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- 10:19:57> D = "Loaded Settings from File: default.lua"
- 10:19:57> D = "Map data loaded: 561 entries found"
- 10:19:57> D = "[Jorith ToolBox] Loading Managers"
- 10:19:57> D = "[Jorith ToolBox] Loaded: apiManager"
- 10:19:57> D = "[Jorith ToolBox] Loaded: chatManager"
- 10:19:57> D = "[Jorith ToolBox] Loaded: inventoryManager"
- 10:19:57> D = "[Jorith ToolBox] Loaded: languageManager"
- 10:19:57> D = "[Jorith ToolBox] Loaded: settingsManager"
- 10:19:57> D = "[Jorith ToolBox] Loaded: utilityManager"
- 10:19:57> D = "[Jorith ToolBox] Loading Data"
- 10:19:57> D = "[Jorith ToolBox] Loaded: CityData"
- 10:19:58> D = "[Jorith ToolBox] Loaded: ItemData"
- 10:19:58> D = "[Jorith ToolBox] Loaded: KeyData"
- 10:19:58> D = "[Jorith ToolBox] Loading Modules"
- 10:19:58> D = "[Jorith ToolBox] Loaded: Auto Equip"
- 10:19:58> D = "[Jorith ToolBox] Loaded: Destroy Item"
- 10:19:58> D = "[Jorith ToolBox] Loaded: Hacks"
- 10:19:58> D = "[Jorith ToolBox] Loaded: Information"
- 10:19:58> D = "[Jorith ToolBox] Loaded: Nourishment"
- 10:19:58> D = "[Jorith ToolBox] Loaded: Player alert"
- 10:19:58> D = "[Jorith ToolBox] Loaded: Speedboost"
- 10:19:58> D = "[Jorith ToolBox] Loaded: Use Item"
- 10:19:58> D = "mmoalt.Silverwastes.ModuleInit"
- 10:19:58> D = "mmoalt.Silverwastes => Loading avoidancelogger"
- 10:19:58> D = "AvoidanceLogger:ModuleInit"
- 10:19:58> D = "mmoalt.Silverwastes => Loading event"
- 10:19:58> D = "mmoalt.Silverwastes => Loading obstacle"
- 10:19:58> D = "Loading GW2 Main.bt"
- 10:19:58> D = "[sPvP] - Loading PvPtool Addon"
- 10:19:58> D = "[BT] - Loaded last used Behavior : AssistMode"
- 10:19:58> D = "Saved Settings in File: default.lua"
- 10:20:16> D = "[Jorith ToolBox] Initiate Addon."
- 10:20:16> D = "[Mesh Manager] - Map Changed, Loading NavMesh.."
- 10:20:16> D = "[Mesh Manager] - Loaded OffMeshConnections: #2"
- 10:20:16> D = "[Mesh Manager] - Loading NavMesh from File: Heart of the Mists"
- 10:20:16> D = "[Mesh Manager] - Mesh was loaded successfully!"
- 10:20:16> D = "Generated levelmap with 1 entries"
- 10:20:26> D = "Saved Settings in File: default.lua"
- 10:20:28> D = "Saved Settings in File: default.lua"
- 10:20:45> D = "sPvP Mode Activated"
- 10:20:45> D = "[Unstuck]: Started"
- 10:20:50> D = "[sPvP] - Joining Unranked Queue: true"
- 10:23:8> D = "[sPvP] - Match Available"
- 10:23:8> D = "[sPvP] - Set Ready for Match: true"
- 10:23:23> D = "[Mesh Manager] - Map Changed, Loading NavMesh.."
- 10:23:23> D = "[Mesh Manager] - Loaded OffMeshConnections: #71"
- 10:23:24> D = "[Mesh Manager] - Loading NavMesh from File: sPvP Battle of Champions"
- 10:23:24> D = "[sPvP] - Current Team is : red"
- 10:23:24> D = "[sPvP] - Set Ready for Match: 1875737176"
- 10:23:24> D = "[Mesh Manager] - Mesh was loaded successfully!"
