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May 25th, 2015
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  1. {21:45:08.917} INFO: [Game] > System locale is 'En'
  2. {21:45:08.919} INFO: [Game] > Speech locale is 'En'
  3. {21:45:08.924} INFO: [System] > Build version: 6.2015.0126.1708
  4. {21:45:08.925} INFO: [System] > [PID] 10512
  5. {21:45:08.969} INFO: [System] > [CPU] vendor: GenuineIntel, features: SSSE3 SSE4.1 SSE4.2 AVX CX16 POPCNT HTT, clock frequency: 2192.91MHz
  6. {21:45:08.971} INFO: [System] > [CPU] CPUs: 1, Cores: 4, HT: Yes, Logical processors: 8
  7. {21:45:08.985} INFO: [JobManager] > TMb7c7ded, dedicated worker threads: 1 + 5, num cpus: 8
  8. {21:45:08.987} INFO: [ODE] > [ode::dInitialize] SSE path
  9. {21:45:51.141} INFO: [Renderer] > [r_Initialize] Loaded from rd3d11_x64_rwdi.dll.
  10. {21:45:51.144} INFO: [Renderer] > Enumerating D3D11 video adapters:
  11. {21:45:51.156} INFO: [Renderer] > Adapter 1: AMD Radeon HD 6870M 1010MB/3813MB/0MB
  12. {21:45:51.157} INFO: [Renderer] | Output 0: [0,0 - 1600,900] \\.\DISPLAY3
  13. {21:45:51.161} INFO: [Renderer] > Adapter 2: Intel(R) HD Graphics 3000 64MB/1632MB/0MB
  14. {21:45:51.177} INFO: [Renderer] > Renderer started in DX11 mode.
  15. {21:45:51.190} INFO: [Renderer] > Renderer: supported display modes:
  16. {21:45:51.191} INFO: [Renderer] | 640x480, bpp:24, hz:60.00, fmt: A8R8G8B8
  17. {21:45:51.191} INFO: [Renderer] | 640x480, bpp:24, hz:60.00, fmt: A8R8G8B8
  18. {21:45:51.192} INFO: [Renderer] | 800x600, bpp:24, hz:60.00, fmt: A8R8G8B8
  19. {21:45:51.193} INFO: [Renderer] | 800x600, bpp:24, hz:60.00, fmt: A8R8G8B8
  20. {21:45:51.194} INFO: [Renderer] | 1024x768, bpp:24, hz:60.00, fmt: A8R8G8B8
  21. {21:45:51.195} INFO: [Renderer] | 1024x768, bpp:24, hz:60.00, fmt: A8R8G8B8
  22. {21:45:51.196} INFO: [Renderer] | 1280x720, bpp:24, hz:60.00, fmt: A8R8G8B8
  23. {21:45:51.197} INFO: [Renderer] | 1280x720, bpp:24, hz:60.00, fmt: A8R8G8B8
  24. {21:45:51.198} INFO: [Renderer] | 1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8
  25. {21:45:51.199} INFO: [INFO] > Texture streaming lowest priority distance set to 100m
  26. {21:45:51.200} INFO: [Renderer] > WindowOffset 0 0
  27. {21:45:51.267} DEBG: [DXGI] > WM_SIZE 0, 1606x884
  28. {21:45:51.269} INFO: [INFO] > CGame::AppWindowInit: window client area: 0x0, 1606x884
  29. {21:45:51.270} DEBG: [DXGI] > [RChangeDeviceState] 1920x1080, windowed, 0/0 Hz
  30. {21:45:51.270} DEBG: [DXGI] > was 0x0, fullscreen, 0/0 Hz
  31. {21:45:51.272} INFO: [TexMgr] > Max texture dimensions: 16384x16384x2048
  32. {21:45:51.274} INFO: [MatMgr] > Number of supported techniques: 61
  33. {21:45:51.594} INFO: [MatMgr] > Material pack 'optimized_dx11.mp' loaded.
  34. {21:45:51.684} INFO: [INFO] > Texture streaming buffer set to 400MB
  35. {21:45:51.686} INFO: [INFO] > >>>>> Audio init
  36. {21:45:51.729} INFO: [ResPack] > Free resource loading disabled
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