
Untitled
By: a guest on
May 1st, 2012 | syntax:
None | size: 0.56 KB | hits: 15 | expires: Never
Pooling PBOs and textures?
std::shared_ptr<pbo> create_pbo(int size, bool write)
{
auto pool = pbo_pools[write][size];
std::shared_ptr<pbo> buffer;
if(!pool->try_pop(buffer))
buffer = ogl_thread_.invoke([=]{return new pbo(size, write);});
return spl::shared_ptr<pbo>(buffer.get(), [=](pbo*) mutable
{
ogl_thread_.begin_invoke([=]() mutable
{
if(write)
buffer->map();
else // read
buffer->unmap();
pool->push(buffer);
});
});
}