- 10:23:24> D = "Generated levelmap with 0 entries"
- 10:24:51> D = "sPvP Mode Deactivated"
- 10:24:52> D = "sPvP Mode Activated"
- 10:24:52> D = "[Unstuck]: Started"
- 10:25:4> D = "Loaded Settings from File: default.lua"
- 10:25:4> D = "Map data loaded: 561 entries found"
- 10:25:4> D = "[Jorith ToolBox] Loading Managers"
- 10:25:4> D = "[Jorith ToolBox] Loaded: apiManager"
- 10:25:4> D = "[Jorith ToolBox] Loaded: chatManager"
- 10:25:4> D = "[Jorith ToolBox] Loaded: inventoryManager"
- 10:25:4> D = "[Jorith ToolBox] Loaded: languageManager"
- 10:25:4> D = "[Jorith ToolBox] Loaded: settingsManager"
- 10:25:4> D = "[Jorith ToolBox] Loaded: utilityManager"
- 10:25:4> D = "[Jorith ToolBox] Loading Data"
- 10:25:4> D = "[Jorith ToolBox] Loaded: CityData"
- 10:25:5> D = "[Jorith ToolBox] Loaded: ItemData"
- 10:25:5> D = "[Jorith ToolBox] Loaded: KeyData"
- 10:25:5> D = "[Jorith ToolBox] Loading Modules"
- 10:25:5> D = "[Jorith ToolBox] Loaded: Auto Equip"
- 10:25:5> D = "[Jorith ToolBox] Loaded: Destroy Item"
- 10:25:5> D = "[Jorith ToolBox] Loaded: Hacks"
- 10:25:5> D = "[Jorith ToolBox] Loaded: Information"
- 10:25:5> D = "[Jorith ToolBox] Loaded: Nourishment"
- 10:25:5> D = "[Jorith ToolBox] Loaded: Player alert"
- 10:25:5> D = "[Jorith ToolBox] Loaded: Speedboost"
- 10:25:5> D = "[Jorith ToolBox] Loaded: Use Item"
- 10:25:5> D = "mmoalt.Silverwastes.ModuleInit"
- 10:25:5> D = "mmoalt.Silverwastes => Loading avoidancelogger"
- 10:25:5> D = "AvoidanceLogger:ModuleInit"
- 10:25:5> D = "mmoalt.Silverwastes => Loading event"
- 10:25:5> D = "mmoalt.Silverwastes => Loading obstacle"
- 10:25:5> D = "Loading GW2 Main.bt"
- 10:25:5> D = "[sPvP] - Loading PvPtool Addon"
- 10:25:5> D = "[BT] - Loaded last used Behavior : sPvP"
- 10:25:5> D = "Saved Settings in File: default.lua"
- 10:25:5> D = "[Jorith ToolBox] Initiate Addon."
- 10:25:5> D = "[Mesh Manager] - Map Changed, Loading NavMesh.."
- 10:25:5> D = "[Mesh Manager] - Loaded OffMeshConnections: #71"
- 10:25:5> D = "[Mesh Manager] - Loading NavMesh from File: sPvP Battle of Champions"
- 10:25:5> D = "[Mesh Manager] - Mesh was loaded successfully!"
