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- ** Executing...
- ** Command: "D:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.vmf"
- Valve Software - vbsp.exe (Feb 1 2015)
- 4 threads
- materialPath: D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\materials
- Loading D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/koth_sewer_a1/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/koth_sewer_a1/dev/dev_blendmeasure2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 28 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (74835 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 144 texinfos to 66
- Reduced 20 texdatas to 15 (497 bytes to 389)
- Writing D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1"
- Valve Software - vvis.exe (Feb 1 2015)
- 4 threads
- reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
- reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.prt
- 109 portalclusters
- 222 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 30 visible clusters (0.58%)
- Total clusters visible: 5203
- Average clusters visible: 47
- Building PAS...
- Average clusters audible: 105
- visdatasize:3958 compressed from 3488
- writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1"
- Valve Software - vrad.exe SSE (Feb 1 2015)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [37 texlights parsed from 'lights.rad']
- Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
- Setting up ray-trace acceleration structure... Done (0.08 seconds)
- 1110 faces
- 758457 square feet [109217920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1110 patches before subdivision
- 48338 patches after subdivision
- sun extent from map=0.008727
- 3 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
- transfers 5698417, max 448
- transfer lists: 43.5 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(61228, 42437, 44485)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3705, 2805, 2933)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(275, 218, 218)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(24, 20, 20)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(3, 2, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0245 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 10/1024 480/49152 ( 1.0%)
- brushes 186/8192 2232/98304 ( 2.3%)
- brushsides 1378/65536 11024/524288 ( 2.1%)
- planes 744/65536 14880/1310720 ( 1.1%)
- vertexes 1772/65536 21264/786432 ( 2.7%)
- nodes 401/65536 12832/2097152 ( 0.6%)
- texinfos 66/12288 4752/884736 ( 0.5%)
- texdata 15/2048 480/65536 ( 0.7%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1110/65536 62160/3670016 ( 1.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 470/65536 26320/3670016 ( 0.7%)
- leaves 412/65536 13184/2097152 ( 0.6%)
- leaffaces 1232/65536 2464/131072 ( 1.9%)
- leafbrushes 495/65536 990/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 7136/512000 28544/2048000 ( 1.4%)
- edges 3963/256000 15852/1024000 ( 1.5%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 82/32768 820/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1173/65536 2346/131072 ( 1.8%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1236000/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 3958/16777216 ( 0.0%)
- entdata [variable] 14607/393216 ( 3.7%)
- LDR ambient table 412/65536 1648/262144 ( 0.6%)
- HDR ambient table 412/65536 1648/262144 ( 0.6%)
- LDR leaf ambient 1470/65536 41160/1835008 ( 2.2%)
- HDR leaf ambient 412/65536 11536/1835008 ( 0.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 736/0 ( 0.0%)
- physics [variable] 74835/4194304 ( 1.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 2924
- Writing d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp
- 12 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\SteamLibrary\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sewer_a1.bsp" "D:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\maps\koth_sewer_a1.bsp"
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