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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using UnityEngine;
- namespace meta
- {
- public class Mod : MonoBehaviour
- {
- bool saveValues = false;
- float prevX = 0;
- MouseOrbit m;
- public Mod() {
- Debug.Log("Started FocusCameraMod");
- }
- public void Update() {
- if(m==null) {
- m = Camera.main.GetComponent<MouseOrbit>();
- if(m==null) {
- return;
- }
- saveValues = true;
- }
- if(saveValues) {
- prevX = m.target.transform.eulerAngles.y;
- saveValues = false;
- }
- float tempX = prevX-m.target.transform.eulerAngles.y;
- if(tempX>180){
- tempX -= 360;
- }
- else if(tempX<-180){
- tempX += 360;
- }
- m.x -= tempX;
- prevX = m.target.transform.eulerAngles.y;
- if(Input.GetMouseButtonUp(2)) {
- saveValues = true;
- }
- }
- public void OnGUI() {
- return;
- try{
- GUILayout.Space(58);
- GUILayout.Label(m.target.transform.eulerAngles.y.ToString());
- GUILayout.Label((prevX-m.target.transform.eulerAngles.y).ToString());
- GUILayout.Label(Vector3.Angle(m.target.transform.up,Vector3.up).ToString());
- GUILayout.Label(m.x.ToString());
- }
- catch {
- }
- }
- }
- }
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