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Kinetic Void [D13.4 - Linux] Survivial Player.log Output

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Jul 31st, 2014
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  1. ERROR: ld.so: object '/home/balasarius/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  2. Setting breakpad minidump AppID = 227160
  3. Steam_SetMinidumpSteamID: Caching Steam ID: 76561197991220410 [API loaded no]
  4.  
  5. Native stacktrace:
  6.  
  7. /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Mono/x86/libmono.so(+0x8b470) [0xf5a4b470]
  8. /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Mono/x86/libmono.so(+0x2133c) [0xf59e133c]
  9. [0xf77db410]
  10. unexpected type 0x40
  11. unexpected type 0x40
  12. unexpected type 0x40
  13.  
  14. Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object
  15. ERROR: ld.so: object '/home/balasarius/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  16. Could not attach to process. If your uid matches the uid of the target
  17. process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try
  18. again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf
  19. ptrace: Operation not permitted.
  20. lity GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
  21. GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age
  22. Setting maxVSyncInterval to 4
  23. GL: Detected 0 MB VRAM
  24. Total system RAM: 15998 MiB
  25. Initialize engine version: 4.5.0f6 (fd4616464986)
  26. AudioManager: Using ALSA: default
  27. Begin MonoManager ReloadAssembly
  28. Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/UnityEngine.dll (this message is harmless)
  29. Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/UnityEngine.dll into Unity Child Domain
  30. Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  31. Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  32. Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  33. Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  34. Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  35. Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  36. Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  37. Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  38. Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
  39. Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
  40. Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/JsonFx.Json.dll (this message is harmless)
  41. Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/JsonFx.Json.dll into Unity Child Domain
  42. Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/protobuf-net.dll (this message is harmless)
  43. Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/protobuf-net.dll into Unity Child Domain
  44. Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/ShipData.dll (this message is harmless)
  45. Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/ShipData.dll into Unity Child Domain
  46. Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/BadlandStudio.Serialization.dll (this message is harmless)
  47. Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/BadlandStudio.Serialization.dll into Unity Child Domain
  48. Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/BadlandStudio.Steamworks.dll (this message is harmless)
  49. Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/BadlandStudio.Steamworks.dll into Unity Child Domain
  50. Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/HOTween.dll (this message is harmless)
  51. Loading /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/HOTween.dll into Unity Child Domain
  52. - Completed reload, in 0.044 seconds
  53. Compositing window manager detected - disabling vsync for performance
  54. Default vsync count 0
  55. requesting resize 1280 x 720
  56. resizing window to 1280 x 720
  57. Desktop is 1440 x 900 @ 60 Hz
  58. /dev/input/js0: driver version: 2.1.0 (20100)
  59. : Too many buttons; using buttons 0 - 19 and ignoring buttons 20 - 20
  60. /dev/input/js0: fd 114, buttons 20, axes 5, name Driving Force GT
  61. /dev/input/js0: axis 0: raw -32767, mapped 0.000000
  62. /dev/input/js0: axis 1: raw -32767, mapped 0.000000
  63. /dev/input/js0: axis 2: raw 32767, mapped 0.000000
  64. /dev/input/js0: axis 3: raw 0, mapped 0.000000
  65. /dev/input/js0: axis 4: raw 0, mapped 0.000000
  66. Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/System.Core.dll (this message is harmless)
  67. Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/System.dll (this message is harmless)
  68. Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/System.Xml.dll (this message is harmless)
  69. Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/Boo.Lang.dll (this message is harmless)
  70. WARNING: Shader Unsupported: 'Planetary/Sun DX11 Full' - Pass 'FORWARD' shader state not supported
  71. UnloadTime: 1.913000 ms
  72. cInput Awake
  73.  
  74. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  75.  
  76. Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  77.  
  78. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 7583.
  79. Total: 4.536000 ms (FindLiveObjects: 0.485000 ms CreateObjectMapping: 0.107000 ms MarkObjects: 3.831000 ms DeleteObjects: 0.012000 ms)
  80.  
  81. CubemapLoc: BackgroundGen/Cubemaps/nebula_gas_dense_4
  82.  
  83. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  84.  
  85. requesting resize 1280 x 720
  86. resizing window to 1280 x 720
  87. Desktop is 1440 x 900 @ 60 Hz
  88. WARNING: Shader Unsupported: 'Planetary/Sun DX11 Full' - Pass 'FORWARD' shader state not supported
  89. Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  90.  
  91. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 7907.
  92. Total: 5.177000 ms (FindLiveObjects: 0.281000 ms CreateObjectMapping: 0.101000 ms MarkObjects: 3.973000 ms DeleteObjects: 0.739000 ms)
  93.  
  94. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  95.  
  96. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8154.
  97. Total: 4.820000 ms (FindLiveObjects: 0.496000 ms CreateObjectMapping: 0.095000 ms MarkObjects: 4.192000 ms DeleteObjects: 0.010000 ms)
  98.  
  99. NewGame: OnStartClick()
  100.  
  101. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  102.  
  103. --------------------GalaxyManager.Init()--------------------
  104.  
  105. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  106.  
  107. EnsureConnectedGraph
  108.  
  109. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  110.  
  111. FindDisconnectedNodes found 9 disconnected nodes.
  112.  
  113. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  114.  
  115. FindDisconnectedNodes found 0 disconnected nodes.
  116.  
  117. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  118.  
  119. EnsureConnectedGraph terminated with 1 iterations
  120.  
  121. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  122.  
  123. Initialize faction: Player id: 0
  124.  
  125. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  126.  
