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Jan 23rd, 2017
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  1. 10:19:57> D = "Loaded Settings from File: default.lua"
  2. 10:19:57> D = "Map data loaded: 561 entries found"
  3. 10:19:57> D = "[Jorith ToolBox] Loading Managers"
  4. 10:19:57> D = "[Jorith ToolBox] Loaded: apiManager"
  5. 10:19:57> D = "[Jorith ToolBox] Loaded: chatManager"
  6. 10:19:57> D = "[Jorith ToolBox] Loaded: inventoryManager"
  7. 10:19:57> D = "[Jorith ToolBox] Loaded: languageManager"
  8. 10:19:57> D = "[Jorith ToolBox] Loaded: settingsManager"
  9. 10:19:57> D = "[Jorith ToolBox] Loaded: utilityManager"
  10. 10:19:57> D = "[Jorith ToolBox] Loading Data"
  11. 10:19:57> D = "[Jorith ToolBox] Loaded: CityData"
  12. 10:19:58> D = "[Jorith ToolBox] Loaded: ItemData"
  13. 10:19:58> D = "[Jorith ToolBox] Loaded: KeyData"
  14. 10:19:58> D = "[Jorith ToolBox] Loading Modules"
  15. 10:19:58> D = "[Jorith ToolBox] Loaded: Auto Equip"
  16. 10:19:58> D = "[Jorith ToolBox] Loaded: Destroy Item"
  17. 10:19:58> D = "[Jorith ToolBox] Loaded: Hacks"
  18. 10:19:58> D = "[Jorith ToolBox] Loaded: Information"
  19. 10:19:58> D = "[Jorith ToolBox] Loaded: Nourishment"
  20. 10:19:58> D = "[Jorith ToolBox] Loaded: Player alert"
  21. 10:19:58> D = "[Jorith ToolBox] Loaded: Speedboost"
  22. 10:19:58> D = "[Jorith ToolBox] Loaded: Use Item"
  23. 10:19:58> D = "mmoalt.Silverwastes.ModuleInit"
  24. 10:19:58> D = "mmoalt.Silverwastes => Loading avoidancelogger"
  25. 10:19:58> D = "AvoidanceLogger:ModuleInit"
  26. 10:19:58> D = "mmoalt.Silverwastes => Loading event"
  27. 10:19:58> D = "mmoalt.Silverwastes => Loading obstacle"
  28. 10:19:58> D = "Loading GW2 Main.bt"
  29. 10:19:58> D = "[sPvP] - Loading PvPtool Addon"
  30. 10:19:58> D = "[BT] - Loaded last used Behavior : AssistMode"
  31. 10:19:58> D = "Saved Settings in File: default.lua"
  32. 10:20:16> D = "[Jorith ToolBox] Initiate Addon."
  33. 10:20:16> D = "[Mesh Manager] - Map Changed, Loading NavMesh.."
  34. 10:20:16> D = "[Mesh Manager] - Loaded OffMeshConnections: #2"
  35. 10:20:16> D = "[Mesh Manager] - Loading NavMesh from File: Heart of the Mists"
  36. 10:20:16> D = "[Mesh Manager] - Mesh was loaded successfully!"
  37. 10:20:16> D = "Generated levelmap with 1 entries"
  38. 10:20:26> D = "Saved Settings in File: default.lua"
  39. 10:20:28> D = "Saved Settings in File: default.lua"
  40. 10:20:45> D = "sPvP Mode Activated"
  41. 10:20:45> D = "[Unstuck]: Started"
  42. 10:20:50> D = "[sPvP] - Joining Unranked Queue: true"
  43. 10:23:8> D = "[sPvP] - Match Available"
  44. 10:23:8> D = "[sPvP] - Set Ready for Match: true"
  45. 10:23:23> D = "[Mesh Manager] - Map Changed, Loading NavMesh.."
  46. 10:23:23> D = "[Mesh Manager] - Loaded OffMeshConnections: #71"
  47. 10:23:24> D = "[Mesh Manager] - Loading NavMesh from File: sPvP Battle of Champions"
  48. 10:23:24> D = "[sPvP] - Current Team is : red"
  49. 10:23:24> D = "[sPvP] - Set Ready for Match: 1875737176"
  50. 10:23:24> D = "[Mesh Manager] - Mesh was loaded successfully!"
