes.
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- EnsureConnectedGraph terminated with 1 iterations
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Initialize faction: Player id: 0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Initialize faction: Federated Planets of Vlanitak id: 1
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unkown faction attribute: Banker
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Adding faction: Federated Planets of Vlanitak
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Initialize faction: Federated Galactic Union id: 2
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unkown faction attribute: Banker
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Adding faction: Federated Galactic Union
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Generating Starting Sectors. (10)
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Annexing empty neighbors.
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Initial territory set.
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Player has 0 star systems.
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Federated Planets of Vlanitak has 3 star systems.
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Federated Galactic Union has 1 star systems.
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Saving galaxy to: SaveFiles/Galaxies/survival/GalaxyHeader.gal
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Starter ship is now: Striker
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- NewGame: Launch(): survival
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Start Loading LoadScreen
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Is Application Already busy? False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Loading Level LoadScreen
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 8.775001 ms
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 360 unused Assets to reduce memory usage. Loaded Objects now: 1970.
- Total: 9.388000 ms (FindLiveObjects: 0.070000 ms CreateObjectMapping: 0.065000 ms MarkObjects: 2.045000 ms DeleteObjects: 7.138000 ms)
- Shipyard ------ Loading ship info from playerData tree.
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Lets unload the garbage
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1863.
- Total: 3.291000 ms (FindLiveObjects: 0.103000 ms CreateObjectMapping: 0.067000 ms MarkObjects: 3.028000 ms DeleteObjects: 0.071000 ms)
- Done taking out the garbage lets load the level now
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Start Loading Shipyard
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Is Application Already busy? False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Loading Level Shipyard
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 23.80765
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 25.81228
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 2.681000 ms
- Field ShowTutorialOnStart exists: True
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Show window.
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Set Other UI Active by Drones
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 19908.
- Total: 23.468000 ms (FindLiveObjects: 1.079000 ms CreateObjectMapping: 0.255000 ms MarkObjects: 21.851999 ms DeleteObjects: 0.178000 ms)
- Saving galaxy to: SaveFiles/Galaxies/survival/GalaxyHeader.gal
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Set Other UI Inactive by Drones
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Set Other UI Active by Drones
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Set Other UI Inactive by Drones
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- OnActivate: True pref ShowTutorialOnStart is now: 1
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/UnityScript.Lang.dll (this message is harmless)
- SaveLoad.ReadObject(): Failed to open 'SaveFiles/Starter/Striker.ship' (reason: System.IO.IsolatedStorage.IsolatedStorageException: Could not find file "/home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/SaveFiles/Starter/Striker.ship".
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
- at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
- at SaveLoad.ReadObject[ShipTree] (System.String path) [0x00000] in <filename unknown>:0 )
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Could not load ship: SaveFiles/Starter/Striker.ship
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- First Start. Making sure we have newbie equipment.
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Loading inventories
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Stat Tween missing sub
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PartPlacer: LoadNewPrefab: T1_Cockpit_01
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Setting Up New Block
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- SpawnCurrentBlock
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Setup Current Block: T1_Cockpit_01(Clone)(Clone) bdura: 400 bheal: 400
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- clear old colliders
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Not a turret, create mesh collider
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Starting placement scripts for T1_Cockpit_01(Clone)(Clone) (UnityEngine.GameObject)
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Get Bounds on Non-Weapon
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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