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NWPlayer123

YWW 3DS param/modelViewer_default.txt

Jan 21st, 2017
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  1.  
  2. // デフォルト値
  3.  
  4. modelViewer
  5. {
  6. bool gridVisible = true # グリッドの表示
  7.  
  8. str directory = "" # ディレクトリー
  9. str file = "" # ファイル
  10.  
  11. s32 drawCam = 0 # DrawCam
  12.  
  13. bool cameraFitEnable = false # CameraFit
  14. bool fb2TexSortObjEneable = true # fb2TexSortObj
  15. bool shadowMapEnable = true # shadowMapEnable
  16.  
  17. textColor # テキストカラー
  18. {
  19. f32 R = 1.0f [0.01f, 0.00f, 1.00f]
  20. f32 G = 1.0f [0.01f, 0.00f, 1.00f]
  21. f32 B = 1.0f [0.01f, 0.00f, 1.00f]
  22. }
  23.  
  24. gridColor # グリッドカラー
  25. {
  26. f32 R = 0.41f [0.01f, 0.00f, 1.00f]
  27. f32 G = 0.41f [0.01f, 0.00f, 1.00f]
  28. f32 B = 0.41f [0.01f, 0.00f, 1.00f]
  29. }
  30.  
  31. clearColor # 背景の色
  32. {
  33. f32 R = 0.2f [0.01f, 0.00f, 1.00f]
  34. f32 G = 0.2f [0.01f, 0.00f, 1.00f]
  35. f32 B = 0.2f [0.01f, 0.00f, 1.00f]
  36. }
  37.  
  38. clearColor2 # 背景
  39. {
  40. f32 R = 0.0f [0.01f, 0.00f, 1.00f]
  41. f32 G = 0.0f [0.01f, 0.00f, 1.00f]
  42. f32 B = 0.0f [0.01f, 0.00f, 1.00f]
  43. }
  44.  
  45. clearColor3 # 背景
  46. {
  47. f32 R = 0.5f [0.01f, 0.00f, 1.00f]
  48. f32 G = 0.5f [0.01f, 0.00f, 1.00f]
  49. f32 B = 0.5f [0.01f, 0.00f, 1.00f]
  50. }
  51.  
  52. clearColor4 # 背景
  53. {
  54. f32 R = 1.0f [0.01f, 0.00f, 1.00f]
  55. f32 G = 1.0f [0.01f, 0.00f, 1.00f]
  56. f32 B = 1.0f [0.01f, 0.00f, 1.00f]
  57. }
  58.  
  59. clearColor5 # 背景
  60. {
  61. f32 R = 0.2f [0.01f, 0.00f, 1.00f]
  62. f32 G = 0.10f [0.01f, 0.00f, 1.00f]
  63. f32 B = 0.10f [0.01f, 0.00f, 1.00f]
  64. }
  65.  
  66. clearColor6 # 背景
  67. {
  68. f32 R = 0.10f [0.01f, 0.00f, 1.00f]
  69. f32 G = 0.2f [0.01f, 0.00f, 1.00f]
  70. f32 B = 0.10f [0.01f, 0.00f, 1.00f]
  71. }
  72.  
  73. clearColor7 # 背景
  74. {
  75. f32 R = 0.10f [0.01f, 0.00f, 1.00f]
  76. f32 G = 0.10f [0.01f, 0.00f, 1.00f]
  77. f32 B = 0.2f [0.01f, 0.00f, 1.00f]
  78. }
  79.  
  80. postEffect # ポストエフェクト
  81. {
  82. bool vignetting = false # vignetting
  83. bool dof = false # DOF
  84. bool glare = false # Glare
  85. bool colorCorrection = false # ColorCorrection
  86. bool fxaa = false # FXAA
  87. }
  88.  
  89. camera # カメラ
  90. {
  91.  
  92. f32 far = 500.000000 [1.000000, 0.000000] #
  93. f32 near = 1.000000 [1.000000, 0.000000] #
  94. f32 pers_distance = 20.000000 [0.100000, 0.100000] #
  95. f32 pers_rotYDeg = 5.000000 [0.100000, 0.000000, 180.000000] #
  96. f32 pers_rotXDeg = 30.000000 [0.100000, 0.000000, 180.000000] #
  97. f32 pers_fovyDeg = 30.000000 [0.100000, 0.000000, 180.000000] #
  98. f32 pers_targetTransX = 0.000000 [0.100000, 0.000000] #
  99. f32 pers_targetTransY = 0.500000 [0.100000, 0.000000] #
  100. f32 pers_targetTransZ = 0.000000 [0.100000, 0.000000] #
  101. }
  102.  
  103. str clearColorName = "clearColor"
  104.  
  105. }
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