  51. 10:23:24> D = "Generated levelmap with 0 entries"
  52. 10:24:51> D = "sPvP Mode Deactivated"
  53. 10:24:52> D = "sPvP Mode Activated"
  54. 10:24:52> D = "[Unstuck]: Started"
  55. 10:25:4> D = "Loaded Settings from File: default.lua"
  56. 10:25:4> D = "Map data loaded: 561 entries found"
  57. 10:25:4> D = "[Jorith ToolBox] Loading Managers"
  58. 10:25:4> D = "[Jorith ToolBox] Loaded: apiManager"
  59. 10:25:4> D = "[Jorith ToolBox] Loaded: chatManager"
  60. 10:25:4> D = "[Jorith ToolBox] Loaded: inventoryManager"
  61. 10:25:4> D = "[Jorith ToolBox] Loaded: languageManager"
  62. 10:25:4> D = "[Jorith ToolBox] Loaded: settingsManager"
  63. 10:25:4> D = "[Jorith ToolBox] Loaded: utilityManager"
  64. 10:25:4> D = "[Jorith ToolBox] Loading Data"
  65. 10:25:4> D = "[Jorith ToolBox] Loaded: CityData"
  66. 10:25:5> D = "[Jorith ToolBox] Loaded: ItemData"
  67. 10:25:5> D = "[Jorith ToolBox] Loaded: KeyData"
  68. 10:25:5> D = "[Jorith ToolBox] Loading Modules"
  69. 10:25:5> D = "[Jorith ToolBox] Loaded: Auto Equip"
  70. 10:25:5> D = "[Jorith ToolBox] Loaded: Destroy Item"
  71. 10:25:5> D = "[Jorith ToolBox] Loaded: Hacks"
  72. 10:25:5> D = "[Jorith ToolBox] Loaded: Information"
  73. 10:25:5> D = "[Jorith ToolBox] Loaded: Nourishment"
  74. 10:25:5> D = "[Jorith ToolBox] Loaded: Player alert"
  75. 10:25:5> D = "[Jorith ToolBox] Loaded: Speedboost"
  76. 10:25:5> D = "[Jorith ToolBox] Loaded: Use Item"
  77. 10:25:5> D = "mmoalt.Silverwastes.ModuleInit"
  78. 10:25:5> D = "mmoalt.Silverwastes => Loading avoidancelogger"
  79. 10:25:5> D = "AvoidanceLogger:ModuleInit"
  80. 10:25:5> D = "mmoalt.Silverwastes => Loading event"
  81. 10:25:5> D = "mmoalt.Silverwastes => Loading obstacle"
  82. 10:25:5> D = "Loading GW2 Main.bt"
  83. 10:25:5> D = "[sPvP] - Loading PvPtool Addon"
  84. 10:25:5> D = "[BT] - Loaded last used Behavior : sPvP"
  85. 10:25:5> D = "Saved Settings in File: default.lua"
  86. 10:25:5> D = "[Jorith ToolBox] Initiate Addon."
  87. 10:25:5> D = "[Mesh Manager] - Map Changed, Loading NavMesh.."
  88. 10:25:5> D = "[Mesh Manager] - Loaded OffMeshConnections: #71"
  89. 10:25:5> D = "[Mesh Manager] - Loading NavMesh from File: sPvP Battle of Champions"
  90. 10:25:5> D = "[Mesh Manager] - Mesh was loaded successfully!"
  91. 10:25:5> D = "Generated levelmap with 0 entries"
  92. 10:25:6> D = "sPvP Mode Activated"
  93. 10:25:6> D = "[Unstuck]: Started"
  94. 10:25:6> D = "[sPvP] - Current Team is : red"
  95. 10:25:6> D = "[sPvP] - Set Ready for Match: 1875737176"
  96. 10:25:8> D = "[Navigation] - Node reached. (24.76 < 32)"
  97. 10:25:9> D = "[Navigation] - Node reached. (19.76 < 32)"
  98. 10:25:9> D = "[Navigation] - Node reached. (24.05 < 32)"
  99. 10:25:11> D = "[Navigation] - We are above the OMC END Node, stopping movement. (272.05 < 32)"
  100. 10:25:11> D = "[Navigation] - We reached the OMC END Node. (0.5 < 32)"
  101. 10:25:13> D = "[Navigation] - Node reached. (1.42 < 32)"
  102. 10:25:18> D = "[Navigation] - Node reached. (13.35 < 32)"
  103. 10:25:20> D = "[Navigation] - Node reached. (28.2 < 32)"
  104. 10:25:20> D = "[Navigation] - Node reached. (2.94 < 32)"
  105. 10:25:21> D = "[Navigation] - Node reached. (20.1 < 32)"
  106. 10:25:22> D = "[Move To Position] - Target Position reached"
  107. 10:25:22> D = "[Navigation] - Node reached. (9.59 < 32)"
  108. 10:25:23> D = "[Navigation] - Node reached. (1.16 < 32)"
  109. 10:25:25> D = "[Navigation] - We are above the OMC END Node, stopping movement. (1.85 < 32)"
  110. 10:25:26> D = "[Navigation] - We reached the OMC END Node. (2.96 < 32)"
  111. 10:25:33> D = "[Navigation] - Node reached. (2.4 < 32)"
  112. 10:25:34> D = "[Navigation] - Node reached. (13.82 < 32)"
  113. 10:25:34> D = "[Navigation] - Node reached. (6.01 < 32)"
  114. 10:25:34> D = "[Move To Position] - Target Position reached"
  115. 10:25:35> D = "[CombatHandler]: Target is dead or not attackable."