- 10:25:5> D = "Generated levelmap with 0 entries"
- 10:25:6> D = "sPvP Mode Activated"
- 10:25:6> D = "[Unstuck]: Started"
- 10:25:6> D = "[sPvP] - Current Team is : red"
- 10:25:6> D = "[sPvP] - Set Ready for Match: 1875737176"
- 10:25:8> D = "[Navigation] - Node reached. (24.76 < 32)"
- 10:25:9> D = "[Navigation] - Node reached. (19.76 < 32)"
- 10:25:9> D = "[Navigation] - Node reached. (24.05 < 32)"
- 10:25:11> D = "[Navigation] - We are above the OMC END Node, stopping movement. (272.05 < 32)"
- 10:25:11> D = "[Navigation] - We reached the OMC END Node. (0.5 < 32)"
- 10:25:13> D = "[Navigation] - Node reached. (1.42 < 32)"
- 10:25:18> D = "[Navigation] - Node reached. (13.35 < 32)"
- 10:25:20> D = "[Navigation] - Node reached. (28.2 < 32)"
- 10:25:20> D = "[Navigation] - Node reached. (2.94 < 32)"
- 10:25:21> D = "[Navigation] - Node reached. (20.1 < 32)"
- 10:25:22> D = "[Move To Position] - Target Position reached"
- 10:25:22> D = "[Navigation] - Node reached. (9.59 < 32)"
- 10:25:23> D = "[Navigation] - Node reached. (1.16 < 32)"
- 10:25:25> D = "[Navigation] - We are above the OMC END Node, stopping movement. (1.85 < 32)"
- 10:25:26> D = "[Navigation] - We reached the OMC END Node. (2.96 < 32)"
- 10:25:33> D = "[Navigation] - Node reached. (2.4 < 32)"
- 10:25:34> D = "[Navigation] - Node reached. (13.82 < 32)"
- 10:25:34> D = "[Navigation] - Node reached. (6.01 < 32)"
- 10:25:34> D = "[Move To Position] - Target Position reached"
- 10:25:35> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:35> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:35> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:36> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:36> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:36> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:36> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:36> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:36> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:36> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:36> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:36> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:37> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:37> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:37> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:37> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:37> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:37> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:37> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:37> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:38> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:38> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:38> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:38> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:38> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:38> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:39> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:39> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:39> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:39> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:39> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:39> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:39> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:39> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:40> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:40> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:40> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:40> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:40> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:40> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:40> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:40> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:41> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:41> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:41> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:41> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:41> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:41> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:42> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:42> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:42> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:42> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:42> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:42> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:42> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:42> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:43> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:43> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:43> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:43> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:43> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:43> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:43> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:43> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:44> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:44> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:44> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:44> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:44> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:44> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:44> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:45> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:45> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:45> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:45> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:45> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:45> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:45> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:46> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:46> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:46> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:46> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:46> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:46> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:46> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:46> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:47> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:47> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:47> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:47> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:47> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:47> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:47> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:48> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:48> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:48> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:48> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:48> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:48> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:48> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:49> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:49> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:49> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:49> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:49> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:49> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:49> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:49> D = "[Unstuck]: We have been stuck at this location 20 times."
- 10:25:49> D = "Avoidance area added."
- 10:25:49> D = "[Unstuck]: Trying to use a waypoint."
- 10:25:49> D = "[Unstuck]: No waypoint found."
- 10:25:49> D = "[Navigation] - Node reached. (4.56 < 32)"
- 10:25:50> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:50> D = "[Unstuck]: We have been stuck at this location 20 times."
- 10:25:50> D = "[Unstuck]: Trying to use a waypoint."
- 10:25:50> D = "[Unstuck]: No waypoint found."
- 10:25:50> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:50> D = "[Unstuck]: We have been stuck at this location 20 times."
- 10:25:50> D = "[Unstuck]: Trying to use a waypoint."
- 10:25:50> D = "[Unstuck]: No waypoint found."
- 10:25:50> D = "[Navigation] - Node reached. (31.57 < 32)"
- 10:25:50> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:50> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:51> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:51> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:51> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:52> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:52> D = "[Navigation] - Node reached. (18.28 < 32)"
- 10:25:52> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:52> D = "[Navigation] - Node reached. (18.28 < 32)"
- 10:25:52> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:52> D = "[Navigation] - Node reached. (3.76 < 32)"
- 10:25:52> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:53> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:53> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:53> D = "[Navigation] - Node reached. (28.44 < 32)"
- 10:25:53> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:53> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:54> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:54> D = "[Navigation] - Node reached. (17.75 < 32)"
- 10:25:54> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:54> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:54> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:55> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:55> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:55> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:55> D = "[Navigation] - Node reached. (30.86 < 32)"
- 10:25:56> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:56> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:56> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:56> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:57> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:57> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:57> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:57> D = "[Navigation] - Node reached. (10.66 < 32)"
- 10:25:57> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:57> D = "[Navigation] - Node reached. (21.95 < 32)"
- 10:25:58> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:58> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:58> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:58> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:59> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:25:59> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:59> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:25:59> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:59> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:25:59> D = "[CombatHandler]: Target is dead or not attackable."