  127. Initialize faction: Federated Planets of Vlanitak id: 1
  128.  
  129. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  130.  
  131. Unkown faction attribute: Banker
  132.  
  133. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  134.  
  135. Adding faction: Federated Planets of Vlanitak
  136.  
  137. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  138.  
  139. Initialize faction: Federated Galactic Union id: 2
  140.  
  141. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  142.  
  143. Unkown faction attribute: Banker
  144.  
  145. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  146.  
  147. Adding faction: Federated Galactic Union
  148.  
  149. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  150.  
  151. Generating Starting Sectors. (10)
  152.  
  153. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  154.  
  155. Annexing empty neighbors.
  156.  
  157. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  158.  
  159. Initial territory set.
  160.  
  161. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  162.  
  163. Player has 0 star systems.
  164.  
  165. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  166.  
  167. Federated Planets of Vlanitak has 3 star systems.
  168.  
  169. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  170.  
  171. Federated Galactic Union has 1 star systems.
  172.  
  173. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  174.  
  175. Saving galaxy to: SaveFiles/Galaxies/survival/GalaxyHeader.gal
  176.  
  177. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  178.  
  179. Starter ship is now: Striker
  180.  
  181. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  182.  
  183. NewGame: Launch(): survival
  184.  
  185. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  186.  
  187. Start Loading LoadScreen
  188.  
  189. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  190.  
  191. Is Application Already busy? False
  192.  
  193. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  194.  
  195. Loading Level LoadScreen
  196.  
  197. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  198.  
  199. UnloadTime: 8.775001 ms
  200. Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  201.  
  202. Unloading 360 unused Assets to reduce memory usage. Loaded Objects now: 1970.
  203. Total: 9.388000 ms (FindLiveObjects: 0.070000 ms CreateObjectMapping: 0.065000 ms MarkObjects: 2.045000 ms DeleteObjects: 7.138000 ms)
  204.  
  205. Shipyard ------ Loading ship info from playerData tree.
  206.  
  207. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  208.  
  209. Lets unload the garbage
  210.  
  211. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  212.  
  213. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  214.  
  215. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1863.
  216. Total: 3.291000 ms (FindLiveObjects: 0.103000 ms CreateObjectMapping: 0.067000 ms MarkObjects: 3.028000 ms DeleteObjects: 0.071000 ms)
  217.  
  218. Done taking out the garbage lets load the level now
  219.  
  220. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  221.  
  222. Start Loading Shipyard
  223.  
  224. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  225.  
  226. Is Application Already busy? False
  227.  
  228. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  229.  
  230. Loading Level Shipyard
  231.  
  232. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  233.  
  234. 23.80765
  235.  
  236. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  237.  
  238. 25.81228
  239.  
  240. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  241.  
  242. UnloadTime: 2.681000 ms
  243. Field ShowTutorialOnStart exists: True
  244.  
  245. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  246.  
  247. Show window.
  248.  
  249. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  250.  
  251. Set Other UI Active by Drones
  252.  
  253. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  254.  
  255. Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  256.  
  257. Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 19908.
  258. Total: 23.468000 ms (FindLiveObjects: 1.079000 ms CreateObjectMapping: 0.255000 ms MarkObjects: 21.851999 ms DeleteObjects: 0.178000 ms)
  259.  
  260. Saving galaxy to: SaveFiles/Galaxies/survival/GalaxyHeader.gal
  261.  
  262. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  263.  
  264. Set Other UI Inactive by Drones
  265.  
  266. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  267.  
  268. Set Other UI Active by Drones
  269.  
  270. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  271.  
  272. Set Other UI Inactive by Drones
  273.  
  274. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  275.  
  276. OnActivate: True pref ShowTutorialOnStart is now: 1
  277.  
  278. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  279.  
  280. Platform assembly: /home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/Kinetic Void_Data/Managed/UnityScript.Lang.dll (this message is harmless)
  281. SaveLoad.ReadObject(): Failed to open 'SaveFiles/Starter/Striker.ship' (reason: System.IO.IsolatedStorage.IsolatedStorageException: Could not find file "/home/balasarius/.local/share/Steam/SteamApps/common/Kinetic Void/SaveFiles/Starter/Striker.ship".
  282. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  283. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
  284. at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
  285. at SaveLoad.ReadObject[ShipTree] (System.String path) [0x00000] in <filename unknown>:0 )
  286.  
  287. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  288.  
  289. Could not load ship: SaveFiles/Starter/Striker.ship
  290.  
  291. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  292.  
  293. First Start. Making sure we have newbie equipment.
  294.  
  295. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  296.  
  297. Loading inventories
  298.  
  299. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  300.  
  301. Stat Tween missing sub
  302.  
  303. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  304.  
  305. PartPlacer: LoadNewPrefab: T1_Cockpit_01
  306.  
  307. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  308.  
  309. Setting Up New Block
  310.  
  311. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  312.  
  313. SpawnCurrentBlock
  314.  
  315. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  316.  
  317. Setup Current Block: T1_Cockpit_01(Clone)(Clone) bdura: 400 bheal: 400
  318.  
  319. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  320.  
  321. clear old colliders
  322.  
  323. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  324.  
  325. Not a turret, create mesh collider
  326.  
  327. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  328.  
  329. Starting placement scripts for T1_Cockpit_01(Clone)(Clone) (UnityEngine.GameObject)
  330.  
  331. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  332.  
  333. Get Bounds on Non-Weapon
  334.  
  335. (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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