  116. 10:25:35> D = "[CombatHandler]: Target is dead or not attackable."
  117. 10:25:35> D = "[CombatHandler]: Target is dead or not attackable."
  118. 10:25:36> D = "[Navigation] - Node reached. (4.56 < 32)"
  119. 10:25:36> D = "[CombatHandler]: Target is dead or not attackable."
  120. 10:25:36> D = "[Navigation] - Node reached. (4.56 < 32)"
  121. 10:25:36> D = "[CombatHandler]: Target is dead or not attackable."
  122. 10:25:36> D = "[Navigation] - Node reached. (4.56 < 32)"
  123. 10:25:36> D = "[CombatHandler]: Target is dead or not attackable."
  124. 10:25:36> D = "[Navigation] - Node reached. (4.56 < 32)"
  125. 10:25:36> D = "[CombatHandler]: Target is dead or not attackable."
  126. 10:25:36> D = "[Navigation] - Node reached. (4.56 < 32)"
  127. 10:25:37> D = "[CombatHandler]: Target is dead or not attackable."
  128. 10:25:37> D = "[Navigation] - Node reached. (4.56 < 32)"
  129. 10:25:37> D = "[CombatHandler]: Target is dead or not attackable."
  130. 10:25:37> D = "[Navigation] - Node reached. (4.56 < 32)"
  131. 10:25:37> D = "[CombatHandler]: Target is dead or not attackable."
  132. 10:25:37> D = "[Navigation] - Node reached. (4.56 < 32)"
  133. 10:25:37> D = "[CombatHandler]: Target is dead or not attackable."
  134. 10:25:37> D = "[Navigation] - Node reached. (4.56 < 32)"
  135. 10:25:38> D = "[CombatHandler]: Target is dead or not attackable."
  136. 10:25:38> D = "[Navigation] - Node reached. (4.56 < 32)"
  137. 10:25:38> D = "[CombatHandler]: Target is dead or not attackable."
  138. 10:25:38> D = "[Navigation] - Node reached. (4.56 < 32)"
  139. 10:25:38> D = "[CombatHandler]: Target is dead or not attackable."
  140. 10:25:38> D = "[Navigation] - Node reached. (4.56 < 32)"
  141. 10:25:39> D = "[CombatHandler]: Target is dead or not attackable."
  142. 10:25:39> D = "[Navigation] - Node reached. (4.56 < 32)"
  143. 10:25:39> D = "[CombatHandler]: Target is dead or not attackable."
  144. 10:25:39> D = "[Navigation] - Node reached. (4.56 < 32)"
  145. 10:25:39> D = "[CombatHandler]: Target is dead or not attackable."
  146. 10:25:39> D = "[Navigation] - Node reached. (4.56 < 32)"
  147. 10:25:39> D = "[CombatHandler]: Target is dead or not attackable."
  148. 10:25:39> D = "[Navigation] - Node reached. (4.56 < 32)"
  149. 10:25:40> D = "[CombatHandler]: Target is dead or not attackable."
  150. 10:25:40> D = "[Navigation] - Node reached. (4.56 < 32)"
  151. 10:25:40> D = "[CombatHandler]: Target is dead or not attackable."
  152. 10:25:40> D = "[Navigation] - Node reached. (4.56 < 32)"
  153. 10:25:40> D = "[CombatHandler]: Target is dead or not attackable."
  154. 10:25:40> D = "[Navigation] - Node reached. (4.56 < 32)"
  155. 10:25:40> D = "[CombatHandler]: Target is dead or not attackable."
  156. 10:25:40> D = "[Navigation] - Node reached. (4.56 < 32)"
  157. 10:25:41> D = "[CombatHandler]: Target is dead or not attackable."
  158. 10:25:41> D = "[Navigation] - Node reached. (4.56 < 32)"
  159. 10:25:41> D = "[CombatHandler]: Target is dead or not attackable."
  160. 10:25:41> D = "[Navigation] - Node reached. (4.56 < 32)"
  161. 10:25:41> D = "[CombatHandler]: Target is dead or not attackable."
  162. 10:25:41> D = "[Navigation] - Node reached. (4.56 < 32)"
  163. 10:25:42> D = "[CombatHandler]: Target is dead or not attackable."
  164. 10:25:42> D = "[Navigation] - Node reached. (4.56 < 32)"
  165. 10:25:42> D = "[CombatHandler]: Target is dead or not attackable."
  166. 10:25:42> D = "[Navigation] - Node reached. (4.56 < 32)"
  167. 10:25:42> D = "[CombatHandler]: Target is dead or not attackable."
  168. 10:25:42> D = "[Navigation] - Node reached. (4.56 < 32)"
  169. 10:25:42> D = "[CombatHandler]: Target is dead or not attackable."