- 10:25:59> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:0> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:0> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:0> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:0> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:0> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:0> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:0> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:0> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:1> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:1> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:1> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:1> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:1> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:1> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:1> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:2> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:2> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:2> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:2> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:2> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:2> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:2> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:3> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:3> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:3> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:3> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:3> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:3> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:3> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:3> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:4> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:4> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:4> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:4> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:4> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:4> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:5> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:5> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:5> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:5> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:5> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:5> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:5> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:5> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:6> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:6> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:6> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:6> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:6> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:6> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:6> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:6> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:7> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:7> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:7> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:7> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:7> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:7> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:7> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:7> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:8> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:8> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:8> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:8> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:8> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:8> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:9> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:9> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:9> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:9> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:9> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:9> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:9> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:9> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:10> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:10> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:10> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:10> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:10> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:10> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:10> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:10> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:11> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:11> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:11> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:11> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:11> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:11> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:12> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:12> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:12> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:12> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:12> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:12> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:12> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:12> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:13> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:13> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:13> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:13> D = "[Unstuck]: We have been stuck at this location 20 times."
- 10:26:13> D = "Avoidance area added."
- 10:26:13> D = "[Navigation] - Avoidance Area already exists at 2903, 4717, -1236"
- 10:26:13> D = "[Unstuck]: Trying to use a waypoint."
- 10:26:13> D = "[Navigation] - Node reached. (2.1 < 32)"
- 10:26:13> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:13> D = "[Unstuck]: We have been stuck at this location 20 times."
- 10:26:13> D = "[Unstuck]: Trying to use a waypoint."
- 10:26:13> D = "[Navigation] - Node reached. (20.22 < 32)"
- 10:26:13> D = "[Navigation] - Node reached. (30.64 < 32)"
- 10:26:13> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:13> D = "[Navigation] - Node reached. (25.85 < 32)"
- 10:26:14> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:14> D = "[Navigation] - Node reached. (11.68 < 32)"
- 10:26:14> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:14> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:14> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:15> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:15> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:15> D = "[Navigation] - Node reached. (18.67 < 32)"
- 10:26:15> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:16> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:16> D = "[Navigation] - Node reached. (10.5 < 32)"
- 10:26:16> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:16> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:16> D = "[Navigation] - Node reached. (21 < 32)"
- 10:26:16> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:17> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:17> D = "[Navigation] - Node reached. (31.5 < 32)"
- 10:26:17> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:17> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:17> D = "[Navigation] - Node reached. (10.5 < 32)"
- 10:26:17> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:18> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:18> D = "[Navigation] - Node reached. (10.5 < 32)"
- 10:26:18> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:18> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:18> D = "[Navigation] - Node reached. (31.5 < 32)"
- 10:26:19> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:19> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:19> D = "[Navigation] - Node reached. (14.7 < 32)"
- 10:26:19> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:19> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:19> D = "[Navigation] - Node reached. (10.5 < 32)"
- 10:26:20> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:20> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:20> D = "[Navigation] - Node reached. (10.5 < 32)"
- 10:26:20> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:20> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:21> D = "[Navigation] - Node reached. (21 < 32)"
- 10:26:21> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:21> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:21> D = "sPvP Mode Deactivated"
- 10:26:24> D = "sPvP Mode Activated"
- 10:26:24> D = "[Unstuck]: Started"
- 10:26:24> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:24> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:24> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:25> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:25> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:25> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:25> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:26> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:26> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:26> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:27> D = "[CombatHandler]: Target is dead or not attackable."
- 10:26:27> D = "sPvP Mode Deactivated"
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