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Feb 17th, 2015
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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Feb 1 2015)
  7. 4 threads
  8. materialPath: D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\materials
  9. Loading D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/koth_sewer_a1/dev/dev_blendmeasure_wvt_patch
  12. Patching WVT material: maps/koth_sewer_a1/dev/dev_blendmeasure2_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. Processing areas...done (0)
  17. Building Faces...done (0)
  18. Chop Details...done (0)
  19. Find Visible Detail Sides...
  20. Merged 28 detail faces...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (0)
  26. writing D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.prt...Building visibility clusters...
  27. done (0)
  28. *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
  29. Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
  30. *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
  31. Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (0) (74835 bytes)
  37. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  38. Compacting texture/material tables...
  39. Reduced 144 texinfos to 66
  40. Reduced 20 texdatas to 15 (497 bytes to 389)
  41. Writing D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
  42. 1 second elapsed
  43.  
  44. ** Executing...
  45. ** Command: "D:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vvis.exe"
  46. ** Parameters: -game "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1"
  47.  
  48. Valve Software - vvis.exe (Feb 1 2015)
  49. 4 threads
  50. reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
  51. reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.prt
  52. 109 portalclusters
  53. 222 numportals
  54. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  55. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  56. Optimized: 30 visible clusters (0.58%)
  57. Total clusters visible: 5203
  58. Average clusters visible: 47
  59. Building PAS...
  60. Average clusters audible: 105
  61. visdatasize:3958 compressed from 3488
  62. writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
  63. 0 seconds elapsed
  64.  
  65. ** Executing...
  66. ** Command: "D:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vrad.exe"
  67. ** Parameters: -game "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1"
  68.  
  69. Valve Software - vrad.exe SSE (Feb 1 2015)
  70.  
  71. Valve Radiosity Simulator
  72. 4 threads
  73. [Reading texlights from 'lights.rad']
  74. [37 texlights parsed from 'lights.rad']
  75.  
  76. Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
  77. Setting up ray-trace acceleration structure... Done (0.08 seconds)
  78. 1110 faces
  79. 758457 square feet [109217920.00 square inches]
  80. 0 Displacements
  81. 0 Square Feet [0.00 Square Inches]
  82. 1110 patches before subdivision
  83. 48338 patches after subdivision
  84. sun extent from map=0.008727
  85. 3 direct lights
  86. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
  87. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
  88. transfers 5698417, max 448
  89. transfer lists: 43.5 megs
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #1 added RGB(61228, 42437, 44485)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Bounce #2 added RGB(3705, 2805, 2933)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #3 added RGB(275, 218, 218)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #4 added RGB(24, 20, 20)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #5 added RGB(3, 2, 2)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #6 added RGB(0, 0, 0)
  102. Build Patch/Sample Hash Table(s).....Done<0.0245 sec>
  103. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  104. FinalLightFace Done
  105. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  106. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  107. Writing leaf ambient...done
  108. Ready to Finish
  109.  
  110. Object names Objects/Maxobjs Memory / Maxmem Fullness
  111. ------------ --------------- --------------- --------
  112. models 10/1024 480/49152 ( 1.0%)
  113. brushes 186/8192 2232/98304 ( 2.3%)
  114. brushsides 1378/65536 11024/524288 ( 2.1%)
  115. planes 744/65536 14880/1310720 ( 1.1%)
  116. vertexes 1772/65536 21264/786432 ( 2.7%)
  117. nodes 401/65536 12832/2097152 ( 0.6%)
  118. texinfos 66/12288 4752/884736 ( 0.5%)
  119. texdata 15/2048 480/65536 ( 0.7%)
  120. dispinfos 0/0 0/0 ( 0.0%)
  121. disp_verts 0/0 0/0 ( 0.0%)
  122. disp_tris 0/0 0/0 ( 0.0%)
  123. disp_lmsamples 0/0 0/0 ( 0.0%)
  124. faces 1110/65536 62160/3670016 ( 1.7%)
  125. hdr faces 0/65536 0/3670016 ( 0.0%)
  126. origfaces 470/65536 26320/3670016 ( 0.7%)
  127. leaves 412/65536 13184/2097152 ( 0.6%)
  128. leaffaces 1232/65536 2464/131072 ( 1.9%)
  129. leafbrushes 495/65536 990/131072 ( 0.8%)
  130. areas 2/256 16/2048 ( 0.8%)
  131. surfedges 7136/512000 28544/2048000 ( 1.4%)
  132. edges 3963/256000 15852/1024000 ( 1.5%)
  133. LDR worldlights 3/8192 264/720896 ( 0.0%)
  134. HDR worldlights 0/8192 0/720896 ( 0.0%)
  135. leafwaterdata 0/32768 0/393216 ( 0.0%)
  136. waterstrips 82/32768 820/327680 ( 0.3%)
  137. waterverts 0/65536 0/786432 ( 0.0%)
  138. waterindices 1173/65536 2346/131072 ( 1.8%)
  139. cubemapsamples 1/1024 16/16384 ( 0.1%)
  140. overlays 0/512 0/180224 ( 0.0%)
  141. LDR lightdata [variable] 1236000/0 ( 0.0%)
  142. HDR lightdata [variable] 0/0 ( 0.0%)
  143. visdata [variable] 3958/16777216 ( 0.0%)
  144. entdata [variable] 14607/393216 ( 3.7%)
  145. LDR ambient table 412/65536 1648/262144 ( 0.6%)
  146. HDR ambient table 412/65536 1648/262144 ( 0.6%)
  147. LDR leaf ambient 1470/65536 41160/1835008 ( 2.2%)
  148. HDR leaf ambient 412/65536 11536/1835008 ( 0.6%)
  149. occluders 0/0 0/0 ( 0.0%)
  150. occluder polygons 0/0 0/0 ( 0.0%)
  151. occluder vert ind 0/0 0/0 ( 0.0%)
  152. detail props [variable] 1/12 ( 8.3%)
  153. static props [variable] 1/12 ( 8.3%)
  154. pakfile [variable] 736/0 ( 0.0%)
  155. physics [variable] 74835/4194304 ( 1.8%)
  156. physics terrain [variable] 2/1048576 ( 0.0%)
  157.  
  158. Level flags = 0
  159.  
  160. Total triangle count: 2924
  161. Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
  162. 12 seconds elapsed
  163.  
  164. ** Executing...
  165. ** Command: Copy File
  166. ** Parameters: "D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp" "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\maps\koth_sewer_a1.bsp"
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