  170. 10:25:42> D = "[Navigation] - Node reached. (4.56 < 32)"
  171. 10:25:43> D = "[CombatHandler]: Target is dead or not attackable."
  172. 10:25:43> D = "[Navigation] - Node reached. (4.56 < 32)"
  173. 10:25:43> D = "[CombatHandler]: Target is dead or not attackable."
  174. 10:25:43> D = "[Navigation] - Node reached. (4.56 < 32)"
  175. 10:25:43> D = "[CombatHandler]: Target is dead or not attackable."
  176. 10:25:43> D = "[Navigation] - Node reached. (4.56 < 32)"
  177. 10:25:43> D = "[CombatHandler]: Target is dead or not attackable."
  178. 10:25:43> D = "[Navigation] - Node reached. (4.56 < 32)"
  179. 10:25:44> D = "[CombatHandler]: Target is dead or not attackable."
  180. 10:25:44> D = "[Navigation] - Node reached. (4.56 < 32)"
  181. 10:25:44> D = "[CombatHandler]: Target is dead or not attackable."
  182. 10:25:44> D = "[Navigation] - Node reached. (4.56 < 32)"
  183. 10:25:44> D = "[CombatHandler]: Target is dead or not attackable."
  184. 10:25:44> D = "[Navigation] - Node reached. (4.56 < 32)"
  185. 10:25:44> D = "[CombatHandler]: Target is dead or not attackable."
  186. 10:25:45> D = "[Navigation] - Node reached. (4.56 < 32)"
  187. 10:25:45> D = "[CombatHandler]: Target is dead or not attackable."
  188. 10:25:45> D = "[Navigation] - Node reached. (4.56 < 32)"
  189. 10:25:45> D = "[CombatHandler]: Target is dead or not attackable."
  190. 10:25:45> D = "[Navigation] - Node reached. (4.56 < 32)"
  191. 10:25:45> D = "[CombatHandler]: Target is dead or not attackable."
  192. 10:25:45> D = "[Navigation] - Node reached. (4.56 < 32)"
  193. 10:25:46> D = "[CombatHandler]: Target is dead or not attackable."
  194. 10:25:46> D = "[Navigation] - Node reached. (4.56 < 32)"
  195. 10:25:46> D = "[CombatHandler]: Target is dead or not attackable."
  196. 10:25:46> D = "[Navigation] - Node reached. (4.56 < 32)"
  197. 10:25:46> D = "[CombatHandler]: Target is dead or not attackable."
  198. 10:25:46> D = "[Navigation] - Node reached. (4.56 < 32)"
  199. 10:25:46> D = "[CombatHandler]: Target is dead or not attackable."
  200. 10:25:46> D = "[Navigation] - Node reached. (4.56 < 32)"
  201. 10:25:47> D = "[CombatHandler]: Target is dead or not attackable."
  202. 10:25:47> D = "[Navigation] - Node reached. (4.56 < 32)"
  203. 10:25:47> D = "[CombatHandler]: Target is dead or not attackable."
  204. 10:25:47> D = "[Navigation] - Node reached. (4.56 < 32)"
  205. 10:25:47> D = "[CombatHandler]: Target is dead or not attackable."
  206. 10:25:47> D = "[Navigation] - Node reached. (4.56 < 32)"
  207. 10:25:47> D = "[CombatHandler]: Target is dead or not attackable."
  208. 10:25:48> D = "[Navigation] - Node reached. (4.56 < 32)"
  209. 10:25:48> D = "[CombatHandler]: Target is dead or not attackable."
  210. 10:25:48> D = "[Navigation] - Node reached. (4.56 < 32)"
  211. 10:25:48> D = "[CombatHandler]: Target is dead or not attackable."
  212. 10:25:48> D = "[Navigation] - Node reached. (4.56 < 32)"
  213. 10:25:48> D = "[CombatHandler]: Target is dead or not attackable."
  214. 10:25:48> D = "[Navigation] - Node reached. (4.56 < 32)"
  215. 10:25:49> D = "[CombatHandler]: Target is dead or not attackable."
  216. 10:25:49> D = "[Navigation] - Node reached. (4.56 < 32)"
  217. 10:25:49> D = "[CombatHandler]: Target is dead or not attackable."
  218. 10:25:49> D = "[Navigation] - Node reached. (4.56 < 32)"
  219. 10:25:49> D = "[CombatHandler]: Target is dead or not attackable."
  220. 10:25:49> D = "[Navigation] - Node reached. (4.56 < 32)"
  221. 10:25:49> D = "[CombatHandler]: Target is dead or not attackable."
  222. 10:25:49> D = "[Unstuck]: We have been stuck at this location 20 times."
  223. 10:25:49> D = "Avoidance area added."
  224. 10:25:49> D = "[Unstuck]: Trying to use a waypoint."
