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- // デフォルト値
- modelViewer
- {
- bool gridVisible = true # グリッドの表示
- str directory = "" # ディレクトリー
- str file = "" # ファイル
- s32 drawCam = 0 # DrawCam
- bool cameraFitEnable = false # CameraFit
- bool fb2TexSortObjEneable = true # fb2TexSortObj
- bool shadowMapEnable = true # shadowMapEnable
- textColor # テキストカラー
- {
- f32 R = 1.0f [0.01f, 0.00f, 1.00f]
- f32 G = 1.0f [0.01f, 0.00f, 1.00f]
- f32 B = 1.0f [0.01f, 0.00f, 1.00f]
- }
- gridColor # グリッドカラー
- {
- f32 R = 0.41f [0.01f, 0.00f, 1.00f]
- f32 G = 0.41f [0.01f, 0.00f, 1.00f]
- f32 B = 0.41f [0.01f, 0.00f, 1.00f]
- }
- clearColor # 背景の色
- {
- f32 R = 0.2f [0.01f, 0.00f, 1.00f]
- f32 G = 0.2f [0.01f, 0.00f, 1.00f]
- f32 B = 0.2f [0.01f, 0.00f, 1.00f]
- }
- clearColor2 # 背景
- {
- f32 R = 0.0f [0.01f, 0.00f, 1.00f]
- f32 G = 0.0f [0.01f, 0.00f, 1.00f]
- f32 B = 0.0f [0.01f, 0.00f, 1.00f]
- }
- clearColor3 # 背景
- {
- f32 R = 0.5f [0.01f, 0.00f, 1.00f]
- f32 G = 0.5f [0.01f, 0.00f, 1.00f]
- f32 B = 0.5f [0.01f, 0.00f, 1.00f]
- }
- clearColor4 # 背景
- {
- f32 R = 1.0f [0.01f, 0.00f, 1.00f]
- f32 G = 1.0f [0.01f, 0.00f, 1.00f]
- f32 B = 1.0f [0.01f, 0.00f, 1.00f]
- }
- clearColor5 # 背景
- {
- f32 R = 0.2f [0.01f, 0.00f, 1.00f]
- f32 G = 0.10f [0.01f, 0.00f, 1.00f]
- f32 B = 0.10f [0.01f, 0.00f, 1.00f]
- }
- clearColor6 # 背景
- {
- f32 R = 0.10f [0.01f, 0.00f, 1.00f]
- f32 G = 0.2f [0.01f, 0.00f, 1.00f]
- f32 B = 0.10f [0.01f, 0.00f, 1.00f]
- }
- clearColor7 # 背景
- {
- f32 R = 0.10f [0.01f, 0.00f, 1.00f]
- f32 G = 0.10f [0.01f, 0.00f, 1.00f]
- f32 B = 0.2f [0.01f, 0.00f, 1.00f]
- }
- postEffect # ポストエフェクト
- {
- bool vignetting = false # vignetting
- bool dof = false # DOF
- bool glare = false # Glare
- bool colorCorrection = false # ColorCorrection
- bool fxaa = false # FXAA
- }
- camera # カメラ
- {
- f32 far = 500.000000 [1.000000, 0.000000] #
- f32 near = 1.000000 [1.000000, 0.000000] #
- f32 pers_distance = 20.000000 [0.100000, 0.100000] #
- f32 pers_rotYDeg = 5.000000 [0.100000, 0.000000, 180.000000] #
- f32 pers_rotXDeg = 30.000000 [0.100000, 0.000000, 180.000000] #
- f32 pers_fovyDeg = 30.000000 [0.100000, 0.000000, 180.000000] #
- f32 pers_targetTransX = 0.000000 [0.100000, 0.000000] #
- f32 pers_targetTransY = 0.500000 [0.100000, 0.000000] #
- f32 pers_targetTransZ = 0.000000 [0.100000, 0.000000] #
- }
- str clearColorName = "clearColor"
- }
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