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Jan 5th, 2015
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  1. Sometimes a trapping pokemon brings game winning / game losing risk scenarios into the lead selection and the first 2 turns of a battle, but it is heavily matchup reliant. An offensive team can win on turn2 vs stall by leading with a physical sweeper and double to gothitelle as quagsire comes out, and then win easily.
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  3. Even if the stall guy actually makes a good prediction there, that "and double to gothitelle" possibility exists on every turn and likely nullifies 3 or so pokemon on a normal stall team.
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  5. This will be handwaved away by someone saying "but goth is useless vs offense so it's not centralizing" and that's true. It's not centralizing. No one builds around it. (hmm what am I going to switch into gothitelle? lol)
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  7. So I will just continue to have a negative view of trapping abilities and play like a lunatic.
  8. --56k
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