  225. 10:25:49> D = "[Unstuck]: No waypoint found."
  226. 10:25:49> D = "[Navigation] - Node reached. (4.56 < 32)"
  227. 10:25:50> D = "[CombatHandler]: Target is dead or not attackable."
  228. 10:25:50> D = "[Unstuck]: We have been stuck at this location 20 times."
  229. 10:25:50> D = "[Unstuck]: Trying to use a waypoint."
  230. 10:25:50> D = "[Unstuck]: No waypoint found."
  231. 10:25:50> D = "[CombatHandler]: Target is dead or not attackable."
  232. 10:25:50> D = "[Unstuck]: We have been stuck at this location 20 times."
  233. 10:25:50> D = "[Unstuck]: Trying to use a waypoint."
  234. 10:25:50> D = "[Unstuck]: No waypoint found."
  235. 10:25:50> D = "[Navigation] - Node reached. (31.57 < 32)"
  236. 10:25:50> D = "[CombatHandler]: Target is dead or not attackable."
  237. 10:25:50> D = "[CombatHandler]: Target is dead or not attackable."
  238. 10:25:51> D = "[CombatHandler]: Target is dead or not attackable."
  239. 10:25:51> D = "[CombatHandler]: Target is dead or not attackable."
  240. 10:25:51> D = "[CombatHandler]: Target is dead or not attackable."
  241. 10:25:52> D = "[CombatHandler]: Target is dead or not attackable."
  242. 10:25:52> D = "[Navigation] - Node reached. (18.28 < 32)"
  243. 10:25:52> D = "[CombatHandler]: Target is dead or not attackable."
  244. 10:25:52> D = "[Navigation] - Node reached. (18.28 < 32)"
  245. 10:25:52> D = "[CombatHandler]: Target is dead or not attackable."
  246. 10:25:52> D = "[Navigation] - Node reached. (3.76 < 32)"
  247. 10:25:52> D = "[CombatHandler]: Target is dead or not attackable."
  248. 10:25:53> D = "[CombatHandler]: Target is dead or not attackable."
  249. 10:25:53> D = "[CombatHandler]: Target is dead or not attackable."
  250. 10:25:53> D = "[Navigation] - Node reached. (28.44 < 32)"
  251. 10:25:53> D = "[CombatHandler]: Target is dead or not attackable."
  252. 10:25:53> D = "[CombatHandler]: Target is dead or not attackable."
  253. 10:25:54> D = "[CombatHandler]: Target is dead or not attackable."
  254. 10:25:54> D = "[Navigation] - Node reached. (17.75 < 32)"
  255. 10:25:54> D = "[CombatHandler]: Target is dead or not attackable."
  256. 10:25:54> D = "[CombatHandler]: Target is dead or not attackable."
  257. 10:25:54> D = "[CombatHandler]: Target is dead or not attackable."
  258. 10:25:55> D = "[CombatHandler]: Target is dead or not attackable."
  259. 10:25:55> D = "[CombatHandler]: Target is dead or not attackable."
  260. 10:25:55> D = "[CombatHandler]: Target is dead or not attackable."
  261. 10:25:55> D = "[Navigation] - Node reached. (30.86 < 32)"
  262. 10:25:56> D = "[CombatHandler]: Target is dead or not attackable."
  263. 10:25:56> D = "[CombatHandler]: Target is dead or not attackable."
  264. 10:25:56> D = "[CombatHandler]: Target is dead or not attackable."
  265. 10:25:56> D = "[CombatHandler]: Target is dead or not attackable."
  266. 10:25:57> D = "[CombatHandler]: Target is dead or not attackable."
  267. 10:25:57> D = "[CombatHandler]: Target is dead or not attackable."
  268. 10:25:57> D = "[CombatHandler]: Target is dead or not attackable."
  269. 10:25:57> D = "[Navigation] - Node reached. (10.66 < 32)"
  270. 10:25:57> D = "[CombatHandler]: Target is dead or not attackable."
  271. 10:25:57> D = "[Navigation] - Node reached. (21.95 < 32)"
  272. 10:25:58> D = "[CombatHandler]: Target is dead or not attackable."
  273. 10:25:58> D = "[CombatHandler]: Target is dead or not attackable."
  274. 10:25:58> D = "[CombatHandler]: Target is dead or not attackable."
  275. 10:25:58> D = "[CombatHandler]: Target is dead or not attackable."
  276. 10:25:59> D = "[Navigation] - Node reached. (2.1 < 32)"
  277. 10:25:59> D = "[CombatHandler]: Target is dead or not attackable."
  278. 10:25:59> D = "[Navigation] - Node reached. (2.1 < 32)"
  279. 10:25:59> D = "[CombatHandler]: Target is dead or not attackable."
  280. 10:25:59> D = "[Navigation] - Node reached. (2.1 < 32)"
  281. 10:25:59> D = "[CombatHandler]: Target is dead or not attackable."
  282. 10:25:59> D = "[Navigation] - Node reached. (2.1 < 32)"
  283. 10:26:0> D = "[CombatHandler]: Target is dead or not attackable."
  284. 10:26:0> D = "[Navigation] - Node reached. (2.1 < 32)"
  285. 10:26:0> D = "[CombatHandler]: Target is dead or not attackable."
  286. 10:26:0> D = "[Navigation] - Node reached. (2.1 < 32)"
  287. 10:26:0> D = "[CombatHandler]: Target is dead or not attackable."
  288. 10:26:0> D = "[Navigation] - Node reached. (2.1 < 32)"
  289. 10:26:0> D = "[CombatHandler]: Target is dead or not attackable."
  290. 10:26:0> D = "[Navigation] - Node reached. (2.1 < 32)"
  291. 10:26:1> D = "[CombatHandler]: Target is dead or not attackable."
  292. 10:26:1> D = "[Navigation] - Node reached. (2.1 < 32)"
  293. 10:26:1> D = "[CombatHandler]: Target is dead or not attackable."
  294. 10:26:1> D = "[Navigation] - Node reached. (2.1 < 32)"
  295. 10:26:1> D = "[CombatHandler]: Target is dead or not attackable."
  296. 10:26:1> D = "[Navigation] - Node reached. (2.1 < 32)"
  297. 10:26:1> D = "[CombatHandler]: Target is dead or not attackable."
  298. 10:26:2> D = "[Navigation] - Node reached. (2.1 < 32)"
  299. 10:26:2> D = "[CombatHandler]: Target is dead or not attackable."
  300. 10:26:2> D = "[Navigation] - Node reached. (2.1 < 32)"
  301. 10:26:2> D = "[CombatHandler]: Target is dead or not attackable."
  302. 10:26:2> D = "[Navigation] - Node reached. (2.1 < 32)"
  303. 10:26:2> D = "[CombatHandler]: Target is dead or not attackable."
  304. 10:26:2> D = "[Navigation] - Node reached. (2.1 < 32)"
  305. 10:26:3> D = "[CombatHandler]: Target is dead or not attackable."
  306. 10:26:3> D = "[Navigation] - Node reached. (2.1 < 32)"
  307. 10:26:3> D = "[CombatHandler]: Target is dead or not attackable."
  308. 10:26:3> D = "[Navigation] - Node reached. (2.1 < 32)"
  309. 10:26:3> D = "[CombatHandler]: Target is dead or not attackable."
  310. 10:26:3> D = "[Navigation] - Node reached. (2.1 < 32)"
  311. 10:26:3> D = "[CombatHandler]: Target is dead or not attackable."
  312. 10:26:3> D = "[Navigation] - Node reached. (2.1 < 32)"
  313. 10:26:4> D = "[CombatHandler]: Target is dead or not attackable."
  314. 10:26:4> D = "[Navigation] - Node reached. (2.1 < 32)"
  315. 10:26:4> D = "[CombatHandler]: Target is dead or not attackable."
  316. 10:26:4> D = "[Navigation] - Node reached. (2.1 < 32)"
  317. 10:26:4> D = "[CombatHandler]: Target is dead or not attackable."
  318. 10:26:4> D = "[Navigation] - Node reached. (2.1 < 32)"
  319. 10:26:5> D = "[CombatHandler]: Target is dead or not attackable."
  320. 10:26:5> D = "[Navigation] - Node reached. (2.1 < 32)"
  321. 10:26:5> D = "[CombatHandler]: Target is dead or not attackable."
  322. 10:26:5> D = "[Navigation] - Node reached. (2.1 < 32)"
  323. 10:26:5> D = "[CombatHandler]: Target is dead or not attackable."
  324. 10:26:5> D = "[Navigation] - Node reached. (2.1 < 32)"
  325. 10:26:5> D = "[CombatHandler]: Target is dead or not attackable."
  326. 10:26:5> D = "[Navigation] - Node reached. (2.1 < 32)"
  327. 10:26:6> D = "[CombatHandler]: Target is dead or not attackable."
  328. 10:26:6> D = "[Navigation] - Node reached. (2.1 < 32)"
  329. 10:26:6> D = "[CombatHandler]: Target is dead or not attackable."
  330. 10:26:6> D = "[Navigation] - Node reached. (2.1 < 32)"
  331. 10:26:6> D = "[CombatHandler]: Target is dead or not attackable."
  332. 10:26:6> D = "[Navigation] - Node reached. (2.1 < 32)"
  333. 10:26:6> D = "[CombatHandler]: Target is dead or not attackable."
  334. 10:26:6> D = "[Navigation] - Node reached. (2.1 < 32)"
  335. 10:26:7> D = "[CombatHandler]: Target is dead or not attackable."
  336. 10:26:7> D = "[Navigation] - Node reached. (2.1 < 32)"
  337. 10:26:7> D = "[CombatHandler]: Target is dead or not attackable."
  338. 10:26:7> D = "[Navigation] - Node reached. (2.1 < 32)"
  339. 10:26:7> D = "[CombatHandler]: Target is dead or not attackable."
  340. 10:26:7> D = "[Navigation] - Node reached. (2.1 < 32)"
  341. 10:26:7> D = "[CombatHandler]: Target is dead or not attackable."
  342. 10:26:7> D = "[Navigation] - Node reached. (2.1 < 32)"
  343. 10:26:8> D = "[CombatHandler]: Target is dead or not attackable."
  344. 10:26:8> D = "[Navigation] - Node reached. (2.1 < 32)"
  345. 10:26:8> D = "[CombatHandler]: Target is dead or not attackable."
  346. 10:26:8> D = "[Navigation] - Node reached. (2.1 < 32)"
  347. 10:26:8> D = "[CombatHandler]: Target is dead or not attackable."
  348. 10:26:8> D = "[Navigation] - Node reached. (2.1 < 32)"
  349. 10:26:9> D = "[CombatHandler]: Target is dead or not attackable."
  350. 10:26:9> D = "[Navigation] - Node reached. (2.1 < 32)"
  351. 10:26:9> D = "[CombatHandler]: Target is dead or not attackable."
  352. 10:26:9> D = "[Navigation] - Node reached. (2.1 < 32)"
  353. 10:26:9> D = "[CombatHandler]: Target is dead or not attackable."
  354. 10:26:9> D = "[Navigation] - Node reached. (2.1 < 32)"
  355. 10:26:9> D = "[CombatHandler]: Target is dead or not attackable."
  356. 10:26:9> D = "[Navigation] - Node reached. (2.1 < 32)"
  357. 10:26:10> D = "[CombatHandler]: Target is dead or not attackable."
  358. 10:26:10> D = "[Navigation] - Node reached. (2.1 < 32)"
  359. 10:26:10> D = "[CombatHandler]: Target is dead or not attackable."
  360. 10:26:10> D = "[Navigation] - Node reached. (2.1 < 32)"
  361. 10:26:10> D = "[CombatHandler]: Target is dead or not attackable."
  362. 10:26:10> D = "[Navigation] - Node reached. (2.1 < 32)"
  363. 10:26:10> D = "[CombatHandler]: Target is dead or not attackable."
  364. 10:26:10> D = "[Navigation] - Node reached. (2.1 < 32)"
  365. 10:26:11> D = "[CombatHandler]: Target is dead or not attackable."
  366. 10:26:11> D = "[Navigation] - Node reached. (2.1 < 32)"
  367. 10:26:11> D = "[CombatHandler]: Target is dead or not attackable."
  368. 10:26:11> D = "[Navigation] - Node reached. (2.1 < 32)"
  369. 10:26:11> D = "[CombatHandler]: Target is dead or not attackable."
  370. 10:26:11> D = "[Navigation] - Node reached. (2.1 < 32)"
  371. 10:26:12> D = "[CombatHandler]: Target is dead or not attackable."
  372. 10:26:12> D = "[Navigation] - Node reached. (2.1 < 32)"
  373. 10:26:12> D = "[CombatHandler]: Target is dead or not attackable."
  374. 10:26:12> D = "[Navigation] - Node reached. (2.1 < 32)"
  375. 10:26:12> D = "[CombatHandler]: Target is dead or not attackable."
  376. 10:26:12> D = "[Navigation] - Node reached. (2.1 < 32)"
  377. 10:26:12> D = "[CombatHandler]: Target is dead or not attackable."
  378. 10:26:12> D = "[Navigation] - Node reached. (2.1 < 32)"
  379. 10:26:13> D = "[CombatHandler]: Target is dead or not attackable."
  380. 10:26:13> D = "[Navigation] - Node reached. (2.1 < 32)"
  381. 10:26:13> D = "[CombatHandler]: Target is dead or not attackable."
  382. 10:26:13> D = "[Unstuck]: We have been stuck at this location 20 times."
  383. 10:26:13> D = "Avoidance area added."
  384. 10:26:13> D = "[Navigation] - Avoidance Area already exists at 2903, 4717, -1236"
  385. 10:26:13> D = "[Unstuck]: Trying to use a waypoint."
  386. 10:26:13> D = "[Navigation] - Node reached. (2.1 < 32)"
  387. 10:26:13> D = "[CombatHandler]: Target is dead or not attackable."
  388. 10:26:13> D = "[Unstuck]: We have been stuck at this location 20 times."
  389. 10:26:13> D = "[Unstuck]: Trying to use a waypoint."
  390. 10:26:13> D = "[Navigation] - Node reached. (20.22 < 32)"
  391. 10:26:13> D = "[Navigation] - Node reached. (30.64 < 32)"
  392. 10:26:13> D = "[CombatHandler]: Target is dead or not attackable."
  393. 10:26:13> D = "[Navigation] - Node reached. (25.85 < 32)"
  394. 10:26:14> D = "[CombatHandler]: Target is dead or not attackable."
  395. 10:26:14> D = "[Navigation] - Node reached. (11.68 < 32)"
  396. 10:26:14> D = "[CombatHandler]: Target is dead or not attackable."
  397. 10:26:14> D = "[CombatHandler]: Target is dead or not attackable."
  398. 10:26:14> D = "[CombatHandler]: Target is dead or not attackable."
  399. 10:26:15> D = "[CombatHandler]: Target is dead or not attackable."
  400. 10:26:15> D = "[CombatHandler]: Target is dead or not attackable."
  401. 10:26:15> D = "[Navigation] - Node reached. (18.67 < 32)"
  402. 10:26:15> D = "[CombatHandler]: Target is dead or not attackable."
  403. 10:26:16> D = "[CombatHandler]: Target is dead or not attackable."
  404. 10:26:16> D = "[Navigation] - Node reached. (10.5 < 32)"
  405. 10:26:16> D = "[CombatHandler]: Target is dead or not attackable."
  406. 10:26:16> D = "[CombatHandler]: Target is dead or not attackable."
  407. 10:26:16> D = "[Navigation] - Node reached. (21 < 32)"
  408. 10:26:16> D = "[CombatHandler]: Target is dead or not attackable."
  409. 10:26:17> D = "[CombatHandler]: Target is dead or not attackable."
  410. 10:26:17> D = "[Navigation] - Node reached. (31.5 < 32)"
  411. 10:26:17> D = "[CombatHandler]: Target is dead or not attackable."
  412. 10:26:17> D = "[CombatHandler]: Target is dead or not attackable."
  413. 10:26:17> D = "[Navigation] - Node reached. (10.5 < 32)"
  414. 10:26:17> D = "[CombatHandler]: Target is dead or not attackable."
  415. 10:26:18> D = "[CombatHandler]: Target is dead or not attackable."
  416. 10:26:18> D = "[Navigation] - Node reached. (10.5 < 32)"
  417. 10:26:18> D = "[CombatHandler]: Target is dead or not attackable."
  418. 10:26:18> D = "[CombatHandler]: Target is dead or not attackable."
  419. 10:26:18> D = "[Navigation] - Node reached. (31.5 < 32)"
  420. 10:26:19> D = "[CombatHandler]: Target is dead or not attackable."
  421. 10:26:19> D = "[CombatHandler]: Target is dead or not attackable."
  422. 10:26:19> D = "[Navigation] - Node reached. (14.7 < 32)"
  423. 10:26:19> D = "[CombatHandler]: Target is dead or not attackable."
  424. 10:26:19> D = "[CombatHandler]: Target is dead or not attackable."
  425. 10:26:19> D = "[Navigation] - Node reached. (10.5 < 32)"
  426. 10:26:20> D = "[CombatHandler]: Target is dead or not attackable."
  427. 10:26:20> D = "[CombatHandler]: Target is dead or not attackable."
  428. 10:26:20> D = "[Navigation] - Node reached. (10.5 < 32)"
  429. 10:26:20> D = "[CombatHandler]: Target is dead or not attackable."
  430. 10:26:20> D = "[CombatHandler]: Target is dead or not attackable."
  431. 10:26:21> D = "[Navigation] - Node reached. (21 < 32)"
  432. 10:26:21> D = "[CombatHandler]: Target is dead or not attackable."
  433. 10:26:21> D = "[CombatHandler]: Target is dead or not attackable."
  434. 10:26:21> D = "sPvP Mode Deactivated"
  435. 10:26:24> D = "sPvP Mode Activated"
  436. 10:26:24> D = "[Unstuck]: Started"
  437. 10:26:24> D = "[CombatHandler]: Target is dead or not attackable."
  438. 10:26:24> D = "[CombatHandler]: Target is dead or not attackable."
  439. 10:26:24> D = "[CombatHandler]: Target is dead or not attackable."
  440. 10:26:25> D = "[CombatHandler]: Target is dead or not attackable."
  441. 10:26:25> D = "[CombatHandler]: Target is dead or not attackable."
  442. 10:26:25> D = "[CombatHandler]: Target is dead or not attackable."
  443. 10:26:25> D = "[CombatHandler]: Target is dead or not attackable."
  444. 10:26:26> D = "[CombatHandler]: Target is dead or not attackable."
  445. 10:26:26> D = "[CombatHandler]: Target is dead or not attackable."
  446. 10:26:26> D = "[CombatHandler]: Target is dead or not attackable."
  447. 10:26:27> D = "[CombatHandler]: Target is dead or not attackable."
  448. 10:26:27> D = "sPvP Mode Deactivated"
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